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A very exciting weekend in Vegas.Church of Swamp? How’d he get the church?
It was a gag post by a Tumblr user named Icarian-Arts. It was not the only one on that theme.Your avatar is a gift to humanity. Where'd you get it?
Did you watch the trailer thoYou think everything is edgy.
We started to worship him, duh.Church of Swamp? How’d he get the church?
Jokes on you, we'll just make them start playing FEHIt's been sorta dead here so the more the merrier.
Also it'd be less FEH discussions.
I haven't, I'm in class. I just know that you're an edgelord in denial.Did you watch the trailer tho
We started to worship him, duh.
Jokes on you, we'll just make them start playing FEH
Veronica multiplier is a go.
Funny you say that, because Shish's Joshua avatar is probably the edgiest out of all of our avatars.You think everything is edgy.
VeggieTales and Fire Emblem...I can’t believe how much I want a crossoverIt was a gag post by a Tumblr user named Icarian-Arts. It was not the only one on that theme.
https://icarian-arts.tumblr.com/post/176416832521/im-gonna-draw-larry-the-cucumber-as-chrom-from
They draw lots of cute Mega Man art and OCs I actually like from first glance on (the latter is kind of rare for me TBH), sprinkled in with a bit of, well, it should be obvious LOL.
I already play (and if I don’t play I still log in to get orbs)Jokes on you, we'll just make them start playing FEH
Finally someone else realises this. Nothing wrong with being edgy my shish.
Funny you say that, because Shish's Joshua avatar is probably the edgiest out of all of our avatars.
I feel your pain.It's a bit vain but I've been using it for more than a decade now I think so it's not something I'll be able to separate from
We'll eventually scare them off :VThe moment Venus linked this thread and said "go here for off topic discussion" I knew this thread would get swarmed by the ****posters from there. To which I say: welcome to the Church of Swamp
Thanks dude, Yep, we are Zone D.I'm also Zone D.
Use this site to check
My family is in Zone A so they might have to leave but it seems like I'm probably gonna have to stay put lol
I noticed. Haha. Hopefully I'm safe to just bunker down. Gotta figure out where to put my car though.Thanks dude, Yep, we are Zone D.
man, its nice to talk to other Virginia Beach residents. That know your zone site crashed so faster after the Gov told Zone A to leave
I meanThe moment Venus linked this thread and said "go here for off topic discussion" I knew this thread would get swarmed by the ****posters from there. To which I say: welcome to the Church of Swamp
I had an idea stuck in my head for a while that whenever a character in your party was having their moves selected or used them in battle an instrument in the battle music would seamlessly shift in order to reflect the leitmotif of the character being focused on, but the last time I mentioned that here the only response I got was that it'd be too annoying.I know this is sudden but uh
Let's have a mini game jam here
Kinda liven up the place
And by that I mean I'll set a prompt and you come up with a game concept
(I need inspiration is what I'm saying and I'm abusing this social thread for that)
Prompt is... uh
I miss Paper Mario. Like, the first two Paper Mario games- that style of fighting. Not that Super Paper Mario is bad, focus.
The battle system is something I kinda miss a lot in other RPGs.
So the prompt is, come up with an RPG with mechanics that would capture the player's attention while playing. Instead of RPGs where you'd just mash A to plow through enemies, come up with a neat mechanic for the RPG.
Feel free to totally ignore me if this is stupid, I've never kinda proposed a thing to a thread before like people tend to do in the other one haha but hey
A Sonic RPG with the Paper Mario mechanics.I know this is sudden but uh
Let's have a mini game jam here
Kinda liven up the place
And by that I mean I'll set a prompt and you come up with a game concept
(I need inspiration is what I'm saying and I'm abusing this social thread for that)
Prompt is... uh
I miss Paper Mario. Like, the first two Paper Mario games- that style of fighting. Not that Super Paper Mario is bad, focus.
The battle system is something I kinda miss a lot in other RPGs.
So the prompt is, come up with an RPG with mechanics that would capture the player's attention while playing. Instead of RPGs where you'd just mash A to plow through enemies, come up with a neat mechanic for the RPG.
