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Social NintenZone Social 5 - Thanks, Everyone

Personal Highlight of the Mini Direct?

  • Super Mario Odyssey Update

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  • Celeste

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ChikoLad

Purple Boi
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OK, I really really really need context on that one.

Because even if Scooby Snax had Popeye powers Shaggy is still kind of the nervous type.

Or is he like Pit where he whines about minor things and then shuts up when something actually serious is going on?


And that combined with Mario being a stage play was precisely the point that I stopped entirely regarding canon in video games. Although the moon simply being turned to where we can't see it blown up and the Eggman Nega dilemma probably chipped it up first.

It's more fun to imagine the actual characters interacting, there's a reason why that makes up the bulk of the fanfic and not the official explanation.
RE: One-Punch Shaggy

That's from the movie "Scooby Doo! Legend of the Phantosaur". In the movie, Shaggy gets hypnotised, and the hyponotisation causes him to go through a personality change whenever he hears the word "bad"...where he basically turns into a badass (and reverts to normal whenever he hears it again). This form of Shaggy is officially called "Brave Shaggy", and everything he does is actually his own innate ability - it's just normally, he's too much of a coward to use it. Basically, if Shaggy is Luigi, Brave Shaggy is Mr. L.

He also has a badass biker race in the movie:


RE: Mario & Smash stuff

Mario isn't a stage play overall, that was just SMB3 specifically (which you literally can't interpret any other way because the entire game's aesthetic revolves around it, it's like saying Sonic wasn't in a storybook in Sonic and the Secret Rings). The context of Mario's adventures is different from game to game. Super Mario 64, for example, is a reality TV show (which still means Peach was actually kidnapped, Lakitu was basically like a TV reporter). Mario Kart 8 is a racing sports show. Super Mario Galaxy didn't have any extra bells and whistles to it, it was a thing that happened, and Rosalina's Storybook is confirmed to be "canon" by Yoshiaki Koizumi (i.e. it literally is about her childhood and how she met the Lumas and she simply wrote a storybook out of it, though there's no official word on why exactly she chose to do it). Super Mario Galaxy 2 was implied to be a storybook written by Rosalina, but there is also a hint in the secret ending that it actually happened and that Rosalina simply altered the events into a storybook form (Young Master Luma still has Mario's hat that he stole in the ending). They were also gonna have Captain Toad: Treasure Tracker be a storybook written by Rosalina at one point, but changed their mind mid-development and made that an obvious prequel to Super Mario 3D World (the game's ending is literally the entire opening cutscene of 3D World, except we see Captain Toad fall into the Sprixie Kingdom just after Mario's gang, explaining his presence in 3D World). And the Paper Mario games are confirmed to be set in an alternate storybook realm as of Mario & Luigi: Paper Jam. Super Mario Maker is contextualised as Mario shooting a movie, and the Mystery Mushroom costumes are contextualised as him literally wearing a costume of that character (Mario likes dressing up as his main shqueeze, lol).

If you're thinking of Miyamoto's comment about how he "views Mario like an actor or old cartoon character like Popeye", he didn't actually mean all of the Mario games were fake (that wouldn't make sense because he doesn't direct every Mario game and some things like Galaxy and Rosalina's Storybook are very clearly supposed to be real events). All he meant by that is that there isn't a strict Mario timeline, and the reason for this is because, well, it's harder to franchise something that has a strict timeline (look at Dragoball Z or something like that, it's storyline is a mess). There are just certain bits and pieces that remain "constants" in the Mario universe (Yoshi's Island happened, the Donkey Kong saga happened, Galaxy and Rosalina's Storybook happened, etc), and some games that are pretty self contained but connect to another game (3D World and Captain Toad), but they don't have some set in stone chain of events, just general pieces of lore they adhere to in all of the games, like Bowser being a father to Bowser Jr., Rosalina being god, Mario being the hero, Peach and Mario having an ambiguous relationship, etc. And even then, poor handling of characters or them being given to people who don't understand them has resulted in even THAT being broken.

In regards to Smash, I agree it would be more fun if Nintendo made something where these characters properly interact, but the piece you wrote about "what Smash is about" was phrased as if that's the official word, but it isn't. It's a whole lot simpler than that and not that dark at all.

