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Personal Highlight of the Mini Direct?

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D

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Here's my character idea.
Richter Belmont: People usually want Simon Belmont, but I'd say Richter is a better choice considering he's been he represents both classic and metroidvania castlevania very well. Simon could work very well too though, so would all of the major Belmonts whether it be Leon all the way to Julius. But besides Richter, Trevor would be my top choice. Anyway....

Appearance/costumes: His original appearance from Rondo of Blood(Him, Ryu, Ike, and Snake would have an awesome bandana showdown. :p) along with his SotN appearance as an alt.




Weight: Medium.
Fall speed: Slightly slow much like in the game.
Speed: Walks slow, runs fast.



Moveset:
Up special: Super jumps with blade. Resembles a shoryuken just like in the game.
Side special: Blade dash.
Neutral special: Sub weapon.(Cross, axe, holy water. No sub weapon = Flame whip that does more damage and flinches the opponent more, but has less launching power.)
Down special: Change sub weapon.

Final Smash: Weapon break. If done with flame whip, it'll will do activate the whip's memory in which Richter and all of the Belmonts before him whip the target. Much like the greatest five move in PoR but with Leon, Trevor, Christopher, Simon, and Juste.

Normals:
Neutral: Does the standard whip motion. Can hit while whip comes back, just like in the games.
Rapidly pressing neutral after whip: Spins whip around him in a circular motion.
Side tilt: Standard whip but while moving forward.
Down tilt: Whips while crouching.
Down: Slide kick.
Pressing normal again after slide kick: Sliding jump kick.
Up tilt: Swings down to up which hits the foe up.
Dash: Slides forward while rapidly twirling whip.

Smashes:
Up: Whips up.
Side: Charges up a spinning kick which links into a powerful whip swing.
Down: Swings it forward and then back, similar to Ike's down smash.

Aerials:
Neutral: Whips down diagonally.
Back: Swings whip in a down to up motion.
Up: Rapidly spins it upward.
Down: Whips straight down.(Meteor smash if foe is hit by tip, otherwise it just flinches.)
Forward: Whips forward.

Throw: Grapples foe with whip and can throw them in any direction. Down throw slams them on the ground.

Special things to take note of: When it comes to whip motions, the tip always has more launching power. Its grapple can attach to ledges.



Assist tropies:
Alucard: Works like assist tropies like Ghiraham and Dark Samus, though I may just make him a full on character too if anyone likes this. But basically he'd be using his alucard equipment and also use spells from the game. Yes, even soul steal which would instantly kill you. :p


Stages: Clock Tower
The omega version would just be look like that. However, the normal one is bigger with more below it. Basically a whole gear system. And death is a boss hazard that appears in front of the clock itself. Unlike other boss hazards though, he's challenging, but the reward for making him leave is full health.
And much more songs of course, including a boss medley.

Few, that was long, but it should take you less time to read it than it took me to think about it. I'm saving this though, it's not as well organized as what you guys wrote, but I just wanted to get it out basically before I procrastinate and forget to do it. :p Even then it's not completely finished, I forgot about taunts and such, but they'd probably be along the lines of the SotN intro memes anyway. "Die monster, you don't belong in this world."

@Shishœ Nice job. I was hoping to get replies like this, so far I've finished reading your post. I will read everyone else's too now.
 
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NonSpecificGuy

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I now have a new dream for Smash 4 for Switch.

4 new characters.

Announced in 2 awesome trailers.

First trailer?
Opens on a mountain as someone descends down from it. We are then greeted by the smiling faces of The Ice Climbers as they lear ahead at a maze in front of them. They head towards it after getting their title card. Insert gameplay of them in the battle as if they never left.

Suddenly an explosion sets off and Nana is sent flying off the combat stage. Her assailant drops down and it is revealed the maze that they approached was none other than a Bomberman world. Bomberman proceeds to get a splash card and gameplay against the Climbers and other characters already announced.

The screen on this trailer comes to black. Only for the blackness to be interrupted by the Metal Gear Solid alert sound. We open back up on CGI of Snake crouched on the battle field watching the chaos between the Climbers and Bomberman. He proceeds to give out an iconic ''Kept you waiting huh." before leaping into the batttle himself and getting a gameplay reveal.

Second trailer?
We open a shopping district in a CGI land. Callie and Marie are just staying fresh as ****. Shopping and being entertained when paint splashes on the shop window and the sisters turn to see that the Inklings have started yet another small war in the center of the shopping district, they walk off, but totally miss the fact that Inkling Girl and Inkling Boy are fighting Mario and Donkey Kong.

Cue splash titles for the Inklings (One for both the boy and girl.) Gameplay reveals for them happen and show off their customization options and such. Cue back to CGI where Mario and Donkey Kong are completely defeated and covered in paint. Inkling Boy and Girl high five one another.
That's so beautiful. I would actually realistically shed tears of that happened. And they would NOT be manly tears. They'd be fanboy tears.
 
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Moydow

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Here's a smash related question, since we're a smash forum and we're finally talking about smash again...

What character would you want in smash, what would they be like and what content would they have?

These are the rules
1. It can be anyone, as long as they have appeared in a video game or at least be video game related.(Like R.O.B. or Wreck it Ralph.) And yes, I do mean any person/character to appear in a game. So Goldberg would be fine, but Whoopi Goldber wouldn't. :p

2. The character has to have a full smash moveset, no characters with one move or anything like that. Be creative if you have to.

3. Don't worry about balance, but at the same time don't do something like make the character always invincible , infinite recovery(even if they had it in their game.), or every move instakills. Make it a character that's fightable. For instance, as broken as Meta Knight was im brawl, he was still a defeatable character.

Sorry for wrighting so much, these are really basic rules, but I wanted to clarify. I'll post my character in a bit, I hope at least a few people have fun out if this.
Sorry for wrighting so much
Please, allow me to continue that.
You could easily turn that into a Smash moveset. I did this once ages ago:
Jab: Slaps the opponent with sheets of paper.

Dash: "Slip-Up" - Slips and slides into the opponent.

F-smash: "Press the Witness" - Throws several documents at the opponent while pressing forward towards them.
U-smash: Scratches his head in frustration. At the end of the move, he swings his head upwards sharply - the spikes in his hair do damage as well.
D-smash: "Note Scribbling" - Ducks down and scribbles on his notepad.

F-tilt: "Paperwork" - Swings documents downwards at the opponent.
U-tilt: "Paperwork" - Swings documents upwards at the opponent.
D-tilt: Dusts the ground to check for clues. Has an increased chance to trip the opponent.

N-air: "Just a Little More...!" - Takes notes with his notepad.
F-air: Swings documents forwards in front of him.
U-air: Throws documents upwards.
D-air: Sneezes. Spikes the opponent at the beginning of the move.
B-air: Swings his head backwards and stabs at the opponent with his spiky hair. May spike the opponent.

