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Orange Star's Keet CO - Advance Wars' Andy for SSB4

Which series icon seems better to represent Advance Wars?

  • Orange Star's insignia

    Votes: 15 13.8%
  • Advance War series' wrench

    Votes: 94 86.2%

  • Total voters
    109

God Robert's Cousin

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Yeah....it does seem that way. I guess I like talking about Smash too much.
I was referring less so that you like talking about it and more so that you are literally copy-pasting your message.

Again, I'm not saying it's intentionally a bad thing since it helps to spark discussion, but I'm saying it can't be ignored that you're making no effort to diversify what you're asking amongst the support threads.
 

Oracle_Summon

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I was referring less so that you like talking about it and more so that you are literally copy-pasting your message.

Again, I'm not saying it's intentionally a bad thing since it helps to spark discussion, but I'm saying it can't be ignored that you're making no effort to diversify what you're asking amongst the support threads.
Oh....I hope I don't get in trouble then. I think I should stop, do you agree?
 

God Robert's Cousin

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Oh....I hope I don't get in trouble then. I think I should stop, do you agree?
Less that you should stop and more that you should take a different approach to the idea. Instead of just asking from a generic list, think a little more about the character at hand and ask questions about them.

Like, for Andy, to what balance would there be between use of his wrenches, units, and bases? Would he lean more towards being a trickster or ranger, or would he have a mix of both? Would he function decently as a puppeteer to stay true to his games as an indirect fighter, or is he better off taking a more Captain Falcon approach?

You know, make each of the posts more personal to the topic. At the very least, it makes it seem like you actually care about each of the characters rather than merely want to survey them before moving on.
 

Oracle_Summon

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Less that you should stop and more that you should take a different approach to the idea. Instead of just asking from a generic list, think a little more about the character at hand and ask questions about them.

Like, for Andy, to what balance would there be between use of his wrenches, units, and bases? Would he lean more towards being a trickster or ranger, or would he have a mix of both? Would he function decently as a puppeteer to stay true to his games as an indirect fighter, or is he better off taking a more Captain Falcon approach?

You know, make each of the posts more personal to the topic. At the very least, it makes it seem like you actually care about each of the characters rather than merely want to survey them before moving on.
What would you say about Andy users having to work against Speedster/Rangers such as :4tlink:? How would Andy players take of fighters like that?
 

Habimaru

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Like, for Andy, to what balance would there be between use of his wrenches, units, and bases? Would he lean more towards being a trickster or ranger, or would he have a mix of both? Would he function decently as a puppeteer to stay true to his games as an indirect fighter, or is he better off taking a more Captain Falcon approach?
I'm thinking something in the lines of Yuna in Dissidia 012. While she still can have enough mobility by herself, most of her strikes are summons. Probably we should add more attacks with no involvement of the units (I guess some wrenching for non-special-or-smash moves) and even some way of powering up your tanks/boats/helicopters by placing an HQ in the ground. Protecting it could be a nice touch to his gameplay
 

Cheezey Bites

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What would you say about Andy users having to work against Speedster/Rangers such as :4tlink:? How would Andy players take of fighters like that?
It depends on which move set, but as most move sets have some form of pet summon (often a tank) it's be a matter of splitting his focus between the tank and him. He can't projectile spam two targets in different parts of the battlefield, so if he's putting pressure on the tank he's open to your attack, and if he's putting pressure on you you can turtle 'till the tank gets there. Ofcourse he's then free to run away a bit, but if Andy has more toys he can build or good ranged attacks (I suggested an Artillery smash attack), then you keep either set up more or even potentially out-range him with two sources of fire.
 

Zzuxon

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The fact that Fire Emblem has 4 characters now and Wars (probably) doesn't even have one is the biggest travesty in smash.
 

Zhadgon

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I can see Andy summoning the HQ and buildings like Villager growing up his tree moveset, takes three turns start developing some units after sometime it dissapears to rebuild it again, the enemy can destroy it if is hit constantly.

