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Official Melee Texture Hack Thread

xPyroPunkx

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xPyroPunkx
I've been hard at work these last 5 days or so! While not all of these skins are actually new, many of them are new to modulous.



Batman Beyond: https://modulous.net/mod/1926/Batman Beyond Falcon



Assault Falco: https://modulous.net/mod/1928/Assault Falco



Dark Young Link: https://modulous.net/mod/1927/Dark Young Link

And so I don't bombard your browsers with images to load, the rest of these aren't actually new but are new to modulous:

Flying Mario Color Pack: https://modulous.net/mod/1910/Flying Mario Color Pack
Falco Team Colors: https://modulous.net/mod/1911/Falco Team Colors
Ness Recolors: https://modulous.net/mod/1912/Ness Recolors
Capeless Marth: https://modulous.net/mod/1913/Capeless Marth
Capeless Roy: https://modulous.net/mod/1914/Capeless Roy
Capeless Ganondorf: https://modulous.net/mod/1915/Capeless Ganondorf
Zelda Six Maidens: https://modulous.net/mod/1916/Zelda Six Maidens
Young Link to the Past: https://modulous.net/mod/1917/Young Link to the Past
Kirby Color Pack: https://modulous.net/mod/1918/Kirby Color Pack
Dark Suit Samus: https://modulous.net/mod/1919/Dark Suit Samus
Light Suit Samus: https://modulous.net/mod/1920/Light Suit Samus
Mighty Morphin Power Rangers: https://modulous.net/mod/1921/Mighty Morphin Power Rangers
Roy Flame FX: https://modulous.net/mod/1922/Roy Flame FX
Shadow Falchion: https://modulous.net/mod/1923/Shadow Falchion
Smash Stadium: https://modulous.net/mod/1924/Smash Stadium
Moonside: https://modulous.net/mod/1925/Moonside

And with that I vanish into the night... morning! Or into my bed, at least. I hope this many links doesn't break anything!
 

DRGN

Technowizard
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'Tis a good day!

Confirmed that it is indeed possible to use paletted textures (types _8/_9/_10) for the closed port doors on the CSS. Which saves a lot of space, especially if you want to use 4 different images for each door without using type 5 textures (RGB5A3). This is especially important for 20XX, where 4 unique, HQ closed port door textures can't be used at once, because the file would be too big.

GALE02-10.png


Looks like a mess, but P1 renders as intended.

The short of it: this requires adding palette data headers, the palette data, new pointers in all 8 of the texture structures to the aforementioned structures, entries in the relocation table for all of the new pointers created in the texture structs and palette data headers, and of course edits to the file header for the number of relocation table entries and file size (if changed, which isn't necessarily required. and RT start, if needed). That part's pretty strait forward. The tricky part is the fact that some palette entries may be used on both sides of the door, which would imply that that color would need 0 opacity in one context, and 100 in the other, in order for the alpha masking that the game does to work. So I basically just created two palettes in one, a "split-palette" as I've been calling it in my head, by copying the data of the initial palette and putting the two copies end-to-end. Then I sent the second palette through an ad-hoc script to re-encode each of the color entries' alpha channels to 0. Then I iterated over the image data and changed each palette color index that would be part of the bottom-left of the door to point to the respective edited palette color entry (origIndexValue + numOfColorsInOriginalPalette).

Throughout all of that (and partly because I first briefly attempted this months ago), I forgot that there are actually 8 joint and texture structures per door rather than 4 (1 for each door half). So pretty much immediately after I got this working, I remembered that and realized that you could just dedicate a whole palette to each door half instead, and then for one of them, drop the alpha to 0 for all of the colors in it, and point the bottom-left door's texture structure to that one. That should work just as well (or better, since you'll have a better quality image than with the split-palette). The structures I mentioned still need to be added, of course. I assume that should work, but I haven't tested it yet. The tricky split-palette part of the method above would then be unnecessary in this case, but it might still be a useful trick in another case where there's only one texture structure for the object/texture in question.

xPyroPunkx xPyroPunkx
 
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italiarlz135

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Joined
Nov 25, 2015
Messages
7
Whats up guys. I'm trying to make a Bowsette skin (lol) and I'm trying to get her front curls to look like horns (making just the front curls white). I tried editing the texture directly and got the result in the image. I also tried scaling and rotating the texture to try and only have the front curls look right but that didn't work either. What I'm trying to do now is overlay peach's face texture from her low poly model onto just the front hair curl vertex and color that differently but I can't figure out how to make it apply to just the one vertex (in the Structure Analysis all 4 hair curls are lumped together). Any advice? I think this will be similar to the fix for Pokemon Stadium platforms but I'm not familiar enough with the hex to make it work.