Feel free to totally ignore me if this is stupid, I've never kinda proposed a thing to a thread before like people tend to do in the other one haha but hey
...OK I'm trying to figure out how much of this is unique and how much is cribbed from Sonic Chronicles: The Dark Brotherhood and I'm just really not sure.A Sonic RPG with the Paper Mario mechanics.
The special moves are these over-the-top cinematics that have stuff like Sonic running around the world and back again to hit his opponents, or Shadow performing Chaos Control and comboing the enemy, and your performance in the accompanying button mini-game determine the power and success rate of attacks and what not.
Field exploration will basically be a 3D, open-ended Sonic game like the Sonic Utopia and Sonic Islands fan games, but not everyone runs as fast as Sonic. Each character has unique properties and you need specific characters to reach certain areas or accomplish certain tasks (Sonic goes fast so he can make it up large loops and ramps, Tails can fly, Knuckles glide, climb walls, and dig for items and to find hidden tunnels, Blaze can burn things, etc).
WoahI had an idea stuck in my head for a while that whenever a character in your party was having their moves selected or used them in battle an instrument in the battle music would seamlessly shift in order to reflect the leitmotif of the character being focused on, but the last time I mentioned that here the only response I got was that it'd be too annoying.
Granted it's not really a GAMEPLAY mechanic, but technically it's a mechanic and technically the point is to be something unique that would be taken note of.
Pinball RPG, huh? Gives a whole new meaning to "Pinball Wizard". With a little polish it could be super interesting.So for Pyra ' prompt, an RPG where you have to play pinball that's tied to your inputs. Don't cast that spell yet, wait until the ball hits the right bumper!
On the spot but I think I'd work with some tweaking. Status effects change the table, dropping a ball causes you to lose a turn.
It'd also be fun to have unique tables per enemy type.
I could see it working honestly. It could pull Sonic into an interesting direction even.A Sonic RPG with the Paper Mario mechanics.
The special moves are these over-the-top cinematics that have stuff like Sonic running around the world and back again to hit his opponents, or Shadow performing Chaos Control and comboing the enemy, and your performance in the accompanying button mini-game determine the power and success rate of attacks and what not.
Field exploration will basically be a 3D, open-ended Sonic game like the Sonic Utopia and Sonic Islands fan games, but not everyone runs as fast as Sonic. Each character has unique properties and you need specific characters to reach certain areas or accomplish certain tasks (Sonic goes fast so he can make it up large loops and ramps, Tails can fly, Knuckles glide, climb walls, and dig for items and to find hidden tunnels, Blaze can burn things, etc).
Oh hey. I remember you from... someplace... of somewhere :VSuddenly I find myself in the NintenZone.
Okay fine I'll just use Leon like I do for everythingView attachment 163195
That is one way to look at it.
Oooor.
View attachment 163178
I will first set my team in the following position and maneuver its back against the far wall. In this formation, all four dragons are under the effects of Ward Dragons, Goad Dragons, Spur Def/Res 2, and Drive Res. M!Grima and Nowi get close S Support boosts, while F!Grima and Tiki get their far S Support boosts.
Brief review of the crew:
View attachment 163177
You can import this at https://arcticsilverfox.com/feh_sim/ if you'd like to save the trouble of setting it all up:
Code:ENEMIES - CUSTOM LIST Robin(F) (FV) (5*+4 +atk -hp) Weapon: Expiration Special: Glimmer A: Dragonskin B: Vantage 3 Robin(M) (FH) (5*+6 +atk -spd) Weapon: Expiration Special: Aether A: Mirror Stance 2 B: Vengeful Fighter 3 C: Ward Dragons S: Quickened Pulse Tiki(A) (5*+8 +def -res) Weapon: Lightning Breath+ Special: Bonfire A: Steady Breath B: Quick Riposte 3 S: Distant Def 3 Upgrade Path: 3 Nowi (5*+8 +res -hp) Weapon: Lightning Breath+ A: Steady Breath B: Swordbreaker 3 S: Quick Riposte 3 Upgrade Path: 3
The net effect is that - assuming I don't use Nowi's Rally to tack on some more - the lowest Res you will see in combat is F!Grima, with 37.
