Sensai said:
I agree. This game has to be FLAWLESS online, or it just won't be worth playing.
I really hate to burst your (and everyone who is on the same page as you) bubbles... but Lag Free? What dream world do you guys live in? Do you actually think its possible to play an online game with 0.0 seconds of lag between all players participating? Well, it isn't. It's been that way since the day the internet was released, there is just absolutly no way to have flawless lag-free environments, unless you are either all playing on the same console or playing over LAN.
But, over the years the situation with "lag" has improved. With a stable internet connection, and server; people can play games against eachother with almost no detectable lag at all, maybe 0.05 or 0.1 seconds of delay in between button presses. Hardly anything that would disrupt gameplay.
Incase you are also unaware, People have been playing many 2-D fighting games over the internet, and having no problems at all. I have played Marvel vs. Capcom, King of Fighters, SNK vs Capcom, Marvel vs. Street Fighter, and EVEN Super Smash Bros 64 Over the net, in both 1 on 1 and 2 on 2 matches, and in the case of SSB64 4-player Free-for-All. Sometimes there is lag, sometimes there isn't. Its all dependant on the pings from your opponents, and the server's stability. But it is DEFINITLY playable. It's usually a hit-or-miss kind of thing; sometimes you'll find 3 people online to play Smash Bros, and everything will work great and you'll have tons of fun... Other times, you'll meet people with not-so-good Pings and they will continuously "Desync" from your game and you'll have to start over. That's just the type of things you have to deal with in an online environment... Lag.
Mic_128 said:
I don't see why it can't be done. If games like Halo and so on, which are a LOT more complex (moving in 3d, vechiles, 16 players, ect) I don't see what's so hard about having 4 players moving in 2D, items or not.
Exactly what I was thinking. Super Smash Bros Brawl will have Maximum 4 players (1 on 1's for Online Tournament Play) in a game. With Nintendo being the backbone Server for the game, there should be almost no lag at all on their end, but the connections will depend on the players end. If there is lag, it is most probably YOUR fault. Nintendo should have absolutly no problem hosting SSBB Online, as well as Animal Crossing, and many other games for Wii that should be stellar for Online Play.
I've said it earlier, but I have played SSB64 Online and it was tons of fun, People we're still able to perform combo moves and SHFFL'd combos on command with little problem. Unless of course your playing with people who have bad connections, which of course ruins the games speed until they finally drop from the game.
I'd rather have an OPTIONAL Online Mode (with a few lag twerks), than NO ONLINE mode at all. Besides...
Smash Bros will Always be more fun when played in the same room with friends.