Peach Masta
Smash Lord
Yeah don't worry, we'll be advertising the next one A TON.
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Note from author: I wouldn't say my guide simply summarizes, it takes the concepts that David Sirlin brought in from other resources (cited) and translates them to the Smash community then progresses from there.I've read Sirlin's work (though it has been a few months) before, so I understand the concepts that this summarizes.
Doesn't Items: ON have a number of merits over Items: Off though?Also, I see very few reason why it should be only a side event, when it has a number of merits over Customs: Off.
All right, I'll sit down and read through the full thing if I have the time sometime soon thenNote from author: I wouldn't say my guide simply summarizes, it takes the concepts that David Sirlin brought in from other resources (cited) and translates them to the Smash community then progresses from there.
Anyone want to nominate it for the $200 guide prize? :^)
Items: ON has some merits, but it's also disruptive to competitive play. If Items were non-random in spawning, then they'd probably be legal. Having an Explosive Item spawn in front of you as you're charging a Smash Attack has nothing to do with player skill, and is hugely influential on the match. Therefore, items are banned (and tournaments using them exist as side events, for those who wish to play with them anyways; choice is always good, after all!)Doesn't Items: ON have a number of merits over Items: Off though?
Not hating on either, I think they're both fun. But that's the argument I see about the subjectivity of Custom, it's a matter of opinion and eventually the novelty wears off and it's back to Off setting.
Also, I am a proponent of Equipment despite the hate on that, I'd like to see everything used, at least give it a try in a side event? I asked for a Customizaton: On event for the BCG tourney on the 13th - it'll be used for a 4v4 event :^)
Honestly, I can see the argument for it being the "Official Stage" of Smash (4, anyways). I still don't believe it deserves to be the only legal stage, however.It is a single standard stage intended for the competitive side of play. It was chosen specifically by the development team and is found within the game itself. I see the first statement as giving us a 'standard competitive stage' and the second statement as an 'official' decision. Opinions will differ, but if I am incorrect of any of this, please let me know.
I wasn't talking about Stages here, but Custom Moves. A character is still that character with custom moves on, it's just that they're a better version of themselves in a competitive field with stiffer competition. Also, I wouldn't say we're artificially weakening characters by enabling customs, as that is a designed portion of the character; custom moves aren't created by random-gen, after all.I will accept the game for what is is, weak characters or otherwise. Aside from that, you and I do not even need to artificially strengthen or weaken characters with stages. How 'strong' and 'weak' a character is perceived is not only subjective but allowing for outlandish stages is about as accurate in helping to balance a roster of 49+ characters as turning items on High. Also, let's not forget that this game also gets balance patches apparently (3DS 1.0.4, and Wii U 1.0.1, with more presumably to come).
I enjoy watching (some) as well, however I'm not talking about you and me. People who watch streams, and a large majority of the playerbase even are tired of it. This doesn't mean we should ban MK because he's boring or anything, however it does show that more diversity keeps spectators and players interested, which is a good thing as it grows the scene as a whole.I personally enjoy watching high-level Meta Knight play in Brawl. I can also enjoy watching more casual matches that showcase other parts of the game, but when I watch Smash, I tend to watch competitive play.
Indeed, that is how it works if someone loves playing it. But what about people watching it? Even more importantly, what about people who no longer love playing the game because it's fighting only the exact same 1-2 characters every time?This is where the revelation of artistic merit is born. If I do something I love, such as cooking using my favorite recipe, each time it will be something new and each time will give me another opportunity to make that recipe as best I can. This is the same with Smash; it is art, it is science - as long as someone loves playing it, it will never grow old.
Sorry, I think you misunderstood my point. I wasn't saying that competitive RPS wasn't a thing, I was saying that it's not a particularly popular spectator sport.It's a lot more competitive than that statement makes it out to be.
http://www.worldrps.com/
https://www.youtube.com/watch?v=yuEZEyDdmvQ
http://blog.priceonomics.com/the-world-of-competitive-rock-paper-scissors/
Sure, that would be great and I'd be all for it.I didn't say "side event", I said "alongside", which would be indicative of equal footing. There is no reason to say one is 'better' than the other. I would really enjoy trying out and entering a Customization: ON tournament.