Edit: Im going to post this in the Advanced Costume Hacking thread as well

 
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xPyroPunkx

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xPyroPunkx




Spooky Melee: Boo Kirby

Modulous
GameBanana

I would've liked to make him transparent but I couldn't get it to work. Something to do with the Joint Node flags, I'm not too sure really. If I ever figure it out I'll definitely update it.
 

aris0xide

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Oct 20, 2019
Messages
1
Could somebody make a Meliodas Roy/Marth from the anime the Seven Deadly Sins? how bout some pants though and brown boots
edit: black boots are fine haha great actually
 
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ohuro

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Nov 15, 2014
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jpn
Slippi.gg
LGA#785
Does anyone have the awesome destination skin? I miss that
 
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Krusteaz

Smash Apprentice
Joined
Dec 2, 2015
Messages
79
Location
Yoshi's Story
Texture hacking has seemed to die down a bit and I haven't been on this board in a few years but...

I've made a 20XX texture pack that replaces all of the alternate L & R color presets & optional stage alts in the vanilla 20XX release

What's the best way to upload an entire pack? I think I might get back into texture hacking after I drop this :)
 

ssknight7

Smash Apprentice
Joined
Oct 8, 2014
Messages
136
hey guys i don't know whether this should be it's own thread but figured I'd make the request here.

I've got vision issues and Pokemon stadium really bothers me when I'm practicing to the point i just can't practice on it. the same goes for Yoshi's / Dreamland.

I've got$50 bucks for anyone who can make the following for me.

Yoshi's with a black background
Dreamland with a black background
stadium with the blue texture / black background / and the screen object removed (scoreboard or whatever it is)

if someone can do this for me hmu with your PayPal and I'll gladly pay.

thanks :D
 

Ken North

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Joined
Nov 30, 2015
Messages
9
It would be a lot to ask for a Mod Mario
with 3 change improvement?
- the cape: Mario with the same recovery float
but changing the size of the mario reflector hitbox for that of doctor mario
- improvement of "tilt down" reduced lag of hit
- no lag touching the floor with B up
 
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DRGN

Technowizard
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Does anyone have the awesome destination skin? I miss that
https://venomafci.tumblr.com%2Fpost%2F188870709212
Here you go: Awesome Destination (I don't know who created this, so if anyone else does, please let me know.)

Texture hacking has seemed to die down a bit and I haven't been on this board in a few years but...

I've made a 20XX texture pack that replaces all of the alternate L & R color presets & optional stage alts in the vanilla 20XX release

What's the best way to upload an entire pack? I think I might get back into texture hacking after I drop this :)
An xdelta patch is an easy way to go. You should be able to google some examples on how to create one. An alternative would be to just zip a folder of all of the files that would be needed to import into an ISO. DTW has a bulk import method, so other users could then use that to add your files to their game. Test it first to make sure it does what you want.

Do you guys know where I can retrieve that skin?
It's from the 20XX 3.02 iso.

Empire Arcadia Marth - by Anutim

It would be a lot to ask for a Mod Mario
with 3 change improvement?
- the cape: Mario with the same recovery float
but changing the size of the mario reflector hitbox for that of doctor mario
- improvement of "tilt down" reduced lag of hit
- no lag touching the floor with B up
Hi. Welcome to the forum! This thread is for texture hacks. You may want to try posting here: Crazy Hand - Character editing program
 

hex2957

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Feb 19, 2020
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The links for Saiyan Armor Captain Falcon are not working for me and Modulous is down, can anyone upload them? Also I've been looking for a Goku captain falcon skin if anyone has one. Thanks.
 

