DragonBlade
Smash Journeyman
- Joined
- Aug 22, 2005
- Messages
- 273
There are only 5 playable stages in the game: Battle Field, Final Destination, Smashville, Lylat Cruise, and Yoshi’s Island. The rest have some gimmick that makes them almost unplayable.
The level editor is terrible. Its so minimal you wouldn't believe it. We tried to recreate a Melee style final destination, yet we could not even form basic geometric shaped pieces to make the level. It was disappointing.
I was amazed at how many good stages there were throughout subspace, though. Its very disappointing they aren't playable in regular brawls. Hopefully someone will be able to use an action replay to make them playable.
Battle Field: ok
Final Destination: ok
Delfino Plaza: walk off side during part of it
Luigi's Mansion: platforms that can't be passed through, causes the hyrule effect on a lower scale
Mushroomy Kingdom: walk off sides
Mario Circuit: cars and walk off sides
Rumble Falls: walk off sides, spikes and one nearly KOing spike
Bridge of Eldin: walk off sides and the bombs to a lesser extent
Wind Waker Stage: catapult and bombs
Norfair: lava
Frigate Orpheon: flipping will occasionally put some players under the stage
Yoshi's Island: ok
Battleship Halberd: some bombs and the claw
Lylat Cruise: ok
Pokemon Stadium 2: gravity lowers and everything becomes floaty on the the flying stage
Mt. Dengan Spear Pillar: Lower level causes the hyrule effect, also some attacks from pokemon
Port Town: cars and wall during part of it
Castle Siege: walk off side during part of it
Warioware: its warioware...
Pikmin Stage: walk off side, some pikmin monster, ramp to the left becomes terrible when it rains
Smashville: ok
New Pork City: too large and monster that walks around sometimes
The Summit: gravity lowers during part of the stage, and theres the fish
Skyworld: hyrule effect on the platforms that are impassable, and characters will fly through passable ones when they are hit
75m: poorly made overall
Classic Mario Bros stage: walk of sides and monsters
Flat Zone 2: walk of sides, and sprites that attack
Pictochat: most drawings just interfere with the fight
Electroplackton: upper left part makes it very easy to combo people up off the stage
Shadow Moses Island: walls and walk off edges
Green Hill Zone: walk off sides
The level editor is terrible. Its so minimal you wouldn't believe it. We tried to recreate a Melee style final destination, yet we could not even form basic geometric shaped pieces to make the level. It was disappointing.
I was amazed at how many good stages there were throughout subspace, though. Its very disappointing they aren't playable in regular brawls. Hopefully someone will be able to use an action replay to make them playable.
Battle Field: ok
Final Destination: ok
Delfino Plaza: walk off side during part of it
Luigi's Mansion: platforms that can't be passed through, causes the hyrule effect on a lower scale
Mushroomy Kingdom: walk off sides
Mario Circuit: cars and walk off sides
Rumble Falls: walk off sides, spikes and one nearly KOing spike
Bridge of Eldin: walk off sides and the bombs to a lesser extent
Wind Waker Stage: catapult and bombs
Norfair: lava
Frigate Orpheon: flipping will occasionally put some players under the stage
Yoshi's Island: ok
Battleship Halberd: some bombs and the claw
Lylat Cruise: ok
Pokemon Stadium 2: gravity lowers and everything becomes floaty on the the flying stage
Mt. Dengan Spear Pillar: Lower level causes the hyrule effect, also some attacks from pokemon
Port Town: cars and wall during part of it
Castle Siege: walk off side during part of it
Warioware: its warioware...
Pikmin Stage: walk off side, some pikmin monster, ramp to the left becomes terrible when it rains
Smashville: ok
New Pork City: too large and monster that walks around sometimes
The Summit: gravity lowers during part of the stage, and theres the fish
Skyworld: hyrule effect on the platforms that are impassable, and characters will fly through passable ones when they are hit
75m: poorly made overall
Classic Mario Bros stage: walk of sides and monsters
Flat Zone 2: walk of sides, and sprites that attack
Pictochat: most drawings just interfere with the fight
Electroplackton: upper left part makes it very easy to combo people up off the stage
Shadow Moses Island: walls and walk off edges
Green Hill Zone: walk off sides