WILD LINK Awakens!
Wild Link would represent BOTW as a whole. His default costume is the iconic Champion's Tunic, complete with lack of hat. His Alts would include some of the other noteworthy armors, such as the Zora Set. One in particular is the Bokoblin Mask, complete with red-dyed tunic. This costume even changes Wild Link's idle animation!
W. Link's moveset incorporates many of the mechanics that make up BOTW. He spawns into a match wielding a Traveler's Sword. This sword gives him a standard moveset that is reminiscent of the standard Link, with minor differences. However, after landing enough hits, the sword shatters. The attack that breaks the sword deals doubled damage and knockback, making it deadly if timed right. Once the sword breaks, W. Link's next Standard attack will cause him to pull out a new weapon. Jab will pull out a new Traveler's Sword. F-Tilt or F-Smash pulls out a Woodcutter's Axe. The Axe is a heavy hitting, slow swinging weapon. The Axe has higher durability than the Sword, but its slowness makes it difficult to capitalize on. U-Tilt or U-Smash brings out a Lizal Spear. The Spear is long and fast, but its durability is low. The Spear is excellent for poking at foes. Finally, D-Tilt or D-Smash brings out a Knight's Claymore. The Claymore is similar to the Sword, but is much larger, requiring two hands. The Claymore hits hard, but is slightly slower than even the Axe. The Claymore has respectable durability.
Normally, W. Link would have to use these weapons until they broke, but by holding the Grab button, he can throw his current weapon. How far it flies depends on the weapon, but the throw always deals damage equal to that weapon's F-Tilt. If a weapon is heavily damaged, the throw will cause it to break on impact, complete with the boosted damage and knockback.
Wild Link's Specials generally rely on the Sheikah Slate, but incorporate other techniques as well. The Standard Special is Remote Bombs. With a simple press of the B button, W. Link generates a glowing blue bomb. He can throw the bomb wherever he likes and then detonate it with the B button. The blast can damage W. Link, so be careful! The Side Special is Flurry Rush. Once B is pressed, W. Link hops backwards. If this hop successfully dodges an attack, W. Link automatically rushes to the foe and attacks at lightning speed. This causes him to automatically land 3-5 hits on the foe, depending on his weapon. This move can break a weapon, which will still apply the damage and knockback bonus. The Up Special is Revalli's Gale. This move causes W. Link to rapidly ascend a short distance. This plays into the unique mechanics of his jump. Finally, the Down Special is Magnesis. Using this move pulls a large metal box from the stage. From here, W. Link can freely manipulate the box within a certain radius. The box is rather heavy, and slamming it into opponents deals damage. Only one box can be on stage, and the box lasts until it is knocked off the stage.
In addition to his weapon swap mechanic, Wild Link also boasts some unique movement mechanics. For starters, by holding the Jump button, Wild Link can pull out his trusty Paraglider. This slows his fall and gives him incomparable aerial control, but limits his offensive capabilities. Once the Paraglider is open, it cannot be closed until Wild Link lands. Only two moves can be used from the Paraglider: Remote Bombs and Revalli's Gale. Additionally, Wild Link can scale walls for a limited distance. This aids his recovery, but can spell his doom if he attempts to climb a wall that is too tall to scale. Finally, by holding Shield in midair, Wild Link can surf on his Rusty Shield. This is mostly a novelty, but has some merit on stages with large slopes.
What would a new character be without a stage?
Enter the Shrine of Aku Sari! Based on the many Shrines in BOTW, Aku Sari's Shrine is a peaceful indoor stage. Despite being indoors, Star KO's are still possible. The stage has minimal hazards, and is overseen by a meditating Sheikah Monk. Aku Sari's Shrine is meant to be a simple stage that lends players an opportunity to focus on combat.