ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
I disagree.Nah.
Adding the spin dash and having a focus on constant motion and level traversing puts it leagues ahead of Sonic 1. Even in segments where you were forced to slow down in Sonic 2, it generally felt like you could take action to progress at any time.
Meanwhile Sonic 1 felt like it would stop the player at awkward moments to do nothing but wait for the scenery to shift around; Marble Zone was the worst offender by far. The only time you should ever have to wait in a Sonic game is for a setpiece or a payoff to at least offer the illusion that you're acting and progressing, not playing Red Light Green Light with the level designers.
Sonic 2 had overall worse level design because it often threw obstacles out at random. It has the most "cheap" level design in the Classic series. Of course, Metropolis Zone is the poster child for Sonic 2's level design, but other stages are certainly not innocent (Aquatic Ruins Zone has a lot of Grounders that just pop out of walls and bushes on what are clearly supposed to be "hold right to go fast" sections). You say Sonic 1 stops you at "awkward moments", but at least when you had to stop and slow down in that game, it was for an intelligently designed platforming challenge you could assess and see coming, not because you tripped over a bump (or in more literal terms, a poorly placed spike or enemy you couldn't see coming) in the road. In Sonic 2, the average player will actually slow down a lot more in comparison to Sonic 1, because instead of having admittedly slow-paced platforming challenges to deal with that take a little longer but make you feel like you are accomplishing something and add variety to the game, you're dealing with these short but frequent speed bumps that just get in the way.
And it's not like Sonic 2 completely did away with slow paced platforming - Casino Night and Mystic Ruins are quite slow-paced, the former especially. Oil Ocean is legitimately confusing to navigate. Hill Top has the underground sections that are actually a lot like Marble Zone. And Metropolis Zone is Metropolis Zone. Aquatic Ruins Zone is also plodding if you can't remain on the top path. Sonic 2 actually amplified the slow paced platforming and "red-light, green-light" gameplay so if you hated that in Sonic 1, there's no reason to say Sonic 2 improved on that in any capacity because it just has far more of it. Emerald Hill and Chemical Plant aren't the only zones in the game.
Sonic 2's special stage just flat out suck in the original version too. Sonic 1's were at least playable and were consistent with the game's mechanics. Sonic also feels heavier to me in Sonic 2, the physics aren't right on him (no, the Classic games don't have identical physics programming, I know this for a fact from researching them in depth).
If it weren't for the fact that Sonic 2 added the Spin Dash, Super Sonic, Multiplayer, and the fact the Taxman remake fixes a number of my issues with the game, I'd call it an objectively worse game in every possible way. As it stands, I can see why people go either way on it. For me personally though, I prefer Sonic 1. Length is just right even on an All Emeralds run, and the level design is overall a lot tighter and more intelligent. While Marble Zone and Labyrinth Zone neglect to use the game's physics mechanics for the most part, they are still solid platforming challenges (even in another game!) and many of the obstacles have intentional skips.