shapular
Smash Ace
Yoshi's Island is great. Easy neutral. Nothing more to say. Support Ghosts wouldn't be a problem if there was actual landing lag from up B's. Maybe they could be on a timer instead of random.
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You're being silly.Since people keep mentioning Solarbeam, I'm going to propose the obvious and best solution: take it out of the game. That move should never have existed.
Thunder Battle maybe?Maybe a white will fly across, indicating the ghost will appear left, and the black shy guy will appear, indicating it will appear right?
Oh, and maybe make them intangible? Or enough so that Ivy can't recover her *** so much with em
EDIT:
GUYS
PLZ
Make Skyworld instead of being bright and cheery dark with thunderstorms in the background and rain effects! And an epic Metal Cover of Kid Icarus or something
Dawg that'd be so cool ....
Not being silly. It's bad enough that such an overbearing attack is in the game, but to also function as a move that lets Ivysaur force an approach from anywhere without having to actually show any sort of aggression towards the opponent? That's what's silly.You're being silly.
Wouldn't a less intrusive method of fixing solarbeam be to make Ivysaur's bulb moves only heal off of living things rather than inanimate stage elements? Taking it out is too extreme especially when there isn't anything wrong with the move itself.
Save it for a different topic. It doesn't exactly belong here.Not being silly. It's bad enough that such an overbearing attack is in the game, but to also function as a move that lets Ivysaur force an approach from anywhere without having to actually show any sort of aggression towards the opponent? That's what's silly.
It does, in a sense. People bring up things like Smashville balloon, Shy Guys, etc. as if they're a problem with the stage because of Solarbeam, when it's really a problem with the move itself.Save it for a different topic. It doesn't exactly belong here.
1.) It's not that fantastic of a move and it certainly doesn't force any sort of approach.It does, in a sense. People bring up things like Smashville balloon, Shy Guys, etc. as if they're a problem with the stage because of Solarbeam, when it's really a problem with the move itself.
I disagree. Moves that force the opponent to approach in the way you described are not new to smash and are certainly not exclusive to Ivysaur. Things like DK's, Samus', Mewtwo's, Lucario's, Lucas', and even Squirtle's neutralb serve the same purpose, the only thing is Ivy's is arguably one of the best and that's okay. The way her neutralb and solarbeam system work aren't inherently bad, it's just the unforeseen effect that stage elements happen to create an upswing in this system.Not being silly. It's bad enough that such an overbearing attack is in the game, but to also function as a move that lets Ivysaur force an approach from anywhere without having to actually show any sort of aggression towards the opponent? That's what's silly.
I'm assuming they appear within 25 seconds of the start of the match, one ghosts pops, and then the other after 15 seconds, then they go back to the 25 seconds to start the cycle again.EDIT: Wait, hold on, "They now appear approximately every 25 seconds, with each Ghost appearing 15 seconds after the previous one." So do they appear every 25 seconds, or every 15 seconds? Or am I a stupid?
That's quite possible too.Oh wait, duh. The support ghosts appear every 25 seconds, and they are there for 10 seconds before going away, and then the next ghost appears 15 seconds after the previous one has disappeared.
Yup! That's pretty much itOh wait, duh. A support ghost appears every 25 seconds, and it is there for 10 seconds before going away, and then the next ghost appears 15 seconds after the previous one has disappeared.
I know how to math.
Never, if I can help it. It wouldn't be Dreamland without the wind (the shaking will get removed if we ever figure out how to do it).When is Whispy Woods losing his ability to blow and shake the camera?
Why would you guys go out of your way to remove hazards from a lot of stages and then put that one in? It's even worse since for some reason people think it's an actual legal stage, even a neutral sometimes.Never, if I can help it. It wouldn't be Dreamland without the wind (the shaking will get removed if we ever figure out how to do it).
Anyway, this week's discussion is about Yoshi's Island: Brawl, so let's stick to that please.
While I wasn't on the dev team when Dreamland was added to the game, it was likely done do that the stage matched its Melee/Smash 64 counterpart as closely as possible. Many people (myself included) would be upset if we made such a change to a classic stage. Dreamland without the wind really wouldn't be Dreamland anymore. While these types of hazards definitely impact gameplay, they've been shown to be fairly manageable and predictable.Why would you guys go out of your way to remove hazards from a lot of stages and then put that one in? It's even worse since for some reason people think it's an actual legal stage, even a neutral sometimes.
You guys fixed other stages that didn't need to be fixed. Even Battlefield, of all things. The stage didn't need to be added in the first place, but to leave in a bad aspect that nobody liked and then put it on the bottom row, effectively proclaiming it a neutral? Kind of silly. The wind in Dreamland isn't nearly as integral to the stage as, for example, the microgames are to WarioWare, but you took those out.While I wasn't on the dev team when Dreamland was added to the game, it was likely done do that the stage matched its Melee/Smash 64 counterpart as closely as possible. Many people (myself included) would be upset if we made such a change to a classic stage. Dreamland without the wind really wouldn't be Dreamland anymore. While these types of hazards definitely impact gameplay, they've been shown to be fairly manageable and predictable.
While it is important to make sure we have stages that are viable for competitive play, it's also important to preserve the artistic integrity of the stage. You've got to draw the line somewhere.
Again, I was not a part of the Dev team when those stage changes were implemented, so I cannot speak for those decisions. However, Project M has changed a lot over the years, and design philosophies that are held now may not be the exactly the same as those held when the project was first started (this is true for virtually any ongoing project). Also the value of these types of stage hazards is subjective. Some people like them, some do not. It's all a matter of personal preference.You guys fixed other stages that didn't need to be fixed. Even Battlefield, of all things. The stage didn't need to be added in the first place, but to leave in a bad aspect that nobody liked and then put it on the bottom row, effectively proclaiming it a neutral? Kind of silly. The wind in Dreamland isn't nearly as integral to the stage as, for example, the microgames are to WarioWare, but you took those out.
So the regular shy guys are still in the foreground and can give my Ivysaur some charge? Will the white shy guy do a fun dance before flying away? Are there any plans to make minor visual tweaks to other stages that have been adapted?Also, since the new version of this stage has been officially revealed, pretty much any questions about it are fair game. If you have any, feel free to ask and I'll do my best to answer.