I get the idea of not always being satisfied with Word of God (known as the "God is Dead" trope, I think). I personally don't look at Sonic games as being all connected like Iizuka implies, I view it like how Mario is - some games are connected but there's no real timeline and they adapt the world and it's laws to the needs of their game (I mean we literally have two distinct versions of Earth in Sonic now, like c'mon - no I'm not referring to "Sonic's World"). I personally despise and ignore a certain detail brought up in the latest Kingdom Hearts game because it ruined one of the greatest and most emotionally impactful scenes in the franchise all so they could unnecessarily shoehorn Aqua into the events of the first game (and I say this as someone who thinks Aqua is bae). And so help me, if Nintendo ever officially cave and say that Rosalina is "Princess Rosalina", I will be ignoring that unless they dedicate a game to thoroughly explaining it properly. Also, apparently some people think Rosalina was a damsel in distress throughout the entirety of Galaxy 2 - that hasn't been officially confirmed and it's BS, but even if was confirmed, I'd still ignore that in discussions of the character and her ability/power level/etc, since Miyamoto hated Rosalina at the time and would actively try to sabotage the character (not making that up, he admitted it himself). I also dislike how she was characterised as a shy wimp in the Wii U verison of Rio Olympics - not only is it completely flanderising her (Rosalina isn't shy, she's reserved, there's a HUGE difference), it's inconsistent with how she acts in the 3DS version of the same game...

...BUT, when asked about what is official or when bringing up official lore, you HAVE to accept what Word of God has said. When it comes to your own personal enjoyment you can filter stuff out, and you can do what you want if you want to make your own fanfic AU or something. But what's official, is official.
 
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Kirby Dragons

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I took a break from the main story to raise a full team of 3-stage Pokemon. Now they're all in their second stage, except Stoutland.

I recently picked back up the story using this team. I just got the Moon Flute and defeated the Skull grunts in front of Vast Poni Canyon. The second battle was pretty much trading Pokemon up until Uno, who beat the rest of Skull's.
YuseiWhatNow (Level 36)
MinunTympole (Level 42)
DontUseWater (Level 44)
Uno (Level 45)
Gabite (Level 47)
Doublade (Level 48)
 

Chandeelure

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It's more fun to imagine the actual characters interacting, there's a reason why that makes up the bulk of the fanfic and not the official explanation.
You can imagine whatever you want, it's just a game, plus, that thing about the characters being just soulless figures is also contradicted with Smash references in other games or just things that appear in Smash like Palutena's Guidance.

"Canon" just doesn't make sense.
 
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Aurane

ㅤㅤㅤㅤ
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Any chance of me taking PETA seriously went out the window once I found out that they once started a porn site starring vegans as part of their movements, as a way of saying "if you stop eating meat, you can be a sexy pornstar like these hot girls if you're a woman, and you can attract hot girls like these if you're a vegan guy!".

Learned that while researching for an essay I had to put together for my course that I'm doing right now.
That sounds like something that happened in the Fallout universe. :laugh:
 

Aetheri

W/E happens don't panic...
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So I ended buying Snipperclips...Figured I shouldn't think too hard about what to pick up and it gives me something else to play on the Switch for the time being (not that I'm complaining cuz BotW is amazing)

Played the entire first world on my own as well as a couple puzzles from the second, having fun so far...Don't want to spoil too much of it on my own since my buddy has shown interest in playing with me after trying out the demo...

Should be fun to see if he can figure out some of these puzzles...
 

praline

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Legit always hated things that make Kirby pointlessly dark like TWBB. It's just overdone and unfunny, and seriously **** TWBB for a MULTITUDE of reasons.

Woah...Sorry that was a bit ranty ^^;, There Will Be Brawl just makes me rant XD
There Will Be Brawl was really dumb. Not even funny dumb. Just regular dumb.
 

Coricus

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I wonder how much of this was spent idling. . .probably way too much. Becaue I play more like someone with 50 hours than 500 that is for sure.
I've had Terraria tabbed almost the entire time since I've gotten it and combined with keeping my computer in sleep mode when not using it the game has counted the ENTIRE time. It's at 114 hours right now and I full well know I haven't played it that long yet.

I guess on the bright side I can say it's accumulating the amount of time I spent on it on other systems as well.
 

Chandeelure

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I just bought an 10 dollars e-shop card and it says the code was already used!

