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Official Marth Stage Discussion #13 Corneria

Nightshine

Smash Journeyman
Joined
Feb 19, 2008
Messages
253
Location
Carroll County, Maryland
This stage shrunk when it went frm melee to brawl. And the Arwings lasers are slower and not as good.

Always tempting to go break the front guns.

Dtilt infinites as feardragon said.

Hanging on the top tip of the great fox and falling and using fairs for people on the edge there works plus it doesn't have high risk involved in doing it since the part that curves protects you from certain hits.

Should have remakde this stage with the newer great fox fm star fox assault that gets destroyed at the end but thats just my opinion.

Staying back near the engines I think is Marth's good place for this stage.

Still new at rating stages but I think around 6/10 for Marth is good for here. Since the wall area here means dtilt infinites it can also mean other infinites are usable.

Btw does anybody know if you can still call slippy and the others as fox on this stage? I know you can on Lylat Cruise but I don't know if you can on this one anymore.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
Oh, and unless you're at a very high percent or going for a star k.o., stay in the lower area. It's idea since Marth can outrange even meta from below, and the stage ends are so close on the right hand side that you can get k.o.'s with fair if you really want to.
 

Freezewish

Smash Ace
Joined
Oct 8, 2008
Messages
827
^Like mentioned, marth can get early kills with usmash,u-tilt(at higher %), and u-airs.

D-tilt infinte, possible fair kills.

I give this stage a 6.5/10
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
Remember, all earlier kills can backfire on Marth who has a medium/low weight to begin with. Dtilt infinite is nice but you cant rely on it. The lasers can be annoying sometimes and the stage floor is an odd shape that may mess with your tilting. The ONLY positive is the dtilt infinite. You cannot really count a low ceiling or early kills as a advantage for Marth. Its an advantage for anyone...however, Marth does not have spammable kill moves, characters that do will benefit from this and be trouble for Marth. If he had a utilt like Snake...maybe. But otherwise no.

I rate the stage a 6.5/10. Its really not that good lol.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
don't forget, you aren't the only one that has an infinite.

My rating: 5.5/10. Whatever advantages you guys think marth has, other characters have it MUCH better.
 

chaos_

Smash Journeyman
Joined
Aug 29, 2008
Messages
459
i think its bad against snake because of really earlly up-tilt kills but overall 5/10 imo and most characters have better infinities
 

magikguy

Smash Lord
Joined
Apr 16, 2008
Messages
1,026
Location
Victorville , CA
that level is not good for marth . some parts are not flat so that messes with your sword , second you will die pretty quick in this **** level 5/10
 

Hype

Smash Lord
Joined
Apr 17, 2008
Messages
1,688
Location
Mississauga, Ontario
OMG i love this satge.

It is your best stage vs spacies or anyone who can hit you with a projectile which you camp the wall. when your camping the wall you get easy Dtilt locks and you can SPAM you dolphin slash because of the ledge.

Just get one hit and camp the wall, It's the marth way of planking, it is too good. If you can out camp someone on this stage its a 10. If you can't out camp them of they are Dedede then stay away from here.

This stage can be Amazing (marth best vs some characters, falco comes to mind) or just an OK stage. If you know who you opponant plays this is definatly a CP to consider.
 
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