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Social NintenZone Social 6.0 - L'Arachel Edition, Apparently?

Best Galar Starter?


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Mythra

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You don't get Trypophobia vibes from his eyes expanding and getting all those extra irises?
I try to think is a weird soccer ball design lol

Is borderline trypophobia but at least is not fully unnerving
 

Chrono.

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The Chimera Ant arc in HxH is like if Frieza came to earth but also 17 and 18 and Perfect Cell somehow happened all at once while Goku was still a kid.
 

Ivander

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I try to think is a weird soccer ball design lol

Is borderline trypophobia but at least is not fully unnerving
I can see the idea to the Soccer ball when the eyes get the soccer ball-looking pattern. On the other hand, just before that pattern....
marx 2.png

That part is definitely reaching Trypophobia borderlines. It looks like his eyes actually have holes and thinking about it makes my own eyes twitch at the thought of it.
 
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ZephyrZ

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Pokémon talk reminds me I'm behind on a number of the games (Omega Ruby, Ultra Sun, & Uranium)
Have you already played Sun/Moon? If you have, there's no shame in skipping Ultra. I say this as a big fan of the Alola region - you're not really missing out on much with this one.

ORAS is still fun for 3D Hoenn though and for improving the writing.
 

Chrono.

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Yeah Ultra is easily the most skippable game they've done, at least if you played the original.

There's some QoL improvements from SM but they're not really game selling changes.
 

LetterO

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Remember when people got mad about USUM because they believed a rumor that Pokemon Stars was coming to Switch? I just suddenly remembered that because of the Pokemon talk.
 

Z25

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Remember when people got mad about USUM because they believed a rumor that Pokemon Stars was coming to Switch? I just suddenly remembered that because of the Pokemon talk.
At we have gen 8 coming. And while let’s go isn’t for everyone it’s a fun side game that gives people a taste of what they can do on switch.

I hope all the quality of life improvements from let’s go are in gen 8 and the overworld Pokemon because that’s an amazing feature
 

KMDP

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I was just playing Fortune Street DS; and man, that session was... interesting.
Fortune Street is very similar to Monopoly, where you move around a board, buying properties and whatnot. There are extra wrinkles to make it more interesting (way more interesting):
  • Boards have shapes more varied than a simple square (the simplest boards are ϴ/8 shaped, for instance). Not only that, but you can move around the board in any direction, though you must commit to that direction unless given the opportunity to change.
  • In order to "pass go" you must travel around the board and pass ♠♣♥♦ suits (in any order) and then pass the "Bank" with a full collection of said suits; rather than a set amount, you earn money based on your level (how many times you passed the Bank with suits previously) and how much you own outside of Ready Cash.
  • You can also earn money through Stocks, which can be bought when you pass the bank. Having stocks allows you to earn extra money when someone lands on your space, as well as earn a little money back when you land on an opponent's space you have stocks in. Stock values go up when Shop values go up. Stock Values go up or down in sets of 10 (unless the value is really low), which can become important.
  • You can upgrade Shops at any time, up to a certain amount depending on how many shops you own in a district, having a monopoly naturally allows you to upgrade your Shops to higher values, you can also choose how much to put into your shops. The most efficient way to earn money is to buy lots of stocks in a district then upgrade your shops, which causes the stock value to rise, naturally, your opponents can also exploit this to earn money off your back.
  • Suit spaces (as well as ? Spaces) act as Chance Card/Community Chest spaces, actually landing on one of these spaces gives you a bonus (though those bonuses can be negative too). It takes the form of a board of randomised cards which you can select from, picking cards in a line (in any direction) also gives you extra money.
  • If you have enough money, you can buy out a shop for 5 times it's value when you land on it. Some Chance Cards allow you to buy out shops for less, however.
  • Games are decided when you meet the Target Value and return to the Bank. It doesn't matter if you aren't the one with the most Net Worth, if you have enough to win and get back to the bank first, you win, even if you have less than someone else (in the SNES version the game ends the moment someone gets back to the bank when someone has enough to win, I learned this the hard way when I lost because someone could win and returned to the Bank believing I was safe).
In Fortune Street DS' "Career Mode" you have to play two games back to back to advance, each set has a common theme, I just played the Mario Set (which has a Yoshi's Island map and a Super Mario Bros. map).
Game #1 on the Yoshi's Island board was relatively simple, the Yoshi's Island map in Fortune Street DS is sort of like a lopsided 8, with the Bank at the top, and the Suits around the bottom (one of the suits is in the bottleneck). Having played the Wii version, that one has a much more interesting Yoshi's Island board, which is in the shape of Yoshi's Head in profile (with an "egg" off to the side which you can get trapped on)
I (ケーイフ, Green) played against Kiryl (クリフト, Red), Mario (マリオ, Blue) and Toad (キノピオ, Yellow)
YoshisIslandGraph.png

