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Social NintenZone Social 4 - Bring It In, Guys!

When, if ever, do you plan on buying the Switch?

  • At launch

    Votes: 40 36.0%
  • Late spring/summer

    Votes: 25 22.5%
  • During the fall/holidays

    Votes: 17 15.3%
  • Sometime after 2017

    Votes: 7 6.3%
  • Not until [insert game here] is released

    Votes: 20 18.0%
  • I'm not getting that bucket of turds!!

    Votes: 2 1.8%

  • Total voters
    111
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Cutie Gwen

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Actually, because I brought up Zelda, I'm going to say something I hate about my favourite move she has. Why the **** can't you keep Phantom Slash's charge? 'muh balance' **** that, she's slow as ****, light as hell, can't combo well and almost exclusively has slow, but ineffective kill moves
 

AreJay25

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I seriously doubt we're getting another patch. 1.1.6 felt like a last minute thing since Bayonetta was so controversial at the time.

I'm fine with it anyways. As it stands, the game feels balanced to the point where the top 5 are constantly in question.
 

Chandeelure

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Actually, because I brought up Zelda, I'm going to say something I hate about my favourite move she has. Why the **** can't you keep Phantom Slash's charge? 'muh balance' **** that, she's slow as ****, light as hell, can't combo well and almost exclusively has slow, but ineffective kill moves
For the same reason Samus can´t charge in the air.

Sakurai.
 

Cutie Gwen

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I do have to admit, Sheik tends to be a boring character to fight against since she practically has no flaws as a character. When it comes to Cloud though, he does have flaws that can be exploited unlike Sheik; his recovery is not good if his wall jump is lost and you don't use the Limit Break version of Climhazzard. Plus, he is not good against shields for some reason despite having a sword that should be able to shatter bubbles with no issues. Otherwise, I can agree that he is capable of overpowering most characters with his disjointed hitbox Buster Sword. Maybe he'll end up getting a nerf someday for compensation on these characters?
He's much more manageable than Sheik, but it's dumb he was made like this. Sakurai literally said Cloud was designed to be easy to master. Meanwhile poor Puff hasn't been touched and Dedede has only been nerfed in the patches
 

Chandeelure

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Also, I realized something.

Bayonetta introduced a new mechanic to Smash Bros, she can do her Up Special more than one time.
It would be a cool mechanic for Samus, because she can do her Screw Attack infinitely in her games...

Buff Samus plz.


 

Yellowlord

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He's much more manageable than Sheik, but it's dumb he was made like this. Sakurai literally said Cloud was designed to be easy to master. Meanwhile poor Puff hasn't been touched and Dedede has only been nerfed in the patches

From what I hear (and from personal experience), Cloud is easy to pick-up due to his benefits as a character, again with the disjointed hitbox, but then with combo set-ups (especially with Limit Breaks), edgeguarding, etc. Admittely, he may of been made too easy based on his position in the tier list.

I do wish Puff got a buff though, favorably like her melee days to help even the odds. As for Dedede, most of his attacks should have their frame data sped up, much like his Brawl days as that fast penguin who looked like he was slipping on ice (in a good way).
 
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Ryu_Ken

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Does this mean Link can actually be Top T-
gets shot
...guess I'll go pick up Mega Man and Lucina as secondaries...
 

Guybrush20X6

Creator of Lego Theory
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I don't belive Smash NX would be anythign more than the WiiU version with a couple of tweaks.

I have to say it's shocking what counts for a HD remaster these days. The Ratchet and Clank collection couldn't be bothered to update the models so Ratchet's eyes didn't clip through his skull.
 

Ura

Smash Legend
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Y'know, I have a question. Can you give ANY reason on your distaste for Corrin other than "I didn't want them, too many FE"? Because HOW was Sakurai convinced to put Corrin in? Because of the unique and fun moveset, AKA, the only important factor. Also, if ANYONE had to represent the avatars, I'd argue Max from FE12 considering he's the first
I just don't like the character and feel that Robin is a better choice for an avatar character and that he represents a game that turned FE's fortune around from being dead to being a mainstay.

I haven't and will never buy Corrin but from what i've seen in online play Corrin's moveset isn't really all that interesting for me to want to buy the character even if I wanted to hence why the Smash Bros roster could do without the character. That combined with a personal distaste for the manner in which the character was introduced bothers me on a personal level.

