WeirdChillFever
Smash Hero
"Fair and Nair are very good at getting the advantage. I try to keep myself hoping around the opponent instead of smashing or tilting because of this. (I don't move a lot while in the air, just space myself in front of them for just enough reach.) If you can't ahead with your ground moves, why not try using these as a strategy"
First, Pac's ground game is not useless and shouldn't be neglected.
Marios are still trying it so we should too for mix-up.
(I just love DTilt, it actually has the range of a short-ranged Smash Attack.
Roll -> DTilt is pretty glorious)
Second, Pac's Nair and Fair are indeed fantastic.
Nair can turn Pac into a hitbox at any time (retreating Nairs, YESH) and Fair lasts long and can combo (retreating Fairs YESH)
And thats looking at it from the basic level, it's gonna be incredible when Default Hydrant comes into play.
First, Pac's ground game is not useless and shouldn't be neglected.
Marios are still trying it so we should too for mix-up.
(I just love DTilt, it actually has the range of a short-ranged Smash Attack.
Roll -> DTilt is pretty glorious)
Second, Pac's Nair and Fair are indeed fantastic.
Nair can turn Pac into a hitbox at any time (retreating Nairs, YESH) and Fair lasts long and can combo (retreating Fairs YESH)
And thats looking at it from the basic level, it's gonna be incredible when Default Hydrant comes into play.