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Social NintenZone Social 5 - Thanks, Everyone

Personal Highlight of the Mini Direct?

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Nice indept analysises guys, I like that.

Honestly, if Revelations is the 'canon' version, how much of the story would I miss if I'd just go for that game? It's reasonably rised, a good 10 Euro less than I bought my copy of Echoes for, which I felt was worth it. I just like the lore of Fire Emblem, and Fates seems to have that going on.. Yet, I doubt this Revelation of Fates will be as grand as it's meant to be without having played the other two games.

Could still give it a shot though. I'll get my money soon and plan on getting Samus Returns anyway. So Revelations might just be bought alongside it.
You can't play Rev without buying at least ine of the other two versions, Revelation is DLC.(20$ to be exact, probably around the same price in Euros)

And well, Fates doesn't really have that much lore tbh, it's the worst in that aspect.
I'll still say Conquest is a very fun game, just don't expect a decent story out of it.
Rev can be a bit confusing, I guess, if you don't know about some plot points but it's not like a wiki read or video playthrough can't fix that.

If you want L O R E though, FE7 would probably be the best and most easily avaible of all the games imo. It has a nice worldbuilding and explores its own mythos(which are separated from the Akaneia continuity)

 

ChikoLad

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Corrin ends up being a heartless ******* more in Birthrout than Cornquest

I agree with the Route comparison points but I disagree with the characters.
I feel like the approach on Conquest's cast is more interesting than Birthright's due to the fact it's more character focused. I love me some worldbuilding but I'd prefer to have some interesting characters. Most of them also lack that first impression, which is important because if I'm not interested on the character's surface, no way in hell I'm digging deeper to know them better, even if there is something interesting, most of the time there's not. Characters like Hana, Subaki, Hinata, Hinoka and Setsuna being the worst offenders imo due to them having one character trait afaik.
The exceptions to the BR cast being Takumi, Azama, Saizo and Oboro to me, who are some of my favorite characters actually.

Conquest has a more diverse and interesting cast, one thing that it differs from Birthright is the fact all characters(ignoring the Awakening trio because I'm not even gonna bother with them) have differemt backgrounds, while every single retainer in Hoshido comes from "a family that has protected the royal family for generations".
Characters like Arthur or Beruka also make a better first impression and digging into their supports shkw they have more to them.
Even the siblings do far better, at least in supports(*cough*Xander*cough*), with Camilla getting saved from her apparent blandness with her Niles and Xander supports.
The exception being, of course, the Awakening trio and Peri. I don't think I need to go in detail as to why, hopefully.

Also, Conquest has the only worthwhile second gen

Still, we all know Neutral units Shura and Jakob are the best so it's not like it even matters

EDIT: just in case this isn't clear, this is all opinion based

Of course, that's why I noted it's down to personal taste when it comes to the characters.

Sort of as the reverse of your statement, I love characters with in-depth and traumatic back stories as much as the next guy, I just don't think it was done well in Conquest for the most part. Of course, I haven't near experienced every support conversation in either BR or CQ so I'm only speaking from personal experience. Maybe I've purely seen most of the good ones in BR and most of the bad ones in CQ. But that's how it stands right now. Then with cases like Camilla, I agree her Xander support is pretty good, and her Niles one sheds light on her character motivations...but I can't agree that fixes her character. Like Rinkah is my favourite Fates character, partly because I think she has some of the consistently best written supports in the game...last night though, I saw her Orochi support for the first time, and I actually didn't like it (it just sort of comes off as pointless and doesn't do anything for either character). I also hate her S-support with Jakob in the JP version (ironically because I think it really hurts Jakob's character more so than Rinkah's, though Jakob is a character I really like too anyway). But they're exceptions and don't kill her character for me. So by the same logic, Camilla having one or two good support chains isn't gonna redeem her character. I think she works pretty well as a tragic villain character in Birthright but as a hero in Conquest, she does not work at all for me, and any potential she has is over-shadowed by the fact she is obviously there to simultaneously pander to MILF lovers and people who love crazy, obsessive women.

