ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
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Actually, I did watch Avatar, but I never got into it.Look at this nerd who has never watched Avatar
Wear a hat. It's the twintails threaded through baseball caps.I can’t use the ponytail hairstyle? Unbelievable.
The only cap I wanna use is the backwards hat and it doesn’t work like that.Wear a hat. It's the twintails threaded through baseball caps.
My trainer is a Team Skull memberMy trainer in Ultra has been through quite the changes.
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I didn't get a good pic of my third outfit so that's why it's a photo club one.
So am I, I guess. It will be a harsh for me to choose when that time comes.I really like Pearl's design too (it took a bit the reach that though)
But I still go for Marina.
Fast Racing RMX more like Fast Battery DRN amirite.So am I, I guess. It will be a harsh for me to choose when that time comes.
I also found this graph by Nintendo Everything where they compiled games' gamesplay usage in each categories, from low brightness and airplane mode to max brightness to wifi which is a bit what I usually play in...
Even though the games that drains the Switch battery some were obvious like BotW and Odyssey. Oddly though, Fast RMX which despite being a game with a very low data storage is the game that drains the Switch the fastest... There is really no solid explanation on why... Since if you say racing games tend to be more intense so that's why, well... Mario Kart 8 Deluxe is in the middle so that doesn't work... But there is a hypothesis that games that acquires a lot of movements and animations might drain the Switch's battery the most. Or... Simple like 2D games last longer than those 3D and graphics demanded games.
And data size has no solid connection with how fast will the game drains the Switch. Surprise, surprise, those who play DOOM actually can last slightly longer than those who play Odyssey or even BotW.
And gosh, Vaccine is not only bad but also eats your battery a lot ... Now that is what I call a horror game.
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Well at least the game is a racing, so it shouldn't take too much time to play it.Fast Racing RMX more like Fast Battery DRN amirite.
So they added another one to Idolm@ster?Imma drop a trap from Idol m@ster to confuse you all before I go to bed
More details on stuff related to Mara.I worked on my Pokémon game idea- Heroes and Villians versions- a little bit. I added a rival (finally) after debating on how to handle it.
I decided that I wanted her to play a really huge, yet hidden, role in the game.
Mara is a grunt ranked member of Team Void- a group dedicated to the creation of a perfect world. When first met, she is seen as a very clumsy, excited character who constantly annoys her fellow grunts with her joviality. Her starting Pokémon is an Ekans, and this Ekans later evolves and obtains the ability to Mega Evolve.
However, behind this facade lies a more genocidal figure who wants to destroy the world and its denizens. To this end- she joins Team Void to mask her intentions.
Near the end of the game, Team Void's leader, Null, manages to capture the version's opposite legendary. However, before using its power to create a new world, Mara quickly knocks him aside, and has her Arbok paralyze him. After some monolouging about how she believes the only peace that can be found and kept is through death, she attempts to use the legendary to destroy the world.
However, the version's exclusive Legendary appears to stop her, and fights by your side in a 1v1 fight. You do not catch it at this time. Win or lose, you'll fight her with your team afterwards. After defeating her, she will monologue some more, explaining how she is the survivor of a village massacare that took everything from her and that her travels have shown her nothing but suffering. She then brings out a Full Revive (A rare item in game that revives and fully restores you're entire team) and fights you again. Your team is first restored by the version exclusive legendary, before it and the other legendary disappear. In this fight, her Pokémon's stats are all increased by 1+.
After defeating her a second time, she'll rush you herself, however you will dodge her attack, and she will then fall off the cliffside, presumingly dead afterwards, however reappears after defeating the Prime Guardians- the game's Elite Four, except there's eight of them. She tells the player her desire is genocide, but she admits that she'll never achieve it. She will then command the player for a rematch every Friday through the phone.
So Disgaea 5 is the most efficient of the games I own out of this list?So am I, I guess. It will be a harsh for me to choose when that time comes.
I also found this graph by Nintendo Everything where they compiled games' gamesplay usage in each categories, from low brightness and airplane mode to max brightness to wifi which is a bit what I usually play in...
Even though the games that drains the Switch battery some were obvious like BotW and Odyssey. Oddly though, Fast RMX which despite being a game with a very low data storage is the game that drains the Switch the fastest... There is really no solid explanation on why... Since if you say racing games tend to be more intense so that's why, well... Mario Kart 8 Deluxe is in the middle so that doesn't work... But there is a hypothesis that games that acquires a lot of movements and animations might drain the Switch's battery the most. Or... Simple like 2D games last longer than those 3D and graphics demanded games.