Grab: Maya appears and grabs the opponent.
Pummel: Phoenix slaps the opponent with sheets of paper.
F-throw: Maya and Phoenix pick up and carry the opponent, DK-style. Press A again to throw the opponent like a javelin.
U-throw: Maya and Phoenix toss the opponent upwards sharply.
D-throw: Maya and Phoenix slam the opponent into the ground.
B-throw: Phoenix throws the opponent backwards. Like Mario's b-throw, but he only spins once.

Up-B: "The Fabulous Maximillion Galactica" appears, grabs Phoenix, and "flies" up with him.

---- Investigation mode

B: "Investigate/Discard" - Picks up a random piece of evidence. If it's good, press B to search again. If not, press B to discard it. One of the random obtainable pieces of evidence should be the fan from previous Smash games, and do high shield damage. It automatically uses the first available slot, since we don't have four attack buttons in Smash.
Side-B: "M-Maya!?" - Maya appears and slide-tackles the opponent.
Down-B: Change mode

---- Trial mode

B: "Present the Evidence" - Show a piece of collected evidence to the opponent (press B to cycle through them, like Shulk's arts). It shoots a beam of energy at them.
Side-B (without enough evidence): "Cross-Examination" - "Hold it!" Has a small chance to stun the opponent.
Side-B (with 3 good pieces of evidence): "Bridge to the Turnabout" - "Objection!" Changes to Turnabout mode if it hits.
Down-B: Change mode

---- Turnabout mode
: Moves become the more powerful "Paperwork Storm"/"Break the Witness" variants, which have all damage and knockback boosted by 20% (as in, 10% damage becomes 12%, not 30%)

B: "Present the Evidence" - Show a piece of collected evidence to the opponent (press B to cycle through them, like Shulk's arts). It shoots a beam of energy at them.
Side-B: "Steel Samurai Maya Smelting!" - Maya runs at the opponent, flailing her arms wildly.
Down-B: "Pursuit" - Shoots a giant pointer finger at the opponent.

Final Smash: Ace Attorney

I'd probably also have Edgeworth and Kay as a (semi-)clone (not an alt, since some of it is too goofy for Edgeworth and would need some changes).

I dunno how you would make a stage out of the courtroom. Maybe have Apollo and Klavier/Blackquill on each end throwing evidence about, and you have to avoid the evidence?

I could go on for ages about music, but here's these few:
 

Schnee117

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Terry Notary (Who did some mocap for Kong and is pretty much second only to Andy Serkis for mocap) is gonna be in Infinity War.

http://collider.com/avengers-infinity-war-terry-notary/

I’m working on four characters right now. I’m working with Josh Brolin and three other actors [in Marvel’s Avengers: InfinityWar], and I’m playing Josh Brolin’s right hand bad guy in the film. I can’t say the name of the character or I think Marvel will sever my head, but I apply those same principals of what it means to drop bull**** and just play a character truly evil. And it’s working. [Laughs] It’s truly working.”
Sounds like we're getting the Black Order in the film. Group consists of Corvus Glaive, Ebony Maw, Proxima Midnight, Supergiant and Black Dwarf.

 

Robertman2

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I was scrolling through the Forum page and saw the new section; at the time, your post was the most recent. I just assumed. Whoops. :p


That narrows it somewhat, haha. Or at least it gets rid of Chrom and Decidueye's movesets I made. :p

I have several in various stages of completion.
Full sets I've made: Chrom, Decidueye, Henry Fleming, Starfy, Muddy Mole

Characters with full Specials lists and a playstyle description, but without going into detail on their specific normals, smashes, aerials, etc.: Inkling, Frogger, Crash Bandicoot, Lara Croft, Papyrus

And then I made some movesets for a Disney Smash Bros. concept I was toying with, with Mickey, Captain America, Captain Jack Sparrow, and Elsa in the former group, and Rapunzel, Woody and Buzz, Peter Pan, and Quasimodo in the latter. :p


Any you'd be interested in seeing?
Does the Disney Smash Bros have Deadpool?
 
D

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Does anyone know when the King Knight dlc is coming for Shovel Knight?
Hasn't been announced yet and it doesn't matter because we're getting Specter Knight in a month
 
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D

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I remember doing some in the past but I don't remember who they were besides Wonder-Red and Mimikyu so I'll just do something new instead and totally unbiased on the character that inspired my username
Geez, I wonder who it'll be
The Protector from Etrian Odyssey aka Shisho


Overview: If any character from EO would be choosen, it'd have to be her, being the mascot of the series and all.
There have been others(Gunner, Sovereign, Fortress and Fencer, all white blue-eyed blonde girls. I think I'm seeing a pattern here) and even Medic(or Medi-Ko as she's known in the Explorer's Log) but Shisho was the cover girl for the first two games, is constantly chosen for merch and even has a DLC portrait in EOV.
The Protectors play the role of tanks in the games they appear, so naturally, she'd have a more defensive based moveset.

Costumes:
Shisho might be the main one but there are other Protectors so they deserve some recognition

For the other four, there are many choices, they could either be based on the Etrian Mystery Dungeon skins for the first two

(Unfortunately, the other two don't show up in EMD)
Or be skins based off the other tank classes:
Hoplite

Fortress

Dragoon

(For the sake of consistency, the shield would always be the same format as Shisho's)

Stats:
Speed: Slow(slower than Robin)
Weight: Heavyweight
Fall speed: Fast(about the same as Ganondorf)
Jump: Low(a little more than Little Mac's)

Passive traits: much like Link's Shield, the Protector's will block projectiles if they're standing still. Also, their shield will receive less damage if they're attacked from the front.
All attacks that use the shield will act like Palutena's and will block any ajd all hitboxes

Moveset:
Normals
Jab: two horizontal slashes followed by a vertical one
S-Tilt: a sword stab
D-Tilt: stabs the tip of the shield downwards
U-Tilt: bashes the shield upwards
Dash Attack: Shield Rush-using the tip of the shield, she does a punching motion with it while sliding forward a bit

Aerials
NAir: puts the shield in front of her creating a sex kick hitbox
FAir: slashes in a vertical arch forward
BAir: bashes the shield backwards
DAir: performs an overhead slash while entering a stall-then-fall state
UAir: performs a slow circular half-moon slash over her

Smash Attacks
Side Smash: Shield Smite-Tackles while bashing her shield in front of her.
Down Smash: smashes the shield downwards in front of her using both hands
Up Smash: stabs upwards with her sword

Grab: grabs using her right hand
Pummel: knees with her right leg
FThrow: kicks the opponent with her right leg
BThrow: holds them with both hands before turning back and throwing them away
DThrow: falls with her shield over the opponent
UThrow: stabs them before throwing them upwards

Specials
Neutral Special: Fire/Ice/Volt Jar-Releases one of the items in front of her, always following that order. Once released, they'll go diagonally down like Robin's Arcfire.
Fire Jar will launch a fireball and explode once touching the ground or an opponent, releasing smaller fire balls around randomly. Ice Jar will release an icicle spear that'll freeze at higher percentages and keep going even after connecting. Volt Jar will release a thunderbolt that stays for a split second, stunning anyone hit by it.