The game gives you a handy graph showing the course of the game, the Target Amount was 18000, which I... met, let's just say that. I spent most of the mid-game in first place, with Mario way in the back. Eventually, I managed to get a Monopoly on the right side of the board, made them wildly expensive, and then Mario and Toad landed on one of them (which is why they went down suddenly and I rocketed up).

You may notice that at one point I actually went down suddenly while I was in first, that was when I bought out one of the shops that Kiryl owned (in order to get the Monopoly). Obviously, that was the right thing to do, since I then went on to shoot into the stratosphere. :laugh:

The game lasted 66 turns.

Game #2 on the Super Mario Bros. board, on the other hand, was stressful. The Super Mario Bros. board is in the shape of an M, where you walk around the M's perimeter, the Bank is on the lower side of the M and there are cross-sections allowing you to reach the bank from the far left or right so that you don't have to go all the way around if you don't need to. The Suit Spaces are on the four corners of the M.
I (ケーイフ, Green again) played against Jessica (ゼシカ, Red), Mario (マリオ, Blue again) and Waluigi (ワルイジ, Yellow).
MarioLandGraph.png

As you can see from the graph, I still won, but everybody was basically neck-and-neck for the entire game. The Target Amount was 22000. Nobody could hold onto their Monopolies, because someone would inevitably come along and buy-out the cheapest of their shops. Everyone was piggy-backing off of everyone else ("piggy-backing" in Fortune Street terms means you have stock in someone else's district).

By the end of the game, everyone had met the Target Amount at least once, and most of the end-game was selling stocks in sets of 10 every turn to stall the rival players and get their value below 22000 so we could be the one to get to the bank.

On the final turn, Jessica, Mario and I all had over 22000, Jessica was right next to the Bank, Mario had the most (and was also close), and I... got lucky, landing on a ? Space and getting a Chance Card that allowed me to move again, I rolled just enough to reach the Bank and win.

The game lasted 94 turns, and hoo boy was it satisfying to win. :laugh:

The game ended with Jessica the only one with a complete Monopoly (which were the properties closest to the bank, which starts as the cheapest district), Mario and Waluigi had had Monopolies, though both myself and Jessica (respectively) saw to it that neither could actually capitalize on it.

As a result of my victory, I won...
PiranhaPlantCostume1.png
PiranhaPlantCostume2.png

A Piranha Plant costume.
 
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Chrono.

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Giant spider shows up.

Proceeds to beat it up.

Controller dies.

Picks up second controller.

It also dies.

Cue Noctis screaming.
 

ZephyrZ

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Remember when people got mad about USUM because they believed a rumor that Pokemon Stars was coming to Switch? I just suddenly remembered that because of the Pokemon talk.
Oh yeah, that was kind of ridiculous. I didn't believe that rumor for a second. It would have killed the point of a third version, which is to make a cheap cash grab build off the same base game but with new features and improvements. The Switch is so much more powerful that they would have had to create everything over from scratch again in HD, which is probably why Pokemon 2019 is taking so long and why Let's Go only features the original 151 (and Meltan).