And data size has no solid connection with how fast will the game drains the Switch. Surprise, surprise, those who play DOOM actually can last slightly longer than those who play Odyssey or even BotW.
And gosh, Vaccine is not only bad but also eats your battery a lot ... Now that is what I call a horror game.
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Fill your deck with max level Thunder Surge and make sure Cartwheel is max level (has to be the regular version).Just spent the last 2 hours fighting the same boss and i didnt even beat him. ive realized boss fights are my favorite parts of games because it's all about learning and using all of your tools instead of saving some.
Vanitas's unblockable lightning is bull**** tho
(KH BBS aqua, Crit mode in neverland btw. i am garbage at this game lmao)
MOTHER****ERS NEED TO MAKE IT A GOOD ASS GAME. AND ADD MEI HATSUME. AND HAVE ****BAG MCPURPLE'S ONLY ROLE BE A TRAINING DUMMYhttp://mhaoj.bn-ent.net/
Teaser from Bandai Namco for a new My Hero Academia game.
My Hero Academia All-Star Battle/Eyes of Heaven when? :thinking:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA *deep breath* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAhttp://mhaoj.bn-ent.net/
Teaser from Bandai Namco for a new My Hero Academia game.
My Hero Academia All-Star Battle/Eyes of Heaven when? :thinking:
I like how progressively intense this read got.Just beat the Electric Trial and the first battle against Guzma in UltraSun. Time for another US update!
Current team:
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Here's how both the Electric Trial and the Guzma battle, and oh boy do I have a lot to say for both.
Electric Trial:
Radically different from Sun/Moon. First up, you do not fight Molayne prior to walking into the observatory. He still waits right outside it, and his dialogue with Kukui remains unchanged, but now he just gives you the Steelium-Z and then lets you inside.
Upon walking in, you see Molayne gathering up nine Charjabug. He tells you that he is preparing to take them outside to the field nearby so that he can feed them. When you walk into the center room past the hallway, Sophocles is there, but he does not begin the trial right away. Instead, he tells you to bring back the Charjabug Molayne was feeding. When you head out the Hokulani Observatory, Molayne is right outside counting up the Charjabug after their meal. You learn that three are missing and are hiding in the rocks in the field between the bus and the Pokemon Center. When you interact with the three rocks, you'll find that one of the Charjabug is still missing. As Molayne walks up and notices the situation, the image pauses to him thinking, and it stays paused for a good 10 seconds. You might think there's a glitch, but the point of the pause is so that you pay attention to everything that is going on around that still, and if you look at the top left corner, you'll see the last Charjabug walking past the bus. Head to the front of the bus and behind the fence and the final Charjabug waits there. With all nine Charjabugs gathered, now you can begin the trial.
The trial itself is much different as well. Instead of a quiz, you have to solve a puzzle with the Charjabugs. There are three Charjabugs on a 3 by 3 conveyor belt, and you need to put them in a straight line. There are four buttons on each corner of the square that will move the Charjabugs around. You need to do this three times. For the first time, you need to move the Charjabugs up to the top row. After that, you fight an Elekid. Then, you move the next set of Charjabugs to the bottom row, and a battle with an Electabuzz follows. For the last set, you need to move the Charjbaugs so that they form a diagonal line, in a positive slope. This will create a Z-shaped circuit that will fully activate the Vikabolt mech Sophocles will use to summon the Totem Pokemon.
When the Vikavolt mech finally turns on, it suddenly turns to the Charjabug and prepares to fire a very strong Electric attack on them. A Togedemaru jumps to the rescue and absorbs the Vikavolt's attack thanks to its Lightning Rod ability. The Ultra Beast theme plays while this scene goes on. Molayne comments that Togedemaru's electric sacs can't hold all of the electricity that the Vikavolt mech is firing. Suddenly, the Totem encounter theme plays, and the camera reveals Totem Togedemaru, the new Totem Pokemon for the Electric Trial, waiting on top of the ceiling. It jumps down and absorbs the rest of the Vikavolt mech's attack. Afterwards, Totem Togedemaru challenges you to a battle.
Let me just say now...
This...
