Neutral
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: Crown Throw (DKC). Like in DKC, K. Rool throws his crown across the stage that's extremely quick but does small damage and knockback.
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: Boxing Glove Smash (DK64). Similar to Link an Young Link's Side B, K. Rool throws out his boxing glove in any direction he chooses similar to how he does it in DK64. Does a bit of damage and knockback and good for zoning opponents.
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: Helicopter Pack (DKC3). K. Rool summons his helicopter pack that he uses in DKC3 that he can use to recover to the stage that lets him fly wherever he wants for about 5 seconds.
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: Cannonball (DKC2). Like in DKC2, K. Rool uses his cannon to shoot cannonballs at his opponent that has high damage and knockback but doesn't travel a far distance. Additionally there's a 25% chance that he might shoot one of the colored gas balls in which the blue ones freeze the opponent briefly, the red ones make the opponent slow down, and the purple ones make the opponent move the opposite way briefly.
Final Smash
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: Kremling Karnage. K. Rool summons a hoard of Kremlings to ambush the opponent(s).