• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social NintenZone Social 5 - Thanks, Everyone

Personal Highlight of the Mini Direct?

  • Super Mario Odyssey Update

    Votes: 0 0.0%
  • Fe

    Votes: 0 0.0%
  • Celeste

    Votes: 0 0.0%

  • Total voters
    66
Status
Not open for further replies.

Wario Bros.

Smash Obsessed
Joined
May 19, 2006
Messages
24,038
Location
In a van down by the river
NNID
WarioBrose
3DS FC
0903-2806-9000
Switch FC
SW-8539-3655-2004
Finished watching last night's Samurai Jack:
I had a feeling those two would fall in love (never expected a Dean Martin song though).

Seeing Ashi in Jack's gi reminds me greatly of "Samurai Jacqueline" from the comics

I'm still irritated that Jack is looking off from his Season 1-4 look.

I am confused about next week's Episode C as it not only looks like the remains of Episode XLI ("Robo-Samurai versus Mondo Bot") but I don't see this second-to-last episode building up to the final episode.
 
Last edited:

Coricus

Woom-em-my?
Joined
Feb 19, 2015
Messages
14,055
Switch FC
SW 4794 7152 2904
Mulling over what I would have in mind for a plot for a new Kid Icarus game. . .It's vague, admittedly.

Like the first few chapters of Uprising, it would start out single track enough. This time around, the Underworld Army is considered to be defeated due to their main leaders being dead, and Skyworld and the Forces of Nature are now busy fighting each other over their differing ideals. But eventually things start going off the rails, the two factions are forced to work together once again, and the Underworld Army might not be as defeated as it seemed to be. . .

Actually, "start" going off the rails is an understatement. The franchise was created off the rails and completely flung out of orbit with Uprising. The plot would probably swerve unpredictably at least a half a dozen times over the course of the game, each time more absurd than the last.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
38,904
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392

Oh boy.

I have the feeling this video was made for m--*shot*
This man is out of touch.

Most of these are popular ideas in the Zelda community.

And... odd shots at Hillary Clinton...

Regardless, Brandontothepast makes terrible videos regularly so...
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,385
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Honestly I thought of making the eltale book as the kart. lol
Wouldn't that make more sense for Shannon Stork? But yeah, that works too. Gotta be decorated with at least one pair of Wings, though. If you do plan to have more than one Kart per series, throw in a Wyvern. Totally rideable. >.>
 
Joined
Jul 12, 2014
Messages
19,183
Location
An elevator
I like Skyward sword more than OoT

That is about the extent of my unpopular Zelda opinions.



Mulling over what I would have in mind for a plot for a new Kid Icarus game. . .It's vague, admittedly.

Like the first few chapters of Uprising, it would start out single track enough. This time around, the Underworld Army is considered to be defeated due to their main leaders being dead, and Skyworld and the Forces of Nature are now busy fighting each other over their differing ideals. But eventually things start going off the rails, the two factions are forced to work together once again, and the Underworld Army might not be as defeated as it seemed to be. . .

Actually, "start" going off the rails is an understatement. The franchise was created off the rails and completely flung out of orbit with Uprising. The plot would probably swerve unpredictably at least a half a dozen times over the course of the game, each time more absurd than the last.
This made me realize my ideas were too plain. . .unless you count Brinstar in which case yeah that's fine.

Weird thing is that all this came from the idea that I wanted a game where the main character uses a gunblade and somehow that evolved into kid icarus
 

Burruni

Smash Hero
Joined
Jul 8, 2014
Messages
9,408
Location
Some Netherworld
I...
I hate how this luck messes with me
>100 orbs for the hero fest banner
GOING FOR HECTOR, LET'S GOOOOOO
>Get Soggy Lobster Tacos
How....
 

Coricus

Woom-em-my?
Joined
Feb 19, 2015
Messages
14,055
Switch FC
SW 4794 7152 2904
I like Skyward sword more than OoT

That is about the extent of my unpopular Zelda opinions.




This made me realize my ideas were too plain. . .unless you count Brinstar in which case yeah that's fine.

