Glitch Tricks and Eggs Database FAQ
Tricks and Glitch Database FAQ w/ Pictures
I know and can perform all of these glitches
all these glitches can be reproduced and are not AR'ed.
(I pefer if you only send glitches that are not performed with AR)
(Note: most of these glitches were performed on version 0.0)
PLEASE SEND ANY ADDITIONAL GLITCHES OR INFORMATION YOU MAY HAVE SO I CAN CONTINUE TO UPDATE. THANKS.
I went through the ENTIRE "Official Glitch topic" (all 21 Pages) and pulled out all the glitches that i found to be reoccuring and added them into this post (the rest of the information was spam and non reoccuring animation bugs)
Sofakingsheik and I spent a lot of time learning how to perform most of these glitches and I would like to thank anyone that helped or clarified any of them.
*note these are the glitch spoilers and HOW TO DO THEM*
1. Links and young Links Grounded -- cannot jump (shows the animation but does not leave the ground) and can also run through the stage and throw items through it
Links and young Links Grounded-- go to venom and go the lower wings throw your boomerang away from the ship at a high angle jump backwards and hook shot onto the lower wing (your hook shot should hang but not be touching the level then let the boomerang hit you (like the high jump trick) you should begin to roll up the bottom of the wing and fly through the level.. from there you cannot jump or get knocked down even by a smash at 999 (to end the glitch get thrown or walk off the wing
While in no jump mode you can walk through the great fox, throw bombs through it throw boomerangs through it and also characters down through it (Link death throw) if you do the beginning with young link and press up b as you catch the boomerang and you should do an up b while continuing to hold the edge. (Double edge guard)(Can be done with two Y. links at the same time
http://img.photobucket.com/albums/v682/JRI3102/NoAirupa.jpg
http://img.photobucket.com/albums/v682/JRI3102/LinkUpbnoair.jpg
http://img.photobucket.com/albums/v682/JRI3102/NoAirupb.jpg
2. Sheik super Sex kick recovery/ also known as Cape teleportation -- (sheik recovers and attacks everyone across the entire level instantaneously (most levels)
Sheik Super Recovery-- this can be done on almost all stages but only from certain sides on FD have sheik hang on the left side and place other characters throughout it when sheik is recovering (her laying down kick) have Mario cape her she will teleport to the other side and have hit everyone on the stage.
I have done this extensively with sheik and Mario. Basically you have sheik hold on to any ledge and Mario stand about two body lengths away from the edge, then once you see sheiks legs move for the get up attack cape and she should be teleported to the other end of the stage, now this can be done on all levels that have grab able edges (yoshi’s story and Mushroom kingdom one and 2 have instant death edges.
http://img.photobucket.com/albums/v682/JRI3102/SheiksSecretEdgerecover.jpg
http://img.photobucket.com/albums/v682/JRI3102/SSSG.jpg
http://img.photobucket.com/albums/v682/JRI3102/doubleedgegaurd.jpg
http://img.photobucket.com/albums/v682/JRI3102/SSSPeachCastle.jpg
3. One Pixel Characters -- (as demonstrated at MOAST3 by me and sofakingsheik) basically your character shrinks to the size of one pixel with no restrictions on attacks or maneuvers and can't get hit by most attacks
'The 1 pixel glitch involves Kirby’s neutral-b move with the Yoshi hat. The egg, when it pops out, starts off very small and quickly increases to the appropriate size for the character. If you break out of the egg super fast (easiest to do on slow melee or better yet training mode at 1/4 speed) it interrupts the resize portion of the animation and the character is shrunk because of it.
Also if you have Yoshi in training mode make sure you continue to heal so you break out faster
or if in slow melee add food or tomatoes to cure (it takes longer but if you have Yoshi, Kirby, and any other character you can do it.)
