praline
the white witch
Hinoka seems pretty pointless. She seemingly plays exactly like Cordelia outside of a couple attacks.
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Funny thing is that Hinoka actually came first in development.Hinoka seems pretty pointless. She seemingly plays exactly like Cordelia outside of a couple attacks.
I'm thinking my cat is sick. Probably has a stomach ache.When my cat eats too quickly she throws up
I have to divide food up in the day
I feel like something like this can be said for a FE:W characters in that game...X seems pretty pointless. They seemingly play exactly like Y outside of a couple attacks.
*Darth MarthGangreldorf
The Water Emblem
Dark Marth
Actually I was using the popularity poll.I mean you're not exactly an authority on who is or isn't iconic.
You haven't even outlined what you define as an iconic in this case. You haven't given people an angle to work with. So really, doesn't matter who people say, you just say "lol no" in response because those responses don't fit the agenda of your own argument or because you haven't played a specific game.
FE is going to have skewed definitions on this either way. As a franchise, it isn't iconic in the same way Mario or Zelda are. The only characters in the entire series who are TRULY iconic period are those in Smash, and Anna (even Lyn could be argued as just being a fan favourite). For anything else, you have to look into the context of the fandom or the franchise itself, and even then, the waters are murky due to some games being Japan exclusive. A lot of people have played those games anyway, but a lot also haven't, particularly newer fans.
So you can't really treat it like Mario or Zelda or Sonic or something.
All that really should matter are the fan favourites for a game like this anyway. The truly iconic characters should be a requirement. A baseline. FE Warriors didn't even achieve this due to the scummy "lol give us your money first then we'll make another game with those obvious additions, maybe" mentality.
well here is the important detailI disagree, Mystery of the Emblem is the most successful game in the franchise in Japan, not even Awakening and Fates have toppled it yet, and its story is what set the precedent for future villains like Zephiel, Nergal, and Loptyr. Additionally, those characters are usually tapped into whenever FE does a spinoff such as with TMS where Medeus and Gharnef shown up in important roles.
You can say a lot of things about those villains, but not being iconic isn't one of them. Those villains are drawn from for a reason and they'll continue to be drawn from until their archetype is thrown out for another popular choice.
FE is an international series nowin Japan
Being drawn from does not make those characters more iconic. Jagens dont make jagen more iconic. They make the arcehtype more iconic (barely, if at all). No one is able to more easily recognize or like Jagen because Frederick exists.Those villains are drawn from for a reason and they'll continue to be drawn from until their archetype is thrown out for another popular choice.
A popularity poll doesn't represent how iconic anyone is though, other than the obvious choices.Actually I was using the popularity poll.
Arvis and Lyon don't even break the top 100.
Black Knight did, which was why I said he was.
Can't wait to Alm to slap someone with his GIANT. . .codpieceThey should use the best Fire Emblem game.
OG Gaiden.
Not SoV.
Just Gaiden.
It doesn't change the facts, the game is essentially FE's Super Metroid, it's the one that carries the most influence throughout the franchise. The storytelling structure, the archetypes, mechanics and other elements are drawn from that game and it set the precedent for how future games in the franchise are developed. Without it, FE would likely be a different franchise then it is now and its influence shouldn't be downplayed just because it wasn't released overseas.well here is the important detail
FE is an international series now
Jagen isn't a good example since storywise their roles tend to fluctuate in influence, characters like Gharnef tend to drive the plot a lot more then those like Jagen who tend to be more in supporting roles.Being drawn from does not make those characters more iconic. Jagens dont make jagen more iconic. They make the arcehtype more iconic (barely, if at all). No one is able to more easily recognize or like Jagen because Frederick exists.
This still means absolutely nothing. Drawing from something does not make the source materiel more iconic. It also means nothing for a character's iconicness.The storytelling structure, the archetypes, strategy and other elements are drawn from that game and it set the precedent for how future games in the franchise are developed.
Negal doesnt make Gharnef more iconic. Zephiel doesnt make Medius more iconic. What ever. It still stands that drawing from something does not make the source material more well known or popular.Jagen isn't a good example since storywise their roles tend to fluctuate in influence, characters like Gharnef tend to drive the plot a lot more then those like Jagen who tend to be more in supporting roles.
The reason I didn't count the weapon styles is because when people are talking about Fire Emblem's roster, they are talking about the characters specifically. Why else did you think a while ago, people were talking about the roster and who they care about? Even if any of the characters had different weapons to choose from like Hyrule Warriors, giving them a different weapon wouldn't make someone suddenly care for that character(and it'd be petty if it did).Robust doesn't always refer to quantity.
