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Old Brawl Code Thead (CLOSED!!!)

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Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
Location
Los Angeles
Updated Version of Face Forward Code

Meleemaster posted the Face Forward code a few messages back, but Phantom Wings has updated i t so the game wouldn't freeze on certain occasions.

Code:
Face Forward (updated)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000018
14000060 44B40000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
 

MorphedChaos

Smash Lord
Joined
Aug 20, 2008
Messages
1,231
Location
CT / United States
Nah, I mean Wifi codes where only I need to have them on. I've gotten the Pokemon and AT codes to work fine. The only code I want for Wifi is Aggressive AT/pokeballs, thats it. Its a harmless code, I'm sure the hackers wouldn't mind that code?
 

Smash-Kun

Smash Rookie
Joined
Jul 22, 2008
Messages
5
Will there ever be a 'unlock all music' code?

The reason I'm asking this is I used the 'unlock all challenge data' code, but when I go to My Music to see the music I unlocked from it, it's not there. Also, I can't re-unlock the challenge, thus never being able to really unlock said song.

Any fixes to this?
 

mariofanpm12

Smash Ace
Joined
Mar 20, 2008
Messages
997
Location
Louisiana
Does the Character Control code by Phantom Wings allow you to play as P5, P6, and/or P7? If so, could somebody explain to me how?

If not, then I hope that one comes soon.
 

Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
Location
Los Angeles
Does the Character Control code by Phantom Wings allow you to play as P5, P6, and/or P7? If so, could somebody explain to me how?

If not, then I hope that one comes soon.
If you are asking to have more than 4-player matches outside of multiman Brawl, then no. There isn't a code for it yet.
 

hippochinfat!!

Smash Lord
Joined
Feb 21, 2008
Messages
1,814
Location
Toronto
But, is there an answer to my question? I'm relatively upset over it.
There might be one, I'm not sure but to get all random CD drops you could use the True item mod to make the Super Scope shoot CDs or something. This is what the code would be if you're wondering:

4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C0000B 60000000
90DD08C0 00000000
 

mariofanpm12

Smash Ace
Joined
Mar 20, 2008
Messages
997
Location
Louisiana
Oh, I'm sorry. heh. That one was pretty obvious. Man, I'm dumb...

Hey, does anyone have any snapshots/Youtubes of this in action?
 

Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
Location
Los Angeles
Yes!!!

I've been waiting for this particular code for quite a while. I never dared asked for it because I knew it was incomplete, and it was not yet released (until now).

Code:
Giant ATs and Pokemon [Link]
1. easy code - one specific item (Assist trophies and Pokémon are items, you just need to know the ID.. I'll attach a list of IDs
C2718B84 00000004
3E608000 62731550
2C1200ZZ 40820008
C0330000 D023004C
60000000 00000000
04001550 SSSSSSSS

ZZ = Item ID
SS = Floating point size
--> code resizes the item of ID ZZ to size SSSSSSSS


2. easy code - assists and pokémon
C2718B84 00000006
3E608000 62731550
2C120062 4180001C
2C1200B1 41810014
C0330000 2C120075
40820008 D0230418
D023004C 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Resizes all assist trophies and pokémon!

3. easy code - all assists
C2718B84 00000005
3E608000 62731550
2C120086 41800010
2C1200B1 41810008
C0330000 D023004C
60000000 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Like 2 just only assist trophies

4. easy code - all pokémon
C2718B84 00000006
3E608000 62731550
2C120062 4180001C
2C120085 41810014
C0330000 2C120075
40820008 D0230418
D023004C 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Like 2 just only pokémon


note: the following code is complicated! I will explain but I won't go into major details!
5. full code - allows choosing how large every single pokémon or assist trophy or even item can get - also includes a part alloweing for both assists and pokémon
C2718B84 0000000B
3E608000 6273154C
3A730004 89D30003
2C0E00FF 41820038
2C0E00FE 41820010
7C0E9000 4082FFE4
48000014 2C120062
4180001C 2C1200B1
41810014 C0330000
2C120075 40820008
D0230418 D023004C
60000000 00000000
06001550 LLLLLLLL
SSSSSSZZ SSSSSSZZ
[continues]
000000FF 00000000

LLLLLLLL: How many lines after 06001550 are needed multiplied by 8 - 1 line = 8, 2 lines = 10, 3 -> 18...
ZZ item id.. 
ZZ = FE: All pokémon and assist tropies
ZZ = FF: MUST BE GIVEN.. marks the end - if not given you'll have an endless loop
SSSSSS --> normal floating point value just the last 2 digits removed.. so double size for Lyndis means:
4000009C --> because: ZZ = 9C here --> Lyndis.. SS = 400000__ = double size (the last two digits are ignored)

