Lilfut
Smash Ace
- Joined
- Jun 12, 2009
- Messages
- 553
- NNID
- slothfuLunchmeat
- 3DS FC
- 3308-5213-5534
First of all: it should probably be mentioned that, in most fighting games, SSB included, I tend to develop my own metagame independently, since the overall metagame tends to become very complacent, meaning I can trip up experienced players who are used to the standard metagame by not behaving predictably. So my own Marth metagame has a heavy focus on Counter, and I have to ask: why does the standard Marth metagame neglect it so much? When used right, it's an incredibly useful move, and I can actually complete a match with nothing else against an inexperienced player. Why is it so neglected compared to his (admittedly great) aerial game in the standard metagame?