It never fails to amaze me how easily a fanbase can delude itself with wishful thinking.
 

Metal Shop X

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Can someone answer to me why leaker are always so freakin' bad at games?


Seriously, is this like a rule if you want to be a leaker? You must not know how to play the game to be part of the leaker community?

Good lord
Seeing those two videos of leaker fighting Marx & Ganon was painful to my brain.
 

Erureido

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Been finishing some builds on some of my units in Fire Emblem Heroes:



Starting from left to right, I finally finished my new and improved Eirika. This new Eirika has a +Spd -HP nature, one of her best IV spreads as a matter of fact. I went with Fury to boost her stats even further, and I used my old Eirika to merge her with new one. I have 3 more Eirikas as merge fodder at the moment, and I definitely want to build a +10 Eirika sometime in the future.

I also finally finished my Athena. I pulled a 5-star Athena a long while ago, and she got a +Spd -Res nature, which is perfect for her. She uses the classic Fury+Desperation combo, and with the help of her refined weapon and a Atk +3 Seal, she turns into a pretty swift and strong sword unit!

In addition to those two, my Rauthblade build on my Summer Tana is finally finished! Pretty happy to have finally completed it! The Rauthblade build optimizes her sweeping potential, though I'll still use her Fruit of Iounn build from time to time,
 

KMDP

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Can someone answer to me why leaker are always so freakin' bad at games?


Seriously, is this like a rule if you want to be a leaker? You must not know how to play the game to be part of the leaker community?

Good lord
Seeing those two videos of leaker fighting Marx & Ganon was painful to my brain.
I think it's just happenstance.

Though, one could argue that it's because they're leakers that they're bad at the game; by which I mean that they don't really care about the game, all they care about is being the first person to have footage of it; because they don't care about the game, they have little to no skill in it.

It's entirely plausible that the ones who get the game early and actually respect the game simply don't talk about it online. There's also the reviewers, who... you know, are under NDA.
 
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NonSpecificGuy

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Sun and Moon was a huge disappointment to me. For as much charm and character the game has it is surprisingly boring. Like, I just couldn't care about it. I mean I even caught a shiny Rockruff very early on but even that experience didn't latch me to that game. So, obviously I wasn't going to pick up thebUltrs games.

That sucks too because I would've loved to have been latched on enough to see Red and Blue and how they interacted but if I don't care about the actual game what's the point of forcing myself through it to see that little bit?
 
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Metal Shop X

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I think it's just happenstance.

Though, one could argue that it's because they're leakers that they're bad at the game; by which I mean that they don't really care about the game, all they care about is being the first person to have footage of it; because they don't care about the game, they have little to no skill in it.

It's entirely plausible that the ones who get the game early and actually respect the game, simply don't talk about it online. There's also the reviewers, who... you know, are under NDA.
Those are all good points, but man, it make me feel even more sad for Sakurai then. Peoples are leaking this game but don't even bother to have fun with it, they just want to get that internet fam for 5 minutes or so, and while I know it's nothing new for Smash, it still give me a bad taste in my mouth.

I really hope Sakurai will take a good break when Ultimate is 100% done, DLC and all.
 

KMDP

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Been finishing some builds on some of my units in Fire Emblem Heroes:



Starting from left to right, I finally finished my new and improved Eirika. This new Eirika has a +Spd -HP nature, one of her best IV spreads as a matter of fact. I went with Fury to boost her stats even further, and I used my old Eirika to merge her with new one. I have 3 more Eirikas as merge fodder at the moment, and I definitely want to build a +10 Eirika sometime in the future.

I also finally finished my Athena. I pulled a 5-star Athena a long while ago, and she got a +Spd -Res nature, which is perfect for her. She uses the classic Fury+Desperation combo, and with the help of her refined weapon and a Atk +3 Seal, she turns into a pretty swift and strong sword unit!

In addition to those two, my Rauthblade build on my Summer Tana is finally finished! Pretty happy to have finally completed it! The Rauthblade build optimizes her sweeping potential, though I'll still use her Fruit of Iounn build from time to time,
Jesus, what the hell is up with Athena's eyes?