NOOO! What can I do?

EDIT: They gave me another code and it worked, yay!
 
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Bestmand902

Smash Lord
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Messages
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I've been thinking about what kind of cast an American Ace Attorney movie would have, and while I haven't thought of anyone for Phoenix, I've come to the conclusion that Charlie Day would be an AMAZING Larry and Willem Dafoe would be really good as Manfred Von Karma
 

Bestmand902

Smash Lord
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Yes. He's was really subdued in the first John Wick.

Hr was also a good guy and never betrayed him which is also shockinh
Huh...Well, I guess that really shows his diversity that he can ham up with the best of them as the Green Goblin and be really subdued in another role.

Even so, I can totally see him giving the type of intimidating presence Von Karma demands
 

Opossum

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I've been thinking about what kind of cast an American Ace Attorney movie would have, and while I haven't thought of anyone for Phoenix, I've come to the conclusion that Charlie Day would be an AMAZING Larry and Willem Dafoe would be really good as Manfred Von Karma
I need Charlie Day as Larry in my life.
 

Z25

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RE: One-Punch Shaggy

That's from the movie "Scooby Doo! Legend of the Phantosaur". In the movie, Shaggy gets hypnotised, and the hyponotisation causes him to go through a personality change whenever he hears the word "bad"...where he basically turns into a badass (and reverts to normal whenever he hears it again). This form of Shaggy is officially called "Brave Shaggy", and everything he does is actually his own innate ability - it's just normally, he's too much of a coward to use it. Basically, if Shaggy is Luigi, Brave Shaggy is Mr. L.

He also has a badass biker race in the movie:


RE: Mario & Smash stuff

Mario isn't a stage play overall, that was just SMB3 specifically (which you literally can't interpret any other way because the entire game's aesthetic revolves around it, it's like saying Sonic wasn't in a storybook in Sonic and the Secret Rings). The context of Mario's adventures is different from game to game. Super Mario 64, for example, is a reality TV show (which still means Peach was actually kidnapped, Lakitu was basically like a TV reporter). Mario Kart 8 is a racing sports show. Super Mario Galaxy didn't have any extra bells and whistles to it, it was a thing that happened, and Rosalina's Storybook is confirmed to be "canon" by Yoshiaki Koizumi (i.e. it literally is about her childhood and how she met the Lumas and she simply wrote a storybook out of it, though there's no official word on why exactly she chose to do it). Super Mario Galaxy 2 was implied to be a storybook written by Rosalina, but there is also a hint in the secret ending that it actually happened and that Rosalina simply altered the events into a storybook form (Young Master Luma still has Mario's hat that he stole in the ending). They were also gonna have Captain Toad: Treasure Tracker be a storybook written by Rosalina at one point, but changed their mind mid-development and made that an obvious prequel to Super Mario 3D World (the game's ending is literally the entire opening cutscene of 3D World, except we see Captain Toad fall into the Sprixie Kingdom just after Mario's gang, explaining his presence in 3D World). And the Paper Mario games are confirmed to be set in an alternate storybook realm as of Mario & Luigi: Paper Jam. Super Mario Maker is contextualised as Mario shooting a movie, and the Mystery Mushroom costumes are contextualised as him literally wearing a costume of that character (Mario likes dressing up as his main shqueeze, lol).

If you're thinking of Miyamoto's comment about how he "views Mario like an actor or old cartoon character like Popeye", he didn't actually mean all of the Mario games were fake (that wouldn't make sense because he doesn't direct every Mario game and some things like Galaxy and Rosalina's Storybook are very clearly supposed to be real events). All he meant by that is that there isn't a strict Mario timeline, and the reason for this is because, well, it's harder to franchise something that has a strict timeline (look at Dragoball Z or something like that, it's storyline is a mess). There are just certain bits and pieces that remain "constants" in the Mario universe (Yoshi's Island happened, the Donkey Kong saga happened, Galaxy and Rosalina's Storybook happened, etc), and some games that are pretty self contained but connect to another game (3D World and Captain Toad), but they don't have some set in stone chain of events, just general pieces of lore they adhere to in all of the games, like Bowser being a father to Bowser Jr., Rosalina being god, Mario being the hero, Peach and Mario having an ambiguous relationship, etc. And even then, poor handling of characters or them being given to people who don't understand them has resulted in even THAT being broken.