Side Special: Elemental Wall-The Protector will put her shield forward and reflect or block any projectile that has Fire, Ice or Electric properties. Projectiles like Lucas's PK Freeze will simply be blocked while ones Mario'a Fireballs will be reflected.

Down Special: Parry-It's a counter, do I have to explain it in detail?

Up Special: Ariadne Thread-While grounded, marks a spot in the ground. In the air, warps her back to the spot marked. The mark will disappear after the move is used again.

Final Smash: F.O.E.!
A giant "!" appears in the middle of the stage and a fomidable orange enemy...

...which will move around the stage and pursue the closest enemy, trapping them and anyone near them inside it before damaging and launching them away
(Actual ingame appearence)
Dammit, everyone added images, I should have too, oh well. Anyway, I still get at least one point over you because I didn't choose my username. :p

And also, the more characters that are from an FE/Zelda like setting, the better. Those kinds of characters are my favorite to play for whatever reason. And I don't mind sword characters because there's a lot of different ways to use a sword. What you wrote is way different from other sword characters in smash. Unique weapons are always good though.

I was scrolling through the Forum page and saw the new section; at the time, your post was the most recent. I just assumed. Whoops. :p


That narrows it somewhat, haha. Or at least it gets rid of Chrom and Decidueye's movesets I made. :p

I have several in various stages of completion.
Full sets I've made: Chrom, Decidueye, Henry Fleming, Starfy, Muddy Mole

Characters with full Specials lists and a playstyle description, but without going into detail on their specific normals, smashes, aerials, etc.: Inkling, Frogger, Crash Bandicoot, Lara Croft, Papyrus

And then I made some movesets for a Disney Smash Bros. concept I was toying with, with Mickey, Captain America, Captain Jack Sparrow, and Elsa in the former group, and Rapunzel, Woody and Buzz, Peter Pan, and Quasimodo in the latter. :p


Any you'd be interested in seeing?
I almost forgot to reply to this. Those all sound interesting, though frogger and Henry Fleming interest me the most in terms of how they'd work.
 
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D

Deleted member

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It's the same franchise it still counts
And Protector isn't my username, mine is just an official nickname for the main one :p
I have him shipped with the character of my username too, so I guess there's bias involved in that anyway. Good thing that Alucard being Trevor's dad was declared non canon at some point. Otherwise this ship would be weird.

Well it's not like Alucard is named Alucard either, that's just what he nicknamed himself. :p He's real name is Adrian. Why would Dracula name his son Alucard anyway unless Dracula just really liked dumb Dad jokes?
 

Erureido

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Here's a smash related question, since we're a smash forum and we're finally talking about smash again...

What character would you want in smash, what would they be like and what content would they have?

These are the rules
1. It can be anyone, as long as they have appeared in a video game or at least be video game related.(Like R.O.B. or Wreck it Ralph.) And yes, I do mean any person/character to appear in a game. So Goldberg would be fine, but Whoopi Goldber wouldn't. :p

2. The character has to have a full smash moveset, no characters with one move or anything like that. Be creative if you have to.

3. Don't worry about balance, but at the same time don't do something like make the character always invincible , infinite recovery(even if they had it in their game.), or every move instakills. Make it a character that's fightable. For instance, as broken as Meta Knight was im brawl, he was still a defeatable character.

Sorry for wrighting so much, these are really basic rules, but I wanted to clarify. I'll post my character in a bit, I hope at least a few people have fun out if this.
I've created a few movesets for characters in the past, but I'll go with Professor Layton for now:

Basic Animations:

Walk: Layton would walk normally like he does in the games.

Run: He runs like he chases the Black Raven in Last Specter or when the Giant Float is about to collapse on him in Mriacle Mask. He has the same running speed as Snake.

Jump: He lunges upward in the first jump, and then with his second jump, he curls his body, but it doesn't give him that much of a 2nd jump. Very similar to Snake's jumps, but as you'll see, Layton's up special makes up for this.

Fall: Layton holds onto his hat with one hand with his other arm being slightly bent. He has relatively fast falling speed as he is a bit of a heavy weight.

Crouch: Layton bends with one knee with one arm resting on it

Crawl: Layton would crawl with his knees and hands.

Shield: Layton grabs his hat with one hand, while his other arm is bent and hovers over his chest.
Roll: Rather than rolling, Layton slides to the outside of the stage. Upon returning back to the stage, he has one hand on the ground while slightly bending his body forward.

Side-step: Layton grabs his hat with one hand and moves toward the back of the stage with a surprised expression and his other arm extended far out to his side.

Dizzy: Layton grabs his hat with one hand and stumbles from left to right.

Sleep: Layton sits down with his legs crossed while resting his head on one of his arms.

Swimming: Layton moves his arms like he's doing the breast-stroke pull, while his legs drag beneath him.

About to Drown: Very similar to everyone else's, where both of his hands splash above the water with a very desperate expression on his face.

Drowning: He lowers his hat over his eyes with one of his hands, while the other arm and his legs float helplessly like other characters' drowning animation.

Idle Animations: In one animation, Layton adjusts his hat. In another, he holds his hand to his chin and thinks. He can also pout his arms and slightly nod his head.

When launched far, Layton screams "Uuwaaahhh" sounding similar to when he tumbles with Luke through the forest in Azran Legacy. His KO scream would be a simple "Huaghh" just like he screams when Emmy crossed his path at the beginning of Last Specter.

His screen KO would simply be his front smashing onto the screen, and then he falls off from there. For his star KO, his scream would be the same one from Azran Legacy as he is getting killed by the beam of light.

Basic attacks:

Jab: Layton first gives a small slap with his right hand while raising his pinky (supposed to be a gentleman's slap).

Double Jab: The second attack is another slap just like the first but with his left hand.

Triple Jab: The final attack has him pull out a fencing sword, and you can use it multiple times like Fox's kicks and Meta Knight's mutli-slashes. The combo finisher would be the finishing fencing move that touches the opponent.

Dash Attack: Layton pulls out a metallic pipe and attacks the opponent in a way similar to Marth's dash attack.

Tilt Attacks:

Forward Tilt: Layton does his signature point. It does a small amount of damage

Up Tilt: Layton throws the toy robot from Miracle Mask above his head with one hand and catches it with the other. A slightly more powerful tilt attack compared to the other three

Down Tilt: Layton points towards the ground and says "A-ha."Like his forward tilt, it does a small amount of damage

Aerial Attacks:

Neutral Aerial: Layton grabs a camera by its strap and swings it around himself

Forward Aerial: Layton uses the same metallic pipe and attacks in a fashion very similar to his first strike on Descole when he released himself from the Fossil Glider in Azran Legacy.

Back Aerial: Keats the Cat comes out of Layton's coat, and the cat slashes foes from behind Layton's back before he returns to his coat. During this animation, Layton watches Keats with a surprised expression and quickly helps him return back into his coat.

Up Aerial: He claps both of his hands above him. Yeah, this might sound random, but the down aerial idea I previously provided is another random-esque move, so I see his up and down aerials being similar in this regard.