Yes, most TOs use whatever rules they feel like. We should still have one large community ruleset for people to base their rulesets off of, though. But we are secluding ourselves in this specific conversation, by having it here instead of in the Competitive Ruleset Discussion (although we seem to have picked up a different conversation over there, ha).This question doesn't really need answering since every TO uses whatever rules they choose for each event they run. If it happens to be the same or similar to another set of rules, so be it. On a larger scale, though, every TO/region is deciding what rules they want to use for their events right now - it's not like we're secluding ourselves by doing the same.
Who's to say I'm not discussing things with other TOs in other areas? I've helped discuss, draft and propagate rules and standards with Melee, Brawl and now with SSB4 on a local, regional, and national scale. Salem/Portland/Eugene/Oregon/Pacific North West just happens to be where I'm most visible and vociferous in this regard.
You make me happy, thanks ^_^All right, I'll sit down and read through the full thing if I have the time sometime soon then
I usually avoid relying on "disruptive" because it's a word that has tricky semantics. I usually replace the word with "impedes" which signifies it conflicts with competitive principles whereas disrupt could be taken as simply changing it (platforms "disrupt" competitive play, but usually in a way that players like).Items: ON has some merits, but it's also disruptive to competitive play.
Interesting statement, because I was thinking how Smashballs could be used in competition. They must be broken with skill (precision, timing, AND strategy). Also I don't think there's a balance issue this time around (Warioman/Super Sonic are nerfed - also Zero Suit Samus' looks nerfed from the Invitational pre-release tournament).If Items were non-random in spawning, then they'd probably be legal.
It's a shame Sakurai didn't give us a "Custom Moves" On/Off option without the strings attached (Equipment & farming).Custom Moves, however, do not have this issue. Each custom is selected, consciously, by the players, and there is no random element with them outside of things like G&W's hammers (not really relevant) and the unlock rate (which is, admittedly, a huge freaking pain).
I'm not sure if it does cause Degenerate Gameplay, as you say, and if it does it leaves me to wonder what fighting game doesn't have some element of degeneration of gameplay - is it good/bad (competitively)?Custom Equipment could theoretically be legal as it's not random (excluding the unlock grind, again), however that is simply a matter of the fact that the community (almost) as a whole doesn't want to deal with them, and the fact that they cause "Degenerate Gameplay".
Actually I feel like it fits here, as the competitive play can be happening until, as per my previous example, a random item spawns to disrupt the otherwise competitive/skill-based match.I usually avoid relying on "disruptive" because it's a word that has tricky semantics. I usually replace the word with "impedes" which signifies it conflicts with competitive principles whereas disrupt could be taken as simply changing it (platforms "disrupt" competitive play, but usually in a way that players like).
I don't think Smash balls could be legal, mostly due to how they spawn both at random times and with random amounts of HP. Not sure, but I'm pretty sure they spawn at random locations (I know they at least fly around randomly even if they spawn in the same spot all the time.)Interesting statement, because I was thinking how Smashballs could be used in competition. They must be broken with skill (precision, timing, AND strategy). Also I don't think there's a balance issue this time around (Warioman/Super Sonic are nerfed - also Zero Suit Samus' looks nerfed from the Invitational pre-release tournament).
What do you think?
Yeah, honestly that is the number 1 thing I want out of any upcoming patch; Sakurai please!It's a shame Sakurai didn't give us a "Custom Moves" On/Off option without the strings attached (Equipment & farming).
I can't say for sure that it technically causes degenerate gameplay (I personally think so), but as you said the point is basically moot in light of the community's decision on equipmentI'm not sure if it does cause Degenerate Gameplay, as you say, and if it does it leaves me to wonder what fighting game doesn't have some element of degeneration of gameplay - is it good/bad (competitively)?
Ultimately even if Equipment could be the best thing competitively the community pretty much excluded it from the start and I don't think it'll make its way into standard events.
But those For Fun! events are always good for some hype :^)
I do agree that we need to figure out all of those and quickly, but I still feel like we should do it not so much as "Oregon needs a ruleset for Smash 4!" but as "Smash 4 needs a ruleset!"I think the sooner we come to a decision on a Standard for Oregon we can move things along to a regional and national level.
Too many times rules are nit-picked, if all those involved agree a decision will be compromised sooner rather than later and keep their eyes on the big picture then things work out better.
The nit-picky details can just be understood to be regional preferences, but we really need to come to a conclusion about the number of Stocks, how much (if any) Time is used, and what the Stages will be banned (not used at all in tourney) and which ones will be available for a Striking or Random procedure.
