ThePunisher
Smash Rookie
- Joined
- Feb 6, 2008
- Messages
- 9
What can Zelda do when she is being hit the air? At a tournament today this was my biggest problem. I just didn't know what to do. Is air dodging her only option?
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Be careful with FW though. Chances are you'll only have two directions: straight down or towards the center of the stage. If you can pull off that mid angle, great, that's just another option, but you'll want to teleport away from them, not at them because they'll just retaliate (which might help if you're low enough and they knock you over the edge).D-Air will catch a lot of people off guard, also you can use her teleport to return to the ground.
RoyalBlood, what he means is dont rely on FW consistently; you become predictable and easy to punish with the long landing lag.That was discussed already RoyalBlood. With all due respect, at least read through some of the replies to get an idea of what has and hasn't been covered in a thread.