CeLL
Smash Lord
Debug Menu (below Melee) -> Gameplay Codes -> L CancelI have downloaded the 20xx hackpack but don't know how to set it up so that it flashes red and white when practicing l cancelling.
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Debug Menu (below Melee) -> Gameplay Codes -> L CancelI have downloaded the 20xx hackpack but don't know how to set it up so that it flashes red and white when practicing l cancelling.
If there is a local Yard Sale in your area, then I would go check it out they seem to go quite cheap there.Any Idea where i can pick up a said crt on the cheap?
Thanks good sirDebug Menu (below Melee) -> Gameplay Codes -> L Cancel
I will be sure to check that outIf there is a local Yard Sale in your area, then I would go check it out they seem to go quite cheap there.
http://smashboards.com/posts/1714568/What causes Fox not to be able to tech Falco's dthrow?
The post said the soonest you can act is 6 frames after Falco is actionable. Wouldn't that mean Fox could shine out of the CG? If it's really guaranteed until 30%, I'm about to start practicing it... lol I had tested dthrow combos in Training Mode, but I didn't really trust them because it seemed like humans can just landing cancel with ASDI down.http://smashboards.com/posts/1714568/
I think that’s the best information available on that phenomenon.
Also, the dthrow on Fox is a chaingrab until ~36%. Starting at ~36% before throw, Falco needs to dash → JC grab in case Fox DI’s away (which would escape the standing grab). If Fox DI’s towards, a standing grab (without turning) will catch him.
SDI is impossible for Fox whatsoever.
Note that this is only true in NTSC. In PAL, Fox is slightly lighter, which alters the throw animation’s speed and gives him the opportunity to tech.
Okay, you’re right. He can shine out if he does it frame-perfect and holds down for ASDI.The post said the soonest you can act is 6 frames after Falco is actionable. Wouldn't that mean Fox could shine out of the CG? If it's really guaranteed until 30%, I'm about to start practicing it... lol I had tested dthrow combos in Training Mode, but I didn't really trust them because it seemed like humans can just landing cancel with ASDI down.
Whoops, nvm. Didn't realize we were talking about DI down vs. away. Any chance you could test dthrow dtilt/dsmash combo %s? My notes have dthrow dtilt working starting at 23%.Okay, you’re right. He can shine out if he does it frame-perfect and holds down for ASDI.
Still, I think this pseudo-chaingrab is one of these things which are good to try and only stop doing them if your opponent starts doing the correct counter.
If he does that, you can still shine him first until something like 15% damage (even if he holds away).
I guess dthrow has some mixup potential between regrab and shine. If he DI’s down or in, you can shine him. If he DI’s away, you can regrab him.
There's no such thing.Can anyone link me to a comprehensive tech chase guide.
There are only really two reasons to angle your shield:How should I be angling my shield in a game, or is it really complicated?
I ledgedrop with C-stick when I scar jump. Just make sure you go straight down because if you angle it a little to the left or right it can count as 2 inputs and you aerial.What's the best way to ledge drop? Is C-stick down OK to use?
Because, basically, earlier this year I started playing Project M, and in that I got into the habit of ledge dropping with the C-stick. And when I've been playing Melee, that habit's carried over. But sometimes, in Melee, if I ledge drop with C-stick down, and try to immediately double jump, I down air. Not sure why it's happening (it seems to be a specific timing, maybe it's reading my input twice? Any idea what this could be?) And it costs me a stock, so it's a pretty bad problem.
Now I've been practicing stuff involving ledge dropping (ledge dashing, etc) and the random down airs seem to be happening less often. I definitely feel more comfortable ledge dropping with C-stick down, but getting a down air feels kind of random, and it always makes me SD. So I'm not sure if I should just start ledge dropping with the control stick and get used to that, or just keep practicing with C-stick down.
Are there any other players that ledge drop with C-stick down? And anyone know what's causing my random down airs and how to stop them (I'd prefer not to change the way I ledge drop, because other ways of ledge dropping have other problems).