Last lines, example:
Complete example: Lyndis double size, Lugia quadro, all other pokémon and assists half size:
06001550 00000010
4000009C 40800076
3F0000FE 000000FF




List of IDs follows!
Link mentioned the code is not fully stable, so instances of freezing should be expected.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
If only gecko OS/ocarina allowed you to choose what code files were uploaded each time you play instead of auto searching, then we could all just make our own pre-made list of codes to put on for specific purposes, instead of replacing the old file on the SD card again, and again...
 

mariofanpm12

Smash Ace
Joined
Mar 20, 2008
Messages
997
Location
Louisiana
I've been waiting for this particular code for quite a while. I never dared asked for it because I knew it was incomplete, and it was not yet released (until now).

Code:
Giant ATs and Pokemon [Link]
1. easy code - one specific item (Assist trophies and Pokémon are items, you just need to know the ID.. I'll attach a list of IDs
C2718B84 00000004
3E608000 62731550
2C1200ZZ 40820008
C0330000 D023004C
60000000 00000000
04001550 SSSSSSSS

ZZ = Item ID
SS = Floating point size
--> code resizes the item of ID ZZ to size SSSSSSSS


2. easy code - assists and pokémon
C2718B84 00000006
3E608000 62731550
2C120062 4180001C
2C1200B1 41810014
C0330000 2C120075
40820008 D0230418
D023004C 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Resizes all assist trophies and pokémon!

3. easy code - all assists
C2718B84 00000005
3E608000 62731550
2C120086 41800010
2C1200B1 41810008
C0330000 D023004C
60000000 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Like 2 just only assist trophies

4. easy code - all pokémon
C2718B84 00000006
3E608000 62731550
2C120062 4180001C
2C120085 41810014
C0330000 2C120075
40820008 D0230418
D023004C 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Like 2 just only pokémon


note: the following code is complicated! I will explain but I won't go into major details!
5. full code - allows choosing how large every single pokémon or assist trophy or even item can get - also includes a part alloweing for both assists and pokémon
C2718B84 0000000B
3E608000 6273154C
3A730004 89D30003
2C0E00FF 41820038
2C0E00FE 41820010
7C0E9000 4082FFE4
48000014 2C120062
4180001C 2C1200B1
41810014 C0330000
2C120075 40820008
D0230418 D023004C
60000000 00000000
06001550 LLLLLLLL
SSSSSSZZ SSSSSSZZ
[continues]
000000FF 00000000

LLLLLLLL: How many lines after 06001550 are needed multiplied by 8 - 1 line = 8, 2 lines = 10, 3 -> 18...
ZZ item id.. 
ZZ = FE: All pokémon and assist tropies
ZZ = FF: MUST BE GIVEN.. marks the end - if not given you'll have an endless loop
SSSSSS --> normal floating point value just the last 2 digits removed.. so double size for Lyndis means:
4000009C --> because: ZZ = 9C here --> Lyndis.. SS = 400000__ = double size (the last two digits are ignored)

Last lines, example:
Complete example: Lyndis double size, Lugia quadro, all other pokémon and assists half size:
06001550 00000010
4000009C 40800076
3F0000FE 000000FF




List of IDs follows!
Link mentioned the code is not fully stable, so instances of freezing should be expected.
So doe sresizing the PKs/Assists change their power/ damaging hitboxes?
 

Jumpi 95

Smash Cadet
Joined
Oct 4, 2008
Messages
66
Location
Under the bed...
Im guessing because this is incomplete that it wont change that. If you use the Damage/Stun code with this though then yea, it will affect it.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
http://wiird.l0nk.org/forum/index.php?topic=257.0

I think i just found the USB Gecko forums again!


EDIT: Credit unknown (maybe user Link or User232365, i dunno)

Diorama codes (for giant trophies)
Code:
1. Activate trophy resizers:
C316D8CC 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4

S1S1S1S1=Size of trophy 1
S2S2S2S2=Size of trophy 2
S3S3S3S3=Size of trophy 3
S4S4S4S4=Size of trophy 4


2. Deactivate trophy collission:
0516E588 FC207090
0516E688 FC207090

Allows you to move trophies through each other
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
lol, well i never saw any info about it any more on the original site, i never checked the original gecko os site, and only noticed an email that came to me today about the forums.
 