Down Aerial: Layton performs a downward kick while grabbing onto his hat with one hand. It has a meteor smash effect if the kick hits an opponent from below.

Grabs:

Pummel: Layton knees his opponent

Now with each of Layton's throw, they all involve various puzzles throughout the series. In each throw, he releases his opponent and changes into his thinking position. Upon releasing his opponent, the throw takes place. After the throw finishes, he looks up with a grin on his face, just like when you solve a puzzle correctly. In a sense, it's like Layton is using his intellectual thoughts to attack his opponent, and I feel it is a great way to incorporate his puzzles as attacks. If I had to describe it in a funny way, it is as if Layton is playing "mind-games" with his opponents.

Forward Throw: A small toy train (as seen from a bird's eye view) appears above Layton, moves toward the opponent, and latches onto him/her. The train quickly moves slightly forward and diagonally up before disappearing and releasing the opponent. It is supposed to mimic those "drag the line" puzzles where you need to get a line of something to another side, usually involving trains of some sort.

Back Throw: Three pitchers appear in front of Layton. The opponent is then thrown b/w three pitchers as if he/she is being poured like milk. Its supposed to mimic the milk puzzle from Curious Village.

Up Throw: Three rectangular blocks push the opponent upwards, with the final block releasing the opponent rather high. A weak attack, but can have high knock back like Kirby and Metaknight's up throw depending on the opponent's damage level. It is supposed to mimic those "drag the blocks so that you can get the certain block to the other side" puzzles, which are very common throughout the series.

Down Throw: A tetris-shaped block pushes the opponent downward. A second one pushes the opponent in a direction behind Layton, and the last piece pushes the opponent upward. This creates a rigid U-shaped throw overall and ultimately throws the opponent behind Layton. It is supposed to mimic those "fix the pictures" puzzles where it's similar to assembling a jigsaw puzzle except the pieces look more tetris-shaped than actual jigsaws.

Smash Attacks:

Forward Smash: Layton pulls out his pipe and lunges it forward much like Marth's Shield Breaker. It is like a move Layton used against his battle with Anton in Diabolical Box

Up Smash: Layton pulls out the pipe. This time, however, it is broken in two, and one end of each split-pipe is sharper than the other side. He lunges the two pipes upward similar to Megaman's up smash. It is supposed to mimic a move Layton uses against Descole in Azran Legacy, where Descole breaks his pipe into two, but Layton surprises him by crossing the two pipes together against Descole's sword, eventually causing Descole to lose grip.

Down Smash: Layton puts on the goggles from Unwound Future and fires two lasers from each eye, with each laser shooting diagonally downwards on both directions. Sure the goggles might've not had laser abilities in the games (being used for memory scanning), but hey, think about what Sakurai does; he can take the most unlikely moves out of characters and turn them into crazy attacks in some way, as proved with the Wii Fit Trainer.

Specials:

Standard Special - Coin-Slot Machine Gun: Layton charges up the device and fires a barrage of coins; pretty similar to what other people thought about with this move. When customizing his Standard Special, the speed version of this move would involve smaller coins that would fire and wrack up damage quicker, while the power version would involve bigger coins that deal more damage than normal and have higher knock back.

Side Special - Hamster Attack: Layton throws an apple, and if it hits someone, it does a small amount of damage. If he uses the side special again, he will throw the hamster this time, and it will quickly run towards the apple. As it runs, it can climb up walls similar to the Bombchu, and it can knock opponents off with slight damage and relative knock back. Once it reaches the apple, the hamster eats it. If an opponent is right next to an apple, he/she will be trapped by the hamster as it eats the apple, wracking up damage with each bite; it's almost as if the hamster is biting the opponent's feet in the process. With the final bite, opponents are once again launched with relative knock back. For the custom versions of this move, the speed version involve a smaller apple, which is supposed to achieve quick and easy when the hamster bites. The power version would involve a larger apple; this means it would take longer for the hamster to eat the apple, but if the opponent is caught, they will receive more damage than the normal version of this attack.

Up Special - Custom Glider: Layton uses the Custom Glider he built from Curious Village. When he uses it, he faces towards the front. The glider can travel very high and is quite easy to maneuver, similar to Snake and ROB's Up-special. In a sense, it makes up for Layton's low second jump, very similar to Snake's situation. The glider can also disrupt an opponent's up-special when it makes contact, but in doing so, the glider will start to lose control for a few seconds before Layton is forced to dislodge himself. This is supposed to mimic the scene when the glider slightly touches Don Paolo's helicopter in Curious Village and disrupts it to the point Don Paolo is forced to flee. With this Up Special, Layton is not rendered helpless after using it. Customized versions for this move include the Fossil Glider from Azran Legacy and a helicopter-like gadget similar to what Don Paolo used in Eternal Diva. The Fossil Glider would work exactly like Pit and Dark Pit's up specials, while the helicopter-like gadget would work similar to Link's up special in that it can travel a certain distance and deliver decent damages to those caught in the swirl.

Down Special - Stone Catapult: Layton pulls out the catapult he uses to take down Descole in Last Specter, but it has been scaled down to closely match his size but a bit bigger. You can charge the catapult so that two stones can be launched farther. The farther the stones are launched, the more knock back and damage they deal. For the customized version of this move, the speed version would involve three stone pieces, with each dealing moderate damage with relative knock back. The power version would be one massive stone that has OHKO potential when launched at full power, but of course, it'd be hard to pull off in this instance as the stone might not hit anyone in the end.

Final Smash:

Battle Puzzle: The camera zooms in on Layton as he adjusts his cap and says "This battle reminds me of a puzzle." The camera pans out and all three fighters are temporarily stunned with a magnifying glass appearing in front of each of them; then, an exclamation mark appears above each of their heads. Layton looks straight at the camera as the screen blacks out. What happens from here varies depending on how many fighters are present at the moment.

In a four player match, the screen changes to each of the fighters performing some kind of fighting animation. Above the fighters is a question asking, "Which fighter is not the like others." For example, two of the fighters will use their side special, but one of them will use their up special instead. The one that's different here is the one using the up special. When you pick the fighter, the screen changes to Layton solving the puzzle, with both the right or wrong animations depending on your answer. If correct, the attack is a virtual OHKO on the chosen fighter. If incorrect, nothing happens.

In a three player match, the screen once again changes to the two other fighters performing some kind of fighting animation. This puzzle will ask, "Which is fighter is using their ______ attack." For example, you could be asked which fighter is using their "forward tilt" attack, and you have to figure out which fighter is using such an attack. Once again, after picking a fighter, the screen changes to Layton solving the puzzle. Guess the right fighter, and it will be a virtual OHKO; guess the wrong fighter and nothing happens.