Once they get to small to be attacked you need to get as close as possible and jump so the Yoshi hat Kirby can reach you. Then move the stick fast to break out fast if you mess up you grow back to full size (also if you die or make Kirby loose the hat)*in training mode)
http://img.photobucket.com/albums/v682/JRI3102/Yoshi1.jpg
http://img.photobucket.com/albums/v682/JRI3102/Yoshi3.jpg
http://img.photobucket.com/albums/v682/JRI3102/Yoshi5.jpg
http://img.photobucket.com/albums/v682/JRI3102/Yoshi7.jpg
http://img.photobucket.com/albums/v682/JRI3102/Yoshi8.jpg
http://img.photobucket.com/albums/v682/JRI3102/Yoshi9.jpg
http://img.photobucket.com/albums/v682/JRI3102/Yoshi10.jpg
4. IC freeze glitch -- freeze a character and cannot be moved (renders player useless) (except for a punching bag) a lot of players know this
IC glitch freeze --select IC and any other character then get within grabbing range turn and grab at the same time and nana will grab the opponent when she swings the hammer to throw them have Popo do a hammer squall towards the opponent and then hold away. This should freeze the character and cannot be moved except by DI or a throw.
http://img.photobucket.com/albums/v682/JRI3102/DualICHammerGlitchFreeze.jpg
http://img.photobucket.com/albums/v682/JRI3102/QuintICFreezefireflower.jpg
http://img.photobucket.com/albums/v682/JRI3102/QuintICFreezefireflower3.jpg
5. Peach Saturn Return --once peach pulls a Saturn she can pull the Saturn every time after that
Peach Recall-- peach pulls out a Saturn and gets close to another opponent and throws Saturn at the opponent and re-catches it about 5 times in a row (haven’t done it in a while) then backs up and throws and presses a and Saturn is in her hand again you can back up the entire level (temple) throw it and press a after a certain time and she will re-grab it
One final note for the frozen turnip glitch: it's not specific to turnips, nor is it specific to Peach. I've seen vids where it's happened to ray guns, and have personally seen an occurance with a beam sword.
(Thanks Omnigamer)
(Spaces for Pictures to come)
6. Nana flame thrower -- Nana has an infinite (non-attacking) flame coming out of her
Nana Flame thrower -- pick IC and grab a Fireflower jump and press Z (this transfers the item to the next IC) hold a until Nana begins using the Fireflower then press Down B. and Nana should continue to use the fire flower. However you move.
7. Infinite Superscope -- unlimited superscope ammo
Grab a super scope and fire five short bursts and two fully charged bursts then begin charging again, have some one lightly attack you and you should then have infinite superscope ammo.
8. Hammer taunts-- any move any taunt any stage the hammer taunts (my specialty)
Place hammers on and select young link and anyone have someone hold a hammer and press down then have young link attack with a boomerang the person should be holding the hammer and crouching at the same time then you can tilt into any move as long as you hold down after it you should keep the hammer also if you pause the game switch to holding up and B then un-pause the game you can do all the up b with any character
http://img.photobucket.com/albums/v682/JRI3102/Foxhammersheildbreak.jpg
http://img.photobucket.com/albums/v682/JRI3102/FireFoxHammer.jpg
http://img.photobucket.com/albums/v682/JRI3102/KirbyPanHammer.jpg
http://img.photobucket.com/albums/v682/JRI3102/ZeldaHammerSmash.jpg
http://img.photobucket.com/albums/v682/JRI3102/SheikHammerTransform.jpg
http://img.photobucket.com/albums/v682/JRI3102/PikachuHammerThunder.jpg
http://img.photobucket.com/albums/v682/JRI3102/OOHpretty.jpg
http://img.photobucket.com/albums/v682/JRI3102/GWHammerTaunt.jpg
http://img.photobucket.com/albums/v682/JRI3102/GiantMarioHammer.jpg
http://img.photobucket.com/albums/v682/JRI3102/GanonHammerTaunt.jpg
http://img.photobucket.com/albums/v682/JRI3102/FalcoHammerIllusion.jpg
http://img.photobucket.com/albums/v682/JRI3102/DonkeyHammerTaunt.jpg
http://img.photobucket.com/albums/v682/JRI3102/BowserHammerbomb.jpg
9. Taunt cancels-- mainly Dr. Mario, Young link, link, samus, pikachu, pichu, yoshi stop their taunt before it is complete without getting hit by anyone
For Dr. Mario, run the edge of a stage and taunt the slide and the balance on the edge animation should cancel the taunt
Young link- throws the boomerang down at an angle
Link-same thing or throw the boomerang out or hold on to a bomb
Samus-Down B then taunt
Pikas and yoshi hold Block and you should stop your taunt before it is through
10. Extended Grapple beam-- grapple beam becomes twice a long and can home-in on characters
There are many ways to do it but the easiest is rapidly tap Z and press up, down, up, down on the control pad (under the stick) this should elongate the beam then you can home in by holding the L button and pressing A then press A again to grab.