(I'll tell you what's up with Athena's eyes, the irises are too small compared to the sclera, giving her a crazed look).
Sun and Moon was a huge disappointment to me. For as much charm and character the game has it is surprisingly boring. Like, I just got do board about it. I mean I even caught a shiny Rockruff very early on but even that experience didn't latch me to that game. So, obviously I wasn't going to pick up the Ultra games.

That sucks too because I would've loved to have been latched on enough to see Red and Blue and how they interacted but if I don't care about the actual game what's the point of forcing myself through it to see that little bit?
I agree that there's something... missing from Generation VII; though I can't put my finger on what.
 
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Chrono.

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About Moray Towers.

"When the music is Ink Me Up, Ebb & Flow, Muck Warfare, or Acid Hues, the stage will appear as it does during Splatfests."​
 

KMDP

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Those are all good points, but man, it make me feel even more sad for Sakurai then. Peoples are leaking this game but don't even bother to have fun with it, they just want to get that internet fam for 5 minutes or so, and while I know it's nothing new for Smash, it still give me a bad taste in my mouth.

I really hope Sakurai will take a good break when Ultimate is 100% done, DLC and all.
I couldn't help but notice that in the battle with...
Marx
the player, playing as Kirby, kept spamming his Up-B over and over and over and over, when he actually tried to use another move (Side-B) it inevitably whiffed because he had no idea what he was doing, reinforcing the spamming behavior.

This kind of play is the most casual of casual; he never used any normal attacks and barely ever took to the air unless he was forced to. This is the kind of gameplay you'd expect from a 10-year-old first timer (source: I was once that 10-year-old who never used normal attacks).

I don't know if it's better or worse that he wasn't spamming Kirby's Down-B... wait, no, it's worse, because Spamming Down-B requires you to get into the air.
 
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ZephyrZ

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I agree that there's something... missing from Generation VII; though I can't put my finger on what.
I'd say openness and exploration. Sun/Moon have to probably be the most linear games by far, and there's not much in the way of breaking off the beaten path. Playing Kanto again is a sharp contrast - it has a minimalist story, but there's far more freedom to explore the world in the way you'd like, even with such a small region. I think that's part of the reason people accuse Sun and Moon of being so "hand-holdy". That and unskippable cutscenes, which while those aren't present in most Pokemon games they're especially a problem in the cutscene heavy S/M.

...Dang, are Sun/Moon the Skyward Sword of the Pokemon series?

On that note I think I saw an option in the Let's Go settings menu to turn on the ability to skip cutscenes. They better carry that into gen 8.
 
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Chrono.

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I'd say openness and exploration. Sun/Moon have to probably be the most linear games by far, and there's not much in the way of breaking off the beaten path. Playing Kanto again is a sharp contrast - it has a minimalist story, but there's far more freedom to explore the world in the way you'd like, even with such a small region. I think that's part of the reason people accuse Sun and Moon of being so "hand-holdy". That and unskippable cutscenes, which while those aren't present in most Pokemon games they're especially a problem in the cutscene heavy S/M.

...Dang, are Sun/Moon the Skyward Sword of the Pokemon series?

On that note I think I saw an option in the Sun/Moon settings menu to turn on the ability to skip cutscenes. They better carry that into gen 8.
It's in Let's Go, yeah.
 

Metal Shop X

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I could help notice that in the battle with...
Marx
the player, playing as Kirby, kept spamming his Up-B over and over and over and over, when he actually tried to use another move (Side-B) it inevitably whiffed because he had no idea what he was doing, reinforcing the spamming behavior.

This kind of play is the most casual of casual; he never used any normal attacks and barely ever took to the air unless he was forced to.

I don't know if it's better or worse that he wasn't spamming Kirby's Down-B... wait, no, it's worse, because Spamming Down-B requires you to get into the air.
Oh good lord, just reading this is giving me a headache because I'm remembering the video I saw.