.n_n.
 

smashkirby

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Hey guys, according to this list, how would Andy's moveset be classified? (hybrid classes are possible):

Zoner - Character whose strength lies in forcing their opponent to stay in a certain area. Ex: :4marth:

Ranger - Character whose strength lies in their ranged attacks to force opponents to keep their distance. Ex: :4link:

Speedster - Character whose strength lies in their speed and ability to overwhelm their opponents with relentless attacks. Ex: :4pikachu:

Trickster - Character whose strength lies in a quirky moveset that is hard to predict and can alter the battle field. Ex: :4villager:

Bruiser - Character whose strength lies in devastating attacks to quickly finish off opponents. Ex: :4falcon:

Resistor - Character whose strength lies in super armor that allows them to tank hits to strike down opponents. Ex: :4bowser:

Puppeteer - Character whose strength lies in overwhelming opponents with relentless attacks stopping opponents from striking back. Strength in numbers. Ex: :rosalina:

Juggler - Character whose strength lies in being able to string combos together to finish off opponents. Ex: :4luigi:
With some summoning, Andy would more or less be both a Zoner and Ranger with Trickster properties with him being unpredictable using his wrench and all, and Puppeteer properties that would help him command different military artillery to overwhelm his opponents from trying anything on him.
 

Oracle_Summon

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With some summoning, Andy would more or less be both a Zoner and Ranger with Trickster properties with him being unpredictable using his wrench and all, and Puppeteer properties that would help him command different military artillery to overwhelm his opponents from trying anything on him.
What about characters that can close gaps with speed like :4pikachu:?
 

OddCrow

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I worked pretty hard on this, let me know what you think.

Neutral Special - Repair - Andy raises a wrench in the air triumphantly, and a large Orange Star appears behind it. It deals almost no knockback but has good hitstun and pops slightly up, it heals Andy by 1/2 the damage done. Does roughly 12% damage fresh. Using Repair while standing over a Factory heals it completely and gives it +20 health%

Side Special - Command - Andy raises a wrench in the air and quickly steps forward and points straight out with the wrench as a large Orange Star appears behind it. This is a great kill move as the Orange Star KOs people horizontally around 100% if it sweet spots.

Up Special - Air Support - Andy pulls out a walkie-talkie radio and holds down a large button on it as long as you hold "B". (or for about 2 seconds total) once released, a Fighter appears directly under Andy and pulls him a distance corresponding to your charge. If you collide with a wall, explosive, projectile or enemy, the fighter explodes, damages Andy and sends him flying with a Parachute on (Which slows his fall by a lot, input downwards to close the parachute and fast-fall, can be re-opened). If this move is used in the air, Andy will enter an extremely fast free-fall until B is released. On the ground it can travel straight and slightly up (0-45*) in the air it can travel just like fox's up-b. Before the end of the move press B again to jump off the Fighter and pull out the parachute. This move is EXTREMELY fast when moving

Down Special - Capture - Andy stomps twice in place, sending out tiny shockwaves which cause tripping and minor damage. After the second stomp a "Factory" from the Advance Wars series appears on the ground. Using this while aerial send Andy plummeting downwards, bouncing if he hits an enemy, or starting the 2nd stomp if he lands on the ground. The factory has a life bar of around 60 health%, it can be destroyed by other players. Max 1 factory, a new one will replace an old one. Can't be stood on and doesn't collide with any except attacks/hitboxes.

Unique Mechanics - Any time Andy hits an opponent with a Wrench attack, a small "cha-ching" noise is heard, and his Wrenches flash. After a certain number of hits one of the wrenches will start glowing gold, if you keep going without expending this charge, your other Wrench will eventually start glowing too.

If Andy has a golden wrench and uses his Command special, it will cause a Tank to come barreling out of the factory (in the Direction Andy pointed) Andy will stay in his Command pose until the tank goes off stage or is killed. It has some health, but recieves no knockback. Pressing B will fire a Missile, Pressing A will cause it to charge if holding forward or break if holding back, and pressing jump will make it hop slightly. The unit itself is a hitbox as well.

