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No Fast Fall on Dair

HADOOKEN

Smash Apprentice
Joined
Jun 17, 2008
Messages
182
Location
cali
I wasnt going to post this at first, but i've been wondering this for the last couple of days.

so the other day i was thinking, "man it would be nice if i could wait for the right time during a jump to spike with out having to worry about a SD from fast falling during it." and sure enough, i was screwing around and i realized that if you hold down after the upward momentum of ur jump, NOT after the "peak" of the jump, u can use your c stick to spike( or just A) and you wont fast fall (its like melee, yaaay).

this is cool cus u can fall to the near bottom of the screen, spike and still recover if u saved ur dbl jump,

I really wanted to know: Who already uses this? is it worth it, or does it just mess up ur game?
 

HADOOKEN

Smash Apprentice
Joined
Jun 17, 2008
Messages
182
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cali
sry, i've been at school since yester day... (midterms) and my brain sucks right now.... i mean:

you jump or SH and hold down right after, but it doesnt "activate" fast fall, so u can just float around, and spike whenever and u wont fast fall like u usually would cause ur already holding down, so it doesnt read. then u can just dbl jump or dolphin slash to safty.

i was just wondering if anyone has already worked this into their game, and if yes, what times do u use it
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
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6,289
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Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
Oh, I feel what you're saying now. Hold down as you SH, so when you Dair, you're already holding down, and you won't FF just from pressing A. I don't usually have a use for this, because I usually use a rising Dair. If my opponent is below, I usually stage spike anyway.

It might help my Falco though.
 

Nibbity

Smash Journeyman
Joined
May 20, 2008
Messages
368
Location
Connecticut
is this a really effective technique for samus's dair in a way? it's more floaty than Marth's.
 

IDK

Smash Lord
Joined
Mar 28, 2008
Messages
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Yo Couch
i was just playing with it and you can actually hold down in the middle of almost anything. even counter... >b... etc... nib: samus' dair is floaty enough. i wouldn't be surprised if this sent her up. note: be careful if you jump off the stage and hold down that you don't do a fair, bair, or uair, because you WILL fastfall unless you take your thumb off down. if you do THAT... don't do a dair. all of this is probably known though.
 

Marteh

Smash Lord
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Jul 30, 2008
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Perth, aka DI Central
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Marteh
Nice find, although I have yet to try it. Still, should help me instead of hoping to use a footstool as a meteor smash.
 

IDK

Smash Lord
Joined
Mar 28, 2008
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Yo Couch
^^^^ footstool spikes are still useful. and so are double jump> spikes. this is just an addition to the arsenal.
 

Jibbles

Smash Apprentice
Joined
Feb 22, 2008
Messages
169
Location
...
Lol I've discovered this ages ago, but good job though. It won't really make Marth any deadlier, since you can set the C-Stick to attack and get a nonfastfalled Dair after completing your jump while maintaining aerial control.
 

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
Location
San Francisco, CA
^^^^ footstool spikes are still useful. and so are double jump> spikes. this is just an addition to the arsenal.
no. they are unsafe and too situational... Marth has to be so close to even achieve a footstool...

moreso, marth has weak vertical defence... Dair is blows and can't prioritize defensive leaving Marth unable to fight an opponent who is below him...

It's cool... and spacing and DIing correctly will lead to a spike... but spikes are escapable at low percentages... and risking yourself for failure isn't smart...

Rising Dair utilizing it's backside... is probably the safest way....

... anyway

off stage dairing...

such as ledge drop -> rising dair (DI onto stage)...

lots of things... you can do it off stage and rising dair DI back on to the stage...
 

IDK

Smash Lord
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i didnt say they werent situational. if you do it in the right SITUATION, it is useful. i know this is old, but drago>redemption/determination. he uses footstool spikes sometimes. front spike is good too if you know how to hit it all the time. just practice it.
 

ContageMK

Smash Rookie
Joined
Aug 7, 2008
Messages
22
Location
CNY
Just tested it and it works beautifully, not many people would expect a spike from below the stage, making it all the better to be unpredictable.
 

Megavitamins

Smash Champion
Joined
Jul 22, 2007
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2,418
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Flaming Europe.
I knew about this, the problem with this IMO is you're forced to dair at a certain time if you don't want to fast fall, so the chance of it actually sweet spotting isnt very high...
 

HADOOKEN

Smash Apprentice
Joined
Jun 17, 2008
Messages
182
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cali
got some practice with it, and now that i know just how low i can get and still be able to recover, snake never gets back to the ledge!

this is shocking my friends because even they're used to marth FFing after a late spike, some of them even warned me when i was going for it, then theyre like wtf,... u didnt fall.

and to clear up any misconceptions: in melee, if you uses c-stick you wouldnt fast fall no matter what part of ur jump u do it.

in brawl, if your past the "up" part of your jump, and then use c-stick to Dair, u will fast fall.
 

Jibbles

Smash Apprentice
Joined
Feb 22, 2008
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...
in brawl, if your past the "up" part of your jump, and then use c-stick to Dair, u will fast fall.
According to the C-Stick compendium, setting the C-Stick setting to Attack will not fastfall your Dair even if its used after completing your jump. It still fastfalls on the standard smash setting, though
 

HADOOKEN

Smash Apprentice
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Jun 17, 2008
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cali
i might have to do that, although i like the idea of keeping the controls default...

nice avatar!
 

IDK

Smash Lord
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mega: the spike isn't supposed to be on chance. if you practice enough, you can tip it whenever you want to. it's not a matter of chance.
 

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
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San Francisco, CA
According to the C-Stick compendium, setting the C-Stick setting to Attack will not fastfall your Dair even if its used after completing your jump. It still fastfalls on the standard smash setting, though
but you should also be weary of the fact it lands with you're landing and junk...

say for instance double tap c-stick down and to a certain timing it'll short hop you...

there's a bunch of funky mechanics...

plus the fact that a quick smash can't be utilized makes me feel naked...

ftilt is not a good enough attack to replace an Fmash... and really ftilt is easier to use...
...



anyway... timing the dair before c-stick down... you can time your jumps and work with it...
i dunno...
 

TLMarth

Smash Ace
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Mar 19, 2008
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smashville
Isn't it better to just gently press down while spiking, instead of breaking your joystick off?
 

Keoki

Smash Cadet
Joined
Jul 10, 2008
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50
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California
yeah i knew about this before. really helpful in making me not SD. also, jsut another way to not fastfall (you probably already know): lightly tap down, same way as if you were going to utilt. lol. you dont have to jump first or anthing so helpful if you forgot to hold down after your jump
 

Lex Crunch

Smash Journeyman
Joined
Jul 25, 2007
Messages
338
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Alameda, CA
I thought everyone knew about this. I figured it out in the first month. It's applicable to any character and indeed should be in the tactical discussion.
 
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