HideousBeing
Smash Ace
I'm looking for more ways to implement farore's wind into my offensive methods. I already use it to stay invincible on the edge (the warp cancelling). Is there any time though, that Zelda's upB can or should be used to hit someone? I was thinking maybe it could be an alternative to grabbing after blocking an arial attack (zelda's grab is bloody slow). Say Fox shuffles his dair. Would you be able to block and then exit the block with upB and damage him before he shines, and follow up by positioning the warp to a smart spot anticipating his landing area to combo him? Also, it seems that upB if it hits someone sends them into a tumble. If you hit someone in a tumble with upB, it rights them. Could this be used? I don't want to be shortchanged because I can't use zelda's farore's wind to its full potential, so someone please give some advice on how the move could be used aside from warp cancelling, returning to the stage, and moving quickly across a stage.