Smash 4 is the most popular Smash to this day.
Nice lie m8.
Smash 4 is also balanced,
Competitive play still has Ganondorf extremely unviable(along with tons of others) with a very clear top.
Nice definition of "balance" you got there, champ.
However, the difference isn't as severe as Melee or Brawl.
Wrong, see my above post(s). Brawl's A > Tiers are infinitely more balanced than Smash 4's. Smash 4 Yoshi is overpowered. You all can say "learn the matchup" until you collective throats give out, but being Fast/Strong (which is already broken by definition), with disproportionately long range, a projectile, the strongest dair in the game, a combo throw, a combo U-Tilt and F-Tilt, a Super Armor double jump,
and an Up-B boost (which contradicts the "bad recovery" statement) is broken. Fundamentally, Yoshi has no weaknesses. Smash 4 Metaknight is a Fast/Weak character; he's been balanced as he should. Smash 4 Falcon is a Fast/Strong character. Falcon fundamentally invalidates Metaknight. Any other stats can be adjusted, but if the creator of the game cares anything about balance, you
never mess with the fundamental formula. It would be better if the characters shot stage-encompassing lazers beams that were fundamentally balanced than be short-ranged and broken.
Smash 4 is bad because it is the literal translation of characters into itself, which, by definition, can only be broken. In Smash 4, Falcon is literally F-Zero Falcon. Fox is literally StarFox Fox etc. This leads to broken (and unbalanced) characters like Bayonetta, who's literally "hitting the climax" on opponents with her OP witch powers. That's Sakurai's problem; these characters need to be balanced collectively, not individually (because that's unbalanced), and due to Sm4sh's heightened emphasis on the latter of these balancing techniques, Smash 4 is destined to be
greatly unbalanced. At least in Brawl the A > Tier characters were relatively equal in ability. The same cannot be said here.
It's lasted this long because of not just support, but proper and worthwhile balance that makes sure the top tiers actually aren't just one severely dominating force.
Wrong. When have you seen Jigglypuff, Little Mac, or even Mewtwo (in recent events) win a major tournament? It's always the same 4 players/characters in rotation: ZeRo with his Diddy, Salem (or anyone else) with their Bayonetta, and varying players for Sheik and Cloud. Yes, maybe you can win against them, but that's not telling the full story; You can win the
game, but you
will lose the
set (or tourney, eventually) to one of them because they too, are broken.
In that regard though, you're absolute right. They are
not a dominating
force; they are dominating
forces, who, when one fails, gets substituted by another who will win the game, set, or tournament in their place.
Brawl is the worst balanced game in Smash history, and never could get real upset tourneys. As least when Meta Knight wasn't unbanned, which was the only time we even remotely saw a good metagame.
You know nothing about Brawl, buddy. Also, you got a little spelling error there. "As -> At" should do the trick
The problem is as I stated earlier; removing the S/A-Tiers (and Zero Suit Samus) and the game instantly becomes one of the most balanced in the history of Smash. The only difference between Brawl and Sm4sh in terms of brokenness is that one game has one broken character, the other has four.
But that's a huge problem with how Brawl's meta was handled too. Meta Knight has intentional rule nerfs, so it's very hard for actual players to find good ways to beat him when they can't face a full powered MK on average. The metagame got stale because there was no way to advance it properly. The other Smash games lacked this kind of an issue and had people constantly finding new ideas or had balance patches that required a new metagame to be played automatically, eliminating any chance of a stale meta.
Brawl "died" because of problems on a business level relating to CLASH Tournaments, among other things. The metagame was very much alive prior to the ruleset fiasco, and even when it's numbers were dwindling, it wasn't a significant issue until Strife and co. started butchering the rules and succumbing to the demands of the (then) prominent smashers. Had it not been to the Metaknight influx (which could've been stopped), Brawl would still be actively alive to this day (albeit in a smaller state).
Smash 4 is next, however. Once people get over the business programmed philosophy of balance, and perfect the Bayonetta metagame, a combination of staleness, slowness, and irrelevance
will kill this game.