Andy - Advance Wars
Playstyle Concept:
Just like in the games, you strive to make good choices - buy, or save cash - advance, or hold ground.
What I mean by that is that Andy uses cash as part of how he fights. At a very slow rate, he earns money during the match.
Every 2 seconds, he earns $1, and when using his Up Taunt, Money Check, the current amount is displayed.
He is able to "capture" (construct) buildings that help him earn money faster, and spend them on tanks/helicopters, etc...
You start a match with $3, and when you get KO'd you lose half of your savings, but your buildings and units remain.
Opponents gets hit by the units' fire or if they bump into them, but Andy only gets hit by their fire, giving him a bit of advantage as he can move through them freely.
His units do everthing they can to not hit their beloved commander with their firearms, though.
Specials
vB: Capture
Andy starts jumping the way soliders do when they capture buildings in AW.
This move is chargable in the same way as Samus' Charge Shot. However, the charge takes a bit longer than Samus', and you must be fully charged to be able to "fire".
When "firing" the move, Andy places a square-shaped building the size of Electrode on the ground that has his palette colors.
This building has around 40 HP, and it takes damage in a similar way to the statues on Castle Siege, and it is damaged by all type of attacks that doesn't involve a wrench, making it look more and more crumbling.
If attacked by a move involving a wrench, it gains HP instead until it has its full 40 HP, looking new again. If destroyed, Andy must charge up again to capture/summon a new building.
The Main Purpose of the building is that it boosts Andy's income. He gets an additional $1 per every 2 seconds when he has a building in play.
The cool part is that you have have up to 3 buildings in play, which boosts his income greatly.
Capture also does 2% damage to anyone by the side of Andy during the jumping, hitting them with a very weak Spike Effect.
The start-up is fast but the range is very poor, so think twice before using it as an attack.
>B: Summon Ground Unit / Sell
Andy summons a Ground Unit infront of him only to have it patrol back and forth between walls/ledges.
The type of unit summoned depends on how much cash your are willing to invest, and you pay different amounts by quickly pressing 1, 2, 3 or 4 times on the B-button.
These units all have their own HP, and look more and more worn out the more damage they've suffered.
But of course Andy can repair them by hitting them with Wrench Moves.
If you press side-B when close to a unit (about the range of Popo & Nana), you can sell it to regain half of its value. However, the less HP it has, the less money you'll get back.
Opponent's can roll through these units, and only one unit in this category can be in play at any time.
Mini Tank: $3 - Press B once.
A small tank the size of a Soccer Ball starts patrolling at the speed of Samus' homing missile. It fires its cannon every 2 seconds i the enemy is infront of it, doing 4% damage, sending ppl up and away with very low knockback.
When it bumps into ppl, it does 2% damage with low knockback, sending the foe away.
The Mini Tank has 15 HP. Its pellet (projectile) moves at the speed of Falco's laser with a range about half of Final Destination.
Anti-Air Tank: $6 - Press B twice.
An Anti-Air Tank slighty bigger than his Mini Tank starts patrolling at a slightly slower speed than Samus' homing missile.
It fires its dual Anti-Air Cannon every 2 seconds, doing 6% damage and sends ppl up and away with low knockback.
When bumping into an enemy, it does 4% damage and sends the foe up and away with low/med knockback.
It has 35 HP, and its projectile moves at the speed of Falco's laser with a range about half of Final Destination.
This unit can also angle its cannon 45 degrees up, and will prioritize Air Units in a Andy Vs Andy Battle.
Medium Tank: $18 - Press B x3.
A Tank the size of Wario starts patrolling the stage at the speed of Ganon's Walk. It fires its cannon every 3 seconds, doing 10% damage and sends the opponent up and away with medium knockback, killing at around 160%.
The range of the cannon is 2/3 of Final Destination and the projectile moves at a speed similar to Ganon's Dash before disappearing.
When bumping into the opponent, it does 9% damage, sending the foe up and away with medium knockback, killing at around 170%
The Medium Tank comes with 55 HP, and it has the strongest "tackle" in its category.
Mega tank: $ 40 - Press B x4.
Here comes the Mega Tank. It is the size of Bowser and will patrol the stage at Jigglypuff's slowest Rollout-speed.
