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NintenZone Social Thread: Shovel Knight Amiibo Hype Catastrophe (feat. Swamp)

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Huarbolo

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So I went to the Smash bros website after looking at that Nester image.
And I happened to notice something when I ended up on the US Site and not the UK one.
They have different explanations for the DLC.
For instance in terms of the fighter Bundle :4mewtwo::4lucas::4feroy::4ryu:they are as such:
US:

UK:

One specifically refers to these being the first two waves. Whilst the other says all of the downloadable fighters released so far.
Whilst this probably means nothing I just thought I would mention it. And this is also a way of me testing out the quote boxes.
Never mind found out
 
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BluePikmin11

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My friend @ smashkirby smashkirby made this moveset for a Pilotwings character in Smash, he really wants to know what you think of it.


Playstyle and Moveset:
Ground Speed - 5/10: Lark has decent speed on the ground.

Air Speed - 9/10: I'm intending for Lark to have an AMAZING air game, if not the best air game in the Smash series as a whole to reference his being a pilot (or pilot-in-training?) and all.
Size 5(?)-6(?)/10: I've envisioned him to be, say, :4littlemac:'s height? Maybe a bit taller.

Weight 4/10: Lark is a light-ish character that can be launched fairly easily. Not to Glass Cannon proportions obviously, but still somewhat light due to his size and all. Again, the slight lightness referencing his whole pilot persona. Overall, about as light as :4luigi:.
Fall Speed 4/10: Again, referencing his whole pilot persona from the Pilot Wings games, Lark falls at an unusually slow rate.

Jump Height 10/10: Lark's jump height is definitely above average. Because he can fly with the help of his Birdman suit! (For 3 jumps.)

Traction 3/10: Lark has somewhat decent traction, but he does slide just a tad bit when turning.

Lark's playstyle and moveset involves him using various pilot gear to fight as well as utilizng his Birdman suit from Pilot Wings 64, resulting in him using some moves similar to Falco, but different in function. I wanted to make Lark somewhat average on the ground, decent speed, power, and endurance. But in the air, that's where Lark would TRULY shine. Speedy, Durable, and his air game overall would equip him with some of the most deadly combos.

Normal Attacks:
Jab Combo: Lark begins with one large poke from the right wing of his Birdman suit. A swipe from the left wing, and a forced slam from both wings, Very similar to :4palutena:'s side smash. Only difference is that the wind box is not as large, and the knockback is nowhere near as great. This move can be infinitely held, with Lark rapidly "poking" his opponents with the tip of the wings, ending the wing slam.
Side Tilt: A VERY large swipe with the left wing of his Birdman suit. Similar to :4zelda:'s side tilt, but a windbox is produced, destroying weak projectiles, and not as much knockback.
Up Tilt: Performs an upwards triple kick with the Jumble Hopper spring shoes in the style of :4pit: and :4sonic:'s UTilts. The final kick does a lot more knockback, but just enough so that Lark can follow up with a multitude of aerial attacks

Down Tilt: Lark sweeps the floor with the right wing. No knockback or wind box, but can be used rapidly and repeatedly to trip opponents

Dash Attack: Lark rushes in with a big headbutt to his opponents, courtesy of his helmet. Does amazing knockback, and can KO at very high percentages.

Final Smash:
Cannon: The cannon from PW 64 is used by Lark in a manner almost identical to that of the Dragoon item in Brawl and Smash 4. A colossal cannon comes out of nowhere, dropping from the sky. Excitedly, Lark hops inside preparing to fire himself at his opponents from the foreground. Be very careful though, as Lark has quite a small window of time to fire himself at his opponents. He has a span of 15 seconds. If he does not fire himself in that window of time, the FS will abruptly cancel itself, and Lark will return to the stage as if nothing had just happened. If he does fire himself however, Lark will deal MASSIVE damage and knockback to whoever he manages to hit, to the point where it is almost always going to be a OHKO. BTW, it should be noted that the FS one-use only, so Lark must time the attack right, and position himself carefully.