In regards to Smash, I agree it would be more fun if Nintendo made something where these characters properly interact, but the piece you wrote about "what Smash is about" was phrased as if that's the official word, but it isn't. It's a whole lot simpler than that and not that dark at all.

I get the idea of not always being satisfied with Word of God (known as the "God is Dead" trope, I think). I personally don't look at Sonic games as being all connected like Iizuka implies, I view it like how Mario is - some games are connected but there's no real timeline and they adapt the world and it's laws to the needs of their game (I mean we literally have two distinct versions of Earth in Sonic now, like c'mon - no I'm not referring to "Sonic's World"). I personally despise and ignore a certain detail brought up in the latest Kingdom Hearts game because it ruined one of the greatest and most emotionally impactful scenes in the franchise all so they could unnecessarily shoehorn Aqua into the events of the first game (and I say this as someone who thinks Aqua is bae). And so help me, if Nintendo ever officially cave and say that Rosalina is "Princess Rosalina", I will be ignoring that unless they dedicate a game to thoroughly explaining it properly. Also, apparently some people think Rosalina was a damsel in distress throughout the entirety of Galaxy 2 - that hasn't been officially confirmed and it's BS, but even if was confirmed, I'd still ignore that in discussions of the character and her ability/power level/etc, since Miyamoto hated Rosalina at the time and would actively try to sabotage the character (not making that up, he admitted it himself). I also dislike how she was characterised as a shy wimp in the Wii U verison of Rio Olympics - not only is it completely flanderising her (Rosalina isn't shy, she's reserved, there's a HUGE difference), it's inconsistent with how she acts in the 3DS version of the same game...

...BUT, when asked about what is official or when bringing up official lore, you HAVE to accept what Word of God has said. When it comes to your own personal enjoyment you can filter stuff out, and you can do what you want if you want to make your own fanfic AU or something. But what's official, is official.
I forgot about this scene lol. Its one of my favorites. Kiss and the WWE still have better scenes though imo. The modern movies have been pretty good though.
 

Champ Gold

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Don't worry, NintenZone

I'm still here. Just got eaten up by the Twitterverse and became one with it.


Also my Circle Pad on my 3DS broke and I had to order a replacement :nervous:
 

Aetheri

W/E happens don't panic...
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I know some people are interested in Somecallmejohnny, and since he just posted his review of my (former) second favourite game of all time being Twilight Princess...so I thought I'd share...

There's still a ton of stuff I miss from Twilight Princess that wasn't present in Breath of the Wild, such as
-running and slashing your sword (from time to time I keep forgetting this isn't in BotW while playing)
-advanced combat techniques
-enemy variety
-Midna
-Dungeon level designs and layout
-The Yetis
-Double Clawshot
etc...But it just goes to show that you shouldn't play all of your cards all at once, and it leaves a lot of room for improvement as you move forward...

I actually kind of want to play Twilight Princess again...
 
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Erureido

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I'm surprised there hasn't been much discussion on this earlier, but for all the Pokemon anime enthusiasts here, a new episode title has been revealed today, and it is an interesting one.

The 26th Sun and Moon episode will be named "Farewell, Sophocles!"

There's been a whole lot of discussion about the title on some parts of the internet. Some people are overjoyed because Sophocles doesn't seem to be very liked among the SM cast. Others are skeptical about it because it could just be a marketing trap.

I'm personally on the side of the skeptics. Seems too early to get rid of Sophocles.

What do you all think of the episode title? Do you think Sophocles will leave the cast in this episode, or is the title just a marketing ploy?

One thing I do hope that happens in that episode is if Molayne makes an appearance, considering that he is Sophocles' cousin and he might invite him to that Ula Ula observatory, which is how I can see him tie into that episode.
 

Metal Shop X

CHAINSAW POWEEEEEEEER
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I just wake up, and what I see? A warning for spam.
Well, it could be worse. Atleast I know my ****posting is really for the Disco Room I guess.
But let's that in the past! Because I am not fully awaken yet and I want to focus on the positif!
So, how you going? :)
 

Z25

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I'm surprised there hasn't been much discussion on this earlier, but for all the Pokemon anime enthusiasts here, a new episode title has been revealed today, and it is an interesting one.

The 26th Sun and Moon episode will be named "Farewell, Sophocles!"

