HeavyLobster
Smash Champion
- Joined
- Jun 7, 2014
- Messages
- 2,074
- NNID
- HeavyLobster43
There are a number of problems with "Melee elitism" but the biggest one is that it loudly and boldly condemns Brawl and Smash 4's objective competitive merit on largely superficial/subjective grounds, with the main critiques being a reduced emphasis on tech skill(true on both fronts, Smash 4 moreso than Brawl), a lack of game speed(Brawl moreso than Smash 4, though Smash 4's usually faster than what was seen in top 8 at APEX, even in fairly high level matches), and an overemphasis on defensive play.(somewhat true though exaggerated for Brawl, not really true for Smash 4) These points might make a game less appealing to a particular individual, but they do not make the game uncompetitive in the sense that, say, Tic-tac-toe is uncompetitive.
The crux of all fighting games is decision making, not tech skill, which is merely a means to an end, and while tech skill must play some role in any action game, it isn't what makes or breaks a fighting game. Melee is a great fighter not because of its advanced techs, but because of the decisions one must make when applying them. In this respect Smash 4 is quite sound, and with the exception of Diddy's Uair, there is very little that is polarizing and causes the game to revolve around one or two things. For all the complaints about shields, rolls, or airdodge out of tumble, all of these are punishable if done predictably, and no one option dominates all the others. As far as game speed and aggression go, Smash 4 really isn't all that slow in general, though there were a number of issues with how APEX went that have nothing to do with what the game actually is like. Also keep in mind that in the Grand Finals matchup between a campy character and an aggro one, the aggro one won decisively. Also keep in mind that even if we assume Smash 4 is campy(or at least too campy for your personal liking), this does not mean it is objectively without competitive merit, takes no skill, or that there is no appeal for competitively minded players. Just because some people find campy play less appealing doesn't mean that it's bad for a game to have some of it.
The crux of all fighting games is decision making, not tech skill, which is merely a means to an end, and while tech skill must play some role in any action game, it isn't what makes or breaks a fighting game. Melee is a great fighter not because of its advanced techs, but because of the decisions one must make when applying them. In this respect Smash 4 is quite sound, and with the exception of Diddy's Uair, there is very little that is polarizing and causes the game to revolve around one or two things. For all the complaints about shields, rolls, or airdodge out of tumble, all of these are punishable if done predictably, and no one option dominates all the others. As far as game speed and aggression go, Smash 4 really isn't all that slow in general, though there were a number of issues with how APEX went that have nothing to do with what the game actually is like. Also keep in mind that in the Grand Finals matchup between a campy character and an aggro one, the aggro one won decisively. Also keep in mind that even if we assume Smash 4 is campy(or at least too campy for your personal liking), this does not mean it is objectively without competitive merit, takes no skill, or that there is no appeal for competitively minded players. Just because some people find campy play less appealing doesn't mean that it's bad for a game to have some of it.