In a two player match, the screen changes to the other fighter doing some kind of fighting animation just like what happens int the past two scenarios. This time, the puzzle asks, "What attack is the fighter using." There are four options to choose from in a multiple choice like format. Rather than asking the specific names of attacks, it asks the basic names. For example, your opponent could be using his/her forward tilt, and you'll be presented with three options: "forward tilt", "backward tilt", or "up tilt". If the fighter is using their up special, you'd have four options to choose from: "standard special", "side special", "up special", or "down special". Yet again, after picking an option, you'll see Layton's puzzle solving animation. Get the correct answer and its a virtual OHKO; get it wrong and nothing happens.

You also have 4-5 seconds to solve the puzzle. If you don't solve the puzzle in time, you'll get Layton's incorrect animation and nothing happens. This final smash is a matter of memorizing every fighter's move set, whether normal or custom, if you want to succeed with this final smash often; otherwise, it ends up being high risk, high reward. It may sound like an overpowered move in some parts; yet, sometimes in a heated match, or mind might not think straight because the situation can be very intense, so its possible to get it incorrect even when you think you know the answer. I personally think this is truly the best way to incorporate the puzzle system into Smash Bros.

As a side note, Layton's puzzle solving animation during the final smash would use his 3D Smash Bros model and would look similar to his puzzle solving animation in Miracle Mask. During this animation, he will say, "I think this might be it." If the answer is correct, he will say "A satisfying puzzle indeed" as the fighter is launched. If the answer is incorrect, he will say "Some puzzles are harder than others" shortly after the animation finishes.

Final Smash idea #2:

Layton's Deduction: A cinematic Final Smash. Layton takes on a pondering stance and says, "Hmmm." A glint appears in front of him, and the glint has a wide range. Anyone caught within it finds themselves trapped for Layton's attack. The screen changes to a new setting where we see the character sitting on a sofa as the Professor walks around it. He walks in front of them and says, "Someone here is the real culprit behind this awful scheme." The camera now shows Layton from behind, and he turns around and points at the foe as he tells them, "And that person was you!" There is a dramatic flash as the character reacts with shock, and we see that character get launched with high damage and high knockback. The move has the potential to kill at 50% or higher similar to other cinematic Final Smashes.

This Final Smash idea is a reference to the "Professor's Deduction" cutscenes present throughout the series. One of Layton's most iconic moments in each game is when he reveals the real perpetrator behind the crime in question, and the way I described it as a Final Smash is largely how it plays out. I would show a video of it, but I think it's best not to because the cutscene is always a big spoiler (Layton uncovers the real mastermind after all). Thus, this Final Smash pays homage to one of Layton's most famous moments.

Taunts:

Up Taunt: Layton turns towards the camera, raises one hand up like he has an idea, then says "Every puzzle has an answer."

Side Taunt: Layton puts one arm on his chin, and his elbow rests on his other arm. He then moves both of his arms outward like he's explaining something and says "Ah, wonderful!" His words for this taunt would be used in Smash World when a mii picks him up while traveling across a board.

Down Taunt: Layton pulls out a cup of tea and drinks it.

Victory and Losing Animations:
I could think of six good victory animations for the Professor: three of which are those he is by himself, the other three involve a cameo appearance of either Luke, Emmy, or Flora. Six might seem much, but hey, Little Mac has a total of 16 different alt costumes to choose from, so perhaps we can give one character a similar treatment but with victory animations instead.

Normal Victory Animation 1: Layton adjusts his hat and says "A true gentleman leaves no puzzle unsolved." He then gives a thumbs up with a smile in his face.

Normal Victory Animation 2: Layton is in his thinking stance and does his signature point as he says the words "The real winner of this battle... was you!" This is meant to pay homage to the "Layton's Deductions" cutscenes where Professor Layton reveals the real culprit behind the mystery.

Normal Victory Animation 3: Layton takes off his hat and looks up at the sky, holding the hat to his chest. Think of the ending of Unwound Future when Layton does something similar, except the only difference here is that Layton is smiling and not crying.

Cameo Victory Animation 1: In this animation, Luke makes an appearance. Luke walks up to Layton (who is sitting on a chair near a table), hands him some tea, and tells him "You did it Professor!" Layton happily chuckles and drinks his tea as Luke watches happily.

Cameo Victory Animation 2: Here, Emmy makes an appearance. Professor Layton is walking from the left as he spots Emmy patiently waiting for him. She spots him and says, "Well Professor, I am surprised you managed to win such a battle." He responds, "It certainly was quite the riveting match." The two nod at each other with happy expressions on their faces.

Cameo Victory Animation 3: Here, Flora makes an appearance. Professor Layton is standing happily when Flora runs up to him and tightly hugs him. As she hugs him, she cries "Oh Professor, I'm so glad you're OK!" Layton adjusts his hat and responds "Thank you, Flora!" The scene would look very similar to their reunion in Unwound Future, pictured below:

His victory theme would be a more melodic version of this melody overall:
https://www.youtube.com/watch?v=hNarlVNOn0s

Losing Animation: Layton claps with both hands towards his left side and a smile on his face.
 

PsychoIncarnate

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PSP version of Symphony of the night sucks

"
Richter: Dracula. Die now, and leave this world! You'll never belong here!
Dracula: Oh, but this world invited me. Your own kind called me forth with praise and tribute.
Richter: Tribute? You're a thief. You steal men's souls, their freedom...
Dracula: Freedom is always sacrificed to faith, good hunter. Or are you truly here by choice?
Richter: All I'm here for is you. To hell with your heresy! You're nothing but a blight on mankind.
Dracula: Ha! Mankind. A cesspit of hatred and lies. Fight for them, then, and die for their sins!
"
What kind of blasphemy is that?
 

SegaNintendoUbisoft

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Found an interesting video about Nintendo's hardware history and how it applies to the Switch.
I recommend you give it a watch.
 

AwesomeAussie27

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Gregor was victorious. I can't blame them, he's a very memorable character with a nice accent too. Panne and Maribelle didn't do too bad. But Nowi, I"m not really surprised since she's the Loli Dragon after all.

Now this next one is really digging deeper. Won't be long util I'm done with Awakening since I know some of you want the children. Your choices are Henry, Libra, Priam, and Cherche.

There was a problem fetching the tweet

Let's see if Henry is still as popular as he is.
 
D

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PSP version of Symphony of the night sucks

"
Richter: Dracula. Die now, and leave this world! You'll never belong here!
Dracula: Oh, but this world invited me. Your own kind called me forth with praise and tribute.
Richter: Tribute? You're a thief. You steal men's souls, their freedom...
Dracula: Freedom is always sacrificed to faith, good hunter. Or are you truly here by choice?
Richter: All I'm here for is you. To hell with your heresy! You're nothing but a blight on mankind.
Dracula: Ha! Mankind. A cesspit of hatred and lies. Fight for them, then, and die for their sins!
"
What kind of blasphemy is that?
Exactly. The PSP voice acting is inferior. It was so bad that it was amazing in the original. Though Alucard was just good aside from the Succubus scene. Maybe I just have a bias towards deep, sexy voices... I also like how Death sounds like Skeletor. :p I also can't imagine Richter's voice to sound like anything else and he has memorable lines.

In the PSP one it's just bad and forgettable.
 