But a lot of the CQ characters didn't leave that strong of an impression on me at first either. Like you bring up Beruka, but I honestly can't remember a thing about Beruka and her introduction. Can't speak for her supports and I will see them one day but she was just sort of there when I first saw her. By contrast, Hinata actually did leave an impression on me. He's not a deep or complex character, but he's got a goofy personality and he's such a stand-up, genuine nice guy that ends up being purely likable. It's OK that he doesn't have a strong backstory because of that, not every character will have one in a game like this.

His defeat quote in Conquest in Chapter 23 is also pretty touching IMO.

And it's not like I don't think Conquest has characters like this either. I actually like Arthur, Laslow, and Odin for their simple charm. Effie is OK too, though I do wish there was a bit more to her like in the JP version.

I can agree with some of the BR characters needing a better first impression though. I actually really like Hinoka, but the story doesn't do anything with her.

Overall you can make cases for a variety of characters in both routes but a lot of the more ambitious ideas they try the go for just aren't implemented well in Conquest. I just don't think they had the right talent in writers for the job.
 
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Wario Bros.

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Last night I lost the last 2 matches in Splatoon 2. Doesn't help I was the only one did all the heavy lifting (one of those matches I splatted more ink than the other 3 teammates combined)

Better not be the case in today's Splatfest.
 

Diddy Kong

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You can't play Rev without buying at least ine of the other two versions, Revelation is DLC.(20$ to be exact, probably around the same price in Euros)

And well, Fates doesn't really have that much lore tbh, it's the worst in that aspect.
I'll still say Conquest is a very fun game, just don't expect a decent story out of it.
Rev can be a bit confusing, I guess, if you don't know about some plot points but it's not like a wiki read or video playthrough can't fix that.

If you want L O R E though, FE7 would probably be the best and most easily avaible of all the games imo. It has a nice worldbuilding and explores its own mythos(which are separated from the Akaneia continuity)

I've played and completed almost all the older Fire Emblem titles. Except for FE1, 2,3 and 5, and from the newer titles I didn't play Awakening and Fates. Am pretty familiar with the franchise, but the newer games never really interrested me untill Echoes. Which I felt was an amazing game.

I never noticed it being a DLC game... Guess it was Conquest then after all? It's a shame I will have to make a decision between Birthright and Conquest if I want to play Fates. I really like the designs of the Hoshidan characters, but apperantly the story leans towards Nohr. So yeah, I probably just skip Fates altogheter after all. :rolleyes: Unless Conquest REALLY proves to be superior in gameplay, in which I think I'd like evidence with actual gameplay and stuff.. Don't even mind spoilers at all honestly.
 
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Aetheri

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Starting to catch myself up with movies...

Recently got around to watching both Wonder Woman and King Skull Island, both were pretty decent...

Thinking I may as well watch the final Resident Evil and Underworld movies even though I heard they were both garbage...

Also need to watch Rogue One as well since the new Star Wars isn't far off...
 

powerprotoman

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It might merely be promotional artwork but they'd use Necrozma then methinks
Also Fire Emblem Fates Rev is the worst because the writers saw it was 16:58 on their 9 to 5 shifts and didn't feel like working the next day
theres also the fact it says mimikyu z on the box
 

ChikoLad

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I've played and completed almost all the older Fire Emblem titles. Except for FE1, 2,3 and 5, and from the newer titles I didn't play Awakening and Fates. Am pretty familiar with the franchise, but the newer games never really interrested me untill Echoes. Which I felt was an amazing game.