There's been a whole lot of discussion about the title on some parts of the internet. Some people are overjoyed because Sophocles doesn't seem to be very liked among the SM cast. Others are skeptical about it because it could just be a marketing trap.

I'm personally on the side of the skeptics. Seems too early to get rid of Sophocles.

What do you all think of the episode title? Do you think Sophocles will leave the cast in this episode, or is the title just a marketing ploy?

One thing I do hope that happens in that episode is if Molayne makes an appearance, considering that he is Sophocles' cousin and he might invite him to that Ula Ula observatory, which is how I can see him tie into that episode.
I forgot to mention this earlier.

I think its interesting, feels like a market trap but at the same time this could set up for the others to leave and become captains. Maybe Ash travels with Kiwae and Mallow while Lana leaves to. Perhaps the group all splits at one point and rejoin Ash.

It be an interesting way to write the show if Ash is going to the other islands like what seems to happen. Maybe They''ll all leave and Hau can Join the cast and Ash with maybe Mallow. ALthough I doubt that, it be neat. I also kind of hope we see Gladion show up which might happen in the team rocket vs skull one, even if its just a hint towards him. We don't seem to have Lusamine next week sadly but that makes sense. The season's writing is definitely interesting, so I will be watching it develop.
 
D

Deleted member

Guest
I just wake up, and what I see? A warning for spam.
Well, it could be worse. Atleast I know my ****posting is really for the Disco Room I guess.
But let's that in the past! Because I am not fully awaken yet and I want to focus on the positif!
So, how you going? :)
I had my friend over today, I was showing my friend the Specter Knight campaign even though I beat most of it yesterday. Specter Knight is so fun to play as, I'm addicted to go back to the levels even when there's nothing left to get from them.

He also brought me Castlevania: Lords of Shadows today for me to borrow, which is eh, okay I guess. Something I've noticed is that it really doesn't feel much like castlevania. I mean granted, it is an alternate story after all, but it doesn't feel like castlevania so far. And keep in mind that I've played plenty of very different castlevania games, and all have felt like Castlevania.
 

Metal Shop X

CHAINSAW POWEEEEEEEER
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I had my friend over today, I was showing my friend the Specter Knight campaign even though I beat most of it yesterday. Specter Knight is so fun to play as, I'm addicted to go back to the levels even when there's nothing left to get from them.

He also brought me Castlevania: Lords of Shadows today for me to borrow, which is eh, okay I guess. Something I've noticed is that it really doesn't feel much like castlevania. I mean granted, it is an alternate story after all, but it doesn't feel like castlevania so far. And keep in mind that I've played plenty of very different castlevania games, and all have felt like Castlevania.
Wait, you have the switch version?
...you lucky *******.:urg:

Also, from everything that I heard about those games, the Lord of Shadow series is really not like the old Castlavania. So if you are a fan of the old one, I don't blame you for not liking this one.
 
D

Deleted member

Guest
Wait, you have the switch version?
...you lucky *******.:urg:

Also, from everything that I heard about those games, the Lord of Shadow series is really not like the old Castlavania. So if you are a fan of the old one, I don't blame you for not liking this one.
Nope, Wii U. I don't have a switch, but I got Specter Knight and everything else for free.

True, but people consider the platformer CV games different than the metroidvania ones, but those both have a similar tone to me. In fact, Specter Knight's stage reminds me a ton of Castlevania.

I'll keep playing it though and just treat it as a separate thing.
 

Metal Shop X

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Nope, Wii U. I don't have a switch, but I got Specter Knight and everything else for free.

True, but people consider the platformer CV games different than the metroidvania ones, but those both have a similar tone to me. In fact, Specter Knight's stage reminds me a ton of Castlevania.

I'll keep playing it though and just treat it as a separate thing.
Wait, the Wii U version?
Does that mean that, the Specter Knight campaign is only for Wii U and Switch user or is the campaign avaible for everyone now?

Yeah, the two genre have atleast one point in common: they are in two 2D.:p And the two are in the sme universe after all.

I have see alot of joke like that, with Specter Knight being like Ninja Gaiden or Mega Man Zero. Sooo it's Castleninja Zero: Specter of Crossover?:cheep:

But yeah, treating the newer game as their own thing is the best thing to do if you want to enjoy them.
 
