• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Code Q&A + Requests

abhishekh

Smash Journeyman
Joined
Jan 1, 2009
Messages
266
Location
Cupboard under the stairs
I want to be able to put my own music into the background music of brawl on my Wii.

So basically, I want my mp3s on my computer to play as bgm on my wii when I play brawl in multiplayer instead of the normal Brawl music like Final Destination 1/2 or 2AM or whatever.

I looked at vyse's thread, but it said it wasn't for PAL, and I'm running PAL (Australian version is PAL, right?)

I also want to be able to make my CPUs DI and SDI. So I can practice chaingrabs and combos and things like that with Pikachu and DDD. Does something like that exist for Brawl?
 

JediKnightTemplar

Smash Lord
Joined
Dec 15, 2009
Messages
1,092
Location
Midland, Michigan
This doesn't have to do fully with codes, but not fully with Riivolution either. I switched over to Riivolution about a month ago now and really enjoy it, but there's one major problem- the CSS fix code won't work for the Flaming Blue CSS. I've tried recreating my gct, trying the normal CSS (that just randomly distributed the icons of the CSS), and even copying stuff over from my old SD card (which I use with Gecko OS and works perfectly, though obviously I deleted the FPC) to no avail. Is this a problem with Riivolution, the CSS fix code, or a user error? (probably the last option I'd guess)
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
This doesn't have to do fully with codes, but not fully with Riivolution either. I switched over to Riivolution about a month ago now and really enjoy it, but there's one major problem- the CSS fix code won't work for the Flaming Blue CSS. I've tried recreating my gct, trying the normal CSS (that just randomly distributed the icons of the CSS), and even copying stuff over from my old SD card (which I use with Gecko OS and works perfectly) to no avail. Is this a problem with Riivolution, the CSS fix code, or a user error? (probably the last option I'd guess)
Animation is messed i posted a fix in my mediafire however mediafire is currently down so you're going to have to wait :ohwell:
 

#HBC | Dark Horse

Mach-Hommy x Murakami
Joined
Jun 12, 2010
Messages
3,739
Can I request a code that would allow me to move an attribute in the game (ex: the speed of fox's blaster's lasers) to something else (ex: TL's arrows)?
 

Sovereign

Game Reaper
Joined
Nov 10, 2008
Messages
2,292
Location
Indianapolis, IN
NNID
Sovereign90
Can anyone give me a copy of their SD Card files that have the Japanese Sound Files on them, using Riivolution?

I've tried inputting it into my SD Card, myself, but I just don't understand what I'm doing wrong. Would anyone be able to share their success on the matter through a file share, like Mediafire or something, and link me? PM me if you have it, please and thanks.
 

#HBC | Dark Horse

Mach-Hommy x Murakami
Joined
Jun 12, 2010
Messages
3,739
I'm using code manger, and when I try to export the "Custom SSSV1.1" code, I get a message saying "Error at code: Maybe you have to replace placeholders first (like XX)". What should I do?
 

abhishekh

Smash Journeyman
Joined
Jan 1, 2009
Messages
266
Location
Cupboard under the stairs
Thought I might ask again.

Is there any way possible to get CPUs do DI your moves so you can practice chaingrabs and things like that, whether in training or just ordinary matches?
 

J-Birds

Smash Lord
Joined
Nov 20, 2008
Messages
1,247
Location
Smansion
Hey i was wondering if there was a code that would automatically save replays to the sd card after a match. I saw this being used on the Apex stream and was wondering if there was PAL version of it.
 

#HBC | Dark Horse

Mach-Hommy x Murakami
Joined
Jun 12, 2010
Messages
3,739
Is there a code for a wiichuck version of the debug pause? If not, will the debug Pause (GCC) work for the wiichuck?
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Infinite charging on all smashes [Standardtoaster]
06FB2AAC 00000010
00000000 0000002B
00000006 00000001
06FB2C84 00000010
00000000 0000002E
00000006 00000001
06FB2D6C 00000010
00000000 00000031
00000006 00000001

01:03 camelot ok, it sorta works
01:03 trololol sorta?
01:03 standardtoaster ?
01:03 camelot like, the charge keeps looping
01:04 camelot but when it loops the damage does also
01:04 camelot meaning
01:04 camelot damage increases, then decreases, then increases, etc
01:08 Strong_Bad lol marth can just charge fsmash at the ledge for edgeguarding
01:08 Strong_Bad 222good
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
I did, but it didn't work for me.

SD Card
Riivolution
-brawlmods
--sound
---sound file

That's how I have it setup, and it doesn't work.
Sd->brawlmods->music
that's where the file should be if you'rre using bionic's XML

I'm using code manger, and when I try to export the "Custom SSSV1.1" code, I get a message saying "Error at code: Maybe you have to replace placeholders first (like XX)". What should I do?
Look to see if there's any non-hex letters in the code (A-F are hex numbers)

Thought I might ask again.

Is there any way possible to get CPUs do DI your moves so you can practice chaingrabs and things like that, whether in training or just ordinary matches?
I believe someone was working on something like that not sure though
check the customized content forum topics

Hey i was wondering if there was a code that would automatically save replays to the sd card after a match. I saw this being used on the Apex stream and was wondering if there was PAL version of it.
Interesting didn't know a code like that existed
But there's another code like that but all it does it make it to were you can't leave the results screen til you save a replay

Is there a code for a wiichuck version of the debug pause? If not, will the debug Pause (GCC) work for the wiichuck?
Nope sorry :/
 

J-Birds

Smash Lord
Joined
Nov 20, 2008
Messages
1,247
Location
Smansion
@Mr.Chuy
If you happen to have that code handy could you link it please, iv been looking and cant find anything of that nature.
 