http://img.photobucket.com/albums/v682/JRI3102/ExtendedBeamBack.jpg
http://img.photobucket.com/albums/v682/JRI3102/ExtendedBeamUp.jpg
11. (Not sure if it is a glitch) Jiggs self-destruct-- hold block and shield break (fun to do on underground maze, and WARNING *adventure mode and all-star mid stage
Hold Block and shield break
12. (Not sure either) GW super bucket of doom -- does about 300% damage if done correctly.
Have ness do three PK Flashes into the GW bucket then unload the bucket on a Roy who counters or a character that blocks and send GW and everyone in his path to the edge of the screen
13. Soul Breaker-- mewtwo connects someone to his body
(Also similar to Soul Stunner)
On Battlefield have Mewtwo reflect a red shell 5 times and on the sixth time have bowser fall through the stage and get hit by the 6th forward B he should be stuck to mewtwos body
http://img.photobucket.com/albums/v682/JRI3102/MewtwoGWfreeze.jpg
http://img.photobucket.com/albums/v682/JRI3102/MewtwoGWfreeze4.jpg
http://img.photobucket.com/albums/v682/JRI3102/MewtwoGWFreeze2.jpg
14. Peach Frozen turnip-- **I don’t know how to do this one** (please inform.) a turnip is frozen in the stage can be grabbed and re-thrown but stays in mid air
Not sure but I think you have marth catch a turnip and tip peach at the same time (haven’t done it but have seen it done)
15. Double Barrel cannon Fire--two people shot from the dk barrel (under the stage) at the same time
Have Mario cape the barrel as someone is being shot out of it and he will be sent skywards with them
http://img.photobucket.com/albums/v682/JRI3102/DoubleBarrelCannonFire.jpg
16. Barrel cannon Dyslexia-- (fires backwards) arrow points one way and fires opposite
Same as above but vary the timing and the barrel will shoot them the wrong way
http://img.photobucket.com/albums/v682/JRI3102/Reversecannonfire.jpg
17. Link Death throw-- link throws people down through the stage
Refer to link grounded
http://img.photobucket.com/albums/v682/JRI3102/ThrowDown3.jpg
http://img.photobucket.com/albums/v682/JRI3102/ThrowDown2.jpg
http://img.photobucket.com/albums/v682/JRI3102/ThrowDown.jpg
http://img.photobucket.com/albums/v682/JRI3102/BombthrowDown.jpg
http://img.photobucket.com/albums/v682/JRI3102/LinkBombandBoomerangacross.jpg
18. Link super jump -- link flies up to the top of the screen and can drop about 5 bombs upon his descent
Throw a boomerang and hookshot the edge of the level have the boomerang hit you and you should be sent skyward
19. Mario infinite third jump wall bounce-- Mario can wall jump after his third jump (takes timing)
On fourside fall into a pit and press up b as you reach the climax of your jump smash the stick in the opposite direction then you should wall jump and have your third jump again
20. Kirby super jump-- Kirby flies so high that he appears as a bubble under the stage (magnifying glass) and stays airborne for over a minute
Have Kirby grab a nana and have popo jump to his death right before she disappears up throw and Kirby will be sent higher then ever if you do it right she will wrap around the stage and appear under it
21. Young link Double edge guard-- link holds on to an invisible edge with his sword and the real edge with his hookshot at the same time
Refer to young link grounded with young link and press up b as you catch the boomerang and you should do an up b while continuing to hold the edge. (Double edge guard)(Can be done with two Y. links at the same time
http://img.photobucket.com/albums/v682/JRI3102/YoungLinkDoubleedgeguard.jpg
http://img.photobucket.com/albums/v682/JRI3102/YoungLinkTripleedgegrab3.jpg
http://img.photobucket.com/albums/v682/JRI3102/YoungLinkTripleedgegrab2.jpg
http://img.photobucket.com/albums/v682/JRI3102/YoungLinkTripleedgegrab.jpg
http://img.photobucket.com/albums/v682/JRI3102/Younglinkinverted3.jpg
http://img.photobucket.com/albums/v682/JRI3102/YoungLinkupbhookshot.jpg
22. GW Turtle summon -- the turtle stays attached to GWs hand and even re-spawns with him
Go to mushroom kingdom 2 and stand on the scale that falls jump and back a on the top row and fast fall through the second row of blocks. You should hit the second row and slide to the second block and break through it then the turtle will be stuck to your hand
http://img.photobucket.com/albums/v682/JRI3102/GWTurtleGlitch12.jpg
http://img.photobucket.com/albums/v682/JRI3102/GWTurtleGlitch7.jpg