Taunts:

Side: Lark makes a funny face in whatever direction he's facing.
Up: Lark takes off his helmet, blows on it, uses his elbow to wipe it clean, and straps it back on his head. BTW, during the time Lark's helmet is taken off, his messy, unkempt, semi-spiky hair can be seen. Obviously, this will be the only giveaway that Lark and Nester, the mascot of Nintendo Power, ARE in fact, the exact same person.
Down: Lark attempts to rapidly flap the wings of his Birdman suit, actually lifting himself off of the ground for about 3-5 seconds, he then gets tired and falls back down onto the ground, landing on his butt. All with a cheerful little smile.

Entrance:
Lark flies in via his Gyrocopter, and uses a parachute to float safely down to the ground. However, the parachute ends up covering his body, and he quickly struggles to get out from under it and eventually gets out.

Victory Poses:
1. Lark jumps up high into the air happily shouting "Yahoo!!!"
2. The little penguin from Lark's side special attempts to waddle over to Lark, but instead Lark walks over to it, and gives it a big hug.
3. Lark basically performs his entrance animation from the start of a match, but this time, he can't get out from under the parachute.

I would REALLY appreciate it if someone could help me with palette swaps. I'm planning on having it that Kiwi (also from Pilot Wings 64) would be an alt. skin of Lark. I envision the costumes to be like this:

Lark:
Normal outfit (Red, white, yellow, orange) (Blue jeans) (Red sneakers) (Red and white helmet)
Goose (A character also from Pilot Wings 64) (United States-themed (Red, white, and blue) version of Lark's pilot outfit) (Red jeans) (Blue sneakers) (United States-themed helmet)
Hawk (Pilot Wings 64 character) (Red, Navy blue, and black version of Lark's pilot outfit) (Black jeans) (Black sneakers) (Yellow and green helmet)
Civilian outfit (Red baseball cap turned backwards, Black t-shirt with the #28 written on it) (Blue jeans) (Red sneakers)

Kiwi:
Normal outfit (Pink, cyan, purple, and orange pilot suit) (Pink shorts) (Orange shoes) (Pink helmet)
Ibis (PW 64 character) (Green, orange, and black version of Kiwi's pilot outfit) (Green shorts) (Yellow shoes) (Black helmet)
Hooter (PW 64 character) (Blue, white, and yellow version of Kiwi's pilot outfit) (Blue shorts) (Black shoes) (Blue and cyan helmet)
Civilian outfit (Yellow dress) (Cute little brown dress shoes)

 

Strofirko

Smash Master
Joined
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Messages
3,982
Uhhh.....what joke?

It has happened at literally every gaming event with Nintendo involvement for the past two years.
C'mon you know the true meaning of the joke is when sakurai goes the restaurant to announce a new smash character.
:denzel:
 
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Chrono.

...
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Sep 12, 2014
Messages
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Hey, remember when people said Bandana Dee would be shown at SDCC 2014?

No?

Me neither.
Well the trailer was done but it was corrupted so the entire character and Melee physics were removed.

Source: Miahstorm aka the greatest leaker of all time
 

DoodleDuck97

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Nintendo of America and Nintendo of Europe's English translations for Smash have been different in just about everything.

I'm quite certain this means nothing. Heck, I don't even know how it could mean something. "All DLC fighters so far" and "Fighters from Waves 1 and 2" mean the exact same thing. All the fighters released so far are from Waves 1 and 2.
Yeah I thought as much. But as I said it was a test for the quote boxes :p
So at least it served it's purpose in some way.
 
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Burb

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Well the trailer was done but it was corrupted so the entire character and Melee physics were removed.

Source: Miahstorm aka the greatest leaker of all time
Not just that, they also ended up cutting Sceptile, K. Rool, and Ridley.

