saberhof
Smash Master
lol no!. a tetrimino? i dont think so..Tetris needs a character.
That is all.
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lol no!. a tetrimino? i dont think so..Tetris needs a character.
That is all.
The way I think of it, although components of this idea have been mentioned already, the stage shoultd start off looking something like Battle field, except the main platform would be smaller, and there would be an additional two above the central one. Tetris blocks would start falling, although not in a straight line. they will be rotated and dropped as if you were in an actual tetris game, not a tetris game left on by someone as they got a microwave burrito. The individual blocks will be destructible if you put about 50% damage into them. But they will also serve as the main platforms, because once enough blocks appear, the first platforms will disappear. If a line is made, it will go away in a small explosion. Finally, if the blocks stack all the way to the top, all the blocks explode and you start over.
That way you have one reason to want the game to be played badly, and another to want it to be played well.
Can they program that?
I hate Flatland. That is not exactly what I meant it to be like.Mmmm... a Tetris Stage will be like the Game & Watch stage in SSBM. Only that there will be tetris parts falling instead objects.
yea, thats what i was thinking too about it. anyway, i don't think the healing thing would work, moving blocks, i don't like that idea, manipulating the stage too much. I think the blocks should be hard to destroy,like a redead or like like, but not moveable. the ones on the ground, i think shouldn't be destroyable, only the falling ones.holy lol, thats what i was thinking about all this time, awsome animation. only a bigger stage.