Muhznit

Smash Journeyman
Joined
Apr 10, 2008
Messages
455
Location
404...
Back again to see that my request for help with the momentum capture code went unanswered. I managed to figure out that the code for 100% global momentum capture data was
065A9180 00000004
FF001000 00000000

Right now I'm requesting a code for World Wrap, but to have it apply to only Mario Bros. or Custom Stages.
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
@Mr.Chuy
If you happen to have that code handy could you link it please, iv been looking and cant find anything of that nature.
Code:
Disable Exiting Result Screen until Replay is Saved [NTSC-USA] Y.S.

C20F4560 00000002
38800001 90820000
60000000 00000000
040EB844 5400A7FE
040EB850 5403A03E
040EB868 5400A7FE
040EB874 5400A7FE
040E8040 4E800020
205A9320 00000001
040EB844 5400E7FE
040EB850 54030422
040EB868 540057FE
040EB874 5400E7FE
040E8040 9421FF60
E0000000 80008000
C20E6AC8 00000002
38000000 90020000
38000001 00000000
Speaking of codes anybody know of any good code databases other than geckocodes?

Also standardtoaster since when did you make codes? o.O
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
Location
Illinois
Requesting a code:

• Samus doesn't turn into Zero Suit upon Final Smash
• Zero Suit Samus doesn't turn into Samus upon Final Smash (or just make FS do nothing)
• When Zero Suit Samus is selected from CSS, have no armor drop from power suit

Thank you to who ever can produce these codes.
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
lol I started making codes when I got in the pmbr. If you want to discuss more, we can take it to PMs.
I might if i can think of any useful codes to ask for XD

Requesting a code:

• Samus doesn't turn into Zero Suit upon Final Smash
• Zero Suit Samus doesn't turn into Samus upon Final Smash (or just make FS do nothing)
• When Zero Suit Samus is selected from CSS, have no armor drop from power suit

Thank you to who ever can produce these codes.
God somebody do this!

The second one might be possible by using an animation changing code in combination to character specific lines of code
 

#HBC | Dark Horse

Mach-Hommy x Murakami
Joined
Jun 12, 2010
Messages
3,739
requesting a code:

• samus doesn't turn into zero suit upon final smash
• zero suit samus doesn't turn into samus upon final smash (or just make fs do nothing)
• when zero suit samus is selected from css, have no armor drop from power suit

thank you to who ever can produce these codes.
[collapse=no zss after final smash]c2816af4 00000003
801c0110 2c000003
40820008 38a00000
7c0802a6 00000000[/collapse]
 

abhishekh

Smash Journeyman
Joined
Jan 1, 2009
Messages
266
Location
Cupboard under the stairs
Thought I might ask again.

Is there any way possible to get CPUs do DI your moves so you can practice chaingrabs and things like that, whether in training or just ordinary matches?
Turn this into a request then.

Even if it's just for say, Snake, Marth and Mario (mario and Marth for practicing with DDD, snake for Pikachu).
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
Location
Illinois
I'm looking for a way to get rid of the name labels on the icons on the CSS. I know it involved deleting a polygon or bone in sc_selcharacter.pac in MiscData[30]'s 3DModel directory, but I don't know exactly how. Help anyone?
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Thought I might ask again.

Is there any way possible to get CPUs do DI your moves so you can practice chaingrabs and things like that, whether in training or just ordinary matches?
The way a cpu acts in game is dependent on their AI files. There are AI files that are in their character specific files, and a file in fighter.pac that is global common AI. I know that it is possible to change how they act in game, see dantarion's videos on youtube. But I highly doubt that you can make them DI more. :p

I'm looking for a way to get rid of the name labels on the icons on the CSS. I know it involved deleting a polygon or bone in sc_selcharacter.pac in MiscData[30]'s 3DModel directory, but I don't know exactly how. Help anyone?
Download ASF1NK's vBrawl css from brawlvault, but replace the texturedata with a vBrawl css texturedata. I'm pretty sure that this should work. :)
 

Peruant

Smash Rookie
Joined
Sep 11, 2010
Messages
2
Anyone know what codes are used in B+ codeset? I know the File Replace code, but I just need everything( like Stage Freezing, Custom CSS, colored shields, stuff with .rels,etc ).

EXCEPT the gameplay changing codes. Cant be bothered to use the updatifier since it keeps goin to an old build and not 7.03 Gold.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
So, anyone know if it's possible to take the "sticker" mechanic from the SSE, and say, use it in VS mode?
 

abhishekh

Smash Journeyman
Joined
Jan 1, 2009
Messages
266
Location
Cupboard under the stairs
The way a cpu acts in game is dependent on their AI files. There are AI files that are in their character specific files, and a file in fighter.pac that is global common AI. I know that it is possible to change how they act in game, see dantarion's videos on youtube. But I highly doubt that you can make them DI more. :p
Really, just having snake hold up so he keeps jumping is enough to DI out of pikachu's non-buffered dthrow cg, so I'll be able to tell if I'm not buffering. It shouldn't be that hard.

Except I'm completely clueless when it comes to this stuff, so uh, can anyone make it for me? I'll do whatever you want e.e
 
Top Bottom