I felt like Piccolo in DBA screaming "DODGE", I almost would have prefered if he spammed down-b tbh, almost.
 

KMDP

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I'd say openness and exploration. Sun/Moon have to probably be the most linear games by far, and there's not much in the way of breaking off the beaten path. Playing Kanto again is a sharp contrast - it has a minimalist story, but there's far more freedom to explore the world in the way you'd like, even with such a small region. I think that's part of the reason people accuse Sun and Moon of being so "hand-holdy". That and unskippable cutscenes, which while those aren't present in most Pokemon games they're especially a problem in the cutscene heavy S/M.

...Dang, are Sun/Moon the Skyward Sword of the Pokemon series?
This is actually a good point...

One of the most interesting Pokémon experiences I've had in recent years is Pokémon Crystal Clear, the Pokémon Crystal Romhack where all the essential barriers are removed, giving you free reign of both Kanto and Johto (you can even choose which region to start in).

Want to start in Kanto and fight Lt. Surge first? Just walk through Diglett's Cave (this is what I did). The Ferries can do more than just travelling between Vermilion City and Olivine City (they also go to Cerulean, Fuschia, Cinnabar, "New Cinnabar" and Cianwood, too) and the Magnet Train is always open.

Granted, there's no story at all (well, there's... some new stuff that you can find if you go looking for it), and the Elite Four are obnoxiously over-leveled, but the game was fun.
Oh good lord, just reading this is giving me a headache because I'm remembering the video I saw.

I felt like Piccolo in DBA screaming "DODGE", I almost would have prefered if he spammed down-b tbh, almost.
"YAH! BEE! YAH! BEE! YAH! BEE!"
 

Z25

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I’m curious. Has there been a bandanna dee spirit? Or any thing with him?
 

ZephyrZ

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Speaking of openness in Kanto, I did a bunch of trainer dodging to go get to Cinnabar Island early so I could revive my Old Amber. I thought I was going to get a level 5 Aerodactyl like in Fire Red. Instead what I got was level 44. It's almost 10 levels higher then the rest of my team. This is one reason why sequence breaking is fun. Time to go raid Silph Co.

Speaking of which holy heck how did I never realize Aerodactyl is so huge? That's awesome. It's 2018 and I'm still being surprised by pokemon sizes.
 

KMDP

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Well, it's about time for me to go.

Before I do, I'd just like to shout out TeamFourStar's "RiZing StarZ of Dragon Ball FighterZ".

These videos are going to be really, really good tools to teach people how to play DBFZ well, showing the work it takes to "Get gud" and what you need to do to do so.
Speaking of openness in Kanto, I did a bunch of trainer dodging to go get to Cinnabar Island early so I could revive my Old Amber. I thought I was going to get a level 5 Aerodactyl like in Fire Red. Instead what I got was level 44. It's almost 10 levels higher then the rest of my team. This is one reason why sequence breaking is fun. Time to go raid Silph Co.

Speaking of which holy heck how did I never realize Aerodactyl is so huge? That's awesome. It's 2018 and I'm still being surprised by pokemon sizes.
Is this in Pokémon Let's Go?

Because "Level 44" for Fossil Pokémon is ridiculous (I think the highest a Fossil Pokémon's starting level has ever been was previously Level 20); they really want you to just be able to pick up the Fossil Pokémon and go with it, huh?
 

Verde Coeden Scalesworth

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The leaks get bigger and bigger.

I also wish I knew how to easily rip sprites from Gameboy games. Would be faster than playing and recording data on "what monster transforms into who" in Quest Fantasy Challenge, at least.
 

ZephyrZ

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Because "Level 44" for Fossil Pokémon is ridiculous (I think the highest a Fossil Pokémon's starting level has ever been was previously Level 20); they really want you to just be able to pick up the Fossil Pokémon and go with it, huh?
Yeah I'm currently playing Let's Go Eevee. A quick look at Serebii's Pokearth and it looks like the wild pokemon in the Pokemon Mansion range from levels 39 - 44, so I guess they wanted the fossil to be at around the same level since it's so late in the game. I am personally 100% okay with this change, as I've never liked grinding and again, it gives incentive for sequence breaking if you're into that.
 