Weird thing is that all this came from the idea that I wanted a game where the main character uses a gunblade and somehow that evolved into kid icarus
Well, Uprising started as Sakurai wanting a certain kind of gameplay and having it turn into a Kid Icarus game from there, that's understandable. Starting with the gameplay and working your way to the series is completely doable in this case, you just gotta look back and double check what makes the series what it is once in a while while you're at it and you've got it.

Kid Icarus is a series that's perfectly fine jumping into a lot of different kinds of gameplay and tends to be experimental in whatever it does. There's a few things that tie it into a neat little bow and one of them is that it's kind of completely insane.
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
OK

Now modders have made the Wii U version objectively the best

There was a problem fetching the tweet
 

praline

the white witch
Joined
Feb 16, 2014
Messages
50,853
Location
the underworld
Switch FC
6178 82674988
Wouldn't that make more sense for Shannon Stork? But yeah, that works too. Gotta be decorated with at least one pair of Wings, though. If you do plan to have more than one Kart per series, throw in a Wyvern. Totally rideable. >.>
Well I mean the eltale book was important to the plot so... yeah.
 

Aetheri

W/E happens don't panic...
Joined
Jan 13, 2015
Messages
8,847
Location
ZDR
Switch FC
SW-3397-5428-2304
Wait....who said something bad about Twilight Princess!?!?! :mad:
 

redfeatherraven

Walk the Earth
Premium
BRoomer
Joined
Dec 11, 2011
Messages
14,888
Location
Louisville, KY
NNID
RedTheMastermind
3DS FC
0576-4747-0597
Switch FC
SW-4098-7445-3995
I like Final Fantasy 8 more than FF7 too.

Fire Emblem 6 more than 7 as well


Im a sucker for the underdogs of series I guess.
Those don't seem terrible.

Enjoyed FF7 and FF8 about equally before Compilation.

Roy didn't get good till Smash though.

Wait....who said something bad about Twilight Princess!?!?! :mad:
Zant sucks.
 
Last edited:

Coricus

Woom-em-my?
Joined
Feb 19, 2015
Messages
14,055
Switch FC
SW 4794 7152 2904
I like Final Fantasy 8 more than FF7 too.

Fire Emblem 6 more than 7 as well


Im a sucker for the underdogs of series I guess.
You wanna hear something really fun?

I played Sonic 2 way before any of the other Sonic Genesis platformers. Take a guess about how that ended nostalgia wise.

:4sonic:

It makes the others feel kinda slow, TBH. Ironically a lot of the more modern games are better about speed than most of the classics. Through boost pads to an extent, but then, so did Sonic 2.
 

redfeatherraven

Walk the Earth
Premium
BRoomer
Joined
Dec 11, 2011
Messages
14,888
Location
Louisville, KY
NNID
RedTheMastermind
3DS FC
0576-4747-0597
Switch FC
SW-4098-7445-3995
You wanna hear something really fun?

I played Sonic 2 way before any of the other Sonic Genesis platformers. Take a guess about how that ended nostalgia wise.

:4sonic:

It makes the others feel kinda slow, TBH. Ironically a lot of the more modern games are better about speed than most of the classics. Through boost pads to an extent, but then, so did Sonic 2.
Honestly?

I can admit Sonic 2 is a solid contender for series best, even if I'm personally in the S3&K camp.

That said still think S3&K wins.

Except for that absurd cylinder mechanic in Carnival Night Zone, which can remain forgotten.

Something something Sonic CD, something something nobody's played it.
 
Last edited:

Robertman2

IT'S HAPPENING!!!!
Joined
Apr 9, 2014
Messages
7,540
Location
Massachusetts
NNID
Robertman2
3DS FC
0259-1071-1157
Sooooooooo
Sonic and the Black Knight
Pros
  • Surprisingly decent plot
  • Well done music
  • Art design is pretty cool
Cons
  • Terrible controls
  • No Eggman.
0/10. Kill it with fire.


Also replace the motion controls with swiping and you could have a decent phone game
 

Robertman2

IT'S HAPPENING!!!!
Joined
Apr 9, 2014
Messages
7,540
Location
Massachusetts
NNID
Robertman2
3DS FC
0259-1071-1157
Honestly?

