Phillip Stratler
Banned via Warnings
- Joined
- Aug 2, 2017
- Messages
- 8
Smash 4 is the perfect example of what happens when the creator loses their desire to create, and when the professional completely compromises the personal. Smash 4 isn't a product, it's a consequence, a consequence of what happens when a company needs to make a new game to stay relevant, yet has no ideas.
When you look at all of the prior installments to the Smash Bros. series, they each had a role and a purpose;
Smash 64 was the starting point of the series designed to establish the franchise's name and establish itself
Melee was the rising action, an enhancement of the original, designed to expand on the series and perfect it
Brawl was the climax; the terminus point for the series: "The Brawl to end them all", the grand finale designed to forever engrave Smash Brothers into the history books as not only a great game, but a legend; a story.
(Even in the music, it becomes increasingly grand and dramatic as the games progress, before ending in a legendarily climactic operatic-symphony.)
So, what is Smash 4
Smash 4 is the sequel to Brawl.
Really, when looked at the game objectively, free of any preconceived emotional attachments, Smash 4 simply exists to be the "next big thing". When one actually analyses the game, there is no substance to be found in it.
Even in the music, it is just a generic "epic" song, which, ultimately, lacks the feeling of substance that Brawl had.
Even when one compares the advertising and presentation of the games, Smash 4 is undoubtedly the most generic of them all. When you look at all of the prior games (especially Brawl) the advertising had a level of intimacy and love that is absent in Smash 4; in the Brawl Dojo, you get to see Sakurai's undiluted genius at work, as he personally and meticulously develops and crafts his game into the masterpiece it became. Everything--from the updates, to teasers, to even mysteries, were specially designed by him with love and care. This was back when Sakurai actually cared about making Smash Brothers games. Compare that to Smash 4 were it's simply another "badass" streamlined website made by random Nintendo and Sakurai staff, with Sakurai's individual involvement being limited to perhaps a few words and some commentary.
Reinsert your Brawl disc and observe the game; look at the "Vault" art, and compare it to Smash 4's vault "or should I say, 'Games & More'?", particularly, look at the confirmation screen for the Stage Builder; everything, from the format, presentation, and even background are designed to look as intimate as possible, almost as a letter. Even look at the Stage Creator itself; the feeling is completely different. In Brawl, the game actually takes itself seriously, using simplistic designs and a (once again) intimate song, compared to Smash 4, which touts in incoherent level editor, complete with a dull, artsy, quasi-french song to "compliment" your experience. In Brawl, when creating a stage via Stage Builder, it feels meaningful, personal, and impactful, versus Smash 4 where it simply feels "interesting", and "cute".
The characters are problematic too; look at Mario, for example, before, in Brawl, he used to be a serious character with a cool and creative design, but now in Smash 4 he just looks like a glossy joke; not only does he look like his molecules have been plasticized, but now for some reason he now opens his mouth in a cheesy ovular shape in every animation, these traits are also consistent in characters like Pac-Man and Megaman. When you look at the animations, all of them look "cute", or "interesting", but none of them are meaningful or impactful anymore.
Smash 4 is the weird result formed from over-producing a game, then processing it through a overly-cartoony filter. Smash 4 is a game that doesn't take itself seriously. Smash 4 is a game that isn't designed to have any meaning.
Ultimately, what makes Smash 4 different from the rest of the games is one thing.
Smash 4 has no soul.
Ultimately, this is what hinders it the most. Smash 4 doesn't feel like a game designed by a man with love, care, and detail, it is merely a glossy new product that was designed to take your money. Almost everybody you'll encounter will say that Smash 4 is a blast, fun, or cool, but very few will actually say that it's a good game. Many people have said that Melee and Brawl were good and memorable games, however nobody has said that Smash 4 is a memorable game, because it isn't.
In a few years, Smash 4 will be discarded and forgotten, because that's what it was made for; to last until the next release before being scrapped and replaced. Oftentimes when people hear these arguments, they try to hide behind Competitive and "Balance" (both of which are antonymous to "Smash 4"), because the truth is that they have no counterargument. Deep down, everybody knows this truth, some simply try to hide it, and others, reject it, due to fear of rejection themselves.