Wasn't that :4ness:? Or :4wario:.

****, :4yoshi: should have been revealed literally months before the 1st Smash Direct
That was a reference to the Miahstorm leak, which stated Bandanna Dee would be confirmed at PAX.
 
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smashkirby

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My friend @ smashkirby smashkirby made this moveset for a Pilotwings character in Smash, he really wants to know what you think of it.


Playstyle and Moveset:
Ground Speed - 5/10: Lark has decent speed on the ground.

Air Speed - 9/10: I'm intending for Lark to have an AMAZING air game, if not the best air game in the Smash series as a whole to reference his being a pilot (or pilot-in-training?) and all.
Size 5(?)-6(?)/10: I've envisioned him to be, say, :4littlemac:'s height? Maybe a bit taller.

Weight 4/10: Lark is a light-ish character that can be launched fairly easily. Not to Glass Cannon proportions obviously, but still somewhat light due to his size and all. Again, the slight lightness referencing his whole pilot persona. Overall, about as light as :4luigi:.
Fall Speed 4/10: Again, referencing his whole pilot persona from the Pilot Wings games, Lark falls at an unusually slow rate.

Jump Height 10/10: Lark's jump height is definitely above average. Because he can fly with the help of his Birdman suit! (For 3 jumps.)

Traction 3/10: Lark has somewhat decent traction, but he does slide just a tad bit when turning.

Lark's playstyle and moveset involves him using various pilot gear to fight as well as utilizng his Birdman suit from Pilot Wings 64, resulting in him using some moves similar to Falco, but different in function. I wanted to make Lark somewhat average on the ground, decent speed, power, and endurance. But in the air, that's where Lark would TRULY shine. Speedy, Durable, and his air game overall would equip him with some of the most deadly combos.

Normal Attacks:
Jab Combo: Lark begins with one large poke from the right wing of his Birdman suit. A swipe from the left wing, and a forced slam from both wings, Very similar to :4palutena:'s side smash. Only difference is that the wind box is not as large, and the knockback is nowhere near as great. This move can be infinitely held, with Lark rapidly "poking" his opponents with the tip of the wings, ending the wing slam.
Side Tilt: A VERY large swipe with the left wing of his Birdman suit. Similar to :4zelda:'s side tilt, but a windbox is produced, destroying weak projectiles, and not as much knockback.
Up Tilt: Performs an upwards triple kick with the Jumble Hopper spring shoes in the style of :4pit: and :4sonic:'s UTilts. The final kick does a lot more knockback, but just enough so that Lark can follow up with a multitude of aerial attacks

Down Tilt: Lark sweeps the floor with the right wing. No knockback or wind box, but can be used rapidly and repeatedly to trip opponents

Dash Attack: Lark rushes in with a big headbutt to his opponents, courtesy of his helmet. Does amazing knockback, and can KO at very high percentages.

Final Smash:
Cannon: The cannon from PW 64 is used by Lark in a manner almost identical to that of the Dragoon item in Brawl and Smash 4. A colossal cannon comes out of nowhere, dropping from the sky. Excitedly, Lark hops inside preparing to fire himself at his opponents from the foreground. Be very careful though, as Lark has quite a small window of time to fire himself at his opponents. He has a span of 15 seconds. If he does not fire himself in that window of time, the FS will abruptly cancel itself, and Lark will return to the stage as if nothing had just happened. If he does fire himself however, Lark will deal MASSIVE damage and knockback to whoever he manages to hit, to the point where it is almost always going to be a OHKO. BTW, it should be noted that the FS one-use only, so Lark must time the attack right, and position himself carefully.
Taunts:
Side: Lark makes a funny face in whatever direction he's facing.
Up: Lark takes off his helmet, blows on it, uses his elbow to wipe it clean, and straps it back on his head. BTW, during the time Lark's helmet is taken off, his messy, unkempt, semi-spiky hair can be seen. Obviously, this will be the only giveaway that Lark and Nester, the mascot of Nintendo Power, ARE in fact, the exact same person.
Down: Lark attempts to rapidly flap the wings of his Birdman suit, actually lifting himself off of the ground for about 3-5 seconds, he then gets tired and falls back down onto the ground, landing on his butt. All with a cheerful little smile.