I never noticed it being a DLC game... Guess it was Conquest then after all? It's a shame I will have to make a decision between Birthright and Conquest if I want to play Fates. I really like the designs of the Hoshidan characters, but apperantly the story leans towards Nohr. So yeah, I probably just skip Fates altogheter after all. :rolleyes: Unless Conquest REALLY proves to be superior in gameplay, in which I think I'd like evidence with actual gameplay and stuff.. Don't even mind spoilers at all honestly.
A few examples of the more interesting Conquest maps include:

-Chapter 16 is set on a boat and some thieves and assassins have infiltrated it. There are four Nohrian soldiers spread across the map, but one of them is a spy. You have to find that spy. On top of this, you had been gifted with a war chest full of cash from King Garon, which the thieves are stealing money from. They steal a certain amount each turn. So the quicker you clear the map, the more money you get to keep from the war chest. There's a pretty wide enemy variety in this map too.

-Chapter 20 has a gimmick that involves strong gusts of wind that change direction every turn. The map is somewhat of a maze, except it's bottomless pits that separate the paths as opposed to walls. At the end of every turn, the gusts of wind will blow any of your units caught in it 5 spaces up or down. If there is no safe landing space within 5 spaces, your units will be sent to the next safest space. There are also Dragon Veins you can use to pre-emptively activate the wind and move your enemies around. This map is a true test of your ability to position your units efficiently, as one wrong move can lead to one of your units getting trapped with a bunch of enemies they may not be equipped to handle. Also, the mid-boss of the map has a Hexing Rod that halves the total HP of an afflicted unit for the rest of the map. So the best way to approach the map is to find a way to use the wind to draw most of his bodyguards out, and then have a unit slip in and take him out on your turn.

-Chapter 22 is a pretty tightly knit maze and it's got two starting points split on either side, so you can send two separate squads in. The enemies on both sides specialise in different things, so you need to be careful which units you put on which side. It's also designed with the idea that you put at least one royal on each side, because it has Dragon Veins on each side of the maze that break down walls on the opposite side. However, Sakura is positioned above a Dragon Vein and can put the walls back up. It has a lot of reinforcements too, but you can actually prevent some of them from spawning if you place your own units on the forts they spawn from at the point they would spawn on. On top of this, there are Mechanists using those shuriken turrets that constantly try to damage and debuff your units, as well as Sakura who can Freeze or Silence your units, and heal others from across the map with Wane Festal. It's not actually mandatory to defeat Sakura though, your objective is to defeat Yukimura and seize the point he's positioned on. Personally, I actually positioned all of my units on the left path at the start using Pair Up and just separated some of them immediately.
 

Wario Bros.

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I'm a little confused with the mail I got today: I got, not one, but TWO issues of Car and Driver Magazine.

I never subscribed to it nor I do I care about cars beyond driving the one I have.
 

praline

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Get stomped wolves.

I've played against werewoles every time and destroyed them every time. If I'm anything to go by we have it in the bag... again.
 

Ivander

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Geez, Fire Emblem Fates' gameplay/story conversations seems to be a common recurrence in this topic. At the very least, Fire Emblem Fates is a game that has much better balanced gameplay, great features, cool story ideas, but bad execution. It is a game where story-wise, it should be done from the bottom to the top again.
Basically, Fates' story is like a house where it's just a door, walls and all the noticeable fancy stuff all out in the open, with none of the important things and no background or decoration pieces around. It's not a good house and it needs to be rebuild with the missing important things and with some added bonus backgrounds and decorations. This time at a steady pace and doing the important things one step at a time.

This is something I've noticed in FEHeroes Story as well is that it has good or decent ideas, but some of it's moments are badly executed. And that when one thing begins to build, you put a door and some walls up, than all of the sudden, there's too much stuff that is dumped all at once rather than build upon steadily.

This is something that needs to be done with the next Fire Emblem. Rather than dump all of the fancy stuff all at once when it comes to the big moments, take a simple concept instead and then gradually build it. Like seriously, you can take a simple concept such as a small rebel force going up against the big bad emperor and actually make it interesting with little things added.
Not huge fancy noticeable things like say, suddenly cults and demons, suddenly the leader is a Dragon, suddenly there are traitors, etc. But the little things that help add to flavor and attention to the current things, like say, the Emperor's reasoning for trying to take over this country is because he's witnessed some horrible moments that the country's people have done and is trying to enslave them to put them on a better path that will avoid such horrible moments and needless bloodshed, even if he has to play the tyrant to help them.
It's not something that quickly changes the story's course and objective, but it's something that brings flavor, personality, etc to the things in the story's current course. Like seriously, how much change and meaning do you think would've been given to Conquest had they actually used the fact that Nohr is poor and dying in Conquest's story as an important reoccurring detail instead of just one out-of-nowhere mention in Birthright?

Anyway, Fates' story is one of those where I hope IS will look at it, see what is wrong with the story and then remake it from the bottom to the top with the details that will actually give meaning and reason to the choice the player makes. That both choices given to the players will have importance on why you should do this choice, rather than giving the reason that if you don't choose this side, horrible things will happen to that side, and basing it more around favouritism rather than importance.
 
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mario123007

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PYRA IS THE BEST BLAD-

Uhh... also this one got revealed more recently.
No
Yeah, I shared this a while ago, the newer blade though, it looks nice but also a bit weird...
 
D

Deleted member

Guest
Geez, Fire Emblem Fates' gameplay/story conversations seems to be a common recurrence in this topic. At the very least, Fire Emblem Fates is a game that has much better balanced gameplay, great features, cool story ideas, but bad execution. It is a game where story-wise, it should be done from the bottom to the top again.
Basically, Fates' story is like a house where it's just a door, walls and all the noticeable fancy stuff all out in the open, with none of the important things and no background or decoration pieces around. It's not a good house and it needs to be rebuild with the missing important things and with some added bonus backgrounds and decorations. This time at a steady pace and doing the important things one step at a time.

This is something I've noticed in FEHeroes Story as well is that it has good or decent ideas, but some of it's moments are badly executed. And that when one thing begins to build, you put a door and some walls up, than all of the sudden, there's too much stuff that is dumped all at once rather than build upon steadily.

This is something that needs to be done with the next Fire Emblem. Rather than dump all of the fancy stuff all at once when it comes to the big moments, take a simple concept instead and then gradually build it. Like seriously, you can take a simple concept such as a small rebel force going up against the big bad emperor and actually make it interesting with little things added.
Not huge fancy noticeable things like say, suddenly cults and demons, suddenly the leader is a Dragon, suddenly there are traitors, etc. But the little things that help add to flavor and attention to the current things, like say, the Emperor's reasoning for trying to take over this country is because he's witnessed some horrible moments that the country's people have done and is trying to enslave them to put them on a better path that will avoid such horrible moments and needless bloodshed, even if he has to play the tyrant to help them.
It's not something that quickly changes the story's course and objective, but it's something that brings flavor, personality, etc to the things in the story's current course. Like seriously, how much change and meaning do you think would've been given to Conquest had they actually used the fact that Nohr is poor and dying in Conquest's story as an important reoccurring detail instead of just one out-of-nowhere mention in Birthright?

Anyway, Fates' story is one of those where I hope IS will look at it, see what is wrong with the story and then remake it from the bottom to the top with the details that will actually give meaning and reason to the choice the player makes. That both choices given to the players will have importance on why you should do this choice, rather than giving the reason that if you don't choose this side, horrible things will happen to that side, and basing it more around favouritism rather than importance.
Another problem that I have with Fates's plot is that it seems to have been written as it goes.
Like, as if they they wrote in order of chapters because there's zero foreshadowing to future events and the ones that do have absolutely no payoff(like The Traitor™ in BR).
It feels too much like it was the first draft of a script, things feel too cintrived because the writer didn't go back to write in the set up for whatever happens.

And other times it's just bad, like Corrin forgetting Silas for no reason and then the latter spilling their entire backstory the moment he shows up when they're being attacked by Faceless, which should have been saved for supports or later on.

This whole scene could be fixed by having Corrin mention beforehand their childhood friend who was forced to stay away from them and then having Corrin be happy to see Silas when he shows up. It makes a much better emotional moment and removes the contrived exposition.

 

PsychoIncarnate

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Or, outlandish idea, I know,

How about giving more than Gen 1 love. I'd even except Johto mons getting more love at this point
Is that what you want or believe the Pokemon Company is going to do.

Because I don't realistically see them giving other pokemon any love

Except Greninja
 

Cutie Gwen

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Is that what you want or believe the Pokemon Company is going to do.

Because I don't realistically see them giving other pokemon any love

Except Greninja
It's what I want. Because I am so goddamn tired of Gen I being the only thing that the company seems to remember. The franchise is lucky that the games are still fun, because they're doing the same thing that's getting Power Rangers to be kicked into the dirt, shill the classics and appeal to the 30 or so year olds
 

PsychoIncarnate

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It's what I want. Because I am so goddamn tired of Gen I being the only thing that the company seems to remember. The franchise is lucky that the games are still fun, because they're doing the same thing that's getting Power Rangers to be kicked into the dirt, shill the classics and appeal to the 30 or so year olds
Well, I don't really see Power Rangers making a Time Force or RPM promotion

Sure, good series. But, not sure how they could make them relevant
 
D

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Johto is literally the region that gets shafted the most
Kanto is Kanto, Hoenn got all those damn Megas with the remake, and Sinnoh and Unova will most definitely get whatever gimmick the gen they're remade in has.
And as Alolan forms have shown, Kanto will get focus every gen because nostalgia sells.

It's why I don't get why everyone was so hyped about Misty anf Brock appearing in the SM anime when they have appesred in literally every season so far

 

Cutie Gwen

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Johto is literally the region that gets shafted the most
Kanto is Kanto, Hoenn got all those damn Megas with the remake, and Sinnoh and Unova will most definitely get whatever gimmick the gen they're remade in has.
And as Alolan forms have shown, Kanto will get focus every gen because nostalgia sells.

It's why I don't get why everyone was so hyped about Misty anf Brock appearing in the SM anime when they have appesred in literally every season so far

Because I CLAPPED WHEN I SAW THE THING!
Well, I don't really see Power Rangers making a Time Force or RPM promotion

Sure, good series. But, not sure how they could make them relevant
When you're making a show for children, and try aiming it exclusively for children, it's best not to reference a show that's 25 year old all the damn time and pretend it's back then. Plus, there's the dickish way they're telling fans to buy multiple copies of figures if they want to see more be released in a line they promoted to having all Rangers
 

Arcanir

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Johto is literally the region that gets shafted the most
Kanto is Kanto, Hoenn got all those damn Megas with the remake, and Sinnoh and Unova will most definitely get whatever gimmick the gen they're remade in has.
And as Alolan forms have shown, Kanto will get focus every gen because nostalgia sells.

Johto's treatment has always been odd to me, while Kanto is the first and thus has the most love, there's still a lot of love for Gen 2 and most people who were into the series because of Pokemania remember it fondly. So the fact that it gets ignored a lot always confused me since nostagla-wise there's a lot of money you could probably milk out of that generation, yet it's the one that probably gets the short end of the stick the most.

It's why I don't get why everyone was so hyped about Misty anf Brock appearing in the SM anime when they have appesred in literally every season so far
Ignoring cameos (of which was just a flashback) Misty hasn't appeared since Hoenn, in fact she's probably the companion that's gone the longest without a major appearance since Tracey, May, and Max all had appearances past her last one. Brock has had a longer run admittedly, though he did also skip Kalos.
 

PsychoIncarnate

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Because I CLAPPED WHEN I SAW THE THING!

When you're making a show for children, and try aiming it exclusively for children, it's best not to reference a show that's 25 year old all the damn time and pretend it's back then. Plus, there's the dickish way they're telling fans to buy multiple copies of figures if they want to see more be released in a line they promoted to having all Rangers
That's nothing new.

The Red Ranger special was gimped by Disney because they saw no reason to give the show budget. They wanted to bring back all the red ranger zords but instead were forced to do that stupid space bike or whatever it was instead to sell toys. They said, "No one wants to buy toys of old Power Rangers series"

Disney did it, Saban is doing it

Although gen wunner preference has been prevalent since at least Dino Thunder with the return of Tommy

Also in Operation Overdrive when the old rangers seemed to be a more efficient team than the new rangers. But the Operation Overdrive rangers sucked so that isn't surprising.

---

Dragon Ball Super Episode 111 leaks. The day of

Dragon-Ball-Super-Episode-111-Leaks-Cover-696x395.jpg


U6 Namekian hype vs U7 Namekians
 
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praline

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I'm working on another video game idea. It's a metroidvania game. It's about this female preppy high school student during the early 2000's that gets transported to a world where demons exist and she has to fight them to keep them from traveling to earth and taking over the planet.

It'd be more fantasy than scifi. She'd get like a bow, throwing knives, a spear, etc.
 

Ivander

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And other times it's just bad, like Corrin forgetting Silas for no reason and then the latter spilling their entire backstory the moment he shows up when they're being attacked by Faceless, which should have been saved for supports or later on.

This whole scene could be fixed by having Corrin mention beforehand their childhood friend who was forced to stay away from them and then having Corrin be happy to see Silas when he shows up. It makes a much better emotional moment and removes the contrived exposition.

I feel like Conquest almost addressed this issue nicely had it not been for alot of backstory given at once. Like, if Corrin hadn't seen Silas since childhood, I could certainly see Corrin going, "Who are you?" at first than going into a moment of "Oh my gosh, I remember. I'm so glad to see you!" shortly after. The thing that hurt it was Silas giving a whole backstory rather than allowing players to find out the rest in their Support, not to mention how long his sentences were telling it.
Had you had Silas give a much smaller sentence like, "Do you remember us going out on a picnic outside the walls back then? Or how the guards almost executed me, but you wouldn't let them?", that would've given enough without too much detail, allowing players to get the full story in a Support. And it would still be enough to allow Corrin to think back better enough to allow them to recognise Silas. Heck, you could have Corrin add a bit to it as well, saying something like, "I remember now! I wanted to see the world really badly and you suggested for us to sneak out and have the picnic!"

But yeah, it was a poor issue in Birthright and Revelations. Although it did give us some funny 4koma in turn.

 

PsychoIncarnate

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I'm working on another video game idea. It's a metroidvania game. It's about this female preppy high school student during the early 2000's that gets transported to a world where demons exist and she has to fight them to keep them from traveling to earth and taking over the planet.

It'd be more fantasy than scifi. She'd get like a bow, throwing knives, a spear, etc.
LOL I actually have a similar story of a character in the early 2000's that gets sucked into a new magical world. Except it's a lot sci fi as well as fantasy. It's got demons as one of the villains

It takes place in the early 2000's because I started writing it then.

Although it's kind of a comedy

Edit: And it's at this time I regret that I uploaded more of my art on Photobucket then on Deviantart because I was looking for pictures of my characters
 
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D

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I feel like Conquest almost addressed this issue nicely had it not been for alot of backstory given at once. Like, if Corrin hadn't seen Silas since childhood, I could certainly see Corrin going, "Who are you?" at first than going into a moment of "Oh my gosh, I remember. I'm so glad to see you!" shortly after. The thing that hurt it was Silas giving a whole backstory rather than allowing players to find out the rest in their Support, not to mention how long his sentences were telling it.
Had you had Silas give a much smaller sentence like, "Do you remember us going out on a picnic outside the walls back then? Or how the guards almost executed me, but you wouldn't let them?", that would've given enough without too much detail, allowing players to get the full story in a Support. And it would still be enough to allow Corrin to think back better enough to allow them to recognise Silas. Heck, you could have Corrin add a bit to it as well, saying something like, "I remember now! I wanted to see the world really badly and you suggested for us to sneak out and have the picnic!"

But yeah, it was a poor issue in Birthright and Revelations. Although it did give us some funny 4koma in turn.

"And when you'd sleep with lady Elise, I would have to get the maids to cool you down from how hot you would get!"
Uhm, I'm a little bit worried on these implications

The "Foreign Attire" strip tho

 

ChikoLad

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Local pineapple ruins everything again.

I went in with HP, Def, and Spd Tonics on my primary characters (Corrin, Xander, Silas, Camilla, Marth). So things go more smoothly now. Xander's wild ride on the wall in particular is much less butt-clenching now.

I also got Camilla to put more work in and it worked out in her reaching Lv. 15 as a Malig Knight and unlocking Trample. Then I reclassed her mid-map to a Wyvern Lord and now she absolutely destroys spear units (and sword units with the Dual Club).

So it went really well.

Then I reached Takumi's little lair. Sent Xander in. He trades a few blows to weaken Takumi's goons. I then send Camilla up to finish off the Spear Master duo blocking the stairs. She absolutely wrecks the first one.

Then on the next turn, Takumi uses the Ballista on Camilla which I totally forgot he had, and then the second Spear Master gets the good end of a 50% hit rate and now bye bye Camilla. :^)

My fault again this time. I really need to stop getting so excited near the bosses.

On the bright side, with Marth having the Speed Tonic and with Elise using Enfeeble on Takumi, Marth gets a 100% Hit Rate on Takumi while Takumi only gets 25%. Tried it and Marth crit'd immediately. So I know how I'm gonna deal with Takumi now.

Think I'll give Camilla a Strength Tonic just to make things go a little faster. Xander too, if I have enough.
 

praline

the white witch
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I wish we could get a Sailor Moon anime that was faithful completely to the manga.

I really thought Crystal would be, but the Dream arc is gonna be botched again.
 

Mythra

Photon Edge
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I wish we could get a Sailor Moon anime that was faithful completely to the manga.

I really thought Crystal would be, but the Dream arc is gonna be botched again.
I dunno, Season 4 will keep the same staff as S3, and they did a nice job by bouncing back from the wreck that were Seasons 1 and 2.
The movie idea sux, but it is in good hands at least.

The thing is that ****ing Toei is feast or famine. A bloody adaptation of a yaoi mobile game is their priority now in terms of projects over SM.

Other thing is that they're holding the new season because they apparently don't want to compete with Card Captor Sakura next year; kinda makes sense as CCS is bigger than SM in Japan.

At this point we can say Crystal is on the freezer.

Thank **** the 90s anime is airing again where I live.
 

PsychoIncarnate

The Eternal Will of the Swarm
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PsychoIncarnate
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I dunno, Season 4 will keep the same staff as S3, and they did a nice job by bouncing back from the wreck that were Seasons 1 and 2.
The movie idea sux, but it is in good hands at least.

The thing is that ****ing Toei is feast or famine. A bloody adaptation of a yaoi mobile game is their priority now in terms of projects over SM.

Other thing is that they're holding the new season because they apparently don't want to compete with Card Captor Sakura next year; kinda makes sense as CCS is bigger than SM in Japan.

At this point we can say Crystal is on the freezer.

Thank **** the 90s anime is airing again where I live.
That's because CCS is better than Sailor Moon
 

praline

the white witch
Joined
Feb 16, 2014
Messages
50,853
Location
the underworld
Switch FC
6178 82674988
I dunno, Season 4 will keep the same staff as S3, and they did a nice job by bouncing back from the wreck that were Seasons 1 and 2.
The movie idea sux, but it is in good hands at least.

The thing is that ****ing Toei is feast or famine. A bloody adaptation of a yaoi mobile game is their priority now in terms of projects over SM.

Other thing is that they're holding the new season because they apparently don't want to compete with Card Captor Sakura next year; kinda makes sense as CCS is bigger than SM in Japan.

At this point we can say Crystal is on the freezer.

Thank **** the 90s anime is airing again where I live.
And I have all the seasons dvds and the movies!

Wait Card captors is coming back!?
That's because CCS is better than Sailor Moon
Get out!
 
D

Deleted member

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Day 333: Card Captor Sakura is still not avaible on the Brazilian Netflix. Losing hope. Considering turning to pirates.

 
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