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Erureido

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Gregor was victorious. I can't blame them, he's a very memorable character with a nice accent too. Panne and Maribelle didn't do too bad. But Nowi, I"m not really surprised since she's the Loli Dragon after all.

Now this next one is really digging deeper. Won't be long util I'm done with Awakening since I know some of you want the children. Your choices are Henry, Libra, Priam, and Cherche.

There was a problem fetching the tweet

Let's see if Henry is still as popular as he is.
Henry gets my vote. Sympathizable backstory, memorable personality, and an awesome unit.

Cherche would be my second place pick. Her relationship with her dragon, Minerva, was adorable, and she had some enjoyable supports too. She's a pretty good Wyvern Lord too.
 

Moydow

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It was pretty tricky, but I barely managed to pull off Ursula's battle on Lunatic mode. Though the strategy I used was... pretty unorthodox, to say the least:

- Team: Catria (who takes 0 damage from the thieves), female Robin (who destroys Ursula thanks to Gronnwolf and Blue Tomebreaker, and because a mage is needed to deal with the axe knight), Eirika (any physical attacker with enough speed to avoid being doubled by the thieves will do here), Olivia (who I've never used before, and only used here for her dancing skills)

- Turn 1: juggle units around to get them in position
- Turn 2: there's one tile which only Ursula can hit, send Robin there; Ursula dies on enemy phase
- Turn 3: Move Catria in to take the hits from the thieves and the cavalier (she should kill the cavalier)
- Turn 4: Move Catria down to distract/block the bottom thief, while Eirika tanks a hit from the other one
- Turn 5: Eirika attacks the first thief, Olivia dances so she can finish them off
- Next ~20 turns: Catria moves around one space at a time to distract the bottom thief (Seal Attack means she is taking 0 damage the whole time), but not attacking him so the axe knight can't use his warp skill; while I try to manoeuvre Robin into a space from where she can safely attack the knight without getting killed by the thief; eventually Robin is able to pick off the knight and Olivia helps her escape to safety (again), at which point Catria can kill the thief safely

This is probably the hardest one yet, overall, thanks to the two thieves destroying any infantry units, which are probably the most common type of unit in the game. I'm not sure why Setsuna or Felicia are included in the new focus (which presumably makes them part of the "recommended" team for the battle), since they will just about get destroyed on this map. Effie is probably to tank the thieves' hits, while Nino is because this is based on the chapter of FE7 she joins in, and because her green tome beats Ursula's blue.
 
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D

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Freeze is now officially my favorite FE Staff
"****, Takumi has Pass and he'll kill someone during EP!"
*Elise Freezes him*
"****, Scarlet is totally gonna get Nohrian on Arthur's butt!"
*Elise freezes her*
Freeze is the real Fates MVP
I have him shipped with the character of my username too, so I guess there's bias involved in that anyway. Good thing that Alucard being Trevor's dad was declared non canon at some point. Otherwise this ship would be weird.

Well it's not like Alucard is named Alucard either, that's just what he nicknamed himself. :p He's real name is Adrian. Why would Dracula name his son Alucard anyway unless Dracula just really liked dumb Dad jokes?
I actually thought he was named Alucard. My whole life has been shattered.

Dracula: "You're useless, you can't do anything on your own! You're the exact opposite of me, son! Heh heh, get it, exact opposite?"
Alucard: "I hate you, dad"
 

Opossum

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@Prince Alucard

For whatever reason I couldn't find the full version of Henry's, but the specials-only one has a pretty descriptive playstyle I think.

General Playstyle Description: Henry Fleming's main gimmick comes in the form of his steam tank: a meter is displayed by his HUD portrait, a la Little Mac's KO Meter, that displays steam in a cylindrical tank. As Henry uses his specials, the steam in the tank depletes. Upon depletion, Henry's specials become incredibly weak. Steam can be restored by staying in place or not using your specials for a while.The less he uses these moves, the more steam he has, and the more damage these specials do. A different take on a resource-management type of character. However, for his non-Special moves, Henry is actually quite adept at close-quarter combat. Being that he is a Civil War veteran, he's trained in all sort of combat. For example, his throws are based around his special Push mechanic from the game, while his smashes involve hitting the foe over the head with the butt of his rifle. His Side Smash could make use of a shoulder bash move. Henry's seen war and has done his training, leading to a sort of militaristic and professional vibe to his normal moves.


Neutral Special - Eagle Rifle - Henry draws his rifle and takes aim, while aiming, he can move slowly to keep the target in his sight. Afterwards, he shoots out three steam-fired bullets with comic-book aesthetics (to get around the whole "no real guns" thing more easily). To add a bit of fun, it is possible to adjust Henry's aim mid-fire, allowing for projectile pressure and mix-ups, or to catch an opponent if they try to jump away. This move uses about one third of Henry's Steam Tank.

Side Special - Steam Crossbow - Henry draws out his subweapon, the Steam Crossbow, and fires a single bolt in a rather quick strike. It has a bit of lag after its use, but it's powerful if used on a weakpoint: in this case, the back of an opponent. It costs one Steam unit to use, but it's not the greatest move to use if the opponent is facing you. However, it does much more damage when sweet-spotted, making it a situational attack.

Up Special - Jump Booster/Rocket Pack - Henry pulls out the Jump Booster as his boiler temporarily becomes the Rocket Pack. Like Diddy Kong, you can hold this move down longer to increase height and horizontal distance. However, while the default uncharged range is greater than Diddy's, holding the button for a bigger jump uses more steam, which can leave you vulnerable when landing if not careful.

Down Special - Overwatch - While it appears to be another Counter, Overwatch is quite unique. If the opponent is in the midst of using a projectile attack, using Overwatch as it's about to hit will cause time to slow down temporarily (a la Shulk's Vision) while Henry fires his Eagle Rifle at the slowed-down opponent, helping to ensure a hit. This uses the same amount of steam as the normal Eagle Rifle attack to prevent it from being spammed. A purely projectile counter attack that isn't a reflector. If the foe is on the ground, it also has the chance to stun briefly.

Final Smash - Eagle Strike - Henry takes aim at the foe with his Eagle Rifle and, if it connects, stuns the foe. Afterwards, Henry takes out an eagle-shaped explosive and lobs it at the foe, yelling "Let Freedom Ring!" as Red, White, and BOOM plays in the background. The resulting explosion has extremely high knockback. Similar to Robin's Pair Up, if this move connects, Henry's steam tank is completely refilled.

In addition to this, Henry would bring the Lady Liberty stage, a touring stage where you fight aboard the Lady Liberty airship. The background would show various points from the game, with the stage transitions being flips of comic book pages. At one point A.B.E. fights the Great Shugguth in the background.

Trophies for Henry Fleming, John Henry, Tiger Lily, Tom Sawyer, Lion, Randolph Carter, and Abraham Lincoln would be included at the very least, in addition to ones for the Shugguth, Lady Liberty, A.B.E., and Henry's Final Smash, Eagle Strike.