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D

Deleted member

Guest
Wait, the Wii U version?
Does that mean that, the Specter Knight campaign is only for Wii U and Switch user or is the campaign avaible for everyone now?

Yeah, the two genre have atleast one point in common: they are in two 2D.:p And the two are in the sme universe after all.

I have see alot of joke like that, with Specter Knight being like Ninja Gaiden or Mega Man Zero. Sooo it's Castleninja Zero: Specter of Crossover?:cheep:

But yeah, treating the newer game as their own thing is the best thing to do if you want to enjoy them.
Just the Wii U and Switch versions.

Well yeah, but despite them both being 2D they are VERY different in gameplay.

To be fair, I guess much of it is due to western developers rather than eastern ones. The PS2 3D ones I've played also still feel like Castlevania, so it's not the gameplay alone that's throwing me off even if it is similar to GoW and games like it.
 

Metal Shop X

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Just the Wii U and Switch versions.

Well yeah, but despite them both being 2D they are VERY different in gameplay.

To be fair, I guess much of it is due to western developers rather than eastern ones. The PS2 3D ones I've played also still feel like Castlevania, so it's not the gameplay alone that's throwing me off even if it is similar to GoW and games like it.
Aww ****. :4charizard:

Oh don't worry, playing Castlevania like Symphony of the Night will probably lead you to a quick death. (Don't ask me how it would be possible, I don't even know myself)

Yeah, I also say it's because Konami didn't want to have Metroidvania games anymore because of how the DS games didn't sell well enough and that it didn't feel like a adventure. So they wanted to "fix" that with Lord of Shadow.

Also, can I tell you how much I freaking love Guilty Gear Xrd animation? I swear, it's a miracle to the eyes. I love them.:4larry:
 

Delzethin

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Yeah, I also say it's because Konami didn't want to have Metroidvania games anymore because of how the DS games didn't sell well enough and that it didn't feel like a adventure. So they wanted to "fix" that with Lord of Shadow.
Could've also been the typical follow-the-leader kind of stuff. "God of War is super popular and successful right now? Let's mutate one of our IPs into something more like God of War to ride its coattails!"

Certainly sounds like the kind of judgment call Konami would make, at least.
 

Metal Shop X

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Could've also been the typical follow-the-leader kind of stuff. "God of War is super popular and successful right now? Let's mutate one of our IPs into something more like God of War to ride its coattails!"

Certainly sounds like the kind of judgment call Konami would make, at least.
Probably, after all, Konami is Konami and Konami is the ****ing worst...atleast, before, now they seem to improve. But let's not down our guard shall we?
 

WeirdChillFever

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I know some people are interested in Somecallmejohnny, and since he just posted his review of my (former) second favourite game of all time being Twilight Princess...so I thought I'd share...

There's still a ton of stuff I miss from Twilight Princess that wasn't present in Breath of the Wild, such as
-running and slashing your sword (from time to time I keep forgetting this isn't in BotW while playing)
-advanced combat techniques
-enemy variety
-Midna
-Dungeon level designs and layout
-The Yetis
-Double Clawshot
etc...But it just goes to show that you shouldn't play all of your cards all at once, and it leaves a lot of room for improvement as you move forward...

I actually kind of want to play Twilight Princess again...
I think the best thing of Twilight Princess was the story in the dungeons.
Arbiter's Ground, Snowpeak, City in the Sky were not only fun dungeons gameplay-wise and great dungeons in visual theme, they also carried lore and story.
Goron Mines did that as well but the dungeon itself was clunky so I don't like it as much.

Double Clawshot is fun, but Paraglider + Climbing kinda does the same thing really.

BoTW showed potential in dungeon design first and foremost.
The central gimmick with twisting parts is fun and Vah Naboris' dungeon-wide electric puzzles are amazing, if incomplete.
Imagine if dungeons next game are smaller, but their puzzles span the entire dungeon so your acts always influence previous parts, instead of dungeons being a system of locked-door -> finding key -> New locked door etc.
Not only that, what if the dungeon bosses were fought the same method?
Imagine Thunderblight Ganon sometimes drops onto an electric rail, so you can twist the entire dungeon so he gets stunned?

Couple that with an interesting visual theme and TP's ability to tell a story with a dungeon and I think BoTW's dungeon system has potential.

