Oxnard Smash
December 13, 2009
December 13, 2009
I'm just posting this for Bigfoot and Pat. Every1 should go and support it!
AIB: http://allisbrawl.com/ttournament.aspx?id=7537
Venue
Name: Cafe on A
Address: 438 S. A Street Oxnard, California, United States 93030
Registration
Same for Brawl AND Melee
Singles - 8$ pot 2$ venue, 10$ total
Doubles - 5$ per player 10$ per team
Bring A Setup and get 5$ off registration
Payouts
For BOTH games
1st place: 55%
2nd place: 30%
3rd Place: 10%
4th Place: 5%
schedule:
Sign ups start at 11 O'clock
Doubles will begin at 12:30
Singles will start after doubles gets down to loser's semis
Rules
Melee
Melee:
•4 stock
•2/3 sets
•3/5 semifinals+finals
•8 minute time limit
•Items off
•Ties broken by lives, then %
•Double Blind character pick can be called at anytime.
•Stage Knock Out: Each person may choose one stage to be disabled for the entire set, it must be chosen at the beginning of the set, after initial characters are chosen.
•Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
•Bring your own controller
•Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
•Team Attack will be ON
•Life stealing allowed
Neutrals 1v1:
FD
Yoshis
Dreamland
Battlefield
Fountain of Dreams
Neutrals 2v2:
FD
Yoshis
Dreamland
Battlefield
Pokemon Stadium
Counterpicks 1v1:
Kongo Jungle
Brinstar
Rainbow Cruise
Pokemon Stadium
Counterpicks 2v2:
Kongo Jungle
Brinstar
Rainbow Cruise
Stage Striking will be in effect for the first match of the set. The player with the lower port will get to choose the first strike. Loser choses ban before next match.
One ban per player per set. To be chosen after loss.
Modified DSR: You cannot go back to the last stage you won in a set, unless agreed upon by the other player.
The player choice clause!:: If both players agree to a rule outside of my ruleset, feel free to play by that. If one player wants to counterpick Mute City and the other player is fine with that because they think it's a fair stage, then that is more than fine. However in the event the two players disagree, house rules stand.
Brawl
.::Singles/Doubles Rules::.
Stock: 3
Time: 7 mins
Format: Double-Elimination
Sets: Best of Three
Items:set too off and none
Team stealing is allowed
Available Stages
* Battlefield
* Smashville
* Final Destination
* Yoshi's Island
* Pokemon Stadium 1
Counter-Picks
* Delfino Plaza
* Battleship Halberd
* Frigate Orpheon
* Castle Siege
* Lylat Cruise
* Jungle Japes
* Rainbow Cruise
* Brinstar
* Norfair
___________
Set Format
---------------
- Round 1 -
(1) Controller slots are agreed upon (randomly if need be).
(2) Character selection is done "Double Blind". Any player may instead choose a character before the opponent and skip Double Blind.
(3) Stage Select is determined by Elimination Method (see 'Stage Select - First Round', below).
- Round 2 -
(1) Winner of the Previous match bans a stage from the list of stages. Loser of the previous round announces the stage to be played - you may not choose a stage on which you have already won.
(2) Winner of the previous round selects character.
(3) Loser of the previous round selects character.
(4) Stage is highlighted by the previous round's loser, and started by the previous round's winner.
Repeat 1-4 for each additional round played.
______________________
Stage Select - First Round
-------------------------------
Players alternate choosing a stage to "eliminate" from the list of available stages, starting with the player with the controller slot closest to #1. The last stage remaining is used for the first round of the set.
_________________________________
Additional Game Rules & Clarifications
-----------------------------------------------
* Finals in both the Primary and the Elimination Brackets will be "Best of Five" games.
* Grand Finals will be "Best of Five", with the player coming from Elimination Bracket needing to win two sets to take first place.
* In case of time-out, the winner is the player with the most stock. In case of tied stock, the winner is determined by lowest damage percent. In case of a tie in stock AND percent, a 1 stock, two minute match will be played out on an agreed neutral stage.
*If someone kills by locking in a suicide move such as ganondorf flame choke or bowser bomb the person who initiated the move wins. In the case oh a Swallowcide from DDD or Kirby, or a "Wario-cide", the game determines the winner, with a tie going to the one who initiated the move.
*Standing Infinites are banned. Ice Climbers grabs are allowed. Wall infinites allowed.
*Ledge grab rule: If opponent exceeds 30 ledge grabs, he/she loses that round. Please check stats if suspected. Note, Ice Climbers are given a grace of 50 ledge grabs, as each grab may count as two for them, meaning they could be dq'd for 15 ledge grabs otherwise. This rule only applies in case of a time out.
* In case of technical problems (e.g. power outage) the round will be replayed, do not start from damage percent or stock lost.
Hoorah!