I can admit Sonic 2 is a solid contender for series best, even if I'm personally in the S3&K camp.

Something something Sonic CD, something something nobody's played it.
I have Sonic CD for the Sega CD! I also have the Gems Collection, the 360 version, and the Steam version
 

Coricus

Woom-em-my?
Joined
Feb 19, 2015
Messages
14,055
Switch FC
SW 4794 7152 2904
Honestly?

I can admit Sonic 2 is a solid contender for series best, even if I'm personally in the S3&K camp.

Something something Sonic CD, something something nobody's played it.
I remember enjoying Sonic CD when I got it off the PS Store and considering it one of my best Sonic experiences despite it being one of the slowest I've played out of all of them.

Raw gameplay wise I probably enjoyed Sonic 2 more, but you can't really beat the care that went into CD. It's interesting to remember that they were being made at the same time.
 

redfeatherraven

Walk the Earth
Premium
BRoomer
Joined
Dec 11, 2011
Messages
14,888
Location
Louisville, KY
NNID
RedTheMastermind
3DS FC
0576-4747-0597
Switch FC
SW-4098-7445-3995
Sonic CD was the ****!

She says having not ever returned to the game since Sonic Gems Collection came out.
Meh.

The time travel mechanic is turning out to be more of a chore than advertised. Don't know if I'll finish it, doubt if I'll 100% it.

I have Sonic CD for the Sega CD! I also have the Gems Collection, the 360 version, and the Steam version
I have it for Retropie.

Picked up a Sega CD at a flea market though.
 

Robertman2

IT'S HAPPENING!!!!
Joined
Apr 9, 2014
Messages
7,540
Location
Massachusetts
NNID
Robertman2
3DS FC
0259-1071-1157
Meh.

The time travel mechanic is turning out to be more of a chore than advertised. Don't know if I'll finish it, doubt if I'll 100% it.


I have it for Retropie.

Picked up a Sega CD at a flea market though.
The Steam version is by far the best
 

redfeatherraven

Walk the Earth
Premium
BRoomer
Joined
Dec 11, 2011
Messages
14,888
Location
Louisville, KY
NNID
RedTheMastermind
3DS FC
0576-4747-0597
Switch FC
SW-4098-7445-3995
I remember enjoying Sonic CD when I got it off the PS Store and considering it one of my best Sonic experiences despite it being one of the slowest I've played out of all of them.

Raw gameplay wise I probably enjoyed Sonic 2 more, but you can't really beat the care that went into CD. It's interesting to remember that they were being made at the same time.
It does feels an awful lot like Sonic 2 overall, but honestly I think its level design is inferior so far.

I can feel the effort they put into it, especially the Well Done But World's Most Early 90's Soundtrack Ever, but splitting it across timeframes seems to have made things less cohesive in level design somehow.

Lot of this is gut feeling though. More time with it might change my opinion.

The Steam version is by far the best
If I see it on sale, it might be.
 

Coricus

Woom-em-my?
Joined
Feb 19, 2015
Messages
14,055
Switch FC
SW 4794 7152 2904
The Steam version is by far the best
Is it the same as the Taxman one on console, or is it even better somehow?

They added Tails and the spin dash into the Taxman one. Those guys are wizards.

It does feels an awful lot like Sonic 2 overall, but honestly I think its level design is inferior so far.

I can feel the effort they put into it, especially the Well Done But World's Most Early 90's Soundtrack Ever, but splitting it across timeframes seems to have made things less cohesive in level design somehow.

Lot of this is gut feeling though. More time with it might change my opinion.


If I see it on sale, it might be.
I feel more like it's an alternative direction for the series entirely than Sonic 2. They added completely different things to the gameplay, with the ones added in CD largely forgotten while the ones added in 2 kept being carried forward. It's an interesting time capsule of how two different teams approached the same basic idea of Sonic 1 in two different ways.
 
Last edited:

Kurri ★

#PlayUNIST
Joined
Nov 22, 2014
Messages
11,026
Location
Palm Beach FL
Switch FC
7334-0298-1902
Meh.

