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[SIZE="5"]Olimar Grab Release at the Ledge --[/SIZE]
THESE ARE NOT PIVOT/DASH GRABS. Just your standard grab on a platform, near the ledge.
The test was done at Final Destination using White,Blue,Red and Yellow Pikmin.
I can make a different list for purple pikmin if needed. Since the purple grab range isnt practical they were not used.
[SIZE="4"]CHARACTERS THAT CAN BE GRAB RELEASE INFINITED AT THE LEDGE[/SIZE]
MetaKnight
Luigi
Donkey Kong
IceClimbers** - SEE SPECIAL CASE BELOW
Kirby
[SIZE="4"]CHARACTERS THAT CAN BE LEDGE GRABED NOT INFINITED[/SIZE]
Olimar
Mario
Pikachu
Squritle
Ivysaur** - SEE SPECIAL CASE BELOW
Charizard
G&W
Jigglypuff
Ness
Lucas
[SIZE="4"]CHARACTERS THAT CANNOT BE LEDGE GRABED[/SIZE]
Bowser
Peach
Diddy Kong
Yoshi
Wario
Link
Zelda/Shiek
Ganon
Toon Link
Samus
Zero Suit Samus
Pit
R.O.B
King Dedede
Fox
Falco
Wolf
Capt. Falcon
Lucario
Marth
Ike
Snake
Sonic
[SIZE="4"]SPECIAL CASE [/SIZE]
Ice Climbers** -- Popo gets grabbed first, after release Nana gets grabbed. If either
Nana or Popo are alone they can be Infinite release grabed from the ledge.
Iysaur** -- My pikmin went out, grabed the blub on Ivysaurs back, but I could not deal damage because
Ivysaurs sprite was wedged at the ledge. I could not pull him up. So instead was forced to release him.
The release is very high jump back. Also you can still do all throws despite not beging able to jab.
Video of Grab Release Infinates
http://www.youtube.com/watch?v=i1_u28kMF2Q
MetaKnight; 0:00 - 1:20
Donkey Kong; 1:21 - 2:22
Ice Climbers; 2:23 - 4:15
Kirby; 4:16 - 5:13
Luigi; 5:14 - 6:30
Ivysaur Grab stage lock; 6:31 - 7:33
Credit goes to who ever. I doubt im the first to figure this out.
Also keep in mind the position olimar is at relative to the ledge. I always position Oli behind that last arrow pointing to the ledge.
It is not necessarily a 'true' infinite due to how the mechanics work. It ONLY becomes an infinite while the character's are idling
In the situation i set up, it does BECOME an infinite only due to grab release, but in an actual match 99% chance it will not be the case since your opponent should be smarter and quicker than that. What the grab release will allow you to do is predict where they will go pretty much. This can set up a sitaution where the Olimar user can either; walk forward>dsmash / fsmash / Dair --- if they deicide to stay at the ledge. If the opponent deicides to drop below; jump>Dair / jump>Bair or Fair. If the opponent deicides to jump up; jump>uair, jump> bair, jump>fair, jump>nair, jump> dair, jump>up+b, usmash.
You could also go as far to say the ledge grab options for;
Olimar
Mario
Pikachu
Squritle
Ivysaur
Charizard
G&W
Jigglypuff
Ness
Lucas
can also be used for setting up a situation as well. They're on the ledge; grab>jab>release>fsmash / grab>jab>release>dsmash / or you could do a throw. If you saw the Ivysaur portion, i was thinking about how i could abuse the ledge to try to chain dthrows. I dont think it worked out too well.