John Henry would act as the series Assist Trophy, who hits the stage center with his giant hammer. The shockwaves stun grounded foes. While they're stunned, he then lobs three Bear Grenades from his grenade launcher onto the stage, damaging them further. A true demolition expert.

Music like Me vs You, March of Progress, Main Theme, Agents of S.T.E.A.M., and Code Name: T.H.E.M.E. would be featured as well.

Neutral Special: Frog Dodge - The key to Frogger's playstyle. Normally, Frogger moves pretty slowly, with his hops being slightly faster than Ganondorf. However, when he presses B, Frogger leaps to the side, similar to a sidestep in functionality. If Frogger avoids an attack this way, he gains a speed and mobility boost. This stacks in three levels. At the third level, he moves at Fox's speed and has virtually no starting lag on his moves. However, should he whiff the Frog Dodge, he will be wide open for attack and lose any built up mobility bonuses.

Side Special: Tongue Whip - A command grab. Frogger latches his tongue onto an opponent. While held, the player can flick their stick in any direction to have Frogger toss foes that way. The flick speed and hold duration affect how far and how fast the opponent will be tossed.

Up Special: Alligator Snap - A hungry alligator appears beneath Frogger and opens its jaw, springing Frogger upward. It then slams its jaws shut, giving severe knockback to foes caught in its mouth.

Down Special: Serpent Summon - Frogger leaps back as a snake appears in front of him. If the opponent is right in front of the snake, the snake will latch onto them, holding them in place for a short while and allowing Frogger to strike. This move has a short range similar to Mewtwo's Disable.

Final Smash: Rush Hour - Frogger and the opponent(s) in range are brought to the infamous highway. While Frogger ducks into his riverbed home, the foes are repeatedly run over by traffic.

The idea behind Frogger was a mobility character. Appearance wise, he'd be quadrupedal, as he is in-game, and carry a briefcase, like he does in his machine art. Basically, he'd have the appearance he has in Funko's Retro Games Mystery Minis set.


That being said, Frogger offers little in the way of music, since apparently the arcade music was licensed, so that might be an issue. The Highway Swamp would definitely be his stage though.
 

Godzillathewonderdog

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Have you guys heard about the reception Iron Fist is getting? The critics are bashing the show super hard. This seems to be the most hated thing to come out of the MCU.

It's really sad to see.
 

PsychoIncarnate

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@Prince Alucard

For whatever reason I couldn't find the full version of Henry's, but the specials-only one has a pretty descriptive playstyle I think.

General Playstyle Description: Henry Fleming's main gimmick comes in the form of his steam tank: a meter is displayed by his HUD portrait, a la Little Mac's KO Meter, that displays steam in a cylindrical tank. As Henry uses his specials, the steam in the tank depletes. Upon depletion, Henry's specials become incredibly weak. Steam can be restored by staying in place or not using your specials for a while.The less he uses these moves, the more steam he has, and the more damage these specials do. A different take on a resource-management type of character. However, for his non-Special moves, Henry is actually quite adept at close-quarter combat. Being that he is a Civil War veteran, he's trained in all sort of combat. For example, his throws are based around his special Push mechanic from the game, while his smashes involve hitting the foe over the head with the butt of his rifle. His Side Smash could make use of a shoulder bash move. Henry's seen war and has done his training, leading to a sort of militaristic and professional vibe to his normal moves.


Neutral Special - Eagle Rifle - Henry draws his rifle and takes aim, while aiming, he can move slowly to keep the target in his sight. Afterwards, he shoots out three steam-fired bullets with comic-book aesthetics (to get around the whole "no real guns" thing more easily). To add a bit of fun, it is possible to adjust Henry's aim mid-fire, allowing for projectile pressure and mix-ups, or to catch an opponent if they try to jump away. This move uses about one third of Henry's Steam Tank.

Side Special - Steam Crossbow - Henry draws out his subweapon, the Steam Crossbow, and fires a single bolt in a rather quick strike. It has a bit of lag after its use, but it's powerful if used on a weakpoint: in this case, the back of an opponent. It costs one Steam unit to use, but it's not the greatest move to use if the opponent is facing you. However, it does much more damage when sweet-spotted, making it a situational attack.

Up Special - Jump Booster/Rocket Pack - Henry pulls out the Jump Booster as his boiler temporarily becomes the Rocket Pack. Like Diddy Kong, you can hold this move down longer to increase height and horizontal distance. However, while the default uncharged range is greater than Diddy's, holding the button for a bigger jump uses more steam, which can leave you vulnerable when landing if not careful.

Down Special - Overwatch - While it appears to be another Counter, Overwatch is quite unique. If the opponent is in the midst of using a projectile attack, using Overwatch as it's about to hit will cause time to slow down temporarily (a la Shulk's Vision) while Henry fires his Eagle Rifle at the slowed-down opponent, helping to ensure a hit. This uses the same amount of steam as the normal Eagle Rifle attack to prevent it from being spammed. A purely projectile counter attack that isn't a reflector. If the foe is on the ground, it also has the chance to stun briefly.

Final Smash - Eagle Strike - Henry takes aim at the foe with his Eagle Rifle and, if it connects, stuns the foe. Afterwards, Henry takes out an eagle-shaped explosive and lobs it at the foe, yelling "Let Freedom Ring!" as Red, White, and BOOM plays in the background. The resulting explosion has extremely high knockback. Similar to Robin's Pair Up, if this move connects, Henry's steam tank is completely refilled.

In addition to this, Henry would bring the Lady Liberty stage, a touring stage where you fight aboard the Lady Liberty airship. The background would show various points from the game, with the stage transitions being flips of comic book pages. At one point A.B.E. fights the Great Shugguth in the background.

Trophies for Henry Fleming, John Henry, Tiger Lily, Tom Sawyer, Lion, Randolph Carter, and Abraham Lincoln would be included at the very least, in addition to ones for the Shugguth, Lady Liberty, A.B.E., and Henry's Final Smash, Eagle Strike.

John Henry would act as the series Assist Trophy, who hits the stage center with his giant hammer. The shockwaves stun grounded foes. While they're stunned, he then lobs three Bear Grenades from his grenade launcher onto the stage, damaging them further. A true demolition expert.

Music like Me vs You, March of Progress, Main Theme, Agents of S.T.E.A.M., and Code Name: T.H.E.M.E. would be featured as well.

Neutral Special: Frog Dodge - The key to Frogger's playstyle. Normally, Frogger moves pretty slowly, with his hops being slightly faster than Ganondorf. However, when he presses B, Frogger leaps to the side, similar to a sidestep in functionality. If Frogger avoids an attack this way, he gains a speed and mobility boost. This stacks in three levels. At the third level, he moves at Fox's speed and has virtually no starting lag on his moves. However, should he whiff the Frog Dodge, he will be wide open for attack and lose any built up mobility bonuses.

Side Special: Tongue Whip - A command grab. Frogger latches his tongue onto an opponent. While held, the player can flick their stick in any direction to have Frogger toss foes that way. The flick speed and hold duration affect how far and how fast the opponent will be tossed.