The time travel mechanic is turning out to be more of a chore than advertised. Don't know if I'll finish it, doubt if I'll 100% it.


I have it for Retropie.

Picked up a Sega CD at a flea market though.
Yeah... There's a reason I haven't gone back to it, or rather multiple reasons. I remember enjoying it a ton, but then you factor in the Time Travel mechanic and what it takes to get the "True Ending" and then the level design, and it's just... Yeah, I'd only ever go through it once. Meanwhile I can play S3&K as many times as I want and not have an issue (minus Carnival Night Zone and the stupid barrel thing).
 

redfeatherraven

Walk the Earth
Premium
BRoomer
Joined
Dec 11, 2011
Messages
14,888
Location
Louisville, KY
NNID
RedTheMastermind
3DS FC
0576-4747-0597
Switch FC
SW-4098-7445-3995
I feel more like it's an alternative direction for the series entirely than Sonic 2. They added completely different things to the gameplay, with the ones added in CD largely forgotten while the ones added in 2 kept being carried forward. It's an interesting time capsule of how two different teams approached the same basic idea of Sonic 1 in two different ways.
Honestly, probably the correct call to draw from Sonic 2 instead of CD going forward.

Mechanically, it's got quirks. Especially not fond of how Sonic puts himself into a semi-helpless state whenever he launches off something, whereas in most other games he's curled and attacking. Sure, you get some other nifty animations out of it, but Sonic 2 and S3&K handled it better by making mini setpieces where you wouldn't be punished for the maneuvers. Super Peel-Out kind of continues that trend, but at least it's a tactical choice and you can curl mid-peel if needed.

The time travel mechanic does weird things for the game. On the one hand you get to see multiple iterations of how a base level can be tweaked to produce new challenges, and although it has stronger and weaker points and I still think it's less coherent than Sonic 2, I'm glad they did it. But on the other they basically had to throw in everything and the kitchen sink to populate it, and some things don't work as well as others (show of hands, who liked the spring floor?). Most aggravatingly there's just a dearth of ways to safely get up to speed and travel between these areas. Makes me feel like someone got real fond of Back to the Future's 88 MPH concept.

It did give us Amy and Metal Sonic though. Bit of a mixed bag, but you could do worse.

Yeah... There's a reason I haven't gone back to it, or rather multiple reasons. I remember enjoying it a ton, but then you factor in the Time Travel mechanic and what it takes to get the "True Ending" and then the level design, and it's just... Yeah, I'd only ever go through it once. Meanwhile I can play S3&K as many times as I want and not have an issue (minus Carnival Night Zone and the stupid barrel thing).
Amen.

That barrel can grow teeth and bite my fuzzy yellow ass.
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
Sonic 2 is the worst of the Classic Sonic series. Still a fantastic game, but it's the worst one of them.


 

Strider_Bond00J

Smash Champion
Joined
Jul 23, 2014
Messages
2,866
Location
la-lio~n~
Switch FC
SW-2525-8699-9095
I seriously need to catch up on Samurai Jack... >_< Well, guess I know what I have to do starting from this week - Binge-watching, all while juggling university assignments and the like...
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
38,904
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
Terrible controls
If I may ask, how were the controls bad in Sonic and the Black Knight.

If it were Secret Rings, I'd agree wholeheartedly.

But the only thing the motion controls do here is swipe your sword. It's just one waggle motion and its reliable. How is that terrible?
 
Last edited:

Chrono.

...
Joined
Sep 12, 2014
Messages
23,045
My opinion on the Classic trilogy is that I should sit down and play them properly again, but overall I still enjoy the early 3D games and the Boost games bar Colors and Unwiished more.

Sonic 1 was an overall slower game and definitely suffers from being the first game. Kinda awkward physics, slow downs, no spin dash, overall bland level design, terrible special stage. Sonic 2 was better on the surface. Tighter controls, faster gameplay, the addition of the spin dash, special stages were better (but not without their problems). But I also felt like the level design was even worse in some areas, Metropolis Zone being the worst offender for me. Sonic 3... I have to sit down and play this one, every time I do I make it to Hydrocity or Marble Garden and just stop (farthest I got once was Lava Reef? Sandopolis? I don't quite remember).