Jumpi 95

Smash Cadet
Joined
Oct 4, 2008
Messages
66
Location
Under the bed...
Umm.... I combined these codes: Target practice lv.3
4A000000 90180F08
14000020 20058208
14000024 01004000
E0000000 80008000

World Warp X
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 0000000E
3CA08000 91C52F10
91E52F14 92052F18
92252F1C 81C40000
81E40004 82040008
3E204360 7C0E8800
41800008 3DC0C35F
3E20C360 7C0E8800
41800014 3A20FFFF
7C0E8800 41810008
3DC0435F 60000000
91C3000C 91E30010
92030014 81C52F10
81E52F14 82052F18
82252F1C 00000000

Extreme Toon Link
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2800
4A001001 00000000
92210002 00272354
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 00272354
92210002 00272350
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 00272350
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000


Super Toon Link
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000028
4A001001 00000000
302763C4 00000112
302721D8 40000000
142721D8 4F000000
E2000002 00000000
302763C4 00000113
14289CD8 42800000
302721D8 40000000
142721D8 42000000
E2000002 00000000
302763C4 00000118
302721D8 42000000
142721D8 4F000000
14289BAC 4F000000
E2000002 00000000
302763C4 00000115
14289CD8 41800000
302721D8 40000000
142721D8 4F000000
E2000003 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

And it ended up making it a mission....What the heck happend?
Even the replay is messed up....
On a side note: how do you post the codes like that?
 

Jumpi 95

Smash Cadet
Joined
Oct 4, 2008
Messages
66
Location
Under the bed...
Nope, sry i was saying if you were the person throwing it and you had that code on, then the pokemon/ AT would also have the Damadge/Stun attribute. Big words...
 

mariofanpm12

Smash Ace
Joined
Mar 20, 2008
Messages
997
Location
Louisiana
Phantom Wings working on Wavedashing...?

This should be interesting. What's next, L-Canceling and added hitstun?

Here comes Melee 2.0 I guess...
 

Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
Location
Los Angeles
Lenghty Post Ahead

Code:
Partial Size Modifier Set Pointers [Phantom Wings]
C283CAA4 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000

Skip Write:
C21A86E8 00000004
C01B0000 A89B0002
2C045953 4182000C
C002A078 67A44000
60000000 00000000
C2046AF8 00000004
C0170000 A8970002
2C045953 41820008
C00284C8 7E248B78
60000000 00000000

Character 1 Partial Size Modifier:
28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

Character 2 Partial Size Modifier:
28708DC4 00FFZZ00
48000000 805A9364
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

Character 3 Partial Size Modifier:
28708E20 00FFZZ00
48000000 805A9368
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

Character 4 Partial Size Modifier:
28708E7C 00FFZZ00
48000000 805A936C
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

ZZ Character
XXXX Part to modify(goes up in increments of C)
YYYY Size(FP value)


Because it's so difficult to find the values for X, I decided to create a code 
that allows you to cycle through the index one at a time so you can list them in 
the order you find them in.


Cycle Code:
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 3F800000
284DE4B1 000000C1
205A9380 00000000
225A9370 00000000
80000000 805A9370
86010000 FFFFFFF4
045A9380 00000001
E2000003 00000000
284DE4B0 000000C2
205A9380 00000000
80000000 805A9370
86010000 0000000C
045A9380 00000001
E2000003 00000000
284DE4B0 000000E0
045A9370 00000000
E2000001 00000000
284DE4B0 000000C0
045A9380 00000000
E2000001 00000000
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 YYYY5953
E0000000 80008000

YYYY Size(FP value)

Only affects Character 1.
Press R + D</D> on Controller 1 to cycle forward or back
Press R + L to reset back to 0.
You must completely release the D pad in order to cycle again.(you can't just hold down D>/D<, you have to tap it)
Don't go to high or it might freeze.
And Another:

Code:
Don't transform into Zero Suit Samus after Final Smash: [Phantom Wings]
C2816AF4 00000003
801C0110 2C000003
40820008 38A00000
7C0802A6 00000000
The Partial Size Modifier might be a bit too advanced for most, and no doubt there will be many asking how to use it. The following should help (I added this inside CODE tags to prevent a lengthy post):
Code:
[I]"For this code, you're always going to have the Set Pointers and Skip Writing codes enabled.

