Coricus
Woom-em-my?
- Joined
- Feb 19, 2015
- Messages
- 14,055
- Switch FC
- SW 4794 7152 2904
Oh, TP. . .that's cute, you think my Zelda situation isn't on par with my Metroid one, LOL. But that's definitely the general time frame, given a couple extra years maybe. I just see what people discuss that they miss about other games and get the feeling the formula runs pretty deep, which if it can successfully hit a misguess then it probably does.You're making a lot of assumptions about what the items would be here and it leads me to believe you haven't played many Zeldas outside of the most recent ones, most notably TP which was the biggest offender of situational items. 2D Zelda have tons of items that are very useful in the Overworld, many of which should have been in BotW in fact.
Off the top of my head:
-Hookshot would have been great for climbing and combat
-Pegasus Boots to help you run faster. This is especially key since late game you're gonna be warping everywhere and you have no way to call forth a steed.
-The Glider should have been locked behind a dungeon. Honestly, I felt it was given away FAR too early. Made the world feel a lot safer than it should have been once you got it, since falling from heights no longer carried a risk after the first hour, and it opened up the map way too much far too early.
-Lens of Truth could have had a lot of functionality as well, especially in helping players to find secrets and stuff.
-Gust Jar was very well missed, and would have been a great replacement for Korok Leaves, and useful in combat, allowing you to suck up opponents and spit them back out at their allies.
-Ocarina would have been useful, or at least SOME sort of spell that gave you the Song of Storms or some way to change the weather, especially with how annoying the rain was in this game. Too many times I was stuck halfway up a mountain without being able to do anything but put my controller down for 5 mins.
-Goron Gauntlets, or something that let you pick up large boulders, and the like. Bonus points if you can pick up foes as well. Yes, I know we have magnesis, but it only works on metal objects, and that makes it awfully situational.
-Bombs should not have been a spell, and should have been craftable after you get a bomb bag. I would have LOVED to be able to make my own barrel bombs I can store away and roll down cliffs. Or bombs I could use stasis on to send flying into enemy camps. Have different bombs with different strengths and even varying effects depending on what you make them with, like Bombchus again, or electric bombs, Or balloon bombs, etc... Especially given all the Chu jelly you can find. Would have given that some use.
Simple. I can upgrade my weapons durability. If it breaks, it's not gone for good, and I can take it to a blacksmith to repair it for a price. If I find other weapons of a similar type in the wild, I can dismantle them to repair my own before it breaks.
The durability is still there, but I'm able to CHOOSE what I wanna use, and I'm encouraged to try new weapons, yet can still grow attached to whatever I like.
Weapon durability made Stasis, probably the most interesting spell, completely pointless as it'd just ruin my weapons.
Have you played Oracle of Ages/Seasons? Or how about Adventure of Link? Both are smaller scale stories in contrast to the usual fair and don't feature Ganon as the main villain, yet feature a large interconnected world to explore. It doesn't stretch anyone thin, as a writer myself, all I can say is Nintendo needs to hire actual talent to write stories for them.
The Ghibli films often feature large worlds, yet tell very small and compelling narratives, for example.
Your way of thinking is too in a box, there are many ways to go about this. How about a more personal story about the people Link encounters on his journey? Or look at One Piece, arrive at place, **** is happening, learn about the people in this region, fix their problem, move onto the next area. That's actually what I thought BotW was gonna be, but it wasn't, outside of the four main regions, every other place was just kinda dull. Hell, look at the Witcher 3 and how IT handles ITS narrative. Even with a stand-in character like Link, a lot can still be done. And stand-in doesn't mean he can't have a personality anyway, look at WW Link for example.
MM began as a very small personal story of Link trying to find Navi, and being transported to a parallel world. It began with him trying to return to his original form, and getting back Majora's Mask for the Mask Salesman. It was a very personal story, Hyrule wasn't in danger, he had no NEED to save these people, outside of it being his ticket out. It was Link's Quest. And the entire plot revolved around Skull Kid, and Majora, and the people of Termina. Not some big bad who is trying to conquer the world... for... some reason? Hell, Skull Kid's and Majora's motives even made sense within character, something that never ever does for Ganon outside of "I'm Evil." Even in OoT where he did it to save his people, it was still diluted into: "I'm evil."
Look at Link's Awakening, another good example. Or AoL, where he tried to resurrect one of the older princess Zelda's who'd been asleep for a long time, and trying to prevent Ganon from coming back, at the end, having to fight his own shadow as the main antagonist. That's a cool story, and open to a lot of interpretation, a lot could be done with such a premise. A lot more especially than "you are the chosen one, now collect these things, and go fight Ganon and SAAAAAAVE THE WORLD!!"
That's a better approach, but I feel I would still feel more fulfilled if I felt like the items had a lore reason to be gifted to me instead of feeling like they were placed in a box by middle aged video game developers. Why do I have to get a bomb bag out of an ancient dungeon? Can't I just buy this crud off of someone? They have the bigger bag in the shop! The one time I was handed an instrument, it was just kind of shoved on me early game and then it was the songs I had to unlock, are those usually dungeon bound?
Pegasus Boots. . .I've played. . .a few minutes of a game that has that, LOL. Actually sounds like a Speed Up buff set of pants with possibly a bonus effect like the Zora Armor and Helm rather than a key item you activate. And now I realize how much I want Speed Up buff armor that isn't a secondary effect on something much more useful for a different reason at the cost of the Speed buff only being active at night, LOL.
I feel like durability with repairs would simply retain leaning into a single weapon while adding the issue of forcing you to babysit it. When I had durability in White Knight Chronicles I never felt compelled to switch weapons, I just came crawling back to the nearest waypoint to fix them every time they got whittled down and felt nervous when it went low enough. And that game had armor durability as well, which.. .yeah Nintendo made the right call making armor unbreakable and giving armor sets balanced or outright equal stats and letting people's buff preferences make the decision instead, LOL.
. . .Why is White Knight Chronicles always the example of what not to do in a game for me? It's not even like I hated the game or anything.
Actually if they ever did go with unbreakables I would prefer they let me do something similar and buff weaker weapons until they have identical or balanced stats with stronger ones. Seems like a better solution than repairs or just jumping straight to unbreakables, but there is a concern the upgrade process would drive people off and make them collect already capped weapons instead or that one or two setups would be broken and leaned into anyway.
I would be fine with a game that focuses on the personal aspect of the world, and the connection BotW offers with it's art direction facilitates that. But having not played those games, to me that sounds more naturally like a journey of carefully written sidequest chains than a journey of dungeons. . .which is basically what Majora's Mask ends up being described to me as when people talk about it anyway, LOL.
Heck I'd enjoy a game where the main focus is sidequests fixing people's personal problems, I'd take it. Not Majora, though, time limits bother the HECK out of me and would probably sour the game for me.