Omegascizor456
Smash Journeyman
- Joined
- Oct 9, 2014
- Messages
- 384
- Location
- Northeastern Pennsylvania
- NNID
- Aldog12
- 3DS FC
- 2449-5093-2142
PLEASE BAN CUSTOM DKFast Fireballs OP please ban
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PLEASE BAN CUSTOM DKFast Fireballs OP please ban
People don't have a problem with Fox undoubtedly being the best character in Melee.Besides the whole being unbalanced thing.
So worse balance > better balance? Or am I missing something?People don't have a problem with Fox undoubtedly being the best character in Melee.
1-1-1-1 unbalance > customs unbalance.So worse balance > better balance? Or am I missing something?
I truly see your point about Custom On Meta is different from the Custom Off Meta. I couldn't think of a proper counter argument for this statement. I admit you are right here. However, I disagree that default players are at a severe disadvantage against Custom characters compared to Items. For example, in Brawl, ZSS and Wario came with throwable items. Did that immediately shoot them to top tier? No. Players/Characters were about to handle ZSS/Wario item game and prevail. Here at EVO we have the the same thing... Default Characters beat the Custom Characters.You don't have to use them, remember? It's actually because people still have to deal with others actually using them. They're at a severe disadvantage for not using items, so playing with items is necessary if they want to win.
Same with customs. Customs on meta doesn't include customs off meta.
Or you can learn and adapt.1-1-1-1 unbalance > customs unbalance.
You missed that part.
So the "So worse balance > better balance?" suddenly doesn't count anymore.... damn, I love hypocrisy.Or you can learn and adapt.
How is it unbalanced if non-custom sets still beat customs at major tournaments?So the "So worse balance > better balance?" suddenly doesn't count anymore.... damn, I love hypocrisy.
That's because, as mentioned, most top players are still against customs.... and mainly because ZeRo is against them and he is too op even without them.How is it unbalanced if non-custom sets still beat customs at major tournaments?
Character items aren't random enough to matter... ZSS's weren't at all.I truly see your point about Custom On Meta is different from the Custom Off Meta. I couldn't think of a proper counter argument for this statement. I admit you are right here. However, I disagree that default players are at a severe disadvantage against Custom characters compared to Items. For example, in Brawl, ZSS and Wario came with throwable items. Did that immediately shoot them to top tier? No. Players/Characters were about to handle ZSS/Wario item game and prevail. Here at EVO we have the the same thing... Default Characters beat the Custom Characters.
Mr. San. went to a custom tournament with Default Ike (because he didn't feel comfortable with Ike customs) and got 1st place against a Custom Pikachu and Palutena. Where at Apex2013 (or was it EVO2012) we had a "casual" RoB player won the Brawl title because Items were on.
I am sure you understand my previous point but I am going to restate it again - Custom Off ignore several characters and their mains while Custom On includes them all - both 1111 and their variations.
Less balanced =/= unbeatable. Less balanced =/= bigger character gaps. Which reduces variety and was the point of customs in the first place.How is it unbalanced if non-custom sets still beat customs at major tournaments?
How about you stop circlejerking to top players and start thinking with your own head? You make it sound like customs are straight up OP upgrades to existing specials when they are just modifications to them.That's because, as mentioned, most top players are still against customs.... and mainly because ZeRo is against them and he is too op even without them.
But let a top player put his hands on a scrub's Villager and see the damage he will do to the meta.
Thanks Arceus top players are against customs.
Sheik is not near as "broken" as some customs....How about you stop circlejerking to top players and start thinking with your own head? You make it sound like customs are straight up OP upgrades to existing specials when they are just modifications to them.
But I guess learning stuff is too hard for your average smasher so they just prefer to ban thing instead.
But hey, at least Sheik is completely fair right?
To your first Statement.... What?! So you basically agree that Items are OFF because of randomness. Interesting... So how exactly are Customs "random" like Items?Character items aren't random enough to matter... ZSS's weren't at all.
And customs on kills a bunch of characters because of viability. Might as well not exist in that meta...
For the sake of your argument, let's say that customs on helps some characters and hurts others. We'll assume that for every character that loses viability, that there is at least one new set for another character. This means that there are the same, if not more, different playstyles, which DOES lead to variety. Now, let's assume that the same amount of new playstyles replace those that are now deemed unviable. This would now mean that, rather than knowing 48 characters with one set each, you may have to learn (on the low end) 24 characters with 2 sets each. It's obviously more than that, but I'll throw you a bone and assume that the total remains the same.Character items aren't random enough to matter... ZSS's weren't at all.
And customs on kills a bunch of characters because of viability. Might as well not exist in that meta...
Less balanced =/= unbeatable. Less balanced =/= bigger character gaps. Which reduces variety and was the point of customs in the first place.
Items are off because of randomness and how items on doesn't include off.To your first Statement.... What?! So you basically agree that Items are OFF because of randomness. Interesting... So how exactly are Customs "random" like Items?
Which characters does it kill?
Thing is that not only are there more characters brought down because of customs then there are brought up, for the most part customs are chosen for each matchup rather then preference.For the sake of your argument, let's say that customs on helps some characters and hurts others. We'll assume that for every character that loses viability, that there is at least one new set for another character. This means that there are the same, if not more, different playstyles, which DOES lead to variety. Now, let's assume that the same amount of new playstyles replace those that are now deemed unviable. This would now mean that, rather than knowing 48 characters with one set each, you may have to learn (on the low end) 24 characters with 2 sets each. It's obviously more than that, but I'll throw you a bone and assume that the total remains the same.
Here's the difference: Without customs, the match may have two different characters, but you'll know the exact moves of each character. Ness with PK Flash, PSI Magnet, etc. Vs ZSS with Paralyzer, Flip Jump, and so on.
With customs off you may see two of the same character, but there are up to 81 theoretical sets of moves that each character could be using! Is his Palutena using Jump glide? OMG, that girl over there is using Ness's PSI Vacuum! Do you see what I mean? Customs on adds variety, surprise AND excitement to the match!
For one, if customs are not important, why ban them and not the OP characters? And for another, counter-picking customs is the same concept as counter-picking characters.Items are off because of randomness and how items on doesn't include off.
Customs should be off because of the lack of balance and more jank and how customs on doesn't include customs off.
MK, Mac, Greninja, Zelda, and the DLC characters are hit pretty hard for starters. The lower ones get their own tier below the current bottom, the higher ones become unviable. Most of the characters to get a real boost become obnoxious...
Thing is that not only are there more characters brought down because of customs then there are brought up, for the most part customs are chosen for each matchup rather then preference.
We largely have the same number of matchups, and the only time preference can really come through is when it's a largely irrelevant choice and can barely be considered another matchup. No Zelda would bring the exploding Nspecial in against a Fox, nor would DK ever not bring his wind punch in against a Little Mac. Not many would bring an obviously inferior move into a match... And these customs aren't as huge as a whole character.