DRGN

Technowizard
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Been working on some costume upgrades the last couple of days. The Batman Falcon skin is pretty great, but Batman doesn't use guns! So I got rid of that. I also removed the gun holster, its belt, his shoulder armor, and I touched-up/replaced a few textures.

GALE05-25.png


Name: Batman Falcon 2.0
Made by: Steelia, GameWatching, DRGN
Modulous: https://modulous.net/mod/2038/Batman Falcon 2.0
Mirror: https://www.mediafire.com/file/xh6sle60ow6mmji/Batman_Falcon_2.0.zip/file

The links for Saiyan Armor Captain Falcon are not working for me and Modulous is down, can anyone upload them? Also I've been looking for a Goku captain falcon skin if anyone has one. Thanks.
Saiyan Armor Falcon
 
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Mifee

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Feb 24, 2015
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15
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New Jersey
Are there any Discords related to Melee Texture Hacking or with Melee Hacks in general? https://modulous.net/ still has hacks being uploaded to it and I was wondering if there was a community that was still interested in this medium.
 

DRGN

Technowizard
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Are there any Discords related to Melee Texture Hacking or with Melee Hacks in general? https://modulous.net/ still has hacks being uploaded to it and I was wondering if there was a community that was still interested in this medium.
Yeah, there's a Melee Workshop discord.

I like Modulous, but it has seemed to have sporadic inaccessibility issues in the last few months. Like when I was uploading the Batman Falcon above, which is why I hadn't uploaded it to Modulous at first (though I just added it). Gamebanana is a pretty great site, and I like it too, but there isn't as much content uploaded there for Melee skins atm. Might be nice to put everything there, but that would be a lot of work.

You might also want to check out the Melee Hacks and You thread to get started on pretty much any aspect of Melee hacking.
 

colt_

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Mar 5, 2020
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Does anyone have a link to the akatsuki peach skin? The download link on the first page of the thread doesn't work anymore :/
 

DRGN

Technowizard
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Been a while since I've made a costume! I know there's the improved Batman above, but that was more of a touch-up than a new costume.

And yeah, I know there are already two variations of a Fierce Diety Link costume out there, but I felt there was room for improvement. This costume has some textures from Steelia and Jristen's variations, plus a lot of brand new textures, as well as a few model edits.

GALE01-30_02.png

Name: Fierce Deity Link 2.0
Made By: DRGN, Steelia, and Jristen
Modulous Page: https://modulous.net/mod/2201/Fierce Deity Link 2.0
 

sd3_3_3

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Slippi.gg
MELO#591
I haven't been able to get them working, I changed the textures in DAT Texture Wizard and it shows up correctly when I do Browse Textures, but does not appear in game, It just uses the default textures.

nvm i just used GC Rebuilder and it worked

Does anyone know how to replace stages? They don't seem to be sorted via file name like the costumes are.

Also does anyone else know where the "Ready? Go!" text is stored
 
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DRGN

Technowizard
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I haven't been able to get them working, I changed the textures in DAT Texture Wizard and it shows up correctly when I do Browse Textures, but does not appear in game, It just uses the default textures.

nvm i just used GC Rebuilder and it worked

Does anyone know how to replace stages? They don't seem to be sorted via file name like the costumes are.
Stage files start with "Gr". You can translate the rest of the characters to a stage name by referring to this list. Or if you use DTW, the stage files will be in a folder, and it will show you the stage names you're familiar with in the description:
1593640222047.png


Regarding the trouble you were having before, are you sure you saved your changes after the texture importing? For others to understand what you're doing, or what went wrong when you have an issue, you need to give more details of the steps you took.

To replace a stage, assuming the stage you're replacing is the same stage but with different textures, you just click on the stage you want to replace, click on "Import", navigate to the folder and file you want to replace it with, click "Open" at the bottom of the import window, and then go to "File" -> "Save" (or press CTRL-S). If the stage you want to replace and the new stage are different stages, you'll need to read this. If you're working with 20XX, look here.
 

NS23

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Jan 4, 2015
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USA
Slippi.gg
SLOK#533

Mattatari

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Aug 24, 2014
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Ohio
Slippi.gg
MATT#715
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TheSaiyanKid
3DS FC
0817-5200-0570
Anybody know if the blue FD and Mario Party Battlefield textures have been re-uploaded anywhere?
 
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