I worked pretty hard on this, let me know what you think.
Neutral Special - Repair - Andy raises a wrench in the air triumphantly, and a large Orange Star appears behind it. It deals almost no knockback but has good hitstun and pops slightly up, it heals Andy by 1/2 the damage done. Does roughly 12% damage fresh. Using Repair while standing over a Factory heals it completely and gives it +20 health%
Side Special - Command - Andy raises a wrench in the air and quickly steps forward and points straight out with the wrench as a large Orange Star appears behind it. This is a great kill move as the Orange Star KOs people horizontally around 100% if it sweet spots.
Up Special - Air Support - Andy pulls out a walkie-talkie radio and holds down a large button on it as long as you hold "B". (or for about 2 seconds total) once released, a Fighter appears directly under Andy and pulls him a distance corresponding to your charge. If you collide with a wall, explosive, projectile or enemy, the fighter explodes, damages Andy and sends him flying with a Parachute on (Which slows his fall by a lot, input downwards to close the parachute and fast-fall, can be re-opened). If this move is used in the air, Andy will enter an extremely fast free-fall until B is released. On the ground it can travel straight and slightly up (0-45*) in the air it can travel just like fox's up-b. Before the end of the move press B again to jump off the Fighter and pull out the parachute. This move is EXTREMELY fast when moving
Down Special - Capture - Andy stomps twice in place, sending out tiny shockwaves which cause tripping and minor damage. After the second stomp a "Factory" from the Advance Wars series appears on the ground. Using this while aerial send Andy plummeting downwards, bouncing if he hits an enemy, or starting the 2nd stomp if he lands on the ground. The factory has a life bar of around 60 health%, it can be destroyed by other players. Max 1 factory, a new one will replace an old one. Can't be stood on and doesn't collide with any except attacks/hitboxes.
Unique Mechanics - Any time Andy hits an opponent with a Wrench attack, a small "cha-ching" noise is heard, and his Wrenches flash. After a certain number of hits one of the wrenches will start glowing gold, if you keep going without expending this charge, your other Wrench will eventually start glowing too.
If Andy has a golden wrench and uses his Command special, it will cause a Tank to come barreling out of the factory (in the Direction Andy pointed) Andy will stay in his Command pose until the tank goes off stage or is killed. It has some health, but recieves no knockback. Pressing B will fire a Missile, Pressing A will cause it to charge if holding forward or break if holding back, and pressing jump will make it hop slightly. The unit itself is a hitbox as well.
Full health Factory = Md. Tank
Less than full health = Sm. Tank
Full health + Andy touching factory = Neo Tank
If Andy has a golden wrench and uses his Repair special, it will cause the Orange Star to double in size as it comes out, and restore 100% of the damage done (as well as repair any factories remotely), it does 16% with way
Final Smash - Missile Silo
2 missile-silo overlays can be aimed by Andy and fired off. Missiles are basically insta-kill and have explosion radius that can reach through platforms.