It fires its huge cannon every 4 seconds, however, the projectile is so heavy that it drops to the ground quickly, giving it about the same range as Peach's turnips.
The shot does 18% damage and sends the opponent up and away with high knockback, killing at around 80%, and its Travel Speed is slightly faster than Ganon's Dash.
Unlike the other Tanks' projectiles, this shot explodes - the radius similar to Snake's C4.
If it bumps into an opponent it does 5% damage and sends them away with low knockback, killing at around 230%.
The Mega Tank has 80 HP.
^B: Summon Air Unit / Sell
Andy summons a Transport Helicopter for recovery, or calls in an aerial unit that patrols back and forth between the east and west Blast Zones.
The type of unit summoned depends on how much cash your are willing to invest, and you pay different amounts by quickly pressing 1, 2, or 3 times on the B-button.
These units all have their own HP, and look more and more worn out the more damage they've suffered.
But again, Andy can repair them by hitting them with Wrench Moves.
Only one unit in this category can be in play at any time, and the same Sell-rules as in his side-b applies.
Opponent's can avoid beeing "tackled" by Air Units by Air Dodging.
Transport Helicopter: $1 - Press B once.
A Transport helicopter the size of a crouching Dedede quickly appears. Andy grabs on to it and goes up with it to the height of Ike's up-b beore letting go.
It moves at Yoshi's Double Jump Speed, knocks ppl away with low knockback, doing 3% damage, and you can steer it slightly left and right.
When Andy lets go, he can attack or Air Dodge like Snake.
Be warned, though! you can't use it if you've already got another Air Unit in the air.
Battle Helicopter: $5 - Press B twice.
Andy calls in a small helicopter the size of a Soccer Ball. It flies at the height of ZSS' Up-b and at the speed of Samus' homing missile, turning at the Blast Zones.
It sprays 5 pellets every 1 second towards the ground at 45 degrees when near an opponent.
Each pellet does 1% damage with a stun similar to Sheik's needles.
If it bumps into an enemy it does 1% damage and semi-spikes him with very low knockback.
The Battle Helicopter has 20 HP, and it is most effective when Andy time his attacks with its spray.
Bomber: $24 - Press B x3.
Andy calls in a Bomber the size of a crouching Dedede that Carpet Bombs the stage. It flies at the height of Lucarios Final Smash, at slightly slower speed than Samus' homing missile.
When it reaches the Blast Zone(s), it disappears only to come back after around 10 seconds.
The spread o the bombing is 4 bombs on Final Destination. Each bomb do 17% damage, has a Blast radius similar to Snake's C4, and sends ppl straight up with high knockback, killing at around 90%.
The bombs fall as fast as when Link throws a bomb straight down, and the Plane has 50 HP.
Avoiding the bombs is easy for the opponent if Andy or his ground units doesn't attack at the same time.
If it bumps into an opponent it does 14% damage, sendning him straight up, killing at around 110%.
The Bomber comes with 50 HP.
B: Wrench Throw
Andy throws a wrench forward, similar to when Toon Link shoots an arrow without charging.
It does 5% damage and sends the foe away with very low knockback.
Since it's an attack that invloves a wrench, it can help repairing buildings and units.
Final Smash: Hyper Upgrade
Andy strikes a cocky pose as he shouts "Hypeeer Upgrade!".
All buildings and units gets full HP, and their Damage, Speed, knockback, and Fire-rate is doubled for about 20 seconds.
During this time, they can't hurt Andy, and the Bomber Plane skips its 10 second turning-time.
Andy's A-Moves
I'm not gonna go in depth when it comes to his A-moves.
Let's just say that around half of his attacks involves a wrench(es).
Some of them are his Jab, Uair, and Fsmash which can be used both for attacking and repairing.
Up Taunt: Money Check
Andy pulls out a wad of cash and counts them whlle sticking his tongue in the corner of his mouth. The current amount of money pops up above his head.
Different playstyles
There are a lot of different playstyles to Andy.
- Capture (construct) a lot of buildings and save money.
- Save money without capturing, and focus a bit more on the opponent.
- No focus on saving money - plain focus on the opponent and on spamming weak units.
Moveset Summary
The costs for units, amount of HP, Damage Output, Kill%, and so on isn't very well balanced, but you get my concept.