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I was pretty much on the money for most of the trailer ones lol
Predicted Kinshi Hinoka having Brave Lyn-ish stats, called the fact that Shigure would have high speed (though much more than expected) and I even got the part where Female Kana had some decent mixed bulk (though res isn't as high as I thought) while also having a bit of a lower attack stat to justify Fierce Stance. Male Kana is also exactly what I expected Female Kana to be stat-wise as well lol (though only because he has higher res than her)
All of that just from looking at their default skillset.
... I think I'm understanding the inner working of IS now...
Yeah, Hinoka looks pretty strong. She's going to be a pain to fight in the Arena... Still, she doesn't have Sacae's blessing, so I don't think it's going to be as bad a Brave Lyn (And bows destroy Hinoka easy).
I think Veronica is coming free next chapter. It seems like Surtr is about to sacrifice her (support Xander intensifies, much better than his writing in Fates lol), so I'm guessing we will be saving her and after that she will join us. I wish we had some kind of cinematic so I could see what Surtr did to Veronica, but it is what it is.
Well, the summoner weapon is now powered up and should be able to kill Surtr once and for all. We also know that Nfil is actually an ice dragon? (Getting flashbacks from New Mystery)
Oh, and Fjorm got a cold. It's definitely something worse, so I could see her dying too lol. If not, she will die trying to kill Surtr because weapon triangle hahaha.
your luck is insane! Congrats! Also according to the page I linked earlier the game has the same shiny rate as crystal and was not altered. So it’s pretty wild that your that lucky.
Things worth noting from the extremely blurry scans of one of the pages we have:
*Angel Island is a playable stage now, or at least an intro Stage
*Encore mode will have its own story
*Time of day will change for levels in Encore mode, likely along with level layouts, ala Knuckles' Chaotix
*Sonic seems to be able to team up with Mighty and Ray ala Sonic & Tails
The thing about rabies is, since it's transmitted by bite, for a carrier to pass it on successfully they have to pick a fight with something that can survive getting its ass handed to it.
Most small rodents don't fit that criterion. Mice and rats in particular. If they're attacked by something that has rabies, it's most typically a dog or cat - a fight they don't survive.
It'd actually be more likely for a much larger mammal to contract it successfully...
Things worth noting from the extremely blurry scans of one of the pages we have:
*Angel Island is a playable stage now, or at least an intro Stage
*Encore mode will have its own story
*Time of day will change for levels in Encore mode, likely along with level layouts, ala Knuckles' Chaotix
*Sonic seems to be able to team up with Mighty and Ray ala Sonic & Tails
The thing about rabies is, since it's transmitted by bite, for a carrier to pass it on successfully they have to pick a fight with something that can survive getting its *** handed to it.
Most small rodents don't fit that criterion. Mice and rats in particular. If they're attacked by something that has rabies, it's most typically a dog or cat - a fight they don't survive.
It'd actually be more likely for a much larger mammal to contract it successfully...
Also Accent Core Plus R lacks an online mode, which is usually a detriment, but also means they don't have to rely on the details of Ninty's online package to get the game out and in people's hands.
Only people who know for sure is ArcSys, but if I was told to take a team and port over a GG game in a year and change, not having to sort out an online mode we know little about would look real appealing to me too.
The thing about rabies is, since it's transmitted by bite, for a carrier to pass it on successfully they have to pick a fight with something that can survive getting its *** handed to it.
Most small rodents don't fit that criterion. Mice and rats in particular. If they're attacked by something that has rabies, it's most typically a dog or cat - a fight they don't survive.
It'd actually be more likely for a much larger mammal to contract it successfully...
Not sure about the Guilty Gear coming to Switch.
But Xrd Rev 2 was built on Unreal Engine 3, as someone may heard about this but games built on Unreal Engine 3 are difficult to be ported to Switch. Popular one was A Hat In Time, but to be fair that was an indie game, so clearly much like other companies like Capcom, Arc System just try to go the easy route... Again...
Anyway, this is just what I needed to stop leaving my Switch on for farming my Common Blades' affinity charts with mercenary missions and to go back to adventure.
I got my first Sothe from my free summon but I don't know who to give LnD3 to. Guess I'll save him in case some other glass canon I'd like to use comes around.
Not sure about the Guilty Gear coming to Switch.
But Xrd Rev 2 was built on Unreal Engine 3, as someone may heard about this but games built on Unreal Engine 3 are difficult to be ported to Switch. Popular one was A Hat In Time, but to be fair that was an indie game, so clearly much like other companies like Capcom, Arc System just try to go the easy route... Again...
Sure, but with that brought up this one seems hard to fault them for.
Way I understood it, in order to get their rendering engine operating properly for Xrd, they already had a lot of fiddling to do with the engine they were working with (they took the same principles with them for FighterZ, which is responsible for its unique look). I didn't pay attention to the fact that the engine they tweaked was Unreal 3, or the whole Unreal 3 on Switch thing, but now that that's in the picture, yeah, I get it.
They could take an already custom implementation of an unsupported engine, further customize it, and hope nothing breaks. Or they could port the game they've had something like sixteen years' worth of experience updating and porting.
Putting myself in dev mindset for a minute, I know which one I'd pick.
Doesn't seem lazy. Seems like they wanted something out there that wasn't Cross Battle and wouldn't make the dev team tear their hair out.
Unless they're working on XXrd Rev 2nd Ignition HardCore++ -WHO NAMES THIS ****- behind the scenes or something.
Unreal Engine 3 is technically forward compatible with Unreal Engine 4, which is natively supported by Switch, but a basic rule of thumb for game development is never upgrade your engine after you've already started tweaking it. If you adjust basic engine code, and that basic engine code is rewritten in a later version, it all comes tumbling down like a house of cards.