The prior Smash Bros. installments will always be superior to Smash 4, not because of graphics, or relevance, but because they are experiences. Smash 4 is just a game.
When you look at all of the prior installments to the Smash Bros. series, they each had a role and a purpose;
Smash 64 was the starting point of the series designed to establish the franchise's name and establish itself
Melee was the rising action, an enhancement of the original, designed to expand on the series and perfect it
Brawl was the climax; the terminus point for the series: "The Brawl to end them all", the grand finale designed to forever engrave Smash Brothers into the history books as not only a great game, but a legend; a story.
(Even in the music, it becomes increasingly grand and dramatic as the games progress, before ending in a legendarily climactic operatic-symphony.)
So, what is Smash 4
Smash 4 is the sequel to Brawl.
Really, when looked at the game objectively, free of any preconceived emotional attachments, Smash 4 simply exists to be the "next big thing". When one actually analyses the game, there is no substance to be found in it.
Even in the music, it is just a generic "epic" song, which, ultimately, lacks the feeling of substance that Brawl had.
Even when one compares the advertising and presentation of the games, Smash 4 is undoubtedly the most generic of them all. When you look at all of the prior games (especially Brawl) the advertising had a level of intimacy and love that is absent in Smash 4; in the Brawl Dojo, you get to see Sakurai's undiluted genius at work, as he personally and meticulously develops and crafts his game into the masterpiece it became. Everything--from the updates, to teasers, to even mysteries, were specially designed by him with love and care. This was back when Sakurai actually cared about making Smash Brothers games. Compare that to Smash 4 were it's simply another "badass" streamlined website made by random Nintendo and Sakurai staff, with Sakurai's individual involvement being limited to perhaps a few words and some commentary.
Reinsert your Brawl disc and observe the game; look at the "Vault" art, and compare it to Smash 4's vault "or should I say, 'Games & More'?", particularly, look at the confirmation screen for the Stage Builder; everything, from the format, presentation, and even background are designed to look as intimate as possible, almost as a letter. Even look at the Stage Creator itself; the feeling is completely different. In Brawl, the game actually takes itself seriously, using simplistic designs and a (once again) intimate song, compared to Smash 4, which touts in incoherent level editor, complete with a dull, artsy, quasi-french song to "compliment" your experience. In Brawl, when creating a stage via Stage Builder, it feels meaningful, personal, and impactful, versus Smash 4 where it simply feels "interesting", and "cute".
The characters are problematic too; look at Mario, for example, before, in Brawl, he used to be a serious character with a cool and creative design, but now in Smash 4 he just looks like a glossy joke; not only does he look like his molecules have been plasticized, but now for some reason he now opens his mouth in a cheesy ovular shape in every animation, these traits are also consistent in characters like Pac-Man and Megaman. When you look at the animations, all of them look "cute", or "interesting", but none of them are meaningful or impactful anymore.
Smash 4 is the weird result formed from over-producing a game, then processing it through a overly-cartoony filter. Smash 4 is a game that doesn't take itself seriously. Smash 4 is a game that isn't designed to have any meaning.
Ultimately, what makes Smash 4 different from the rest of the games is one thing.
Smash 4 has no soul.
Ultimately, this is what hinders it the most. Smash 4 doesn't feel like a game designed by a man with love, care, and detail, it is merely a glossy new product that was designed to take your money. Almost everybody you'll encounter will say that Smash 4 is a blast, fun, or cool, but very few will actually say that it's a good game. Many people have said that Melee and Brawl were good and memorable games, however nobody has said that Smash 4 is a memorable game, because it isn't.
In a few years, Smash 4 will be discarded and forgotten, because that's what it was made for; to last until the next release before being scrapped and replaced. Oftentimes when people hear these arguments, they try to hide behind Competitive and "Balance" (both of which are antonymous to "Smash 4"), because the truth is that they have no counterargument. Deep down, everybody knows this truth, some simply try to hide it, and others, reject it, due to fear of rejection themselves.
The prior Smash Bros. installments will always be superior to Smash 4, not because of graphics, or relevance, but because they are experiences. Smash 4 is just a game.