Up Special: Alligator Snap - A hungry alligator appears beneath Frogger and opens its jaw, springing Frogger upward. It then slams its jaws shut, giving severe knockback to foes caught in its mouth.

Down Special: Serpent Summon - Frogger leaps back as a snake appears in front of him. If the opponent is right in front of the snake, the snake will latch onto them, holding them in place for a short while and allowing Frogger to strike. This move has a short range similar to Mewtwo's Disable.

Final Smash: Rush Hour - Frogger and the opponent(s) in range are brought to the infamous highway. While Frogger ducks into his riverbed home, the foes are repeatedly run over by traffic.

The idea behind Frogger was a mobility character. Appearance wise, he'd be quadrupedal, as he is in-game, and carry a briefcase, like he does in his machine art. Basically, he'd have the appearance he has in Funko's Retro Games Mystery Minis set.


That being said, Frogger offers little in the way of music, since apparently the arcade music was licensed, so that might be an issue. The Highway Swamp would definitely be his stage though.
Ooh, we should get that centipede

That would be awesome
 

Opossum

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Ooh, we should get that centipede

That would be awesome
Honestly I really want to track some of the blind packs down. Not just for Frogger, but also Centipede. It seriously looks great. :p
 

PsychoIncarnate

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It's worse than the Dark World? That's impressive
He's a review I found

"Given that he's still the one person capable of taking up the Iron Fist mantle, it's hard to decouple his whiteness from his elevated position. But the show's race problems are intertwined with other nagging issues."

...Wasn't Iron Fist always white? Or are they talking about something else?
 
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D

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I actually thought he was named Alucard. My whole life has been shattered.

Dracula: "You're useless, you can't do anything on your own! You're the exact opposite of me, son! Heh heh, get it, exact opposite?"
Alucard: "I hate you, dad"
You actually summed up their relationship quite well, funnily enough. Basically Adrian Fahrenheit Ţepeş is a Momma's boy that hates his father because his Dad wants him to join the family tradition of being evil while Adrian is being an edgy rebel. So he renamed himself Alucard to show that he's the opposite of his father. :p (Despite still using dark magic and still being a bishonen. I guess those traits are to cool to get rid of.)

No wonder why he doesn't want to reproduce, even though he criticizes Dracula for losing "the ability to love" maybe he's gay? these are the consequences of having a fatherless America. Who does he think he is going against family tradition?

Kids nowadays. SMH.
 
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Swamp Sensei

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Iron Fist was one of my favorite more obscure Marvel characters.

Sucks his show apparently isn't good.
 
D

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From what I've read so far the show sucks because Iron Fist is white.(He even though Iron Fist has always been.) Though perhaps there's more to why it's sucks, I just got to read some more articles.

I still don't get the complaint though, anyone of any race can learn martial arts.
 
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praline

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How the **** do you beat the Lynel? I'm hitting it with a 60 power sword and literally nothing is happening.
 

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From what I've read so far the show sucks because Iron Fist is white.(He even though Iron Fist has always been.)
So people are bothered that a white character is white?

Did people just see the Asian connections and assume he was Asian?

He traveled there to learn martial arts. He wasn't born there.
 

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From what I've read so far the show sucks because Iron Fist is white.(He even though Iron Fist has always been.) Though perhaps there's more to why it's sucks, I just got to read some more articles.

I still don't get the complaint though, anyone of any race can learn martial arts.
It's much more than that from what I've heard.

The action is apparently barely there, and when it is it's pretty bad.
It gives way too much focus to Danny doing stuff at Rand Industries. Like, way too much business drama.
And it didn't embrace the mysticism of the property at all, which it has no excuse for after Doctor Strange was a huge success.


As for the race controversy, yeah Danny was always white, but the controversy stems from the outdatedly racist Mighty Whitey trope (white guy heads east and instantly becomes better at _____ than the Asian locals who have practiced for decades). Doctor Strange took lots of steps to avert this, and succeeded IMO (I love Doctor Strange, but his origin was a product of his time, to say the least). Iron Fist, from what I've read...didn't.


That's what I've gotten from everything anyway.
 
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Holy **** the new SU episode was great
Lapis being a dork is all I need in a SU episode
I love how Peri is getting the hang of her metal powers
And the two looking like a couple of two old ladies
Also,

"Don't believer her lies"
 

Cutie Gwen

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It's much more than that from what I've heard.

The action is apparently barely there, and when it is it's pretty bad.
It gives way too much focus to Danny doing stuff at Rand Industries. Like, way too much business drama.
And it didn't embrace the mysticism of the property at all, which it has no excuse for after Doctor Strange was a huge success.


As for the race controversy, yeah Danny was always white, but the controversy stems from the outdatedly racist Mighty Whitey trope (white guy heads east and instantly becomes better at _____ than the Asian locals who have practiced for decades). Doctor Strange took lots of steps to avert this, and succeeded IMO (I love Doctor Strange, but his origin was a product of his time, to say the least). Iron Fist, from what I've read...didn't.


That's what I've gotten from everything anyway.
Not to mention the writer's known for ruining Dexter and how Marvel shows tend to drag on a bit too long, and considering the reviewers only got to see 6 out of 13 episodes yet all claimed the series didn't have a strong start but rather a slow and boring one, it doesn't bode well
 
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It's much more than that from what I've heard.

The action is apparently barely there, and when it is it's pretty bad.
It gives way too much focus to Danny doing stuff at Rand Industries. Like, way too much business drama.
And it didn't embrace the mysticism of the property at all, which it has no excuse for after Doctor Strange was a huge success.


As for the race controversy, yeah Danny was always white, but the controversy stems from the outdatedly racist Mighty Whitey trope (white guy heads east and instantly becomes better at _____ than the Asian locals who have practiced for decades). Doctor Strange took lots of steps to avert this, and succeeded IMO (I love Doctor Strange, but his origin was a product of his time, to say the least). Iron Fist, from what I've read...didn't.


That's what I've gotten from everything anyway.
Ah, I see, good to know there's more to it than just the racial controversy.

And sure, no argument there. His origin is outdated and wonky. I would have been all for him being asian, but I mean actually living in a country in asia. Not an asian guy that lived his entire life in the US. Because otherwise that just makes just as little sense. Just make the Iron Fist lineage a family lineage that he was raised and trained in.
 
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Speaking of Iron Fist, it's kind of a cruel but funny thing that the writer's doing Inhumans. Ike Perlmutter pushed for Inhumans so hard yet not only was it degraded to a show but a writer with a bad track record is doing it. Though I'm kinda nervous because technically, Kamala Khan is an Inhuman, but the Carol Denvers movie is called CAPTAIN Marvel and not Miss Marvel. Kamala seems easy to adapt in the MCU and she's one of the most successful original characters Marvel had in over a decade iirc
 
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Who gives a **** what people say about Iron Fist. Watch it and make your own opinions.
Ain't nobody got time for that.

Seriously, it's bad enough with the amount of shows I haven't watched, I haven't even watched JoJo for Pete's Sake!
 
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