Playstyle and Moveset:
Ground Speed - 5/10: Lark has decent speed on the ground.
Air Speed - 9/10: I'm intending for Lark to have an AMAZING air game, if not the best air game in the Smash series as a whole to reference his being a pilot (or pilot-in-training?) and all.
Size 5(?)-6(?)/10: I've envisioned him to be, say,
's height? Maybe a bit taller.
Weight 4/10: Lark is a light-ish character that can be launched fairly easily. Not to Glass Cannon proportions obviously, but still somewhat light due to his size and all. Again, the slight lightness referencing his whole pilot persona. Overall, about as light as
.
Fall Speed 4/10: Again, referencing his whole pilot persona from the Pilot Wings games, Lark falls at an unusually slow rate.
Jump Height 10/10: Lark's jump height is definitely above average. Because he can fly with the help of his Birdman suit! (For 3 jumps.)
Traction 3/10: Lark has somewhat decent traction, but he does slide just a tad bit when turning.
Lark's playstyle and moveset involves him using various pilot gear to fight as well as utilizng his Birdman suit from Pilot Wings 64, resulting in him using some moves similar to Falco, but different in function. I wanted to make Lark somewhat average on the ground, decent speed, power, and endurance. But in the air, that's where Lark would TRULY shine. Speedy, Durable, and his air game overall would equip him with some of the most deadly combos.
Normal Attacks:
Jab Combo: Lark begins with one large poke from the right wing of his Birdman suit. A swipe from the left wing, and a forced slam from both wings, Very similar to
's side smash. Only difference is that the wind box is not as large, and the knockback is nowhere near as great. This move can be infinitely held, with Lark rapidly "poking" his opponents with the tip of the wings, ending the wing slam.
Side Tilt: A VERY large swipe with the left wing of his Birdman suit. Similar to
's side tilt, but a windbox is produced, destroying weak projectiles, and not as much knockback.
Up Tilt: Performs an upwards triple kick with the Jumble Hopper spring shoes in the style of
and
's UTilts. The final kick does a lot more knockback, but just enough so that Lark can follow up with a multitude of aerial attacks
Down Tilt: Lark sweeps the floor with the right wing. No knockback or wind box, but can be used rapidly and repeatedly to trip opponents
Dash Attack: Lark rushes in with a big headbutt to his opponents, courtesy of his helmet. Does amazing knockback, and can KO at very high percentages.
Final Smash:
Cannon: The cannon from PW 64 is used by Lark in a manner almost identical to that of the Dragoon item in Brawl and Smash 4. A colossal cannon comes out of nowhere, dropping from the sky. Excitedly, Lark hops inside preparing to fire himself at his opponents from the foreground. Be very careful though, as Lark has quite a small window of time to fire himself at his opponents. He has a span of 15 seconds. If he does not fire himself in that window of time, the FS will abruptly cancel itself, and Lark will return to the stage as if nothing had just happened. If he does fire himself however, Lark will deal MASSIVE damage and knockback to whoever he manages to hit, to the point where it is almost always going to be a OHKO. BTW, it should be noted that the FS one-use only, so Lark must time the attack right, and position himself carefully.
Taunts:
Side: Lark makes a funny face in whatever direction he's facing.
Up: Lark takes off his helmet, blows on it, uses his elbow to wipe it clean, and straps it back on his head. BTW, during the time Lark's helmet is taken off, his messy, unkempt, semi-spiky hair can be seen. Obviously, this will be the only giveaway that Lark and Nester, the mascot of Nintendo Power, ARE in fact, the exact same person.
Down: Lark attempts to rapidly flap the wings of his Birdman suit, actually lifting himself off of the ground for about 3-5 seconds, he then gets tired and falls back down onto the ground, landing on his butt. All with a cheerful little smile.
Entrance:
Lark flies in via his Gyrocopter, and uses a parachute to float safely down to the ground. However, the parachute ends up covering his body, and he quickly struggles to get out from under it and eventually gets out.
Victory Poses:
1. Lark jumps up high into the air happily shouting "Yahoo!!!"
2. The little penguin from Lark's side special attempts to waddle over to Lark, but instead Lark walks over to it, and gives it a big hug.
3. Lark basically performs his entrance animation from the start of a match, but this time, he can't get out from under the parachute.
I would REALLY appreciate it if someone could help me with palette swaps. I'm planning on having it that Kiwi (also from Pilot Wings 64) would be an alt. skin of Lark. I envision the costumes to be like this:
Lark:
Normal outfit (Red, white, yellow, orange) (Blue jeans) (Red sneakers) (Red and white helmet)
Goose (A character also from Pilot Wings 64) (United States-themed (Red, white, and blue) version of Lark's pilot outfit) (Red jeans) (Blue sneakers) (United States-themed helmet)
Hawk (Pilot Wings 64 character) (Red, Navy blue, and black version of Lark's pilot outfit) (Black jeans) (Black sneakers) (Yellow and green helmet)
Civilian outfit (Red baseball cap turned backwards, Black t-shirt with the #28 written on it) (Blue jeans) (Red sneakers)
Kiwi:
Normal outfit (Pink, cyan, purple, and orange pilot suit) (Pink shorts) (Orange shoes) (Pink helmet)
Ibis (PW 64 character) (Green, orange, and black version of Kiwi's pilot outfit) (Green shorts) (Yellow shoes) (Black helmet)
Hooter (PW 64 character) (Blue, white, and yellow version of Kiwi's pilot outfit) (Blue shorts) (Black shoes) (Blue and cyan helmet)
Civilian outfit (Yellow dress) (Cute little brown dress shoes)