Entrance:
Lark flies in via his Gyrocopter, and uses a parachute to float safely down to the ground. However, the parachute ends up covering his body, and he quickly struggles to get out from under it and eventually gets out.

Victory Poses:
1. Lark jumps up high into the air happily shouting "Yahoo!!!"
2. The little penguin from Lark's side special attempts to waddle over to Lark, but instead Lark walks over to it, and gives it a big hug.
3. Lark basically performs his entrance animation from the start of a match, but this time, he can't get out from under the parachute.

I would REALLY appreciate it if someone could help me with palette swaps. I'm planning on having it that Kiwi (also from Pilot Wings 64) would be an alt. skin of Lark. I envision the costumes to be like this:

Lark:
Normal outfit (Red, white, yellow, orange) (Blue jeans) (Red sneakers) (Red and white helmet)
Goose (A character also from Pilot Wings 64) (United States-themed (Red, white, and blue) version of Lark's pilot outfit) (Red jeans) (Blue sneakers) (United States-themed helmet)
Hawk (Pilot Wings 64 character) (Red, Navy blue, and black version of Lark's pilot outfit) (Black jeans) (Black sneakers) (Yellow and green helmet)
Civilian outfit (Red baseball cap turned backwards, Black t-shirt with the #28 written on it) (Blue jeans) (Red sneakers)

Kiwi:
Normal outfit (Pink, cyan, purple, and orange pilot suit) (Pink shorts) (Orange shoes) (Pink helmet)
Ibis (PW 64 character) (Green, orange, and black version of Kiwi's pilot outfit) (Green shorts) (Yellow shoes) (Black helmet)
Hooter (PW 64 character) (Blue, white, and yellow version of Kiwi's pilot outfit) (Blue shorts) (Black shoes) (Blue and cyan helmet)
Civilian outfit (Yellow dress) (Cute little brown dress shoes)

Thanks, @BluePikmin11! BTW, you forgot something:

Smash Attacks:

Side: Lark performs a grounded dive, sliding into any opponents in his path. Similar to his dash attack, but doesn't travel as far, and does more knockback. Can KO earlier than his dash attack as well.
Up: With the help of his Jumble Hopper spring boots, Lark hops upwards with SO much force, that his helmet sends opponents flying straight upwards, allowing him to follow up with many aerial attacks. KO at...I don't know. 100%? 110%? 120%?
Down: Lark rapidly spins along the ground, similar to :4peach:, but attacking with his right foot and left wing. Does a lot of damage, but the knockback will leave a bit to be desired. The most damaging of all his Smash Attacks, but has the least knockback.

Grabs:
Lark will grab with one hand.
Pummel: Lark head-bangs the opponent with his helmet.
Forward: Lark performs a Judo Throw, sending opponents flying headfirst. Has a VERY small windbox for nearby opponents.
Backward: Lark tosses the opponent over his head and behind him, backhand-punching the opponent away.
Up: Lark tosses the opponent upwards, using his helmet to send them further upward.
Down: Lark tosses his opponent downwards, jumping high into the air, and then landing, performing a big body slam onto them. Supposed to reference the Skydiving mini game from Pilot Wings 64.
Aerials:
This is where I thought Lark would TRULY shine in terms of attacks and combos BTW, with the exception of his DAir, all of his aerial attacks are multi-hitting.