http://img.photobucket.com/albums/v682/JRI3102/GWTurtleGlitch13.jpg
23. GW Great fox-- GW can jump through the great fox (triple jump by the lasers)
Go to the lasers and double jump and triple jump through the thinnest part of the ship
24. Fox’s seal/snorlax fall-- fox falls through seal and snorlax in poke floats
Start on seals head and run towards the tail and you should fall through the neck
Similar with snorlax but not common
25. Mario super fireball-- Mario’s fireball does 30% damage with high knock back
Mario super fire ball (this is the way I did it could be done many ways) (I told you it wont be effective in battle but here it goes)
go to fourside with Mario and Zelda stand on the far right edge of the widest building (about where the helicopter takes off and lands) and have Zelda stand on the far right building throw a fireball and have Zelda reflect it (B) then cape it continue until the reflector blows up and Zelda flies off screen. The key is to keep the fire ball in the air the whole time and have as little space between you as possible.
26. Super Wavedash--samus slides across the entire stage (very common)
Have samus do a down b and hold left then right as you hit the stage smash right you should slid the entire length of FD (can also be done vise versa)
27. wavedash-- (debuggers caught it but left it into the game) but a glitch jump down air dodge=slide across the level
Wavedash jump and directly air dodge at an angle to create a sliding motion and the effects of standing still
28. Game freeze-- the game freezes
Go to Kirby’s level with the falling blocks in training mode then build the blocks around you so you are trapped in then item select all red shells and attack them the game should freeze
29. Double and Triple identical colors-- two or three of the same character with the same color (not team battle) fighting against each other with no distinction between each other
(Very hard for three but same procedure) have one character select a character and color then have another character put the cursor over the character and have it on the first color under the desired character then on the first controller deselect the character (keeping the hand icon inside the character picture) and on the second controller change color up one (these need to be done at the exact same time to work) to do three get a song playing on a separate source with a good beat then try the above on the down beats so everyone is in sync. It is very hard but looks very cool
http://img.photobucket.com/albums/v682/JRI3102/TripsMarthtaunt.jpg
http://img.photobucket.com/albums/v682/JRI3102/TripsLuigitaunt.jpg
http://img.photobucket.com/albums/v682/JRI3102/DualYoshiAngelicHugS.jpg
http://img.photobucket.com/albums/v682/JRI3102/DualYoshi.jpg
http://img.photobucket.com/albums/v682/JRI3102/TripsMarthcounter.jpg
http://img.photobucket.com/albums/v682/JRI3102/TripsLuigibutt.jpg
30. Broken Hookshot-- links hookshot fires halfway and turns around or falls through the level
Have link Do grounded and fire a hook shot towards the great fox it should flail around backwards or fall through the stage
http://img.photobucket.com/albums/v682/JRI3102/BrokenHookshot3.jpg
http://img.photobucket.com/albums/v682/JRI3102/BrokenHookshot.jpg
http://img.photobucket.com/albums/v682/JRI3102/BrokenHookshot2.jpg
31. Mountain Climber-- jump to the top of the mountain in the beginning of adventure mode
Get bunny ears and a big mushroom then double jump wall jump and triple jump to the top of the mountain (some characters are easier then others and don’t require the mushroom)
32. Mountain mover-- fall through the rock at the beginning of adventure mode (link & y. link)
Do the double edge guards trick with y.link or link and you will fall through the mountain
33. Kirby super Suck-- Kirby is stuck in the suck animation. And upon dying kills one player
Do the IC glitch and suck up the frozen person with Kirby he should stay in the suck animation and not be hit, he can not move but be pushed off the level and thus killing Kirby and the frozen character
34. Invincible egg (w/fire optional) -- become an egg that is frozen in mid air and cannot be broken thrown, or altered (can also be seen with Nana flame thrower)
Do the IC freeze glitch and turn the frozen person into an egg with yoshi (can be done to nana with the fire flower glitch to have a frozen airborne flaming egg.