Robin does 3DS FE and avatar representation just fine. Technically speaking the nameless, silent FE7 avatar would be the first avatar but Robin is the most iconic and the one that's already in Smash so why not have him in there.
I feel if Corrin "represents" anything, it's that they represent Manaketes, and that if Robin "represents" anything, they represent magic users. I don't think either of them were chosen to represent the avatar function so much as the avatar function gave them enough importance in their games to be in the pool of considered characters.

If being an avatar were the only reason they were included, Chrom wouldn't have been considered first.
Well I honestly doubt that was the criteria Sakurai was looking for when he was a FE newcomer given that Robin brought a lot more to the table than Chrom could. I was just talking about why I would have Robin in my personal FE roster and why I would want him over Corrin.
Honestly, I never realized that Anna was considered a mascot by some until after I made my Smashboards account. I always viewed Marth as the face of Fire Emblem, being the original and arguably the most iconic protagonist in the series.
I see Anna/Marth the same way I see Nell/Andy in Advance Wars. Nell/Anna might be a mascot of the series but Andy/Marth is defiantly the face of the franchise.
 
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Aetheri

W/E happens don't panic...
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Also, I realized something.

Bayonetta introduced a new mechanic to Smash Bros, she can do her Up Special more than one time.
It would be a cool mechanic for Samus, because she can do her Screw Attack infinitely in her games...

Buff Samus plz.

Not really the first since yoshi can use his infinitely...Jiggs might as well though it takes so long it's hard to tell, and I think Megaman can...

Either way, I always thought Samus should have the Space Jump/Screw Attack combo for her up B and they could make it work like it does in Super Metroid where you need to time it properly otherwise you'll just drop...to make it so it's not overpowered only the initial boost at the peak will do heavy damage and KB while any other time it hits it'll just be a minor distrupting move with very little KB...

Also Samus needs to use her Morph Ball as a crawl like in PM...It just makes no sense why Sakurai didn't give her this from the beginning...and give her better rolls instead...
 

Schnee117

Too Majestic for Gender
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Love how yesterday we had the whole thing about characters being picked because they were cool and interesting and not because of some "muh representation of a certain aspect of a series" yet we almost immediately go back to it.

Robin was picked because Sakurai found him interesting.
End of.
 
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I have to say it's shocking what counts for a HD remaster these days. The Ratchet and Clank collection couldn't be bothered to update the models so Ratchet's eyes didn't clip through his skull.
That reminds me of how lazily the PS4 re-imagining's non-movie cutscenes were done: characters are both motionless and expressionless.
 

Z25

Pokemon Illusionist
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Well I'd imagine that if Smash NX exists and adds characters( which it most likely will), then it would obviously have balance changes.

I also could see changes to customs and additions of customs to DLC.
 

Wario Bros.

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Can't get Dolphin to work.

But at least the PS2 emulator is running "DreamMix TV: World Fighters" at max speed/power (something I couldn't do before).
 

n8han11

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Personally, I see no reason to cut either avatar from Smash. They both represent important aspects of FE as a whole, and they both bring unique movesets to the table. Why can't they both stay on?
 

Wario Bros.

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Inafune was involved with this I reckon

Also the Marvel Ultimate Alliance 'remaster' is absolutely disgusting. NO new content, NO graphical facelift, NO polish, and a 40 ****ing dollar price tag
Why am I not surprised with Activision for this?

Hard to believe :4link: & :4samus: almost appeared in one of those games.
 

Schnee117

Too Majestic for Gender
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Also the Marvel Ultimate Alliance 'remaster' is absolutely disgusting. NO new content, NO graphical facelift, NO polish, and a 40 ****ing dollar price tag
Doesn't even include the DLC so that means no Hulk for MUA1.
MUA2 is a slightly better port but that means jack**** considering how bad the MUA1 port is.
 

Coricus

Woom-em-my?
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Coricus self-analysis 101

"Where are people getting their ideas for Anna from? I only remember her using swords and some staves that had applications that for the most part wouldn't work in Smash. I guess I just can't pull myself out of the rut of only seeing what any given character does in game. Well, except for with-

. . .ooooooh, I'm overcompensating again."

Once I realized that, the Smash speculation double standard issue that might have triggered my narrow mindedness clicked.

"This character can have a unique moveset and THAT character can have a unique moveset.

But YOUR character would just be a clone. Sucks, don't it? ;( "

Yes, all these characters that do this or that in common with the existing cast or do nothing at all can have unique and inspired movesets, but the character that can use everything from fake money to napalm in playable appearances and has a ludicrous history of pulling new ways to fight or just generally making new crud out from nowhere could only conceivably be a clone.