Full health Factory = Md. Tank
Less than full health = Sm. Tank
Full health + Andy touching factory = Neo Tank

If Andy has a golden wrench and uses his Repair special, it will cause the Orange Star to double in size as it comes out, and restore 100% of the damage done (as well as repair any factories remotely), it does 16% with way

Final Smash - Missile Silo
2 missile-silo overlays can be aimed by Andy and fired off. Missiles are basically insta-kill and have explosion radius that can reach through platforms.
 
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OddCrow

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I think this thread needs a new title. Also, at this point, I think Andy is the most likely newcomer. The only "proof" I need is

"Wars" series spans 20+ years and 5+ consoles

It is the most well-known and established Nintendo series without a fighter

The Infantry+Tanks AT is MIA, I think Andy got the Little Mac treatment

FOUR fire emblem reps and not one AW rep would be a travesty

So much moveset (dual wrenches and units) potential
 

Zhadgon

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And it seems once again the glory is taken by FE and Wars Series is left in the dust without a playable character.

.n_n.
 

pupNapoleon

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Even people on here (myself included) tend to forget the Wars series.
To start, it is a strange franchise to market. The English name itself uses the GBA series only.
I think he could be insanely unique, and deserves heavily to be in no question. Yet I do not see him being in.

His puny five pages on here upset me.
As do fans of SAMI.
Protagonists first.
 

OddCrow

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If he does make it, which model/artistic take do you think we'll see?

I think a mix of AW2 Andy (for the colors/face) and AWDS Andy for the body shape/posture.
 

PixelPasta

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I actually find the lack of Andy's supporters rather surprising. He is quite deserving, but everybody seems to overlook his inclusion.

If we want him to get in the game, us Advance Wars fans need to take action! We need to be more assertive in our support to increase his recognition!
Let's start a revolution! Hopefully some day he will be topping the 'most wanted newcomer' polls.
 

Cheezey Bites

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It's because people can't think of a move set for him. People support characters like Megaman or Ridley because their movesets are pretty obvious, Andy's basically has to be unique, and would best be about building other units to fight alongside... something a lot of people just don't have the imagination to fully appreciate. As such they dismiss him as another character with 'no moveset potential'... it's dumb, but not surprising to me.
 

Zhadgon

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The problem with Andy is that the series suffer the same problem as Fire Emblem but in a greater way, there is no main character or mascot that could represent the series, there were not characters from the NES until SNES, by the time the SNES took of the Wars Games did have multiple characters and not a single one with a main presence, the only thing stablished was that the player will control the main forces of the Orange Star Army.

Then the series separate in two with Battalion Wars for the home console and Advance Wars for the handhelds, making both games totally different in characters and story, taking more importance Advance Wars because was higher rated by the media and gamers in general.

Everything was fine and Andy could be the character that represent the franchise and the series in a better way until a turn in the wrong direction Intelligent Systems decide to kill the first story line (so no more Andy, Sami and Max) to include a completely new one in Days of Ruin where the media and fans didn't took it as good sign and to turn their backs to the series and putting it in to obscurity until Intelligent Systems decides to give another chance to Advance Wars.

Another problem that I thought about is the story line with Andy, Sami and Max will never be back, probably they will create new characters and a new campaign in the next Advance Wars Game, so the series is taking more a turn of a Final Fantasy Saga with no main protagonist (Cloud, Leon/Squall, Zidane, Tidus, Lighting, etc.), making a problem to which character to choose and not getting a main huge Star like Fire Emblem did with Marth, Ike and now with Chrom, Robin and Lucina.

.n_n.
 

Banjo-Kazooie

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If anything that would be the best bet to have Andy fighting since he looks too scrawny to do on foot combat. Also, we could really use mounted fighters.
 
