soviet prince
I am the terror that flaps in the night
"During the development of Sakurai's last Smash Bros. game, 2008's Super Smash Bros. Brawl for Wii, this is the type of insight we'd hear from the designer through the Super Smash Bros. Dojo website. Sakurai said we should expect to hear less from him during the development of Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS. The developer promises "daily visual updates" from his desk will be posted to Miiverse and on the game's official website.
"I'm not going to talk as much," he said."
http://www.polygon.com/2013/6/17/44...director-masahiro-sakurai-character-selection
"I'm not going to talk as much," he said."
http://www.polygon.com/2013/6/17/44...director-masahiro-sakurai-character-selection