http://img.photobucket.com/albums/v682/JRI3102/Yoshieggsloser.jpg
http://img.photobucket.com/albums/v682/JRI3102/Yoshieggs2.jpg
http://img.photobucket.com/albums/v682/JRI3102/YoshiEggFlamethrower3.jpg
35. Moonwalking Nana-- Nana slides across the ground with out the movement animation (can also be done backwards)
Have nana hold a fireflower and use it then have popo run backwards and forwards (while keep holding A) and nana will slide with a burning fire flower (that does damage)
36. Luigis Ladder-- luigi continues to rise into the air infinitely
Have two luigis stand near each other and continue to do up b and climb infinitely into the air
37. Peach Bomber—peach continues to wall bomb and does not fall (stalling tactic)
Have peach smash a wall bomb in a pit at foursite and she will continue to float up and stall there.
38. Sheik’s Needle Claws – Keep sheiks needles in her hand AND visible even when you are not charging them
Jump with sheik and begin charging them then L-cancel the landing if it is done correctly the needles will remain in her hand the rest of the fight ( If you turn into Zelda… the needles will stay floating in the air whenever you turn back the needles will reappear in your hand)
(Thanks Cyphus)
39. Samus super-jump/grapple on nothing-- Samus grapples nothing
It's pretty simple. Just grapple to the side of the stage as Samus, and have Mario or Doc go down and cape her. If you cape her while she's still falling from the initial grapple, she'll likely shoot up into the air similar to the Link Super Jump. But if you cape her while she's hanging, she (as well as the point that she grappled) will move down slightly and reverse direction. It can be done repeatedly in one set, but time is limited.
(Thanks Omnigamer)
40. Yo-yo glitch – Ness places an invisible “trap box” on the ground and can attack a character that touches it.
The glitch occurs when you hit with a CHARGED Up Smash (no C-Stick) but only hit your opponent once
Start charging an Up Smash underneath a high percent DK (about 150%) and he will fly up into the air. Releasing the yo-yo simultaneously is not crucial. If DK flies up and doesn’t hit the second hit box...and it was indeed a correctly charged Up Smash...Ness will drop his second hit box onto the ground. This invisible yo-yo hit boxes act as booby traps and last seemingly until touched by an opponent. When an enemy hits your Trap-Box you can do any attack (except for PK moves...May differ by version) and this attack with translate to your Trap-Box.
(Thanks dan Smith)
41. The End of Home Run Contest -- Homerun contests limits
To do this glitch just hit the sandbag (in home run contest) 4600 something ft if you have version 1.0. If you have version 1.1 and higher then you have to hit it 12000 something ft. If you correctly do this glitch then the camera will stop and the sandbag will fall and add ft/m. If you let this happen long enough then the game will eventually freeze.
The HRC glitch does not need AR but it is very hard. There are a few FAQs on gamefaqs about how to hit the sandbag very far. An easy way to make this glitch occur is to be ganon (in home run) grab the bat first, do one Up smash on sandbag , then jump and D air and land on the opposite side you started (facing the sandbag). The next part is hard but this is what to do: jump, drop bat, and D air. Repeat the last step three times and then double jump, throw the bat up, and press B (moving a bit to the start and facing away from sandbag). If you do this correct then the sandbag should have 220-222% and will send the sandbag 4500-4700 ft. This requires no l-cancels and version 1.0 because version 1.1 and higher has a much larger amount of ft/m.
(Thanks Kozzymoto)
42. Maximum Points -- Max points in Classic/Adventure/or All-Star
If you keep shield breaking in classic/adventure/all-star then your score will keep rising until it goes to the maximum number of points you had. This will however keep going until the max but if you press A or START then it should either stop or reach the max instantly (i forgot which ones did which). This only works on 1.0.