Chrono.

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Some bosses in Classic Mode are kinda silly.

Jigglypuff fights giant DK

Bayonetta fights giant Palutena

They're not real boss fights either, just regular battles.
 

KMDP

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Yeah I'm currently playing Let's Go Eevee. A quick look at Serebii's Pokearth and it looks like the wild pokemon in the Pokemon Mansion range from levels 39 - 44, so I guess they wanted the fossil to be at around the same level since it's so late in the game. I am personally 100% okay with this change, as I've never liked grinding and again, it gives incentive for sequence breaking if you're into that.
With the removal of Wild Battles, training Pokémon from a low level is very difficult, you have to use Trainer Battles.

This feels less like a Quality of Life change and more like a Necessity. :laugh:

Anyway, going now, buh-bye.
 

ZephyrZ

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With the removal of Wild Battles, training Pokémon from a low level is very difficult, you have to use Trainer Battles.

This feels less like a Quality of Life change and more like a Necessity. :laugh:

Anyway, going now, buh-bye.
Capturing wild pokemon also earns you exp.

Although since exp is more evenly distributed among your team now, grinding pokemon from a low level still seems like a huge pain in Let's Go compared to others. You can't just favor one pokemon to make it rack up in levels. That's a change I don't like, I'd rather this game had a toggle-able item as well. Or just do it the better, old way and make the exp.share a hold item.
 

Metal Shop X

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Some bosses in Classic Mode are kinda silly.

Jigglypuff fights giant DK

Bayonetta fights giant Palutena

They're not real boss fights either, just regular battles.
Wait, Balder isn't a boss?

Weird, why he is shown on the WoL menu then?

Outside of that, while they aren't bosses, they make somewhat sense. Palutena is a goddess who as a army of angel, angels are Bayo number 1 enemy, and most of the bossess in Bayonetta are huge, so there is that.

Jigglypuff theme is fighting off the cast of 64, and a giant DK was a boss in Smash 64 classic mode, so that make sense too.

But yeah, it look like there isn't going to be alot of unique bosses, which is a shame, even if the one we have currently are good pick imo.
 

Mythra

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Some bosses in Classic Mode are kinda silly.

Jigglypuff fights giant DK

Bayonetta fights giant Palutena

They're not real boss fights either, just regular battles.

Well, Jigglypuff expands with air like a balloon


DK expands dong


It makes sense :V
 

Metal Shop X

CHAINSAW POWEEEEEEEER
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Okay Luigi's final boss owns.

It's Dracula LMAO
Welp, we now know the final boss and true vilain of Luigi Mansion 3

Thanks Sakurai & Leakers.
 

redfeatherraven

Walk the Earth
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Capturing wild pokemon also earns you exp.

Although since exp is more evenly distributed among your team now, grinding pokemon from a low level still seems like a huge pain in Let's Go compared to others. You can't just favor one pokemon to make it rack up in levels. That's a change I don't like, I'd rather this game had a toggle-able item as well. Or just do it the better, old way and make the exp.share a hold item.
Catch Combo chains, where you capture a bunch of one species in a row, are meant to counteract that part of the grind, in addition to other benefits. It increases the rate of rare or shiny spawns, powers up the mons you catch, showers you with candy, and most importantly jacks your Exp modifier through the roof.

Fast example:

IGN Catch Combo Guide said:
Unmultiplied, this would be 180 Exp. Multiplied, it kind of outweighs the unfocused Exp award by straight up drowning your mons in it.

Unfortunately I'd imagine this comes out to an additional slap (a Double Slap, perhaps) for Nuzlockes without some kind of addendum.

I cant sleep right now. How freaking wonderful.
I can't either. Had a dream I don't wish to repeat.

Silver lining, you get to hang with us night owls. Hoot hoot.
 
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