Put 70 plus orbs I had saved into the banner with no hinoka there’s still time but damn the orb distrubution is actually the worse it’s ever been. Red is the most likely color to appear from my experience and I’ve gotten 3 or more reds most of the time. That’s horrible IS. There’s making it unbalanced for money purposes but this goes beyond that imo.
Anyway, this is just what I needed to stop leaving my Switch on for farming my Common Blades' affinity charts with mercenary missions and to go back to adventure.
Ehy ... Chill bro
I mean I personally saw the Tweet first and then I was going to share it on Smashboards, I will definitely tag you if it was me who shared the tweet first lol.
And if you're ask me, I haven't even start New Game plus, I once said I won't play NG+ until new rare Blades are announced. . Maybe this one will.
I been looking to the 3 DLC Blade silhouettes & T-elos artwork and...
...I'm still not sure if the top left is supposed to be T-elos or not. The biggest prove that they are not the same is that the silhouette have what seem to be a ponytail, and it's hairs don't seem to be nearly as long as T-elos hairs. Then again, the angle they have here is so different it's hard to tell. And Poppibuster official artwork is quit different from the artwork here.
One thing I might add is that, the dev confirmed that a brand new VA and a new illustrator was working on a new blade, quote here:
"From May, those who have purchased the 'Expansion Pass' can look forward to new quests, even more new rare blades, Challenge Battle mode, and a new 'Extreme' difficulty. One of the new rare blades is being designed by a completely new illustrator and new VA, so it is completely original to the 'Expansion Pass'! (Actually, I just did some recording with the VA today). Please look forward to what's to come!"
So, whatever the left and right blades are, one of them is confirmed to be a brand new character never see before.
Things worth noting from the extremely blurry scans of one of the pages we have:
*Angel Island is a playable stage now, or at least an intro Stage
*Encore mode will have its own story
*Time of day will change for levels in Encore mode, likely along with level layouts, ala Knuckles' Chaotix
*Sonic seems to be able to team up with Mighty and Ray ala Sonic & Tails
So last I check Wolfenstein 2....
Even though we know it is coming at June 29, and it has Chinese support surprisingly.... What's more shocking is that on the eshop. .. Wolfenstein 2 is only 13.7 GB... Which is also a bit confusing since DOOM is over 27 GB and it requires 8 GB of download space if bought physical.... another comparison is Xenoblade Chronicles 2 is 13.1 GB on eshop. So .. . Not sure why the boxart tells us to require SD card even though Wolfenstein 2 has small size than DOOM....
I am going buy Wolfenstein 2 physically, just not sure howuch will it take upy SD card space.
Well... If you haven't bought expansion pass or complete the game for the first time.... You don't really need to care about the new Blades that just announced lol.
And tag me when ever you need help, or just go to Discord. It is faster.
...I'm still not sure if the top left is supposed to be T-elos or not. The biggest prove that they are not the same is that the silhouette have what seem to be a ponytail, and it's hairs don't seem to be nearly as long as T-elos hairs. Then again, the angle they have here is so different it's hard to tell. And Poppibuster official artwork is quit different from the artwork here.
One thing I might add is that, the dev confirmed that a brand new VA and a new illustrator was working on a new blade, quote here:
"From May, those who have purchased the 'Expansion Pass' can look forward to new quests, even more new rare blades, Challenge Battle mode, and a new 'Extreme' difficulty. One of the new rare blades is being designed by a completely new illustrator and new VA, so it is completely original to the 'Expansion Pass'! (Actually, I just did some recording with the VA today). Please look forward to what's to come!"
So, whatever the left and right blades are, one of them is confirmed to be a brand new character never see before.
If there isn't any shenanigan from Monolith to say nope to this.
Then I have two questions:
1) Between the two top silhouettes. Who is going to be the brand new blade with the new VA and the new artist working on it?
2) If it's the left one, who is the one on the right? I and others peoples have an idea, but the silhouette doesn't exactly match. Then again, "that" character could have get a new design combining new and old elements, but there is really no way to tell.
In any case, the XenoTrain is going strong right now.
...I'm still not sure if the top left is supposed to be T-elos or not. The biggest prove that they are not the same is that the silhouette have what seem to be a ponytail, and it's hairs don't seem to be nearly as long as T-elos hairs. Then again, the angle they have here is so different it's hard to tell. And Poppibuster official artwork is quit different from the artwork here.
One thing I might add is that, the dev confirmed that a brand new VA and a new illustrator was working on a new blade, quote here:
"From May, those who have purchased the 'Expansion Pass' can look forward to new quests, even more new rare blades, Challenge Battle mode, and a new 'Extreme' difficulty. One of the new rare blades is being designed by a completely new illustrator and new VA, so it is completely original to the 'Expansion Pass'! (Actually, I just did some recording with the VA today). Please look forward to what's to come!"
So, whatever the left and right blades are, one of them is confirmed to be a brand new character never see before.
I can reassure you that that is not TELOS, since like other said she isn't in the DLC pack.
Also according to Saitou's tweet, TELOS Re: was designed by Choco (Praxis and Theory) , not Tanaka (Finch and KOS-MOS) . Interesting....
If there isn't any shenanigan from Monolith to say nope to this.
Then I have two questions:
1) Between the two top silhouettes. Who is going to be the brand new blade with the new VA and the new artist working on it?
2) If it's the left one, who is the one on the right? I and others peoples have an idea, but the silhouette doesn't exactly match. Then again, "that" character could have get a new design combining new and old elements, but there is really no way to tell.
In any case, the XenoTrain is going strong right now.
Perhaps it can be considered a spoiler, though one of the tracks I got from the Special Edition were that of the area I speak of so perhaps it hasn't crossed my mind that it's a spoiler...I'm not going to mention what's special about this area though cuz that's definitely a big spoiler...