Direspect only!
Smash Apprentice
- Joined
- Sep 14, 2015
- Messages
- 136
This was and still Is to a lesser extent my biggest problem. The only fruits where I don't freeze are the cherry melon and key cause they have A LOT of uses.
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Does the side b even have good knock back if it's not near fully charged?I figured out a nice trick that can substitute for the Pellet Heal.
Melons kinda "jump up" when you throw them against a projectile (dunno how strong or weak it must be) allowing you to catch it.
For a Melon into trampoline combo, for example.
I also tried to find a use for Down Air, I found a Dair -> DJ -> Key/Galaxian mixup
But you might as well throw out a Galaxian without the Dair.
Though the opponent flies at a reversed diagonal angle (not Bell angle, Bell falls too fast, though there might be this magic percent)
allowing for potential Star KOs.
Maybe Z-Drop Galax -> Dair -> DJ -> Up thrown Galaxian -> Tramp?
No, it has pretty weak power when not charged.Does the side b even have good knock back if it's not near fully charged?
Hey that other guys is right about back air. I encourage you to back air on the opponents recovery period as My man Pac doesn't have many options for far knock back for the kill. This gets rid of that pesky 2nd jump for the other guy and most people don't see it coming from a PacmanQuick question everyone: What's your method for punishing planking?
After the 1st "ledge grab", any additional ledge grab doesn't have invincibility frames. (changed from previous games) I tested a few attacks out and I can't seem to find a decent option from Pacman to punish a planker (on the 2nd+ ledge grab). I guess Bell would be the appropriate option, but the ideal one would be a smash-attack of some kind.
Down Smash doesn't seem to hit low enough, nor does Forward Smash. :-( Is a down-aimed f-tilt the best we got?
I never do it that way but charging off stage makes them wish that you didn't live that last hit. Also charge if knocked off screen. (The opponent does not know what you have unless you got key. Just keep count of the sound or seconds so Hou know what you have)Could anybody please explain to me how do you cancel Neutral-B into an instant Down-B?
I asked Zage on Twitter and he told me he just airdodges and then attacks but I always have a delay when I try.
Is there an specific frame window for this or am I just doing it wrong?
If you can't kill them with back throw, o would either go for uthrow or dthrow. Uthrow depending on how vulnerable your opponent is in the air, and dthrow is for extra damage and to waste your opponent's second jump.JuRiFe Hey man, try to keep it one post. I like the enthusiasm but there is an edit button. P Prometheus_98 I'm going to include you in this as well.
Also (for everyone) if you grab someone with Pac-Man and you know you can't kill them and they are at a high percent ~90% would back-throw be useful or would up-throw be more useful? I'm kinda leaning towards up-air against characters with bad air games.
I prefer Dthrow to at least go for an edgeguard. It's a shame our Dthrow doesn't send people very far though.JuRiFe Hey man, try to keep it one post. I like the enthusiasm but there is an edit button. P Prometheus_98 I'm going to include you in this as well.
Also (for everyone) if you grab someone with Pac-Man and you know you can't kill them and they are at a high percent ~90% would back-throw be useful or would up-throw be more useful? I'm kinda leaning towards up-air against characters with bad air games.
I swear i've seen the 50% kill combo done on Marth. I don't think it used the inital part though, it was just Dash Attack -> Bell -> Side Bhttp://youtu.be/JaCkYr67HOM
Some bell combos I tested today.
I also have one that can set up a kill at 50, but I have to record it in a different video. This can potentially be huge for us.
Edit: ****. Forgot to account for staling. Ah well, the combo is tighter than this when my moves are unstale.
Edit: http://youtu.be/U2xbwiHT6fo
Here it is. The combo needs to be tightened, but this is the concept
That is correct. I've done it before on my other channel (Procyon9Z) that I recently deleted to match my new tag.I swear i've seen the 50% kill combo done on Marth. I don't think it used the inital part though, it was just Dash Attack -> Bell -> Side B
The wonderful thing about Pacman is that he can stack damage fast. So unless most mid weight to heavy weight characters are 100 or above in damage do a dwn throw followed up by a side b with an upward arc. (Especially on edge)I prefer Dthrow to at least go for an edgeguard. It's a shame our Dthrow doesn't send people very far though.
It's really specific.Could anybody please explain to me how do you cancel Neutral-B into an instant Down-B?
I asked Zage on Twitter and he told me he just airdodges and then attacks but I always have a delay when I try.
Is there an specific frame window for this or am I just doing it wrong?
Almost every fruit combo with nair at any %. The most important here is you can kill with this trapYou can also down throw a cherry into uair/nair at mid percent if you're above them as well I believe.