NAir: Lark performs a seriously rapid spin in the air, similar to :4falco:, but more damaging, and the knockback is almost non-existent, meaning he could folow up with some more aerials
FAir: Lark spreads the wings of his Birdman suit extending them forward, rapidly jabbing at his opponents.
BAir: Basically performs a "winged" version of Fox's FAir, but instead the wings are directly behind him, rather than directing them diagonally like Fox's feet when he performs his FAir.
UAir: Lark rapidly flaps the wings of his Birdman suit above him, doing multiple hits. Has a windbox that goes a distance. Think of :4gaw:'s UAir in Smash 4, but the windbox isn't as strong (Don't know if :4gaw:'s UAir in Brawl had the same effect.)
DAir: Lark sends himself downwards, head-first. Can meteor smash at any frame, but only if the opponent is hit by his "actual" head. The opponent will NOT be meteor smashed if they are hit by the side of Lark's head or any other part of his body. (Think of the :4miibrawl:'s Headache Maker DSpecial.)

Specials:

B: Boost Ring - Although not necessarily used in this manner in the games, this move utilizes the floating rings/orbs that are a staple of the Pilot Wings games. When used, Lark places a floating ring in front of him which can be passed to give him an instant momentum boost to dash into opponents, sending them flying from the collision. However, opponents can also go through this ring as well, which can be used to their advantage as well, rushing into other opponents (including Lark!), and doing damage to them as well. As a matter of fact, if the opponent uses the ring to crash into Lark, he actually takes more knockback, similar to if :4duckhunt:'s Trick Shot is sent flying back at them. BTW, depending on the character's weight, the move could cause less knockback or more. For example: if :4kirby: goes through a ring, his knockback is very small, so you don't need to worry about lightweights. If :4mario: or any middleweights walk through, the knockback is...decent, to say the least. But, if any heavyweights, such as :4bowser: were to go through, watch out! Get out of the way as soon as possible or you'll be sent flying into next week! Don't worry though, because if you happen to place the ring just right, it could be used as a trap to rush an opponent offstage, sending them so far away, so fast, it won't be too likely that they'll be able to make it back to the stage.

Side+B: Penguin Dive - Lark tosses a Penguin in the direction he is facing which opponents can send sliding back at him, if he's not careful. When sliding into opponents, the Penguin will do decent knockback and damage if it hits. If the Penguin does NOT hit, opponents may trip over the VERY small trail of ice it leaves behind. The Penguin can be struck away like the Waddle Dees. Upon landing on the ground, the penguins will just waddle around and do nothing, before disappearing. Sometimes they might steal an item and bring it back to Lark.

Up+B: Rocket Belt - This move works as a recovery (similar to :4rob:'s U-Special), but the thrusters burn opponents behind or below you. Unlike the item, this Rocket Belt cannot be used "infinitely" like the item, and instead bursts upwards with blazing speed and does great knockback at the start of takeoff. Similar to :4palutena:'s Rocket Jump, but travels MUCH higher vertically. Sadly, this move has little to no horizontal recovery.

Down+B: Parachute - This move would work like :gawmelee:'s N-Air in Melee, and would also grant you super slow falling speed like :4peach:'s U-Special. However, the move itself does NOT give Lark extra altitude, but it is great for covering long horizontal distances while falling. (Only damages the second it opens. Afterwards, if you're not careful, Lark can be gimped from recovering if the opponent were to hit him. If they end up hitting the parachute, the opponent takes damage)
 

RamOne

Mr. Blue Sky
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...Even though Advance Wars has not only gotten more games there. It originated as a Japanese only game.
I know, I just worded that wrong. The Japanese-only Wars may have had some popularity there (I actually don't know if it does), but I know there isn't much interest in Japan for the Advance Wars (or Famicom Wars Advance) series. Whether it was because of the Japanese AW1 getting postponed until three years later because of the 9/11 attacks so they forgot about it or because they didn't like the new mechanics I don't know.

Something to note about this though, it's an eshop title and seems to have only been a Platinum reward, so how much the Advance Wars fanbase in Japan like's it is completely unknown.
I think the interest in the game wasn't that high in the first place if it took five years to release in Japan and as Platinum reward e-Shop title only.
 