. . .That's. . .no. Just no.

If you want to come up with something unique, then go right ahead. It's a sign of passion and shows that you actually care about a character rather than just their "slot". But just remember that everyone deserves that opportunity for a creative moveset equally.
 
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Ura

Smash Legend
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*screams internally*
Robin wasn't supposed to represent those. Hell, his Arcfire animation is a direct reference to FE7. He's supposed to represent magic and weapon duratbility
See my reply to Corricus. It's not a reason why Sakurai chose Robin of course but a reason why I would want Robin in my fantasy FE roster in addition to the other things I said about wanting Robin.
 

Cutie Gwen

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I know the REAL best Avatar for smash


:troll:

Sidenote. My favorite show of all time
:061:
I should watch this show. Maybe after Kabuto. Maybe after Batman too
Dems fightin' words.
Grandmaster confirmed to get necksnapped in his house by a sneaky person
Coricus self-analysis 101

"Where are people getting their ideas for Anna from? I only remember her using swords and some staves that had applications that for the most part wouldn't work in Smash. I guess I just can't pull myself out of the rut of only seeing what any given character does in game. Well, except for with-

. . .ooooooh, I'm overcompensating again."

Once I realized that, the Smash speculation double standard issue that might have triggered my narrow mindedness clicked.

"This character can have a unique moveset and THAT character can have a unique moveset.

But YOUR character would just be a clone. Sucks, don't it? ;( "

Yes, all these characters that do this or that in common with the existing cast or do nothing at all can have unique and inspired movesets, but the character that can use everything from fake money to napalm in playable appearances and has a ludicrous history of pulling new ways to fight or just generally making new crud out from nowhere could only conceivably be a clone.

. . .That's. . .no. Just no.

If you want to come up with something unique, then go right ahead. It's a sign of passion and shows that you actually care about a character rather than just their "slot". But just remember that everyone deserves that opportunity for a creative moveset equally.
I see Anna as a bag of tricks because A: her multiple playable appearances have different weapons and B: For someone who's appeared in almost all games, why not use almost all weapons?
 
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I got Homebrew to launch through browser hax! Turns out I dont have basic reading comprehension!


"No matter what, you should have a file named boot.3dsx placed at the root of your SD card." is a very hard set of instructions to follow apparently. :p

Now I just need to get Menuhax working so I can't get patched out by Nintendo!
:061:
 

FalKoopa

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Can't get Dolphin to work.

But at least the PS2 emulator is running "DreamMix TV: World Fighters" at max speed/power (something I couldn't do before).
Are you using Dolphin 5.0? Might try a development build if the stable version isn't working.
 

Coricus

Woom-em-my?
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I should watch this show. Maybe after Kabuto. Maybe after Batman too

Grandmaster confirmed to get necksnapped in his house by a sneaky person

I see Anna as a bag of tricks because A: her multiple playable appearances have different weapons and B: For someone who's appeared in almost all games, why not use almost all weapons?
I only had her in Awakening, so there's my limited experience.

What weapons did she use elsewhere?

For that matter, what roles did she have elsewhere? Most of FE is a huge blank zone in terms of my Smash series knowledge.
 

Cutie Gwen

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I only had her in Awakening, so there's my limited experience.

What weapons did she use elsewhere?

For that matter, what roles did she have elsewhere? Most of FE is a huge blank zone in terms of my Smash series knowledge.
Anna uses bows in Fates, and the other Annas that appear in DLCs as the Merchant class use Lances. She was the secret shop keeper in previous games, you'd need a guide for them, but they have great items
 

Devil May Plop

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I only had her in Awakening, so there's my limited experience.

What weapons did she use elsewhere?

For that matter, what roles did she have elsewhere? Most of FE is a huge blank zone in terms of my Smash series knowledge.
Anna uses bows in Fates, and the other Annas that appear in DLCs as the Merchant class use Lances. She was the secret shop keeper in previous games, you'd need a guide for them, but they have great items
She was also a Pegasus Knight in the Tellius games, iirc.
 

FalKoopa

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I only had her in Awakening, so there's my limited experience.

What weapons did she use elsewhere?

For that matter, what roles did she have elsewhere? Most of FE is a huge blank zone in terms of my Smash series knowledge.
She was a Pegasus Knight in the tutorial of Radiant Dawn, iirc. There you go, a mount and a lance.

Well, :4greninja:
 
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