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OddCrow

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Andy has WAY too much potential to be mounted (and that would look strange tbh). He has huge clonking feet/shoes, and dual-wields massive wrenches, can summon (pacman), and such. That's like having captain falcon fight by riding the blue falcon like a skateboard. It's a neat idea, but looks more like a good idea for an AT that moves around firing and doing stuff like that.
 

Hippopotasauce

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Yeah, I can't see how the tank would be able to pull off things like tilts, jabs, grabs, and aerials.
 

Altais

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Whoa... I just looked up the Nintendo "Wars" series on Wikipedia. I had NO idea this series was so old. Now I REALLY want an Advance Wars representative. Here's hoping Andy will replace Solid Snake.

Anyhow, like I said on the first page, I fancy Andy would make an interesting character in Smash, though I have no idea what he would play like, since I have not played a single game in the series--though I intend to change that in the near future.
 
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metaknight120

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Just so you all know, Advance Wars actually dates back as far back as the Famicom, as the first game was Famicom wars. Never released in Eagleland.
Anybody here play that before?
 

TheTuninator

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Whoa... I just looked up the Nintendo "Wars" series on Wikipedia. I had NO idea this series was so old. Now I REALLY want an Advance Wars representative. Here's hoping Andy will replace Solid Snake.

Anyhow, like I said on the first page, I fancy Andy would make an interesting character in Smash, though I have no idea what he would play like, since I have not played a single game in the series--though I intend to change that in the near future.
Very few people have any idea how old Wars is, sadly! The series' age is the biggest reason the lack of a Wars rep in SSB4 will be a complete travesty. Wars dates all the way back to Nintendo's first console, the same age as Fire Emblem, and yet will have a whopping 0 reps to FE'S 4 in SSB4 despite a history of consistent releases up through 2008 or 2009. As far as legacy and history with Nintendo goes, Wars is one of the most deserving series still unrepresented.

Just so you all know, Advance Wars actually dates back as far back as the Famicom, as the first game was Famicom wars. Never released in Eagleland.
Anybody here play that before?
I've been meaning to! I'm sure it'll be an experience. And don't you mean never released in Orange Star? :p
 
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cmbsfm

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I just beat advance wars , the first one. The game is very fun. The ending wasn't that satisfying though, I thought there would be more to it.
I'm gonna try the second one, heard it's better.
 

TheTuninator

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Advance Wars isn't known for its intricate plots, unfortunately. :p Don't expect deep storytelling. You'll get some top-tier character banter, though.
 

TheTuninator

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Eh Days of Ruin's plot was okay, last I played. I do agree that the character interactions are the meat of the dialogue though.
I didn't care too much for DoR's plot. The story was overly cliche and quite predictable, and didn't really resonate with me emotionally. I preferred the older emphasis on banter and gameplay over a long, drawn-out story.

IS does great characters, but their plotting unfortunately isn't always the best.

The banter is so good, though. "This land will soon be as barren and devoid of beauty as your face!" is pretty much my favorite line in video games.
 
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Marakatu

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While I'm not a supporter, I see that Andy as a Smash Bros fighter would make a lot of sense. So, err, add me to the list of people who don't outright support him, but would be glad to see him in.
 

nuclearneo577

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I've really wanted Andy to be in Smash 4 ever since I first saw Infantry and Tanks in Brawl. Advance Wars: Days of Ruin was one of my first DS games, after I got the other three games I fell in love with the series. The lack of a game since Days of Ruin has been disappointing to say the least, but showing up in Smash would feel satisfying enough for me.

Personal series favoritism aside, Andy seems like a good choice for somebody to represent a military/war theme if Snake gets cut (if he returns then we can have two characters for this), he's from a GBA game, unless I'm forgetting somebody nobody who debuted on the GBA has been in Smash yet, and Advance Wars being released outside of Japan was mostly due to Marth being is Melee, Andy showing up in Smash to return the favor would just fit too well.

Also, Airport jokes.

Add me to the supporter list.
 
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