Con0rrrr

PPMD Kreygasm
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Magolor has the best chance out of any of the characters in your sig, in my honest opinion.
That is most definitely a true statement.

But that implies anyone in my sig has a chance.

lel
 

egaddmario

Smash Champion
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Discussion topic:

Thanks to data dumps, we know Rhythm Heaven had a symbol and Gematsu rumored Chorus Kids but we didn't get them.

My question:

  • Do you think we'll see Chorus Kids as DLC?
  • If no, who would you chose from Rhythm Heaven as a representative for the series?
  • Or, option 3, do you think Sakurai will pass on them because he won't change his vision of the Chorus Kids, couldn't make them work due to the 3DS, and to expect them as one of the first newcomers in a hypothetical Smash 5.

I'm thinking the third option. What about everyone else?
 

Con0rrrr

PPMD Kreygasm
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Con0rrrr
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Discussion topic:

Thanks to data dumps, we know Rhythm Heaven had a symbol and Gematsu rumored Chorus Kids but we didn't get them.

My question:

  • Do you think we'll see Chorus Kids as DLC?
  • If no, who would you chose from Rhythm Heaven as a representative for the series?
  • Or, option 3, do you think Sakurai will pass on them because he won't change his vision of the Chorus Kids, couldn't make them work due to the 3DS, and to expect them as one of the first newcomers in a hypothetical Smash 5.
I'm thinking the third option. What about everyone else?
I don't think we'll see them as DLC. They likely want DLC that they know can sell.

I do think, however, that a RH rep will be a shoe in for Smash 5, as Sakurai likes returning to ideas he never got the chance to implement.

Smash NX will likely have Chorus kids, just due to the extra processing power being able to handle that. Icies will come back as well.
 

Autumn ♫

I'm terrible with these Custom Titles.
Joined
Apr 20, 2013
Messages
7,147
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Discussion topic:

Thanks to data dumps, we know Rhythm Heaven had a symbol and Gematsu rumored Chorus Kids but we didn't get them.

My question:

  • Do you think we'll see Chorus Kids as DLC?
  • If no, who would you chose from Rhythm Heaven as a representative for the series?
  • Or, option 3, do you think Sakurai will pass on them because he won't change his vision of the Chorus Kids, couldn't make them work due to the 3DS, and to expect them as one of the first newcomers in a hypothetical Smash 5.
I'm thinking the third option. What about everyone else?
DLC, no. Smash 5, maybe, I'm expecting some RH newcomer in Smash 5 though.

We all know that Rhythm Wrestler and Reporter would be the best RH character though. :awesome:
 
D

Deleted member

Guest
Discussion topic:

Thanks to data dumps, we know Rhythm Heaven had a symbol and Gematsu rumored Chorus Kids but we didn't get them.

My question:

  • Do you think we'll see Chorus Kids as DLC?
  • If no, who would you chose from Rhythm Heaven as a representative for the series?
  • Or, option 3, do you think Sakurai will pass on them because he won't change his vision of the Chorus Kids, couldn't make them work due to the 3DS, and to expect them as one of the first newcomers in a hypothetical Smash 5.
I'm thinking the third option. What about everyone else?
"Rhythm" does not immediatelly confirm Chorus Men because there's a wgole bunch of other characters in the RH series
This is also assuming it was for a character and not just a stage
But answering your questions:
1-No
2-No one
3-There are too many assumptions in this, I'll just answer with "lol chorus men, good luck with that"
 

Champ Gold

Smash Scrublord
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"Rhythm" does not immediatelly confirm Chorus Men because there's a wgole bunch of other characters in the RH series
This is also assuming it was for a character and not just a stage
But answering your questions:
1-No
2-No one
3-There are too many assumptions in this, I'll just answer with "lol chorus men, good luck with that"
Best answer here. It's kinda hard to judge Rhythm Heaven and if they'll even be in Smash 5 due to we don't know if Sakurai will come back (all signs point towards no) and we don't know if the next director will even consider RH at all let alone the Chorus Kids

I have a question about Chorus Kids. Has there ever been a bigger bandwagon in Smash history? Outside of Geno anyway
Probably not, maybe Shulk but he some existing support way before Gemastu ever existed (Sakurai's Monado tweet came in 2012). Chorus Kids was so zany, unimaginable and crazy that it was considered a shoo in because Sakurai always did that (see :4wiifit: and every Retro Rep).