Dropping with the control causes problems for me too though. I've also been messing around with Yoshi's up B ledge stall, and unless I'm really precise with my inputs, ledge dropping with control stick away also causes me to SD (I assume it's because I have to let the control stick return to neutral before I double jump, otherwise I double jump away from the ledge, throw the egg too far away from the ledge, and miss the sweetspot).@ Sef As @ Bones0 said, if you don't input straigth down cardinal direction, a dair will happen always (at least on my controller). I don't know why this happens. If you instead drop by c-stick away, it takes more complicated input to result in a bair, which seems pretty weird. Maybe it's just my controller though, but you could try c-stick away, that's what I used to do.
I think it's a lot easier to do ledgedashes by dropping with controlstick, and I switched to that after I started doing them, so unless you claw, it might be easier to you to just switch to control stick dropping. Other option might be to make a smaller input with the c-stick, I think dropping has a much lower threshold than aerials.
yea, I've been messing around with both methods now and I've got a bit more consistent with both. I feel like I should stick to control stick away for ledgedashing, though. It's not worth risking a down air SD when dropping with control stick away has no risk of SDing at all (unless I airdodge offstage obviously, but that can happen if I drop with the C-stick too).Yeah, I also used it for Yoshi's egg stall back when I was messing around with him. I would just C-stick down, then tap jump, then time the B press. I never got super good at it, but for how little I practiced it I was pretty consistent. I virtually never dair anymore so I wouldn't worry about it causing SDs after you're well versed with the method.
I don't see any benefit to using C-stick ledgedrops for ledgedashes since it'd be extremely hard to tap jump and get a consistently good waveland angle.yea, I've been messing around with both methods now and I've got a bit more consistent with both. I feel like I should stick to control stick away for ledgedashing, though. It's not worth risking a down air SD when dropping with control stick away has no risk of SDing at all (unless I airdodge offstage obviously, but that can happen if I drop with the C-stick too).
If I do stick with Yoshi, it doesn't seem like there's a 'better way' to do the ledge stall, though. From what I can see, every single method involves precise inputs that make me SD if I mess up. I guess the only way for this is a lot of practice. I think I'll ask the Yoshi boards how they do it...
Oh, when I was dropping with the C-stick, I wasn't tap jumping to immediately double jump, I was using X. Though come to think of it that's probably not a good idea because of how awkward it is to ledge drop and then double jump with X in a small frame window (since I have a normal controller grip).I don't see any benefit to using C-stick ledgedrops for ledgedashes since it'd be extremely hard to tap jump and get a consistently good waveland angle.
When you practice ledgedashing with Yoshi, make sure you do it (at least some of the time) on BF. I use away on the control stick to ledgedrop before ledgedashes and it's no problem, but with certain characters it can make it more likely to DJ under the stage (Yoshi, Samus, Ness, etc). Definitely try out tilting down to ledgedrop to avoid SDing on BF. I don't use it because it doesn't affect my mains and it just feels weirder, but I had a phase where I tried tilting down to release and I was able to ledgedash just fine without worrying about SDing when I played Yoshi. If I played him just messing around today, I'd probably still be able to do the tilt down release decently enough.
Magus thread with a list of techs that always¹ slide off: http://smashboards.com/threads/detailed-throws-techs-and-getups-frame-data.206469/does anyone know if theres a thread explaining the edge slide off after a tech roll?
or how to do it?
When you say soft pressing you mean pushing the shoulder button untill right before the button is pressed right?Experienced players l-cancel virtually everything. There isn't a point to not l cancel. Just practice till it's not a button you have to think about pressing but rather something you just automatically do when you are about to hit the ground.
There's no downside to it, except the requirement to hit the button at the correct time; so why wouldn't you want to do it? (Oh and try to learn it with z or soft pressing L/R, so you don't use your tech window)
http://smashboards.com/threads/the-...re-alt-stages-costumes-new-debug-menu.351221/So yeah I'm currently on house arrest. I can leave for work and school (and like 2 hours of leisure time per week) but other than that I'm stuck at home. As a result, I've been gaming quite a bit. Decided to pick up melee again. I've been practicing against bots (i.e. level 9 computers) and working on tech skills in training mode, but I'm wondering if there's some other better way to practice that I haven't tapped into yet.
TLDR what's the best way to practice when you have no human opponents to play?
-2%
alright thanks, i'll look into that.post