(Thanks Kozzymoto)
43. Frying Pan Kirby -- Kirby holds on to a frying pan throughout the entire battle.
Go to mushroom kingdom and select GW and Kirby (and any other two you like) have kriby suck up GWs power and go to the top layer of bricks back roll until you are on the very edge of the top row facing the middle, use the b attack and hold it down you should hear a weird chime, then use b again and it should turn the frying pan gray. At this point taunt and you will be holding on to the pan still then you can use any attack or suck up another power and retain control of the pan.
http://img.photobucket.com/albums/v682/JRI3102/KirbyPanGWturtle2.jpg
http://img.photobucket.com/albums/v682/JRI3102/Kirbypangray.jpg
http://img.photobucket.com/albums/v682/JRI3102/KirbyPanblack.jpg
http://img.photobucket.com/albums/v682/JRI3102/Kirbypan.jpg
http://img.photobucket.com/albums/v682/JRI3102/KirbyPan3.jpg
http://img.photobucket.com/albums/v682/JRI3102/KirbyPan2.jpg
44. Mewtwo Disable -- Mewtwo sends opponents flying into the air without dying
Have a Mario brother or GW use their up b at the same time mewtwo uses disable (down B) on them they should fly upwards (like links super jump) with little to no damage.
(Thanks Nobie)
45. Grapple/Hookshot nothing -- Y. Link, Link, and Samus grapple and hang on nothing
go to peaches castle and activate a color block (green activates the two on the left side and blue activates the one above the center) wait about 20 seconds then grapple the block it should disappear and you should continue to hang there. Can also be done on Mushroom kingdom stages
46. Announcers Mistake -- Announcer congratulates sheik while zelda does the victory pose
Select zelda as you select the stage hold a (to instantly transform into sheik) then transform back into zelda and win the battle. The announcer should say sheik but show zelda.
47. Free Ganon -- Ganon can go outside his BTT stage
Go to the far left platform and triple jump (aim for second or third spike (the small one) in the horizontal roof) land on a moving platform and tech-roll right. this should put you outside his BTT stage. You can continue to jump on the platforms or jump back into the stage.
(Thanks Mario 64 Master)
48. Invisible Proximity Mines -- Mines disappear
Go to mute city and drop a mine on the moving platform once the platform stops and goes under the stage the mine will disappear and still be active it will also be invisible and active once the platform begins to move.
(Thanks symnzXx)
49. Mewtwo Confusion -- Mewtwo drags an opponent through the stage.
have one character go to the edge of the stage (termia bay, battle field a level with platforms), then have mewtwo jump off the edge and use confusion on the opposite character this should drag them through the platform or level.
50. Mario's Hyper Fireball -- Mario fires a fireball that goes 3 times as fast and long.
Go to yoshi's island (the one with the pipes) and position yourself on slanted pipe (about where the opening is) and launch a fireball, it should travel down the pipe and bounce off the top left corner of the first yellow block (in the middle of the stage) into bottom right corner of the other set of blocks (far right set) bounce again then hit the ground and bounce for a third time up the slanted mountain. If it doesn't work slowly take half a step forward and try again.
http://img.photobucket.com/albums/v682/JRI3102/MarioHyperfireball.jpg
http://img.photobucket.com/albums/v682/JRI3102/Mariohyperfireball2.jpg
51. Electric Ness -- Ness has a casing of electric charge around him
Use ness's up B and have it come back down directly on his head hitting him straight down. he should get up, shake off and still have electricity around him.
52. Bowsers failed down throw -- Bowser does not hurt certain characters with his down throw
Down throw Jiggs, GW or Pichu and they will go through the entire animation but not take any damage.
53. Samus invisible missiles -- Samus shoots invisible missiles
When missile canceled properly samus will shoot an invisible missile that will attack anyone in its trajectory. It can also be reflected.
54. Link bomb rolling -- Links bomb slides across the stage.
Pull a bomb then short hop back and press Z this should "lightly" put the bomb on the ground, and not cause it to explode, then you back up an us down tilt. This should cause the bomb to slide across the level.
