Y'know, looking back, I think I might actually giveWoolly World a shot. 3DS game has more content apparently but I'll wait till it releases. To anyone who played Woolly World, tell me the positives and negatives about the game
Positives:
+If you like the original Yoshi's Island game, this is the first game to feel like a true, worthy successor to it. It doesn't really have any weird gameplay gimmick and it's the same general formula. Simple, and to the point.
+Level design is as good as the original Yoshi's Island (could even be better depending on your tastes).
+Legitimately one of the most graphically impressive games IMO, just in general (this will obviously be lost in the 3DS version).
+Super charming and adorable feel. Everything from the visuals and music will make you feel warm and fuzzy inside. It's a great game to unwind with, even in challenging levels.
+No Baby Mario so it's just pure platforming and exploration, Yoshi has a traditional HP bar instead.
+Fun transformations like Bike Yoshi and Mermaid Yoshi
+"Power Badges" that allow you to equip some kind of upgrade (only one at a time, and they are single use). These bring a lot of variety in how you can play the game. Not only are they completely optional but there also isn't some dumb "YOU GET A SPECIAL REWARD IF YOU BEAT EACH LEVEL WITHOUT USING ONE" situation. Meaning you can truly play the game however you like and you don't get punished for doing so. Power Badges range from simple things like bigger Yarn Balls and higher defense, to being able to take Poochy to any level or being invulnerable to lava (and also being able to bounce on it like a trampoline).
+Game saves collectibles so you don't have to collect them all in one run like the original Yoshi's Island.
+Great co-op game. Since the game is slower paced and not that chaotic most of the time, playing co-op feels fun for both players.
+Cool amiibo functionality.
Negatives:
-Extremely uninspired boss fights
-To be honest, the game has no meaningful unlockables. There's tons of Yoshi skins to unlock, but they are just cosmetic. You can also unlock extra levels (one per world) by collecting all of the flower tokens, but that's about it. So essentially, going out of your way to collect things doesn't really have a whole lot of meaning. This is good in the sense the game doesn't have any arbitrary road blocks. But then this means the collectibles and "no damage run" goal aren't really worth it.
-Changing Yoshi skins is SUPER slow and tedious (go from map to Yoshi/amiibo hut. Loading screen. Select skin. Back to map, but not before another loading screen). This makes the abundance of skins feel even more pointless, since you'll likely just pick one you like the most and use that the whole time. You can also physically find the appropriate Yoshi on the map and just switch places, but that requires knowing where each Yoshi is at. You also can't do that for the amiibo skins. Also, for some reason, the game doesn't remember your skin between play sessions if you were wearing an amiibo skin.
-Levels can get really long if you are hunting for every collectible. Like, 20 to 30 minutes long. I wouldn't mind this if the collectibles did more, but they don't, so I think most players will have more fun just rushing through levels.