Using the Cycle Code:
The only value you need to input for the Cycle Code is the YYYY value for size(I use 4000). Start a match with whichever character you want - they should start as double their size. Hold L and press D> a few times... For the first few times you wont see anything change too much(with the exception of the character going back to their original size) but after a few presses you'll start to see things like arms or legs/feet changing size out of proportion to the rest of the character.


If you want to have a stable code for it instead of having to cycle through it each time:
Once you've found body part that you want to modify, count how many times you had to press D> to get to it and multiply it by C(hex) - the result will be what you put into the XXXX value of the Partial Size Modifier code.

So if I wanted to make a code that always made Mario's 15th part at double size, I would have:

ZZ = 00(Mario)
XXXX = (in hex 15 = F)F*C = 00B4
YYYY = 4000(FP value for 2x size)

I wont post the completed code because this is just for pure example purposes - I doubt the result from these values would do anything.

For anyone who wishes to have the FP values they are:"

3E00 x.125
3E80 x.25
3F00 x.5
3F80 x1
4000 x2
4080 x4 [/I]

[B]-Phantom Wings[/B]
If someone still has trouble using the code(s), then you might want to skip this one, as this is as simple as explaining could get. I won't be running a step-by-step tutorial for every single person that does not understand HEX and basic programming. I will, however, be posting some Size Modifier codes I've made up on my own time to share with everybody else.
 

chinkpak

Smash Rookie
Joined
Mar 31, 2008
Messages
17
Is there a code that lets you play that stage from subspace emissary, the one where you fight petey? and is there a way to map that code over a crappy stage such as New Pork City
 

MorphedChaos

Smash Lord
Joined
Aug 20, 2008
Messages
1,231
Location
CT / United States
Ah, I've got a suggestion, Maybe when playing FD Master and Crazy hand are there as stage obstacles? And if that could work on Wifi without desynching, that would be great.
 

Salad Snack

Smash Rookie
Joined
Jul 4, 2008
Messages
7
Location
Texas
Wi-Fi

Weren't we going to have codes that enable us to see people's names on Basic Brawl and be able to use our message-assigned taunts?
 

Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
Location
Los Angeles
Weren't we going to have codes that enable us to see people's names on Basic Brawl and be able to use our message-assigned taunts?
Yes, but it was only a suggestion.


Is there a code that lets you play that stage from subspace emissary, the one where you fight petey? and is there a way to map that code over a crappy stage such as New Pork City
NO


Ah, I've got a suggestion, Maybe when playing FD Master and Crazy hand are there as stage obstacles? And if that could work on Wifi without desynching, that would be great.
I have no idea what you mean.
------------------------------------------------------------------------------------------
The Following Code Was Created Using a Combination of Partial Size Modifier Codes from Phantom Wings:

Turn On Partial Size Modifier Set Pointers & Skip Write
Code:
Ike Has Huge Sword - all players [Jose_Gallardo]
28708D68 00FF2500
48000000 805A9360
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708DC4 00FF2500
48000000 805A9364
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708E20 00FF2500
48000000 805A9368
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708E7C 00FF2500
48000000 805A936C
DE000000 80009380
1400033C 40805953
E0000000 80008000
*Credit to Phantom Wings for creating the Partial Size Modifier Hack
 

MuBa

Smash Lord
Joined
Nov 4, 2005
Messages
1,958
Location
Dragon Kick you into the Milky Way!
Wavedashing would be VERY difficult to pull off because you are trying to manipulate certain hard-coded mechanics for the airdodge.

Unless there could be a way to have the buttons X+R used together on the ground to perform a sliding animation (wavedash) and a Down+R input from the air to the ground (like a waveland)...lol I dunno I'm saying stuff that sounds sensible to me.

Although what I can see possible are all aerials auto canceled (which would make this game incredibly different)
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
you'd have to make a way for the airdodge to move the character somehow. i think moving the character was accomplished with the extreme codes.



"Ah, I've got a suggestion, Maybe when playing FD Master and Crazy hand are there as stage obstacles? And if that could work on Wifi without desynching, that would be great."

Translation:
"I have a suggestion. when playing on final destination, perhaps the master hand and crazy hand are stored as "stage obstacles" and can therefore be activated in regular brawl by changing a value to activate them. and maybe they could be activated in wifi mode, without the game messing up. that would be great."



personally, i'm wondering if characters could be loaded somehow specifically, so that waiting in wifi mode wont be boring, beating up a motionless sandbag.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Ah, I've got a suggestion, Maybe when playing FD Master and Crazy hand are there as stage obstacles? And if that could work on Wifi without desynching, that would be great.
*Facepalm*

If the best hackers for Brawl (both Phantom Wings and Y.S) say playable bosses are impossible that means they are impossible. So, no ifs, ands, or buts about it because every possibility you think of isn't going to work out. Let me copy and paste a good explanation from GaryCXJk about playable bosses and THEN maybe people like you would understand better WHY it's impossible.