Alternatively:
Turn all dungeons into the climbable mini-worlds like BoTW's Hyrule Castle.
Maybe add a few keys here and there, lock some doors to the insides and add a Boss Key somewhere, like in one of the towers where Lynels are so it's somewhat more linear but still a big sandbox dungeon.
I think BoTW Hyrule Castle goes into my top 5 of Zelda dungeons, because of how free you are and how much atmosphere there is.
Some rooms would have a puzzle, like a "Light all Torches"-puzzle, finding a hidden passage, as long as it doesn't interfere with the atmosphere and would stay like a room and wouldn't make the dungeon look like a series of puzzles.
 

Professor Pumpkaboo

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Anyone remember that time Shaggy from Scooby-Doo became the most powerful anime character?

Me neither but I wish this one was out when I was a kid.

No seriously none of this is edited.

There was a problem fetching the tweet
Shaggy just became 10x more attractive in that video
I'm surprised there hasn't been much discussion on this earlier, but for all the Pokemon anime enthusiasts here, a new episode title has been revealed today, and it is an interesting one.

The 26th Sun and Moon episode will be named "Farewell, Sophocles!"

There's been a whole lot of discussion about the title on some parts of the internet. Some people are overjoyed because Sophocles doesn't seem to be very liked among the SM cast. Others are skeptical about it because it could just be a marketing trap.

I'm personally on the side of the skeptics. Seems too early to get rid of Sophocles.

What do you all think of the episode title? Do you think Sophocles will leave the cast in this episode, or is the title just a marketing ploy?

One thing I do hope that happens in that episode is if Molayne makes an appearance, considering that he is Sophocles' cousin and he might invite him to that Ula Ula observatory, which is how I can see him tie into that episode.
I hope he leaves. If it gets to the point one of the characters has to shut him up when Ash is talking, then thats a good enough reason
 
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Aetheri

W/E happens don't panic...
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I think the best thing of Twilight Princess was the story in the dungeons.
Arbiter's Ground, Snowpeak, City in the Sky were not only fun dungeons gameplay-wise and great dungeons in visual theme, they also carried lore and story.
Goron Mines did that as well but the dungeon itself was clunky so I don't like it as much.

Double Clawshot is fun, but Paraglider + Climbing kinda does the same thing really.

BoTW showed potential in dungeon design first and foremost.
The central gimmick with twisting parts is fun and Vah Naboris' dungeon-wide electric puzzles are amazing, if incomplete.
Imagine if dungeons next game are smaller, but their puzzles span the entire dungeon so your acts always influence previous parts, instead of dungeons being a system of locked-door -> finding key -> New locked door etc.
Not only that, what if the dungeon bosses were fought the same method?
Imagine Thunderblight Ganon sometimes drops onto an electric rail, so you can twist the entire dungeon so he gets stunned?

Couple that with an interesting visual theme and TP's ability to tell a story with a dungeon and I think BoTW's dungeon system has potential.

Alternatively:
Turn all dungeons into the climbable mini-worlds like BoTW's Hyrule Castle.
Maybe add a few keys here and there, lock some doors to the insides and add a Boss Key somewhere, like in one of the towers where Lynels are so it's somewhat more linear but still a big sandbox dungeon.
I think BoTW Hyrule Castle goes into my top 5 of Zelda dungeons, because of how free you are and how much atmosphere there is.
Some rooms would have a puzzle, like a "Light all Torches"-puzzle, finding a hidden passage, as long as it doesn't interfere with the atmosphere and would stay like a room and wouldn't make the dungeon look like a series of puzzles.
That's one of the reasons why I liked TP's dungeons so much, they helped to build the world as well as included fun puzzle solving elements...OoT actually did a good job of this as well with dungeons like the Forest Temple and Shadow Temple...

I liked the way they handled Hyrule Castle in BotW...it had a lot in terms of secrets, it had mini-bosses, it has special items as well as hidden lore for the player to find, it was also dangerous, which is one thing I missed from the dungeons in this game as there wasn't much in terms of enemies within them other than a couple mini-guardians and bubble heads...I definitely want to see dungeons in the future be treated like this...It would be amazing if future dungeons were like this but with some very clever puzzle solving such as that used in the shrines...
I was very much hoping for like an ultimate shrine or something along those lines, but here's hoping for something like this for DLC...
 
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