55. Fox's super wavedash (very rare) -- fox does a super wavedash
(I haven't done this but this is how to do it from what i understand) As fox is jumping back onto the level have him do the fox illusion. If it is done the right distance and exactly even with the level he should slide across the stage.
56. Blinking Game and Watch -- GW is frozen and blinks
Use Soul Stunner on 2 G&W's, then use Confusion to place them on the exact same spot. They will now blink.
(Thanks Neophos)
http://img.photobucket.com/albums/v682/JRI3102/GWblink.jpg
57. Soul Stunner -- Mewtwos Freeze Glitch
Do Soul Breaker (#13), then a down throw on another opponent and they will be stuck like with the IC freeze glitch.
(Thanks Neophos)
http://img.photobucket.com/albums/v682/JRI3102/MewtwoGWfreeze5.jpg
http://img.photobucket.com/albums/v682/JRI3102/MewtwoGWfreeze4.jpg
58. Going through the floor -- Mewtwo flies through Temple
Go to Hyrule in training mode, set Mewtwo as the opponent, in "Stand" mode. Set him to 999%, and then put him right where he spawns (should be a bit left of the pillar). Now hit him with C. Falcon's up tilt. He will bounce on the pillar, fly back and double jump through the stage. Other attacks that work are Knee, Marth's Shield breaker, Roy's flare blade, Falcon's up air, Ganon's up air.
(Thanks Neophos)
http://img.photobucket.com/albums/v682/JRI3102/MewtwoJumpthroughthestage.jpg
http://img.photobucket.com/albums/v682/JRI3102/Mewtwojumpthroughthestage2.jpg
59. Ness going through stage -- Ness flies through the stage
Put any stage with a solid ground, then have Ness PK Comet in a 180 degree angle onto the stage just above the ledge, and have a Dr. Mario cape him (Haven't tried with Mario). He will go through the stage and end up hanging on the other ledge.
(Thanks Neophos)
60. Negative Gravity -- Have any character attack while stuck to the ceiling
Use Peach and someone else in training on any level with a solid ceiling, most likely Temple or Great Bay. Set the other player(s) to 999 damage and do Peach's down tilt on them repeatedly below the ceiling, without getting up. On the 8th down tilt, the character will seem to stick to the ceiling instead of bouncing back down.
http://img.photobucket.com/albums/v682/JRI3102/NegtiveGravityLink2.jpg
http://img.photobucket.com/albums/v682/JRI3102/Negativegravitylinkhookshot.jpg
61. Negative Gravity Arrow (maybe fireball) -- Arrows are released far beyond the characters head
Do the Negative Gravity on Link or Young Link and fire an arrow. The momentum they have is translated to the arrow, and it comes out above their head (most noticable on Great Bay). Give the character a tiny mushroom before doing Negative Gravity, for even longer duration, and higher arrows.
(Thanks SuperDoodleMan)
http://img.photobucket.com/albums/v682/JRI3102/NegativegravitylinkArrow.jpg
http://img.photobucket.com/albums/v682/JRI3102/NegativeGravityLink.jpg
62. Fox trot -- Fox runs faster then his normal animation
Smash Foward then go back to neutral and smash foward again. This should cause fox to repeat his initial dash animation (which is faster then his normal run) causing him to run faster then normal. continue across the entire level
63. Item thrown threw stage -- Peach throws a radish (yes it is a japanese radish)
Choose Peach and stand under the awning near the center near the stairs and throw a radish towards the left , it should bounce right before the ledge (where you can fall through to the bottom part of the level) and bounce through the level and appear to the right of the gazebo then disappear.
64. Frozen Bowser -- Bowser is caught under the dock of adventure mode
Choose Bowser in Adventure mode walk to the end of the dock and go under it (where the trophy usually is) then press down b to the left and you should freeze there
(Thanks tenyearwarranty)
65. Random Faces -- Characters pictures do not match the characters
Go to Tournament mode select loser out and whatever you want for the other options. choose Ditto as at least one of your characters (when you are selecting the character hold L and R) and choose any other people to fill in the brackets. Play a few matches and the faces don't match the pictures. ( I found this to only work once or twice per tournament and it mostly happened with Pichus character and yellow roys picture above the percent.) not eaisly reproducable but can be done.
(Thanks GameAngel64)
Tell me suggestions or post what you think :qblock: