I'm. . .pretty sure I found the source for what I was thinking of.
http://www.gameinformer.com/b/news/...oto-names-his-most-underrated-wii-u-game.aspx
It wasn't as bad as I put it since my memory skewed it a bit, but the logic still isn't the most helpful.
Basically the quote implies he's blaming it on the audience having expectations instead of the fact that it just might not have synced with people. Deflecting the source of the problem isn't really helpful in terms of figuring out how to make future games better.
And I absolutely believe that the problem with Starfox is mine rather than the game's. I'm just trash with motion controls and I always have been. I'm surprised I actually left the motion controls on with Splatoon when I checked, although even there I'm using the stick at the exact same time.
Thanks for the link to the interview, like I said about some sites having biases about stuff, I know Game Informer does.
And I'm glad you do admit that, I just find it annoying that people say something is bad when it plays the way it was intended to be played, and that person just can't admit the game isn't for them.
And the blame for the game getting dumped on so hard can almost squarely be laid at the controls' feet. Everything else seems to suggest an average-to-good game, but the controls made it a chore to play.
Just one problem, Starfox Zero had motion controls, which is actually a very touchy subject for some people. Remember Skyward Sword? And how people said the game was bad cause it has motion controls.
Seems to me that some people just can't admit they don't like motion controls, and would just rather say a game is bad instead of saying, well this isn't for me.
Really one of the biggest problems I've seen with Game criticism these days, is more people wanting to be the next AVGN instead of just giving proper constructive criticism that developers can use for the next game
Makes me really wish more people would take after SomecalllmeJohny and admit when their biases are influencing their reviews. And yes I admit that people explaining how the controls not being to their like is good criticism, but most so called criticism for Starfox Zero from what I saw was, it sucks cause the control scheme doesn't carter to my personal tastes, so the game is therefore bad, and little else explaining how other stuff in the game can be improved upon.
Really seemed most Starfox Zero reviews just ended up beating the deadhorse of the control scheme criticism...