• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Pac-Man Moveset Discussion

Bauske

Pac-Maniac
Joined
Feb 13, 2014
Messages
1,175
Location
Pac-Maze
NNID
Bauske
3DS FC
2878-9584-0314
Man, watching that video, his chomping trail is so beast. You can use it as an awesome attack or a great recovery. Seems like you can direct it in any direction too, so that makes it even better.

But then, from all the videos I've see. So far of Smash 4, it doesn't seem like anyone really has any troubles getting back to the stage.
 

Nu~

Smash Dreamer
Joined
Jun 22, 2012
Messages
4,332
Location
U.S., Maryland (Eastern Time, UTC - 5hrs)
NNID
EquinoXYZ
Pacman is gonna have great spacing and edgeguarding abilities what with the summons he has and the water from the hydrant. The trampoline can even force a helpless animation. That will be fun to abuse :demon:
 
Last edited:

Bauske

Pac-Maniac
Joined
Feb 13, 2014
Messages
1,175
Location
Pac-Maze
NNID
Bauske
3DS FC
2878-9584-0314
Also, just something of note, it seems like all the ghosts are incorporated into his smash attacks. I don't know if it's random or static, but I'm thinking it's static.

Down smash has Clyde (orange) in front and Pinky (pink) behind him.
Forward smash uses Blinky (red).
Up smash used Inky (blue).

I don't really have much in the way of gameplay to confirm if this will always be the case, but it seems that way. Both the trailer and the footage from the roundtable had him perform a down smash, and it was exactly the same both times. Could just be coincidence or the ghost colors are always the same for each smash type, which is what I'm thinking.

Also, I'm still really confused on the fruit. In the trailer, before he throws the orange at Mega Man, he's holding it above his head, but later on, when he's selecting the pooka, Mappy, etc., he's holding it out front. I'm certain these are the same move, but I don't know the reason behind his holding it over his head as opposed to holding it out in front of him. I hope we get some clarification before release.
 

8-peacock-8

Smash Hero
Joined
Jul 23, 2012
Messages
9,337
Location
Somewhere
The fruit is probably a neutral special and if you hold down the button cycles through each fruit/Namco character?
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
Looking back on the trailer and the match footage we have of Pacman, Pac does have a different posture with his Namco Summon move and his Pac-Dots. His arm is hanging downward for the latter, while it points outward for the former.

Yeah, unless his arm changes direction as it gets to the Namco stuff, there are indeed three separate moves going on here.

Pac-Dot Summon - Neutral Special
Fruit Cycle - Side Special
Namco Summon - Side Taunt
 

Bauske

Pac-Maniac
Joined
Feb 13, 2014
Messages
1,175
Location
Pac-Maze
NNID
Bauske
3DS FC
2878-9584-0314
Yeah, the Namco Summon is probably a taunt.
I dunno. With the move customization thing going on, it wouldn't surprise me at all if he had three different sets of summons that all acted differently.
 

Mysteltainn

Smash Ace
Joined
May 4, 2008
Messages
888
Location
Canada
I think Pac-Man is going to be one of those characters who'll be hard to grasp, but potentially a nightmare to play against when done right. I'm really surprised at how many projectiles he has, and am glad that his move-set is so mixed, because I was afraid he was going to use too many punches if he got into the game. He looks quite fun, and very unique.

As for his moves, I'd say the majority have already been discussed already, it'll be interesting to see how his chomp comes into play though.
 

8-peacock-8

Smash Hero
Joined
Jul 23, 2012
Messages
9,337
Location
Somewhere
B: Fruit/Galaxian
Forward B: Pellets
Down B: Fire Hydrant
Up B: Mappy Spring (You can barely see it but Pac-Man uses it as a recovery in the Roundtable gameplay)
 
Last edited:

LancerStaff

Smash Hero
Joined
Jan 28, 2014
Messages
8,118
Location
Buried under 990+ weapons
3DS FC
1504-5709-4054
Something tells me "fruit throw" is a move while "sprite cycle" is a taunt. Look at his stance



It's a little quick, but he goes from apple, melon, ship. The apple is the weakest, while the ship flies around a little bit. He also looks like he charging something


This, meanwhile, looks like he's just presenting sprites like "Look what I can do!" Also, we've never seen him throw any of these.
Here's a theory for ya, what if the objects he cycles through is a set order? Like cherry, orange, banana, Galiga, Mappy, Xevious ship. It'll generally get better as it goes. (With a few jokes like Mappy.) Xevious is probably the last one and also probably deadly.
 