Most cases when came to Rhythm Heaven reps it was always Wrestler/Reporter, Karate Joe and Rhythm Girl. Chorus Kids was so blatant of bandwagon that I've seen people go through hoops to straight defend those 3 and it's not even Marshal who looks better and is one character but it's always a 3 character team and people will push that moreso than one
 
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D

Deleted member

Guest
I have a question about Chorus Kids. Has there ever been a bigger bandwagon in Smash history? Outside of Geno anyway
Thank you!
I've been waiting about a year for someone to say this
There has never been any other reason for Chorus Men support outside of the Gematsu leak
 

TheAnvil

Smash Hero
Joined
Jan 22, 2014
Messages
5,457
Discussion topic:

Thanks to data dumps, we know Rhythm Heaven had a symbol and Gematsu rumored Chorus Kids but we didn't get them.

My question:

  • Do you think we'll see Chorus Kids as DLC?
  • If no, who would you chose from Rhythm Heaven as a representative for the series?
  • Or, option 3, do you think Sakurai will pass on them because he won't change his vision of the Chorus Kids, couldn't make them work due to the 3DS, and to expect them as one of the first newcomers in a hypothetical Smash 5.
I'm thinking the third option. What about everyone else?
No. A RH character isn't really suitable for DLC. It's more of an on disc addiion.

I don't know enough about the series to say.
 

Cutie Gwen

Lovely warrior
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Location
Somewhere out there on this big blue marble
Shantae and shovel knight may be up there but that story isnt over yet.

Based on how much Ridley support has fallen he might be one too. . .
Fromn what I saw not too many people stopped Ridley support. Shantae was never too popular too begin with so I doubt she'd count too
No. A RH character isn't really suitable for DLC. It's more of an on disc addiion.
How do you come up with that? Is it because Push found the series emblem?Because only characters get emblems, which is why Hanonbow's emblem was in Brawl.
 
D

Deleted member

Guest
Shantae and shovel knight may be up there but that story isnt over yet.

Based on how much Ridley support has fallen he might be one too. . .
I'm pretty sure there's no Shovel Knight bandwagon
Since I played the game, I've been wanting to see him in Smash, of course it won't happen, but you can't call any character with no chance that is also popular a bandwagon
Also, Ridley support falling is a natural consequence of Sakurai flat out saying "no"
 
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Cutie Gwen

Lovely warrior
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Somewhere out there on this big blue marble
I'm pretty sure there's no Shovel Knight bandwagon
Since I played the game, I've been wanting to see him in Smash, of course it won't happen, but you can't call any character with no chance that is also popular a bandwagon
Also, Ridley support falling is a natural consequence of Sakurai flat out saying "no"
From what I've seen, there's been a large decrease in Shovey support recently
 

Fenriraga

You have the strength to overcome your destiny!
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I collected all my controversial opinions on potential Smash DLC characters into one post. If you stalk me...and saw my character thread posts (In the Shantae, Daisy, King K. Rool and Smash DLC threads) then you probably already know my reasoning. Anyway, let me know what you think. If I missed something (for or against).
>Doesn't see Geno


No but in all seriousness, pretty solid reasoning behind all of this. Can't say I wouldn't love to have any of them, but as always, we'll need to actually SEE one of the ballot winners before we can know for certain where the line is drawn with character choices.
...Please give us something Nintendo. ;-;
 

epicmartin7

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Eh.... might as well make this a separate post.
In all seriousness, I believe the Chorus Kids were cut for a reason. I think it's the same reason the Ice Climbers got the boot. They couldn't work on the 3DS due to technical limitations. If you look at the name "chorus kids", it implies that there would be more than one character. So I don't see them making there debut in this game at all (maybe in Smash 5).

