Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I know this post was forever ago, but I pick Jigglypuff up every now and then just for the squish squish crouches and wavedashes. Cute factor is 3 stronk.Does she still have that Brawl-sound when crouching? The squish-squish-squish cuteness?
Can't recall, but oh man I'm doing it next time I play her and I'm hoping it's there because BIG SMILE WILL BE ON MY FACE AT THE OTHER MAD-CUTE TAUNT!!!
Let's not be to hasty! Let's remember that sing buff she got in the latest version!/sshe received no changes throughout, so anyone will do.
She can sweetspot the edge from a bit further. She can "hug" the ledge without tap jump and sing edge cancel > rest FTW.Does anyone actually use Sing? I only remember it being usable in SSB64, and in Melee it was a good way to give your opponent a free hit.
There's a little more airtime or some'in (probly also first frame airborne aerials not reducing your height with insta-gravity like they did in Melee), so cool new stuff like SH Bair Nair became possible and dozens of other stuff for the Melee vets that revitalizes them and makes me love PM that much moreOkay Jigglypuff mains, I'd like to know, definitely, with evidence (video/frame data), if there are any differences between Melee Jigglypuff and PM Jigglypuff. Please omit anything related to throws, we're aware of her throws. A reply to this thread will be all that's necessary.
Anything you know of is different is fine. I'm not looking to take away things you all deem better, but I want to hopefully address the deficiencies caused by the differences if there are any.Do mechanics also count if they affect the gameplay?
Purin and marth's voice sfx never really changed in brawl.SFX definitely have something to do with it. I don't know how, but they just make Jiggs in PM feel...chunkier. Aside from that, she basically feels like she did in Melee.
I was talking about every sfx except for the voice lolPurin and marth's voice sfx never really changed in brawl.
pretty sure they're the same man.rest are more powerful in melee
no in melee rest can Kill with like 10% in PM are 20% thats why Puff is in the last spot with the IC´S in PM 3.2 clash tournament tier listpretty sure they're the same man.
stage? character? where are you getting these figures from? actual tests or 'feel'?no in melee rest can Kill with like 10% in PM are 20% thats why Puff is in the last spot with the IC´S in PM 3.2 clash tournament tier list
as you can read these is bassed in the tier liststage? character? where are you getting these figures from? actual tests or 'feel'?
Tier list is not based on the offensive collision of a particular move.as you can read these is bassed in the tier list
More that i can write there´s no proof, i can´t tape a good quality video, but i can tell you that i have never killed someone with a rest in PM with less that 20%, but in melee you can find videos of rest with lest of 10% and being killedTier list is not based on the offensive collision of a particular move.
You have made a claim and have not provided proof to back that up. please provide proof.
This is terrible dude.More that i can write there´s no proof, i can´t tape a good quality video, but i can tell you that i have never killed someone with a rest in PM with less that 20%, but in melee you can find videos of rest with lest of 10% and being killed
its a forum soo i just given my oppinion, if you dont like it then go to antother placeThis is terrible dude.
If you're going to make a claim, go out of your way to back it up.
Find some frame data.
make a low quality video with your cell phone.
Don't throw out anecdotal stories as evidence.
its a forum soo i just given my oppinion, if you dont like it then go to antother place