And I will do nothing but mash End Turn until you arrive.
Pain+ all you want - the skill does not kill, and either Wrys listed will be unable to do the final damage to finish the job.
If you leave it at that and do the same, we will joyously discover together how many turns it takes to crash FEH.
Attack M!Grima from directly above, and I'll ignore it. Attack either F!Grima or Tiki from the far left or far right sides and I will move the entire formation one square towards the attacker. This maneuver will take priority over others. Eventually this will either pin the assailant to the wall, where I'll be able to destroy them at leisure, or force them to move into one of the diagonal positions directly above.
Strike at any dragon from a diagonal and I will move the entire formation one square over or up to accommodate, putting you in range of two dragons as I do so. One will burn your Miracle charge, the other will snack on the cue ball.
Eventually, if you're wise, you'll be left with one unit directly in front of M!Grima. On the first turn this is the case, I will move F!Grima forward one, Tiki left two, have Nowi rally Tiki, and end. I will chase your remaining baldy with this Dragon Ball formation until the two Grimas are within range to strike him on the same turn.
Hilariously, everything I've just said applies even if either Wrys build is merged to 5*+10
Your final hope will be in your dancers. The sword and dagger dancers will be unable to pierce the dragons' Def - and the lowest Def dragon will Vantage them to dust for their trouble. You will need Summer Festival Micaiah, Dancer Inigo, or Bride Ninian, and whichever you bring, they'll need Watersweep to counter F!Grima. These three may be able to poke through the dragons' Res for one damage with sufficient buffs, merges, or triangle abuse, assuming you've used Pain+ to bring the team to that point. I haven't done that math, it's only a hypothetical - but it's also your only chance.
If you remove the stack of Spur/Drive Atk to accommodate for positioning, the only one he has trouble with is Tiki, but it could be reasonably assumed that by the time I'm dealing with her, I'd have my special up anyway.
In Sonic Chronicles, if you wanted Sonic to go through a loop, you pressed a prompt and it would automatically make him go through it. Same for any other action like Tails' flying, it's all scripted and only works in specific hotspots....OK I'm trying to figure out how much of this is unique and how much is cribbed from Sonic Chronicles: The Dark Brotherhood and I'm just really not sure.
I mean granted that game obviously wasn't aesthetically flashy just look what it did to the poor Big Arm theme, but if we're saying "Let's do Sonic Chronicles but with actual aesthetics and without Ken Penders and EA ramming it into the ground" it's probably easier just to say that.
I've had a rhythm game combat system concept kicking around for a while now.I know this is sudden but uh
Let's have a mini game jam here
Kinda liven up the place
And by that I mean I'll set a prompt and you come up with a game concept
(I need inspiration is what I'm saying and I'm abusing this social thread for that)
Prompt is... uh
I miss Paper Mario. Like, the first two Paper Mario games- that style of fighting. Not that Super Paper Mario is bad, focus.
The battle system is something I kinda miss a lot in other RPGs.
So the prompt is, come up with an RPG with mechanics that would capture the player's attention while playing. Instead of RPGs where you'd just mash A to plow through enemies, come up with a neat mechanic for the RPG.
Feel free to totally ignore me if this is stupid, I've never kinda proposed a thing to a thread before like people tend to do in the other one haha but hey
Hell yeah.So I came across finishing one skill for Elma in Xenoblade 2, figured I'd post this here instead of the Smash Ultimate thread. Pretty much all I had to do was bring Rex, KOS-MOS, Elma and Shulk to the 7th Perimeter Skyport in the World Tree and it was kinda like a heart-to-heart. There was some dialogue that pretty much eluded to that "there must be another reason aside from the Nopon Archsage's wants we're all gathered."
I don't wanna say it.
But.
I'M JUST SAYING. IT MIGHT BE A HINT. THE DREAM MIGHT BE REAL???
There's nothing gay between Shisho and I.NintenZone After Dark: You can't pray the gay away.