Bauske

Pac-Maniac
Joined
Feb 13, 2014
Messages
1,175
Location
Pac-Maze
NNID
Bauske
3DS FC
2878-9584-0314
I'm curious how much priority his dash and side B moves are going to get. Is it just his mouth that can damage? If he gets hit from behind will it knock him out of it? If not, these two moves could be extremely deadly and have little consequence for using them. I didn't see Sakurai ever get knocked out of his side B.
 

Nu~

Smash Dreamer
Joined
Jun 22, 2012
Messages
4,332
Location
U.S., Maryland (Eastern Time, UTC - 5hrs)
NNID
EquinoXYZ
I'm curious how much priority his dash and side B moves are going to get. Is it just his mouth that can damage? If he gets hit from behind will it knock him out of it? If not, these two moves could be extremely deadly and have little consequence for using them. I didn't see Sakurai ever get knocked out of his side B.
I think pretty sure he's invincible during his side B but the dash attack i'm not sure about. I love that he doesn't slow down going into his dash attack. I believe his Side B also can't be used again until he hits the ground(if not it would be infinite invincibility and recovery LOL)It's gonna be really fun chasing players around with it.
 

MatthewSwain9

Smash Cadet
Joined
Jun 15, 2013
Messages
59
Location
Tampa Fl
Im afraid that people will just spam his Standing B or whatever the galaga stuff is like an MK tornado :p hope it doesnt get spammy
 

FlareHabanero

Banned via Warnings
Joined
May 20, 2012
Messages
16,443
Location
New Jersey
The tractor beam appears to be a stylized grab, which seems to follow the same rules as Yoshi's grab of being long ranged but slow. I wonder if will speed up if you do a pivot grab like Yoshi's grab too.
 
Last edited:

GamerGuy09

Smash Master
Joined
Apr 4, 2012
Messages
3,090
Location
Iowa
Switch FC
SW-3742-4712-6319
Does anyone else think that Pac-Man reminds me of Teddie from Persona 4 Arena? A move that seems to throw out random projectiles.
 

GamerGuy09

Smash Master
Joined
Apr 4, 2012
Messages
3,090
Location
Iowa
Switch FC
SW-3742-4712-6319
I'm not familiar with him(?). Got a match or something that shows him(?) off well?

Teddie is the bear looking thing. He heavy attack lets him throw different objects that so various different things. They are always in a set order so they aren't technically random.
 

MatthewSwain9

Smash Cadet
Joined
Jun 15, 2013
Messages
59
Location
Tampa Fl
lol i ment the thing where he cycles though different games because he can throw a thing that shoots at people and that seems spammy
 

DakotaBonez

The Depraved Optimist
Joined
Jun 23, 2012
Messages
2,549
Location
San Marcos, Texas
Siliconera said that the Fire Hydrant was his "Down A" attack. They didn't specify if you have to tilt the stick or smash it.
http://www.siliconera.com/2014/06/10/pac-man-joins-super-smash-bros/

When I first saw his moveset I thought it was ******** that he throws around Namco sprites in alot of his moves. Like, the ghosts are his enemies, why are they a weapon now? And the ghosts and galaga ships appear as assists too, isn't it redundant to have them as an attack as well? Did Sakurai actually make this moveset?
After rewatching the trailer though I saw that he had some interesting melee attacks.
But why did they make his appearance change into that bland yellow sphere during some moves? If they were to use sprites anywhere, THAT woulda been the perfect time for him to morph into pixel pac man.

I'll have to see more of his moves, tossing around old icons like that just seems like desperate nostalgia overkill to me.

EDIT:

I guess that, in a way, he's like Mr. G&W. And he actually doesn't seem to toss around as many icons as I thought, some of those could've been part of a taunt, and tossing the pixel fruit does look like fun. I guess that Pac-Man nostalgia is a pretty big thing and they really are giving the fans what they want.
Meh, I won't completely give up on him til I see some more footage.
 
Last edited:

BridgesWithTurtles

Smash Champion
Joined
Apr 18, 2013
Messages
2,174
Location
The long road to nowhere
3DS FC
3523-2059-7939
Siliconera said that the Fire Hydrant was his "Down A" attack. They didn't specify if you have to tilt the stick or smash it.
http://www.siliconera.com/2014/06/10/pac-man-joins-super-smash-bros/

When I first saw his moveset I thought it was ******** that he throws around Namco sprites in alot of his moves. Like, the ghosts are his enemies, why are they a weapon now? And the ghosts and galaga ships appear as assists too, isn't it redundant to have them as an attack as well? Did Sakurai actually make this moveset?
After rewatching the trailer though I saw that he had some interesting melee attacks.
But why did they make his appearance change into that bland yellow sphere during some moves? If they were to use sprites anywhere, THAT woulda been the perfect time for him to morph into pixel pac man.