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is.
an.
absolute.
complete.
utter.
pain.
to.
DEFEAT!!!!!
The Totem Togedemaru took me two tries. The first time, I didn't black out, but I knew the fight would go nowhere. I originally led with Siegfried, thinking I could to do some good damage with Brick Break. It outsped Siegfried and used Bounce. Welp, good to know that it has a counter against Fighting-type Pokemon, so I had to switch out Siegfried and bring in Voltron to tank the Bounce. The Togedemaru then summoned Skarmory as an ally Pokemon, and what followed next was not fun.
I first tried to KO the Skarmory with Thunderbolt, but then I learned Totem Togedarmu has Lightning Rod, which meant Electric-type attacks do nothing in this battle. I then tried to bring in Sirius to have it use Inferno Overdrive, but Togedemaru managed to outspeed it and use Zing Zap for some strong damage, strong enough that I it would put Sirius in the yellow every time. What made matters worse is that the Ally Skarmory knew Tailwind AND Torment, so it allowed Togedemaru to become faster than it already is while annoying the heck out of your Pokemon by forcing to use different moves every turn. Did I mention the Skarmory knows Stealth Rock? Yep, that too. With Sirius going down very quickly, my only option was to stall out both Pokemon with Voltron, but I knew that would take forever, so I restarted the battle.
For the second attempt, I redid the whole trial and led with Sirius, and she one-shotted both the Elekid and the Electabuzz prior thanks to its Z-move (the Electabuzz managed to paralyze her with Thunder Wave, but thank goodness Pokemon Refresh exists). Totem Togedemaru then came back, and it was time for round 2. Little did I know the torture that awaited me...
First thing's first, I thought to myself, "Maybe if I use Inferno Overdrive from the get-go like I did with Totem Lurantis, the battle will be done easy-peasy!"
Oh, how wrong I was!
Want to know how Togedemaru started the battle this time? With a Spiky Shield... on the very same turn I used Inferno Overdrive!
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You don't know how frustrated I was when that happened. Thanks to the Spiky Shield, Inferno Overdrive still left Togedemaru in the green, and my one Z-move for the battle was wasted away.
Then, Totem Togedmaru summoned Dedenne as its Ally Pokemon. At that point, all hell broke loose.
You thought Skarmory as the Ally Pokemon was bad? Dedenne is much, MUCH worse! How bad is it? Allow me to break it down:
When the Dedenne arrived, it was initially kind enough to give me a turn to give Sirius a Roto Boost. This Roto Boost was especially clutch, because it made sure Sirius wouldn't be seriously damaged by the Zing Zaps this time around. Still, what followed was nothing but frustration.
- Dedenne knows Charm, which harshly lowers Attack. Combine that with the Defense boost Totem Togedemaru gets, and that means physical attacks will do very little to the Totem Pokemon.
- It also knows Eerie Impulse to harshly lower Special Attack. However, when it initially uses it, Totem Togedemaru automatically absorbs it with Lightning Rod and gets a Special Attack boost despite not needing it.
- It even knows Discharge. Thanks to Totem Togedemaru's Lightning Rod, Togedemaru takes no damage from the attack. Let's not forget Discharge has a 30% chance to cause paralysis.
- Ally Dedenne's ability is Pickup, and Totem Togedemaru just so happens to have a Sitrus Berry. Once the latter eats the berry, the former takes it and will use it for its own.
- Last but not least, the Dedenne knows Super Fang, which is a strong physical attack.
First, Togedemaru used a Zing Zap, and Dedenne followed up with a Discharge. Poor Sirius is already in the yellow. Not only that, but the Togedemaru got lucky with flinch hax that turn!
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Welp, time to heal Sirius. One Hyper Potion was used.
Togedemaru then used Spiky Shield while Dedenne went for Charm. Another turn where I can't attack.
Togedemaru goes back to the Zing Zap, and Dedenne uses Discharge. Sirius gets paralyzed from the attack, and paralysis hax kicks in to stop it from attacking again.
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With Sirius paralyzed AND in the yellow, I had to use up my only Full Restore.
Togedemaru repeats another Zing Zap, and Sirius's Flame Body kicks in to burn Togedemaru. Dedenne then uses Discharge... and paralyzes Sirius yet again.
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Sirius cannot attack for yet another turn due to flinch hax from the Zing Zap.