HmmmmMMMM. That might potentially solve the issue I have of being unsure whether or not I'd like to see that mechanic reused in a better executed game, but not sure.In Sonic Chronicles, if you wanted Sonic to go through a loop, you pressed a prompt and it would automatically make him go through it. Same for any other action like Tails' flying, it's all scripted and only works in specific hotspots.
I'm talking about having mostly full control over everything. Sonic can just run up slopes and loops with physics, Tails can fly whenever he wants, etc.
I love it and am totally down for working on some kind of musical RPGI've had a rhythm game combat system concept kicking around for a while now.
There's an energy bar set as your character's turn begins, which depletes in real-time. When it finishes, your turn is over. You have a string of attacks set up in a sort of tree structure, with one of several attacks available depending on the last one you used. Numerous opportunities to refill the bar slight amounts are given, including attacking on the beat, using abilities your opponent is weak to, and the like.
Guarding also exists on the defending player's side, done by successful guard abilities done on the beat (either by the player or the AI) which may also offer their own properties, including reduced damage, slight healing, spike damage, or even a chance to counterattack and begin attacking.
The net result is that battles play out more akin to a performance than traditional turn-based systems, and it's necessary to keep active at all times.
I made a crack about working on something like Tap Battle yesterday. I'm at best a hack coder, but the intent hasn't been a joke since I realized a rhythm game engine would be the first step towards this.
I'm not sure if it's exactly like what you're going for, but The World Ends With You has a rhythm-based combat system, and it's an RPG.I've had a rhythm game combat system concept kicking around for a while now.
There's an energy bar set as your character's turn begins, which depletes in real-time. When it finishes, your turn is over. You have a string of attacks set up in a sort of tree structure, with one of several attacks available depending on the last one you used. Numerous opportunities to refill the bar slight amounts are given, including attacking on the beat, using abilities your opponent is weak to, and the like.
Guarding also exists on the defending player's side, done by successful guard abilities done on the beat (either by the player or the AI) which may also offer their own properties, including reduced damage, slight healing, spike damage, or even a chance to counterattack and begin attacking.
The net result is that battles play out more akin to a performance than traditional turn-based systems, and it's necessary to keep active at all times.
I made a crack about working on something like Tap Battle yesterday. I'm at best a hack coder, but the intent hasn't been a joke since I realized a rhythm game engine would be the first step towards this.
I’m great, how are you?Hi everyone. How is everyone?
Tired but doing well. Watching Arrested Development. I'm starting to really like George Michael as a character.I’m great, how are you?
I haven't, I'm in class. I just know that you're an edgelord in denial.
Joshua ain't edgy tho, he's fabulous
Funny you say that, because Shish's Joshua avatar is probably the edgiest out of all of our avatars.
Hey, Mythra, what word starts with an F and ends with an A?We'll eventually scare them off :V
Only the strong survive Nintenzone After Dark... which pretty much can happen at any time of the day.
Some edgy people can be fabulous.Joshua ain't edgy tho, he's fabulous
The Goku Blue assist hits when you least expect it. pic.twitter.com/aFX5JVTUzs
— Edwin (@TalesOfMrE) September 10, 2018
For sake of caution I need to walk before I run, and deliver before I overpromise.I love it and am totally down for working on some kind of musical RPG
Honestly, I've been jonesing to rough out game ideas which is why I made the prompt in the first place, so if anyone is interested in just kinda roughing together game ideas for fun, maybe I'll make a discord and maybe we can do something with it.
Oh I've adored TWEWY a long time.I'm not sure if it's exactly like what you're going for, but The World Ends With You has a rhythm-based combat system, and it's an RPG.
Might be worth checking out the Switch release when it comes out if you want something that might help give you ideas to flesh the concept out.
Bah. Cheater.Okay fine I'll just use Leon like I do for everything
I'm ****ing fantastic.Hi everyone. How is everyone?
Does this mean we're gonna have an hour long cutscene to cut costs and skip to the next boss battle?Hell yeah.
Xenogears in XC2 is happening boiiiis.