Anyway, what's going on here beside the FEW talk?
tl;dr
I don't give a damn
I was watching Xenoblade Chronicles 2 gameplay from Nintendo @ Milan Game week.Starts around 4:33:37
so...
- You can toggle a simpler UI in the middle of battle that removes descriptions, helpful for removing clutter.
- The UI issue where the level of special art is not shown for the first stage has been resolved.
- The Unique Monster Theme has changed again?
- The Fonsa Myma Night theme can be heard
- There’s a mechanic where you can combine the Break, Topple, Launch with the Special Arts
- Extending Chain Attacks seems to be based on Bursting the Elemental Orbs rather than random affinity between characters.
- There’s an announcer like Baten Kaitos who exclaims when something rad is happening
- There is probably way more choice making at any given moment than either Xenoblade X or the original.
I am not really sure what the last part means.....
I won't be surprised if each titan region has different unique monster themes.
Sometimes random extending chain attacks can be annoying sometimes, this one I think it is more technique wise and better.
Never played Baten Kaitos, but I know it was a game made my Monolithsoft when they were a part of Namco.
My thoughts on the game play,
So fall damage returns, not surprised here, those who only played Xenoblade X however needs to be aware of this.
Nia-- Reyn of Xenoblade 2 confirmed, I heard her saying "Nia time!"
Tora's Blade calls him "Masterpon"...
Rex voice... still bad in my opinion.