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But then there was a moment of hope! Togedemaru's burn kicked in. The burn put Togedemaru into yellow, reminding me there was still hope...
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...but then I learned it had a Sitrus Berry, and it healed back most of its health (and Dedenne then took the Sitrus Berry for itself thanks to its Pickup ability).
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I was fuming at this point.
The next several turns, I had to use Hyper Potions over and over again until I could get a good chance to attack (and when I tried to attack again, paralysis hax stopped me again for a turn). There was no point in healing the paralysis either, because I had a feeling Togedemaru would keep going for the offensive. I literally thought the burn would be the only way Totem Togedemaru would go down, so I was dreading a long fight.
When an opening finally emerged, Sirius managed to land on Flamethrower to KO that evil Togedemaru for good. This left only that annoying Dedenne left. I used Shadow Ball on it, but it lived and healed a good chunk of a health thanks to the Sitrus Berry from Pickup. With all that Discharge spam and the paralysis on Sirius, I had to withdraw Sirius so that Rem could do the rest. After tanking the Discharge, Rem took some hefty damage from a Super Fang, but she managed to knock it out with a single Leaf Blade.
The hell was finally over.
The dialogue that followed between Molayne and Sophocles after the battle was pretty much the same for the most part. The only changes were Molayne drawing a connection between science and Pokemon battles, and Sophocles briefly takes you to the Festival Plaza to introduce you to the Battle Agency.
In all, Totem Togedemaru was easily the hardest Totem Battle thus far! I don't think I need to repeat myself why. Perhaps if I had a Ground-type Pokemon, this battle could've been easier, but then I remember Totem Togedemaru gets a Defense boost AND it knows Bounce (not to mention it could summon Skarmory, which is immune to Ground-type attacks), so yeah, I don't think having a Ground-type makes this easier. Get ready for a really annoying and hard battle.
Now, it was time to fight Guzma.
1st Guzma Battle:
The dialogue prior to it is the same. For the battle itself, it is slightly different. Guzma still leads with his Golisopod, but his Ariados has now been swapped with a Masquerain.
I initially led with Fafnir, thinking it could handle most of Golisopod's attacks thanks to Eviolite while dealing some good damage back with Air Cutter. Oh, how wrong I was.
Air Cutter still left Golisopod in the green, but just enough so that it didn't reach yellow for Emergency Exit to activate. I also had the misfortune of fighting Guzma while it was raining in Malie City, which meant its Razor Shell got an attack boost. Razor Shell knocked out Fafnir very quickly, so I had to switch into Voltron to Revive and heal Fafnir. After a few turns of receiving more Razor Shells and healing with Hyper Potions, I switched to Makoto, and the process repeated. I switched to Rem, and she managed to land a Leaf Blade for Emergency Exit to activate. Masquerain then came in. I brought back Fafnir and healed up my other teammates. I then proceeded to finish Masquerain with Air Cutter. Golisopod came back, and I responded with Voltron. Voltron got a good Thunderbolt to finally finish it off.
Following the battle, the concluding dialogue is the same for the most part, except for a small yet interesting addition.
Story updates:
Right before Guzma leaves Malie Garden, he stops and notices Hau waiting by the side. Guzma immediately recognizes Hau, asking if it's him. Hau affirms Guzma's question, and Guzma mentions something along the lines of, "You should just give up the Island Challenge if you know you're grandpa is too strong for you." I can't remember the exact words, but it was something like that.
I thought it was a nice addition because it shows Guzma has a past with Hala. Sun/Moon did imply this already with his postgame battle, but I think this addition in USUM does a better job establishing that. What's also interesting is that Hau doesn't look happy when Guzma calls him out. That makes me think the two met before, probably when the two were much younger.
I am now going through Route 11. We'll see if I'll be beat the Ghost Trial later today.
Just because you said that, Grapist will be top tier. And it'll be YOUR fault.MOTHER****ERS NEED TO MAKE IT A GOOD *** GAME. AND ADD MEI HATSUME. AND HAVE ****BAG MCPURPLE'S ONLY ROLE BE A TRAINING DUMMY
Looks like the "Ash is a superhuman for being able to carry incredibly heavy Pokemon" meme has come back full circle in the latest Sun and Moon episode.
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Pikachu too:
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Friendly reminder that Cosmoem weighs 2204.4 lbs, or 999.9 kg.