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Okay, so modified game speed...

Speedsk8er

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What does that mean? Does that mean how fast the game is will be slowed down? Or does that mean that frame windows will be a little more forgiving? From looking at the game-play trailers, I see a little bit of both. For the most part, though, it seems like the game still retains Melee's noob metagame(LVL 9 CPU) speed. Does this mean that things like Powersheilding, pivoting and other things will be easier to do? I dunno. I honestly don't see much changed, speed-wise between this and Melee. LEt's use this thread to discuss what the modifications could be and how they could affect our metagame.

Am I the only one that DOESN'T see a huge difference between melee's game speed and Brawl's? Are you guys comparing these videos to pros?
 

Eaode

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Yeah most people say that it looks slowed down, but they're just used to playing really fast with DD, WD, L-Cancelling, and Fast-Falling. They just need to remember that the people playing or either completely regular people, or computer players. It's going to be played slow.

I honestly don't really see much difference at all. It looks like Fox falls a little slower but that's just a character balance change methinks.
 

Jumpinjahosafa

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Hehe oxymoron "How fast the game will be slowed down" It looks slowed because they're probably not fighting as fast... The game runs at 60 fps, but I don't think the video clips are.
 

Exorcist

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I remember someone back a while ago on the threads(someone with a Peach avatar), making a thread that broke down how many freeze frames per attack there was for each move done on the Nintendo World trailer. There is indeed a considerable amount more of freeze frames for everything. But hey, really, all that means is that DI'ing will be very very easy(eaiser than it already was.....).

Pick up you're copy of melee and sit by the computer. Do any of the moves done in any of the trailers and examine how much more freeze frames there are per attack. It's noticable.

But other than that, the game is the exact same speed(imho). The pace might be a little slower when attacks land, but it's all the same in theory.
 

Timat the Slayer

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Correct me if I'm wrong, but the melee trailers and video clips before it was released looked as fast, if not slower, than the Brawl trailers do. So... what's that telling you?
 

Percon

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http://youtube.com/watch?v=vAuZnnzoaIE

Old melee trailer.

Now, I'm probably just imagining things, but that trailer appears to be a bit slower with more freeze frames than Melee actually has. If this is true, then my guess would be that the developers increase the number of freeze frames during the construction of the game to make things (like smash DI) easier.

As I said, I'm probably just imagining things because of the sound-effect difference.
 

Exorcist

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Nah I see no difference in the freeze frames in the Melee trailer than the actual game.
 

Eaode

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Yes, the pre-release Melee trailer had more freeze frames, just as the early Brawl trailers had. You can still see some in "Snake Joins the Brawl" but there are less.

As someone said this is probably to facilitate DI to make debugging easier.
 

Takeshi245

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I don't see that much of a difference. It looks similar to Melee's speed. I say we can experience the changes when the game comes out.
 

Sir James

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I'm not worried about Brawl's speed. It looks just as normal as Melee's game speed. There may be a few extra freeze frames but I'm sure those will be changed before the game's release.
 

chaos_Leader

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Japanese people maybe crazy, but they are by no means foolish. They had a good thing with melee, why fix what isn't broken? they have been tweaking it, adding a few things, and they hahavn't been drastically changing the gameplay. Brawl is going to be fine.

Where you all this pessimistic when Melee was comming out?
 

Magnacor

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I heard somewhere (I haven't a clue where) that Brawl is using Havoc, a computer program. Later I saw a trailer for Star Wars the Force Unleashed where they told you how Havoc worked. They said that it basically made the game behave more realistically by making the speed at which characters fell more natural. For instance, Bowser would fall faster then a lightweight like Kirby.
 

Speedsk8er

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I heard somewhere (I haven't a clue where) that Brawl is using Havoc, a computer program. Later I saw a trailer for Star Wars the Force Unleashed where they told you how Havoc worked. They said that it basically made the game behave more realistically by making the speed at which characters fell more natural. For instance, Bowser would fall faster then a lightweight like Kirby.
Am I the only one that doesn't like that idea? I like each character having individual weights in addition to fall speeds. It makes all the characters feel even more diverse.

What I would like to see though from the Havok engine is momentum-based damage. For example Mario Fsmashes Bowser out and Bowser flies towards a recovering Kirby. BAM!! Bowser hits kirby and deals damage/knockback that is dependent upon his weight and flight speed. THAT would be awesome. It also seems that the Havok engine is giving the models more realistic interaction with Items, such as being able to stand on certain items/moves(Landmaster).
 

thesage

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I heard somewhere (I haven't a clue where) that Brawl is using Havoc, a computer program. Later I saw a trailer for Star Wars the Force Unleashed where they told you how Havoc worked. They said that it basically made the game behave more realistically by making the speed at which characters fell more natural. For instance, Bowser would fall faster then a lightweight like Kirby.
Actually if it was realistic all characters would fall equally....
 

Nilok

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Actually if it was realistic all characters would fall equally....
Silence, you logic is not welcome here! This is a land were plumbers can eat mushrooms and get big and giant foxes and other animals live! ...Wow, OK, I think Nintendo games are meant to get people to do drugs... LOGIC HELP US!!
 

Target

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Eh. I doubt Brawl will be running on the Havoc engine.
FPS and other fighting games like DoA run on this sort of engine.
 

red stone

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the hitstun is immense now. you can see that with the bat hitting rosetti. however, dodging looks faster. keep in mind how amazing the combos look and that's without community interference. with the increased hitstun, some new combos will be viable. this only helps the game become more strategic. also add the fact that there is no fastfalling in the vid nor is there sheild canceling so when we advanced players play, it'll be much faster.
 

CaliburChamp

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Sakurai mentioned that characters wouldnt fall as fast like they did in Melee. So more aerial combos can be executed that way. So motions in Brawl wont be as quick as Melee. But Brawl will be quicker than Super Smash Bros. N64. Which is really slow compared to Melee's game speed.
 

raphtmarqui

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Sakurai mentioned that characters wouldnt fall as fast like they did in Melee. So more aerial combos can be executed that way. So motions in Brawl wont be as quick as Melee. But Brawl will be quicker than Super Smash Bros. N64. Which is really slow compared to Melee's game speed.
I dont like that there pretty much making everyone floaties...
 
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