Now if this is not the case and Sakurai cut them for other reason, releasing them as DLC I think would be a stupid move on Nintendo's part. The amount of backlash would really hurt. People would think that they would be paying for content that was meant to be in the base game from the beginning. So I don't see them popping in until the next Smash game, unless we get another Rhythm Heaven rep as DLC to fill the franchises spot in Smash 4.
 
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Champ Gold

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I'm pretty sure there's no Shovel Knight bandwagon
Since I played the game, I've been wanting to see him in Smash, of course it won't happen, but you can't call any character with no chance that is also popular a bandwagon
Also, Ridley support falling is a natural consequence of Sakurai flat out saying "no"
There was a small spark around at Reddit and GameFAQs when the Smash Ballot started.

The first poll in April this year had Shovel Knight being number 1 with K. Rool, Wonder Red, Banjo Kazooie and Wolf in the Top 5.

He doesn't now but he had a spark. Shantae probably doesn't have a bandwagon but their fanbase support of her got arrogant and insufferable for a while.

Let's be honest, Chorus Kids is a real example of a bandwagon character because they would be irrelevant without Gemastu and anything RH-related in Smash has to revolve around them. Hell, we don't know if there was a even a character considered and the logo was for a stage, it's all speculation at this point.
 

Strofirko

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Most of indies are bandwagons,they only have strong support because of the "every video game character can participate on the ballot" statement made by a NOA employee.
 
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Fenriraga

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Jojo's second opening is good. I thought the first one would be my favourite, but then this one went OH NO! And changed my mind

Feex
Why thank you, my statement is much more accurate now =P

I'm pretty sure that there are fanbases that fill none of the criteria, but at the same time are too small to qualify.
Perhaps, but if those niche backers were to take off in popularity, it would happen.
It's just unavoidable for the most part, and I'm not about to say there isn't some hypocrisy to what I'm saying. But yeah.
 

Champ Gold

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Most of indies are bandwagons,they only have strong support because of the "every video game character can participate on the ballot" statement made by a NOA employee.
And look where that's got them. Hell, Quote is indie and his support is so damn small compared to other indie characters

There are bigger characters that are on the bandwagon list but I'll get crucified if I mentioned those certain 3 characters (hint, it isn't K. Rool)
 

egaddmario

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I don't think we'll see them as DLC. They likely want DLC that they know can sell.

I do think, however, that a RH rep will be a shoe in for Smash 5, as Sakurai likes returning to ideas he never got the chance to implement.

Smash NX will likely have Chorus kids, just due to the extra processing power being able to handle that. Icies will come back as well.
No. A RH character isn't really suitable for DLC. It's more of an on disc addiion.

I don't know enough about the series to say.
Not sure how a Rhythm Heaven rep couldn't be DLC- it's a huge series in Japan. And it's first party.
 

IceBreakerXY

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And look where that's got them. Hell, Quote is indie and his support is so damn small compared to other indie characters

There are bigger characters that are on the bandwagon list but I'll get crucified if I mentioned those certain 3 characters (hint, it isn't K. Rool)
Shame to because if any indie probably deserves/has the best reason to be in smash it's probably quote seeing as he's the mario of the indie sceen
 

Champ Gold

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Not sure how a Rhythm Heaven rep couldn't be DLC- it's a huge series in Japan. And it's first party.
It's not about that it can't get DLC but expecting the Chorus Kids as one of them isn't a great choice and has very little chance.

That said, RH has a major shot of getting a rep but don't expect anything Glee Club related.
 
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