How in the world do I get Attack +3? I would love to give it to my Grima.
You see the silver coin thing on the home screen?
That's the Sacred Seal Forge. You use Sacred Coins and various currencies to upgrade seals.
Ah. My preference is +Attack.
My Grima is really good too, it is just his weakness is red mages.
Your Grima is actually a bit scary.
Scary? Wait until you know what the skills are!
Swap is mainly there for movement shenanigans with other armored allies. Nothing really bonkers here.
Warding Stance 3 gives him +6 Res when he's attacked, so that 28 Res becomes a 34, turning him into a mixed tank with high defensive stats and high health, with 50 HP. In other words, anyone who dares to approach him in their turn is not going to do much unless they specialize in killing armors or dragons.
It also synergizes insanely well with Vengeful Fighter 3, since that skill gives him a free follow-up and accelerates the special cooldown as long as high HP is over 50%. That skill in general is just ****ing broken, if you ask me, and the fact that he came bundled with it is even more ridiculous.
Ward Armor is there to boost his allies, notably Jakob who uses Bonfire, thus allowing that special to strike harder.
Close Def 3 is there for only one reason; Expiration's adaptive damage (in other words, the ability to attack through the weaker stat between Def and Res) only applies to distant units (bows, daggers, tomes and staves), so I felt like giving something to the poor souls who have to fighting him up close. This stat gives him +6 in both Def and Res when attacked by close units (swords, lances, axes and dragons), boosting his already insane 40/34 defenses to a mind-blowing 46/40.
If anyone without an anti-armor or anti-dragon weapon can actually scratch him without needing a special, I'll be pretty dang surprised.