Sounds good, and yeah, winter months are kind of "off season" is how I see it.yeah at Red Castle there was that flub with TIO and the PM tournament, but we made up with that at the last Smashnest. They had their event ran first with a fatty pot bonus and some other things. This last tournament had a smaller turn out, but that was just because of finals week and it was like 3 weeks after our last tournament. The first event had like 100 unique entrants and we're planning to break that at this next one. Hopefully running off the interest of smash 4.
Is that the color issue? I'm not sure if there's some kind of glitch/exploit it's referring to or simply saying "no 3v1" type of situation or maybe something like what you said. I'm avoiding the phrase "red skin" here as that sounds rather racist - yeah I'm part of an Indigenous Nation and will scalp any paleface that tries to make a peace treaty with me, haha). But if this is the case then it could cause more problems than it solves since something like Mario's "red costume" could be considered both red and blue colored and you got yourself a potential grimy DQ.Someone can go the same color as the opponent in teams if your opponent's team is Red team and you play, for example, Mario's Red skin.
The ruling would mean you would have to pick another color.
Oh, and I wasn't calling for character bans, I was saying that the character ban in Gage's ruleset should probably be re-examined considering that nowhere else in Oregon has a character ban nor in the Pacific Northwest Regional event nor anywhere in the west coast and the character in question had about a 90% favorable rate (far more favorable than Diddy Kong I believe) among the general audience here at Smashboards last I checked.And... why are you calling for character bans?
How is that fair? There are plenty of weaker characters with worse Special Moves than Palutena. Making exceptions for a single character to have advantages over all other characters is exceptionally unfair. Please just turn Custom Fighters either on or off and have a solid, fair setting for everyone involved.I think it's a fair exception for Palutena to have her customs.
The question then becomes "Okay, so Mii Fighters can use customs. Why shouldn't Palutena be able to, then?".How is that fair? There are plenty of weaker characters with worse Special Moves than Palutena. Making exceptions for a single character to have advantages over all other characters is exceptionally unfair. Please just turn Custom Fighters either on or off and have a solid, fair setting for everyone involved.
Mii's don't get to use 'customs' either. With the setting to "OFF" they don't get to use Equipment, the same as everyone else.The question then becomes "Okay, so Mii Fighters can use customs. Why shouldn't Palutena be able to, then?".
Purely semantics; they can still use custom moves.Mii's don't get to use 'customs' either. With the setting to "OFF" they don't get to use Equipment, the same as everyone else.
Ahh, I see what you're saying.The consensus is that the Mii do not use Custom Moves because the game does not define them as such. They are actually just Special Moves that are selected when you choose which Mii you want to use.
Indeed, 2stock works better time-wise, though I do believe that 3stock is better in most other ways.And 2 stock works out a lot better for time. I might like 3 stocks more, but every so often a 3-stock match will drag on a bit too much and I'd rather have a random 2-stock match go too quickly than have to have 3-stocks go too long X^D
Again, I like doing pools + bracket taking advantage of the different stock options respectively.
Where at specifically?I was wondering if there are any local frendlies meetups for smash 4? I'm just starting to get into the game and I already dislike For Glory.
Ah yeah that does help haha. In Portland.Where at specifically?
We have the Salem Smashfests here in Salem, and there are groups in Eugene, Portland, and I think Corvallis as well.
I would love to play sometime. I work M-F so weekends are generally better for me.As for smash 4, I'm down to play most of the time. I had a small 7 man smashfest at my place the other day. Other than that, I'm not sure on how many people in North Oregon actually play smash 4.
I'm in Beaverton/Hillsboro btw
Luckily most of the (bigger) Smash happenings are always on Saturday.I would love to play sometime. I work M-F so weekends are generally better for me.
I called Gameclucks about a half-hour ago.When is the next Gameclucks? Depending on the date I'm not sure if I'll be going up there.
Also, if there isn't a carpool listed in the Smash groups you can check the Craigslist rideshares.
Sounds good! I'm hoping to make it to that one that got posted up the page a bit.Luckily most of the (bigger) Smash happenings are always on Saturday.
Oh yeah, and since you're new around here I'd like to welcome you. I like to attend tournaments so hopefully we'll get a chance to play sometime soon.