GaryCXJk said:
Q: Can I ever play as a boss character?

A: Short answer: not a chance.

Long answer: not a chance in hell.

Too long to read answer: No, not a chance in hell. First of all you need to understand the mechanics of this game.

The only reason we aren't able to play as Super Sonic is because Super Sonic isn't a separate character, it's part of Sonic. While this isn't exactly true, the Super Sonic file is separate from the other Sonic files, Super Sonic doesn't have any references on the disc other than on Sonic himself. So in order to play as Super Sonic, you'll need to load Sonic first.

To a certain extent this also goes for the boss characters. In fact, the linkage goes beyond that of just requiring one file for the boss data. These characters are part of the stage itself. They're comparable to stage hazards. They are linked to their own stages.

Now they still are separated from the main stage file to a certain extent. Let me explain it this way.

Let's say that the stage files are packs of Big Red chewing gums. There are about five Big Red gums in one package, and to keep them from melting to each other or the main package, they're wrapped in wrapping.

Each gum represents part of the stage data, so let's say one gum is the actual stage while the other one is the boss character. Now let's say that there are just two types of gum, the gums in the golden wrapping (the boss characters) and the gums in the regular wrapping. On the golden wrapping is a code, but it must be decoded by the instructions in the regular wrapping.

So, basically you'll first have to unpack the Big Red chewing gum pack, then you'll have to unwrap a regular wrapping to read the instructions, then you'll need to unwrap the golden wrapping to read the code. Sure you can try to read the code on the golden wrapping without the instructions, but you'll just fail with that. You need the instructions.

And that's the same with boss data. In fact, it's even the same with the regular stage data, only difference is that we always read the stage data, so we won't really notice that there is a step in-between.

Basically you'll need to load up a stage in order to load up the boss character. Since it would then limit us to only get to play them on their stage, any code would probably not be worth it.

However, another problem is the fact that they are coded differently. They all seem to have more or less moves than regular characters. In fact, their moves aren't mapped. You can't even control them.

So, no, you will not be able to play as boss characters ever.
Now, PLEASE God stop asking for it, you can control them (make them do a certain attack) isn't that good enough? I guess not.

Also, GaryCXJk on SSE Stages for those that keep asking for them. Stop asking for them, please. kthx.

GaryCXJk said:
Q: Is it possible to play on the SSE stages?

A: No. To say it technical, the stages use a different game mode, and have different mechanics as a result.

Also, after file swapping the stages, I can now with certainty say that they will never work, since it will crash the game.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
^ summed up:

1. you can only play as boss characters in boss battle mode, never outside of that, in regular brawls

2. sse is on the "other" side of the disk. the side that doesn't have regular brawls, assist trophys, final smashes, stock, timed matches, coins, stamina, any real way to attack your friend, p3, p4, or any cpus

sse ≠ regular brawls
 

Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
Location
Los Angeles
Wow, I thought people knew by now that Brawl is technically composed of two games:

1 is Brawl.

2 is Subspace Emissary.

Let's not stray off topic, shall we?


Turn On Partial Size Modifier Set Pointers & Skip Write
Code:
Brawny Luigi - all players [Jose Gallardo]
28708D68 00FF0900
48000000 805A9360
DE000000 80009380
140000F0 40805953
E0000000 80008000
28708DC4 00FF0900
48000000 805A9364
DE000000 80009380
140000F0 40805953
E0000000 80008000
28708E20 00FF0900
48000000 805A9368
DE000000 80009380
140000F0 40805953
E0000000 80008000
28708E7C 00FF0900
48000000 805A936C
DE000000 80009380
140000F0 40805953
E0000000 80008000
*Credit goes to Phantom Wings for the Partial Size Modifier hack
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
I'm probably right in assuming no one has yet got all the character "Partial Size Modifier" values listed, like the props code and stuff. right?
 

Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
Location
Los Angeles
And there probably won't be any. First of all, it is difficult to determine the values for every single part of a character. The IDs list would be too large (Ike alone has over 70 values). That is why Phantom created the Cycle Code so one can find a specific value themselves.
 
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