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Official Marth Stage Discussion #11 Luigi's Mansion!

Remzi

formerly VaBengal
Joined
Apr 20, 2008
Messages
3,398
Location
Fairfax, VA
NNID
Remziz4
3DS FC
0302-1081-8167
My most hated stage in the game, and it seems pretty bad for marth as well. Only positive would be that the walls stop projectiles. I'm probably wrong, since I don't play the stage enough to really know if Marth is at an advantage or disadvantage.
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
This stage is has its ups and downs. You can use u-airs through the floors and abuse dtilts in this stage. However some characters like Dedede, ROB, Snake, and Metaknight (Just no contest the match for MK lol) will hurt you here, who are mainly the ones that are tough for Marth anyway. The stage does not give much advantage against your weak matchups so it isn't a smart counterpick. In the end, like all stages, it depends on your opponents character.

However, you can live longer by staying in the mansion, your priority will help you get the ko's needed outside of the mansion. Also note that dolphin slash can send opponents at a trajectory in which they will avoid the mansion walls and lead to edgeguarding. You have decent options on the ground, and odd options in the air. What I mean is that a fair will go from the ceiling to the floor and wall opponents completely. A nair will be harder to avoid and dtilt traps are gold.

I rate the stage a 7.5/10. Would be higher, but the stage doesn't help against the characters that counter Marth. Which is what a counterpick is kinda supposed to do.
 

Hype

Smash Lord
Joined
Apr 17, 2008
Messages
1,688
Location
Mississauga, Ontario
This stage has HUGE boundaries, you have to gimp recoveries or get a tipper Fsmash at the edge on this stage to get kills before 130%.
 

Nightshine

Smash Journeyman
Joined
Feb 19, 2008
Messages
253
Location
Carroll County, Maryland
Well if you destroy the mansion then what you have left is a field similar in length to smashville with the ko boundaries increased. If you don't destroy it then what you have is an odd playing field for Marth. You'll have protection from projectiles on the bottom and acess to hit people through the platform above giving Marth a nice area to be in. Controling certain parts of the house once its up is really what you'll need to do because if you control it then your opponent will have to try harder to K.O. you. ALso you'll live longer in the mansion anyway so why not try to control it?

I don't mind the stage but I don't play on it too much. 8/10 for me. (It'd be 7/10 but its got Tetris music in it which gives it a plus 1 from me.) lol
 
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