Yes, the roster of Hyrule Warriors was much lower at launch and even with all the DLC and Legends, it's only slightly higher than FEW's base roster. That's true. However, each of these characters were unique instead of having a bunch of semi-clones like FEW. And on top of that, some had more than one weapon style to choose from, each being so different that each of them might as well be considered their own character. So while there's not a lot of characters in Hyrule Warriors (with only 29 as you said), there's actually a lot of options to choose from.
In fact, counting each weapon style as its own "character" (except Master Sword because that's a clone of Link's default style), the grand total would be;
And again, every single one is unique. Considering how some FEW characters can feel kinda same-y, I'd say Hyrule Warriors managed to be more robust in its variety.
- 20 at launch
- 23 after the free update that gave us Cia, Wizzro and Volga
- 24 because of the Spinner you can get from a Link amiibo
- 29 after the first season of DLC (not counting Ganon and Cucco)
- 30 after the free update that gave us Medli
- 36 at Legends' launch
- 42 after the second season of DLC
Remember how we used iconic to justify characters for Smash and Sakurai crushed all our dreams.This whole discussion is funny to watch because it's just people clashing their personal definitions of "iconic" even though there are objective ways to define it or at least narrow it down. Some proposed definitions are more correct than others.
"I'm right and you're wrong" basically.
People are trying way too hard to defend FE Warriors and justify it's decisions at this point, honestly. Don't understand why, if you're happy with the game, go buy it. It came out today.
People are trying way too hard to criticize FE Warriors and condemn it's decisions at this point, honestly. Don't understand why, if you're unhappy with the game, don't buy it.People are trying way too hard to defend FE Warriors and justify it's decisions at this point, honestly. Don't understand why, if you're happy with the game, go buy it. It came out today.
Then what do you say about Super Metroid? A Link to the Past? And other games of their ilk? Not everyone has played those games, yet they're recognized as one of the most iconic in their respective franchises in part because of their success and their influence on the games that come after them. Without Super Metroid defining the labyrinths of its maps Metroid wouldn't have evolved into the Metroidvania that we adore today, without Link to the Past's story structure we likely wouldn't have gotten games like OoT (which sold even more then it and likely has more rereleases) or WW, and so on. There's no doubting that without Mystery FE would be in a different place then with and as a result that does give it a status that very few other games in the franchise carry because its success and influence are carried throughout the rest of the franchise's history. Same with the characters, Gharnef set the precedence for many villains after him and it's in part because of the role he played in Mystery and how it influenced other villains going forward.This still means absolutely nothing. Drawing from something does not make the source materiel more iconic.
And this is where we have our difference: iconic doesn't necessarily equal being the most popular. Marth is considered the most iconic lord in the franchise, but in terms of popularity he lost out to at least Lyn, Ike, Hector, Chrom, Roy and a couple others. Despite that, no one would argue that he's not the most iconic lord in the franchise because not only is he the first, he's the one that carries the most clout both as a character and the influence he has on future lords. Roy for instance has his story drawn heavily from Marth's Mystery of the Emblem and likely owes his existence in part to Marth as a result.Negal doesnt make Gharnef more iconic. Zephiel doesnt make Medius more iconic. What ever. It still stands that drawing from something does not make the source material more well known or popular.
Which is exactly why I mentioned recognizability, which is basically the literal definition of iconicness.Iconic is more then just popularity,
Offhand I'd say pretty much, there are popular ones like Lyon and Arvis, but they don't have that same level of influence like Gharnef.So aside from Black Knight.
All the iconic villains are from FE1 and/or 3 you say?
Except they are recognizable, just because Mystery is not released overseas yet doesn't dismiss its status over a large group of the fanbase that has contributed to its success since its beginning, trying to do so is essentially ignoring a large part of its history.Which is exactly why I mentioned recognizability, which is basically the literal definition of iconicness.
Not everyone would vote for Marth on a popularity poll, but most Nintendo fans can recognize him.
"Big Brother is now Big Sister!"Apparently this is from an FE Warriors guide on some gaming website.
"WHOA! EVEN BETTER!""Big Brother is now Big Sister!"
The reason I didn't count the weapon styles is because when people are talking about Fire Emblem's roster, they are talking about the characters specifically. Why else did you think a while ago, people were talking about the roster and who they care about? Even if any of the characters had different weapons to choose from like Hyrule Warriors, giving them a different weapon wouldn't make someone suddenly care for that character(and it'd be petty if it did).