Sonic CD is my favorite one, even with all the jank. But it's also the one I bought recently (2011, "recently") to sit down and do everything the game offers, and I loved it. To date it's one of the few games I've Platinumed on Playstation. It's also got my favorite soundtrack of the Classic series by far.
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
tbh I don't even find Secret Rings to have bad controls either. A little bit at first, but you get the better handling skills a little later anyway. Some of the levels had some weird collision placement on the geometry though, and the sawtoothing could be annoying at times.

I like Black Knight more (though largely because of it having the most objectively perfected portrayal of Sonic as a character. Also the medieval world and Celtic music just suckered me in too), but I like both games.
 

redfeatherraven

Walk the Earth
Premium
BRoomer
Joined
Dec 11, 2011
Messages
14,888
Location
Louisville, KY
NNID
RedTheMastermind
3DS FC
0576-4747-0597
Switch FC
SW-4098-7445-3995
Sonic 2 is the worst of the Classic Sonic series. Still a fantastic game, but it's the worst one of them.


Nah.

Adding the spin dash and having a focus on constant motion and level traversing puts it leagues ahead of Sonic 1. Even in segments where you were forced to slow down in Sonic 2, it generally felt like you could take action to progress at any time.

Meanwhile Sonic 1 felt like it would stop the player at awkward moments to do nothing but wait for the scenery to shift around; Marble Zone was the worst offender by far. The only time you should ever have to wait in a Sonic game is for a setpiece or a payoff to at least offer the illusion that you're acting and progressing, not playing Red Light Green Light with the level designers.
 

Coricus

Woom-em-my?
Joined
Feb 19, 2015
Messages
14,055
Switch FC
SW 4794 7152 2904
My opinion on the Classic trilogy is that I should sit down and play them properly again, but overall I still enjoy the early 3D games and the Boost games bar Colors and Unwiished more.

Sonic 1 was an overall slower game and definitely suffers from being the first game. Kinda awkward physics, slow downs, no spin dash, overall bland level design, terrible special stage. Sonic 2 was better on the surface. Tighter controls, faster gameplay, the addition of the spin dash, special stages were better (but not without their problems). But I also felt like the level design was even worse in some areas, Metropolis Zone being the worst offender for me. Sonic 3... I have to sit down and play this one, every time I do I make it to Hydrocity or Marble Garden and just stop (farthest I got once was Lava Reef? Sandopolis? I don't quite remember).

Sonic CD is my favorite one, even with all the jank. But it's also the one I bought recently (2011, "recently") to sit down and do everything the game offers, and I loved it. To date it's one of the few games I've Platinumed on Playstation. It's also got my favorite soundtrack of the Classic series by far.
Thinking back on it. . .Metropolis is probably the most clunky out of the Sonic 2 levels. More like one of the other Sonic games of the era in pace, really. It doesn't really help that it's extra act kind of makes it overstay it's welcome and all three of the local enemies seem custom designed for frustration (HELLOOOOO SLICER!). It kind of drops the smooth pace that makes the rest of the game fun and the end result is a kind of feeling of unease. Maybe that was actually on purpose, it is Eggman's capital city and he'd certainly want to mess up Sonic the best he could.

Oil Ocean always stressed me a bit as well, but in that case it's less a pacing issue and more that it's a bit confusing to navigate and the seahorses are apparently ninjas.

My problem with Sonic 3 was that I had a bug on Ice Cap that refused to let me progress without losing a life first that made me quit that on Sonic Classic Collection for the DS. Sonic and Knuckles, on the other hand, consistently makes me quit at Sandopolis Act 2 because that gimmick is the antithesis of what Sonic represents enough without being a giant labyrinth. Oh hey, I'm playing a game about the fastest thing alive, let me go stop to turn on the light switch constantly on pain of death while simultaneously trying to navigate!
 
Status
Not open for further replies.
Top Bottom