I'll have to see more of his moves, tossing around old icons like that just seems like desperate nostalgia overkill to me.
I sort of thought this way as well, but I think it's easier to swallow when you accept that Pac-Man himself is an entity of nostalgia in general. Even his most successful modern games play up his historical roots significantly. It's part of his character to remind you of his (and his company's) past, so I think basing his moveset around that is probably the most in-character, logical choice they could have gone with.

I agree that it's pretty tacky, but so is Pac-Man himself. He's emblematic of outdated character design and game design tropes. I wouldn't say it's desperate, since Namco actually embraces the fact that he's not a modern character. It's more of an intent to honor and revere, and glorify Namco's early contributions to the industry. They know that Pac-Man, as a character, can't survive in the modern industry, being the sort of character that he is, unless they stay very meta about his tackiness and acknowledge that his relevance will always be rooted in the past. I think that's the smartest thing that a company can do with such a character.
 

MatthewSwain9

Smash Cadet
Joined
Jun 15, 2013
Messages
59
Location
Tampa Fl
I sort of thought this way as well, but I think it's easier to swallow when you accept that Pac-Man himself is an entity of nostalgia in general. Even his most successful modern games play up his historical roots significantly. It's part of his character to remind you of his (and his company's) past, so I think basing his moveset around that is probably the most in-character, logical choice they could have gone with.

I agree that it's pretty tacky, but so is Pac-Man himself. He's emblematic of outdated character design and game design tropes. I wouldn't say it's desperate, since Namco actually embraces the fact that he's not a modern character. It's more of an intent to honor and revere, and glorify Namco's early contributions to the industry. They know that Pac-Man, as a character, can't survive in the modern industry, being the sort of character that he is, unless they stay very meta about his tackiness and acknowledge that his relevance will always be rooted in the past. I think that's the smartest thing that a company can do with such a character.
I think that Pac-Man if you think about it, is sort of a strange character but if all of his moves were not referencing other games or simply tacky, it wouldnt fit him so having such an odd moveset sort of fits Pac-Man because honestly what other game has Pac-Man in it besides 1 Damn racing game that no one cared about :p . Overall I think that this is an interesting concept and could have been a LOT worse.
 
Last edited:

8-peacock-8

Smash Hero
Joined
Jul 23, 2012
Messages
9,337
Location
Somewhere
Pac-Man is usually connected to galaga anyway.

Galaxians were collectibles in Pac-Man World 3, Galaga things usually appear in Pac-Man games, the ghosts worked together with Pac-Man long before Ghostly Adventures, and Pac-Man is also connected multiple other old franchises like Dig Dug.
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
Just going to chime in that the B button indeed probably just cycles from a set list of objects. If Pac-Man is empty-handed, summons an object. If he has an object in hand and you press B, it cycles to the next in a fixed order. You use the item just like any other. In theory, you could always hold onto something even as you approach your enemy, so if a situation arises that calls for something specifically, you can obtain it sooner.

This game will have some unique item mechanics for other characters as well. For example for the Villager's Pocket ability, if you have a usable item in your hand and press B it will store it away. If you have a usable item in your pocket and press B, the Villager will retrieve it and will wield it (as opposed to just chucking it immediately).

Overall, from my competitive point of view I would say he is a character who will rely a lot on harassment. Those projectiles are likely to all fill very different niches, and the fire-hydrant has a lot of utility. His limbs are too stubby to make him particularly great in close-quarters and his body is such a massive hitbox. That said, his smash attacks literally fire off enormous disjointed hitboxes, so if they are at all powerful he shouldn't have too much trouble scoring kills.
 
Last edited:

Bauske

Pac-Maniac
Joined
Feb 13, 2014
Messages
1,175
Location
Pac-Maze
NNID
Bauske
3DS FC
2878-9584-0314
Still really interested in how the standard B fruit selection will work. I like that it's a set order, but I'm wondering what buttons do what.

Here's how I'm thinking about it. It'll work one of two ways.

1. Press and hold B to cycle through the fruit. Release B and the fruit you stopped on goes into his hand like an item and you can throw it.

2. Each time you press B, the fruit changes until you press A when he's holding it, thus putting it in his hand for throwing.

There definitely has to be a way to select one and hold onto it for later, because in the trailer, he uses a Galaxian on Fox while he's in the air. And he was coming from a ground jump, so there's no way he cycled through all the fruits that quickly and then tossed it. I'm thinking it's going to be the latter method of pressing A while he's presenting it to select the one you want. Pressing side A or smash side A will throw it immediately.

Gaaaahh! I just want to play as him and find out!
 
Top Bottom