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This is what gets me, he used Rosa for most of Apex. -_-I also remember thinking he was hard to play in Smash 4 but then Dabuz came second at Apex by just c-sticking with Olimar, so
if u think dabuz got 2nd with olimar you're insane. he used olimar in one set.Oops, thanks for picking up on that typo @ Myran !
I remember thinking Olimar was difficult to play in Brawl.
I also remember thinking he was hard to play in Smash 4 but then Dabuz came second at Apex by just c-sticking with Olimar, so
Brawl Olimar was braindead until you hit the top level, then it became ridiculous to keep up with the best MKs. I don't know how Nietono did it.I can appreciate that.
Regardless, there's a whole bunch of factors that were nerfed or removed from Brawl Olimar (who was, quite frankly, braindead) that's made him easier to play. Micromanaging is still there to a VERY SMALL extent but it's so much easier with 3 Pikmin and set order.
All Pikmin in Brawl had unique KB values, angles, damage values, but to save space they gave damage multipliers instead. Pretty much every Pikmin attack is the same, except with different % values.
Yes, the addition of a kill move (f-tilt) without pikmin changes up his CQC in a big way. With only three pikmin, you have to know what to do when someone is up in your grill. D-tilt is immensely useful against quicker characters and combos into itself very well.he still likes to side-b and pivot grab a **** ton, but can do more than just that.
Capture card for frames and game data for the BKB/KBG and other values.This is very cool. I'm curious though, what research do you have to do to get these numbers?
Oops, thanks for picking up on that typo @ Myran !
I remember thinking Olimar was difficult to play in Brawl.
I also remember thinking he was hard to play in Smash 4 but then Dabuz came second at Apex by just c-sticking with Olimar, so
Lets just say pikmin with most top tiers are very easy to remove, once u start going to top level play vs top tier's your moves are basically out prioritzed by everyone elses moves, yes you have a spammable fsmash but it can be punishable very easily its not the one solution solve all thing falcon can just dance around and punish the endlag coming from it and nair, Olimar dies very early so if he really was so simple read by a hard hitting smash , you die ,its not really that simple to wall people out, for the general consensus its a silly misconception that doing so is easy and playing campy is for brain dead people. There are ways around it pressuring olimar as he isn't that fast to begin with, his jab is frame 4 and thats his fastest move, everything else, when attempting to beat out another characters move,loses to alot of the cast. As far as close quarters, yes his ftilt maybe a nice kill move but thats at later percents and it takes quite alot of startup which is overall an unreliable option with faster characters,he is forced to space himself and if not, get grabbed then juggled for days because as we all know he is floaty. All he really needs to be put in an unfavorable position is prop him up in the air and his offensive options become risky and he loses in the air ,and if anything with micro management it makes it easier for players who are playing against olimar to predict what option they make come out if they are well experienced, but hey I respect your opinion, just makes me wonder a bit and nice job on gathering the data keep up on the good work!This is what gets me, he used Rosa for most of Apex. -_-
Bust out Olimar on stream and everyone thinks he's the best...
By the way... why hasn't this been patched? If you run from the ledge towards center stage, the pikmin fly into the air randomly. I've died soooo many times to pikmin that were previously by my side suddenly becoming inactive. You have to be a good distance from the ledge to not have this effect. I feel if Olimar was used by more players, this would've been patched.Have you tried resetting neutral from the ledge? Pikmin ledge behaviour is really wonky and you need to straight up outplay your opponent just to not die or eat 50%+
I'ma be real, I'll take this trade off for some of the wonkiness that Olimar can get with desyncs.By the way... why hasn't this been patched? If you run from the ledge towards center stage, the pikmin fly into the air randomly. I've died soooo many times to pikmin that were previously by my side suddenly becoming inactive. You have to be a good distance from the ledge to not have this effect. I feel if Olimar was used by more players, this would've been patched.
Personally I'd rather just have the security of my moves come out when I need them. I mean, sometimes Olimar goes off stage and the active pikmin is stuck running against the edge, but it won't fall off and go to Olimar. And other times, two pikmin are standing right next to you while the active one is wandering around somewhere, yet the red arrow won't switch over.I'ma be real, I'll take this trade off for some of the wonkiness that Olimar can get with desyncs.
How exactly do the pikmin work in terms of priority with Smash? I know they clank with everything, but why exactly? Like, my understanding was that in Smash, if two moves deal within 9% damage of each other, then they clank. And if one move deals 10% more, then that move wins. And then there's transcendent priority which always wins.Just gimme priority and I'll take desyncs, never clanking would be awesome.
I guess I mean when you attack with them, but maybe after their hitbox is out. Like you can have aerials be hit, but the Pikmin won't die since they can't die during attacks. Also their hurtboxes are active when charging smashes.Their hurtboxes are active even when attacking? That can't be right or most clanks would kill them. Or do you mean during attack animations, like someone hitting the pikmin during a fair after the hitbox is no longer active?
When you say you want priority, how would you like them to be treated?
Dabuz played Olimar in literally 2 sets, and LOST the harder set 3-0 specifically because that's all he did. Dabuz does not play Olimar optimally in this game. He plays him as a secondary and plays him the same as he did in Brawl. Brawl Olimar is not this Olimar. Research this a little more with actual Olimains and you'll see how "easy" he is.Oops, thanks for picking up on that typo @ Myran !
I remember thinking Olimar was difficult to play in Brawl.
I also remember thinking he was hard to play in Smash 4 but then Dabuz came second at Apex by just c-sticking with Olimar, so
Sorry, Brawl Olimar has more depth than this Olimar.Dabuz played Olimar in literally 2 sets, and LOST the harder set 3-0 specifically because that's all he did. Dabuz does not play Olimar optimally in this game. He plays him as a secondary and plays him the same as he did in Brawl. Brawl Olimar is not this Olimar. Research this a little more with actual Olimains and you'll see how "easy" he is.
Nice joke, got any others?Sorry, Brawl Olimar has more depth than this Olimar.
You serious? What change gave him less depth, the ability to strategize what pikmin you want in your line, the nerf to his spam game or the fact that he has a huge offstage game now? Or was it all the new combos he got? Or all the utility he gets out of the new pivot mechanics?Sorry, Brawl Olimar has more depth than this Olimar.
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