At the same time, didn't we have someone say there were only 2 semi-clones? Which were ones that were added last minute? That would make for a roster of 21 characters, 2 semi-clones and 2 clones(being F.Robin and M.Corrin, right?). That's still a fairly unique roster when compared to Hyrule Warriors Launch characters and weapons. And no, we can't count the ones in the game and planned for DLC as we don't know if they will remain clones/semi-clones.
And on the subject of weapons, we do know that there are weapons planned for DLC. Whether they will be weapons with different movesets like Hyrule Warriors or just straight-up different weapons for the characters to equip has yet to be confirmed, but if they turn out like Hyrule Warriors, that would be 13 weapons which would mean 13 movesets. Although I doubt they would compare to the true beauty that would be Broken Armor Models.
Remember how we used iconic to justify characters for Smash and Sakurai crushed all our dreams.
And using the "people are trying too hard to defend something" card can easily be changed to "people are trying so hard to defile something". So, the "I'm right and you're wrong" card, even if someone isn't trying to defend, defile or justify a decision", applies to both sides. I mean, just by saying "People are trying too hard to defend and justify it" isn't much different from "Look at these idiots trying so hard." And we all are not without arrogance.
So let's have another Smash be announced soon so we all can have our arrogance crushed and ripped apart gloriously by Sakurai.
The "I'm right and you're wrong" thing was in reference to the nature of the iconic argument - I'm reading most of the posts people are making and most people aren't properly articulating what they deem as iconic to begin with (let alone WHY that criteria should deem something as iconic), so literally, it's just people saying "I'm right and you're wrong". That's not constructive in the least.People are trying way too hard to criticize FE Warriors and condemn it's decisions at this point, honestly. Don't understand why, if you're unhappy with the game, don't buy it.
>implying words don't have multiple definitionsThis is about as objective as you will get. You can't argue with the Oxford Dictionary when it comes to a definition.
http://public.oed.com/about/>implying words don't have multiple definitions
>implying words don't have moultiple meanings over multiple different contexts
>implying only one dictionary matters.
Merriam Webster basically just defines it as recognizable for instance lol
If you don't realise the OED is the leading authority on the English language, you shouldn't be trying to argue with people over the definitions of words to begin with.The Oxford English Dictionary (OED) is widely regarded as the accepted authority on the English language. It is an unsurpassed guide to the meaning, history, and pronunciation of 600,000 words— past and present—from across the English-speaking world.
As a historical dictionary, the OED is very different from Dictionaries of current English, in which the focus is on present-day meanings. You’ll still find present-day meanings in the OED, but you’ll also find the history of individual words, and of the language—traced through 3 million quotations, from classic literature and specialist periodicals to film scripts and cookery books.
The OED started life more than 150 years ago. Today, the dictionary is in the process of its first major revision. Updates revise and extend the OED at regular intervals, each time subtly adjusting our image of the English language.
Well apparently this can happen in GO:
"I wonder where that Sableye is....
If you don't realize words have broad meanings with multiple usages over multiple contexts, you shouldn't be trying to argue with people over the definitions of words to begin with.http://public.oed.com/about/
If you don't realise the OED is the leading authority on the English language, you shouldn't be trying to argue with people over the definitions of words to begin with.
Except I do realise this, and if you would actually go back and read my post regarding Fire Emblem and icons, I applied the correct definition for that context and fully articulated how it applies to said context.If you don't realize words have broad meanings with multiple usages over multiple contexts, you shouldn't be trying to argue with people over the definitions of words to begin with.
Oh I'm perfectly calm. So calm I'm about to go to bed, in fact. :VSo uh...
Remember when allison said the FE fanbase was the least chill fanbase.
I think this is the best example of that.
We're getting a little tense here, don't ya think?
80 hours in FFX alone? Or both that and X-2 together in the HD Remaster? I remember playing a little bit of it at the beginning but I'm interested in the HD Remaster.I also beat FFX today.
Man, I'm really glad that I played this game, because I loved it.
I suppose you could say that this was the first traditional turn-based FF I've played.
What's surprising to me is that I put 64 hours into FFXV, but I put 80 hours into FFX. It was partly because there was so much to do, and partly because I didn't want it to end because I was enjoying it so much.
Overall, this game has been an experience that I don't think that I will forget anytime soon.
Just FFX, although I did do quite a lot of the side content (mainly getting the sigils for the celestial weapons and getting all of the aeons).80 hours in FFX alone? Or both that and X-2 together in the HD Remaster? I remember playing a little bit of it at the beginning but I'm interested in the HD Remaster.